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Status Window 2  Popular! (More than 5000 hits)

Version: 2..2.0
by: Satrina [More]

Well, it's that time
I haven't actually played WoW in over a year at this point, except for some time put in for Cataclysm since it launched. I had figured that Cataclysm would rekindle the fire, but it just has not. I am done with MMO games.

As I noted on the SBF page, given the other demands on my time these days, and without actually playing the game, it's really hard to justify allocating time to maintaining addons.

What's to become of StatusWindow? I release it to the public domain. It's not the simplest code in the world, and I would honestly rewrite it from scratch if I still played. That said, if you want to take it and run with it, fill your boots

Version 2.2.0
- You should not get errors opening the backpack anymore
- Some small tweaks and additions (alpha for backdrops and borders works correctly now!)
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Unread 01-31-08, 01:09 PM  
Satrina
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Oops, heh. Fixed for next release!
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Unread 01-31-08, 04:41 AM  
Taerot
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I began receiving this error with the recent beta release. Prior to that it was just fine. When I attempt to change the size of the font, or to change the font face, this error is thrown. Sorry it took so long to get the info to you.

Date: 2008-01-31 04:36:41
ID: 54
Error occured in: Global
Count: 1
Message: ...nterface\AddOns\StatusWindow\StatusWindowOptions.lua line 801:
attempt to call method 'InitWindow' (a nil value)
Debug:
(tail call): ?
[C]: InitWindow()
...nterface\AddOns\StatusWindow\StatusWindowOptions.lua:801: FontSizeChanged()
[string "*:OnValueChanged"]:1:
[string "*:OnValueChanged"]:1
AddOns:

*removed for the sake of clarity (i can list them for you if you like)*
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Unread 01-23-08, 06:22 PM  
Satrina
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I've gone through and fixed several things. Tomorrow I should have time to do a nice regression testing run get beta 7 up.

Edit: Caught some things in regression testing that need fixing.
Last edited by Satrina : 01-24-08 at 06:43 PM.
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Unread 01-21-08, 11:58 AM  
Satrina
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As soon as I fix whatever is causing it to appear =)
Edit: Hm, I really seem to have bolloxed the item count, haven't I.
Last edited by Satrina : 01-21-08 at 12:06 PM.
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Unread 01-21-08, 10:58 AM  
VincentSDSH
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Trying to select/work with the item count:
[2008/01/21 11:22:36-2788-x9]: StatusWindow-2\StatusWindowOptions.lua:821: Usage: StatusWindowGenericOptionsEditText:SetText("text")
StatusWindow-2\StatusWindowOptions.lua:821: in function `SetupGenericConfig'
StatusWindow-2\StatusWindowModule.lua:993: in function `?'
StatusWindow-2\StatusWindow.lua:555: in function `InvokeFrameFunc'
StatusWindow-2\StatusWindowOptions.lua:500: in function `SelectFrame'
<string>:"*:OnMouseDown":4: in function <[string "*:OnMouseDown"]:1>

---

The "wtf" spam will go away at some point, right?

Code:
  if not (pane and str and elements) then
    ChatFrame1:AddMessage("wtf")
    return
  end
Last edited by VincentSDSH : 01-21-08 at 11:26 AM.
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Unread 01-21-08, 07:10 AM  
Satrina
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Hrm, I can't reproduce that one. Got any details to help?

Edit: Though trying to reproduce it uncovered an unrelated bug that is now fixed. Thanks!
Edit2: And I put some error checking in for that error, if it ever manages to appear.
Last edited by Satrina : 01-21-08 at 07:48 AM.
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Unread 01-21-08, 01:02 AM  
VincentSDSH
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Beta 6,
Pressing "New Window" button:
[2008/01/21 00:58:05-2786-x2]: StatusWindow-2\StatusWindowOptions.lua:204: attempt to get length of field 'windows' (a nil value)
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>

---
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Unread 01-20-08, 08:13 PM  
Satrina
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Beta 6 is up!

Again, mostly tweaking in StatusWindow itself. I did a fairly major amount of work in LibColourFrame and LibScrollingDropDown, but SBF is also a testbed for those now.
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Unread 01-17-08, 11:11 AM  
Satrina
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Aww =)

I should've edited that, was grumpy on a sugar low (hypoglycemia, yay!) Ah well. I don't (usually) mean to come across as an ass.

In other news, I'll have a small update tomorrow. Mostly tweaks, not much new. Looking pretty good for release soon!
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Unread 01-17-08, 10:18 AM  
erica647
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Originally posted by Satrina
One of the joys of a modular addon is feeling even less guilt about people waiting for a particular addition.

People don't grasp the time scale the dubiousness of my so-called graphic skills causes. Or the "I'll work it in between working on SW, SBF, CombatMonitor, CFE, CastProgress and the 3 addons I write for my guild" factor.
I wuv wu? /bats innocent puppy eyes :P
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Unread 01-15-08, 09:31 AM  
Satrina
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One of the joys of a modular addon is feeling even less guilt about people waiting for a particular addition.

People don't grasp the time scale the dubiousness of my so-called graphic skills causes. Or the "I'll work it in between working on SW, SBF, CombatMonitor, CFE, CastProgress and the 3 addons I write for my guild" factor.
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Unread 01-15-08, 08:10 AM  
Cyanix
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Been waiting for this mail module for weeks :P

Nice work.
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Unread 01-15-08, 03:22 AM  
Satrina
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$4 gives you the literal "current/max" for the item with the lowest remaining durability so that if you had one thing in the red, it'd be the one that pops up in the frame since its durability remaining is less than 5. I did that since a percentage doesn't necessarily show the item that is actually closer to breaking. Adding a percentage is trivial, though, so I'll add it.

Open all bags - sure.

Limit number of addons in memory tooltip - sure. I may just put a hardcoded cap of 20 or 25.
Last edited by Satrina : 01-15-08 at 04:05 AM.
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Unread 01-15-08, 12:34 AM  
VincentSDSH
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Originally posted by Satrina
- Adds $4 to durability which shows the lowest item you're wearing
Hmm.... When I use $4 I get 2 numbers, not one, e.g., 29/35. This is somewhat surprising as $1 is a % value. $2 and $3 are aggregate values that form $1, but $4 is the "x of y"... Not quite as helpful as a % value.

And, unfortunately, 29/35 = 82.8% and my lowest piece is 75.something%

The copy profile worked (thank you) at least, and one char did show the proper % (23/25 = 92%) but only the one. And, no, I haven't figured out where the errant numbers are coming from.
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Unread 01-14-08, 05:26 PM  
erica647
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Hi Satrina... great mod! There are a few more minor things I'd love to see with this mod and I'll list them for your consideration:

1. The memory module dropdown list just lists everything and would be nice to have a setting for the number of items in the list. Also it scrolls off my screen and I've yet to figure out how to scroll it all into view.

2. Bag mod would be great if clicking on it would open my bags. As an all-in-one bag user that likes to click icons, this would eliminate me having to have the bag elsewhere on my screen.

Thanks again Satrina!
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