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Updated: 10-05-18 06:27 PM
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Compatibility:
Battle for Azeroth (8.0.1)
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Minor patch (6.2.4)
Minor patch (6.2.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Updated:10-05-18 06:27 PM
Created:unknown
Downloads:1,738,012
Favorites:3,353
MD5:
8.0.1

Titan Panel  Popular! (More than 5000 hits)

Version: 5.14.11.80000
by: HonorGoG [More]

About

Titan Panel adds one or two information bars on the top and/or bottom of the screen and allows a framework for extensive plugin support.
Details about the Titan Development Team can be found at the About subpage at their portal site.


Features

  • The ability to have 1 or 2 bars at the top and/or the bottom of your screen.
  • Many builtin plugins that provide a great core set of features.
  • Easy to use menus and options to change features on the fly.
  • Fully supported plugin system. All plugins on the bar are plug-n-play.
  • Ability to utilize Data Broker plugins.

Bug Reports

Direct all issues and feature requests to the SourceForge Titan Panel Development Team page.

Special Instructions
  1. Please read the included TitanPanelSetup-READ_ME_FIRST.txt file for any special instructions needed to use this version of Titan Panel.

Problem Escalation
  1. Please check the Titan Panel Portal for a list of recent issues. These will appear on the main page.
  2. If you are still having issues, please follow the instructions under Bug Reports above.

Included

Core:
  • TitanAutoHide & TitanAuxAutoHide
  • TitanPanel & supporting modules
Embedded:
  • Ace3
  • LibSharedMedia-3.0
  • LibQTip-1.0
  • NoTaint_UIDropDownMenu
BuiltIns:
  • TitanBag
  • TitanClock
  • TitanGold
  • TitanLocation
  • TitanLootType
  • TitanPerformance
  • TitanRepair
  • TitanVolume
  • TitanXP

History

A few very dedicated people have maintained Titan Panel over the years. They are in order of chronological responsibility: TitanMod, Dark Imakuni and Adsertor.

Change History

The Titan Panel change history is available at the Titan Panel Portal site.

You may also find the most recent release notes on our SourceForge Titan Panel Version History wiki page.
Optional Files (2)
File Name
Version
Size
Author
Date
Type
4.3.0.70100
51kB
12-12-16 01:26 AM
Addon
 TRZ
1.1
12kB
07-29-10 11:35 AM
Addon


Archived Files (179)
File Name
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Size
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Date
5.14.10.80000
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Post A Reply Comment Options
Unread 02-15-11, 10:17 AM  
Nyte
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 20
File comments: 107
Uploads: 0
Re: Tooltip Error

Originally posted by German_Lux
I am getting this error everytime i right click any addon icon in the bars.

<Titan> 17:01:56: Error: Could not determine parent for 'UIParent'. It should be a TitanPanelChildButtonTemplate. If 'UIParent' is not a TitanPanelChildButtonTemplate then ensure the frame containing the Titan button is not named.
<Titan> 17:01:56: Error: Could not display tooltip. Could not determine Titan ID for 'TitanPanel(insert addon name)ButtonRightClickMenu'.

Is this a known issue?
Yes it is. It does not happen with every plugin, only LDB addons that use a right-click to display an option menu.

Nyte
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Last edited by Nyte : 02-15-11 at 10:18 AM.
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Unread 02-14-11, 09:04 PM  
Lombra
A Molten Giant
 
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Forum posts: 554
File comments: 271
Uploads: 26
Re: Tooltip Error

Originally posted by German_Lux
I am getting this error everytime i right click any addon icon in the bars.

<Titan> 17:01:56: Error: Could not determine parent for 'UIParent'. It should be a TitanPanelChildButtonTemplate. If 'UIParent' is not a TitanPanelChildButtonTemplate then ensure the frame containing the Titan button is not named.
<Titan> 17:01:56: Error: Could not display tooltip. Could not determine Titan ID for 'TitanPanel(insert addon name)ButtonRightClickMenu'.

Is this a known issue?
Check the two comments before yours.
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Unread 02-14-11, 07:04 PM  
German_Lux
A Kobold Labourer

Forum posts: 0
File comments: 1
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Tooltip Error

I am getting this error everytime i right click any addon icon in the bars.

<Titan> 17:01:56: Error: Could not determine parent for 'UIParent'. It should be a TitanPanelChildButtonTemplate. If 'UIParent' is not a TitanPanelChildButtonTemplate then ensure the frame containing the Titan button is not named.
<Titan> 17:01:56: Error: Could not display tooltip. Could not determine Titan ID for 'TitanPanel(insert addon name)ButtonRightClickMenu'.

Is this a known issue?
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Unread 02-06-11, 05:10 PM  
Nyte
A Fallenroot Satyr
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Forum posts: 20
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Originally posted by AnrDaemon
Right-clicking [s]Bartender4[/s] any LDB launcher spam chat with
Something was overlooked in LDBToTitan?
Known issue. Looking at it.

Nyte
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Unread 02-06-11, 02:20 PM  
AnrDaemon
A Chromatic Dragonspawn
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Forum posts: 151
File comments: 2629
Uploads: 6
Right-clicking [s]Bartender4[/s] any LDB launcher spam chat with
<Titan> 23:17:28: Error: Could not determine parent for 'UIParent'. It should be a TitanPanelChildButtonTemplate. If 'UIParent' is not a TitanPanelChildButtonTemplate then ensure the frame containing the Titan button is not named.
<Titan> 23:17:28: Error: Could not display tooltip. Could not determine Titan ID for 'TitanPanelBartender4ButtonRightClickMenu'.
Something was overlooked in LDBToTitan?
Last edited by AnrDaemon : 02-06-11 at 02:21 PM.
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Unread 02-06-11, 01:08 PM  
shane3547
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Thank you very much, It seems as though the issue has been resolved. I will give feedback if I find another issue

Great team!




Originally posted by Nyte
Shane, we're trying to get it out this week.

Nyte
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Unread 02-04-11, 10:54 PM  
Nyte
A Fallenroot Satyr
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Originally posted by lua
Cursor coords not shown at minimazed map fix

There enough room if the map is minimized:


zipped fix
As I said in my earlier response, your solution overlaps Show Digsites if you have Archeology. We were able to put the Cursor coordinates between Track Quests and Show Digsites. We chose Cursor over Player coordinates because you can see the Player coordinates on Titan Panel.

The Cursor coordinates fit without overlap in all resolutions when coordinates are set to integers or 1 decimal place; they also fit with medium to high resolution to 2 decimal places. On very low resolutions, they will overlap Show Digsites if 2 decimal places are chosen.

This fix is part of version 5.0.2 which we expect to release this weekend.

lua, thanks for using Titan Panel.

Nyte
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Unread 02-03-11, 01:53 PM  
Nyte
A Fallenroot Satyr
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Originally posted by shane3547
Any idea when the next release will be out? I'm having to turn TP off all together.
Shane, we're trying to get it out this week.

Nyte
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Unread 02-03-11, 09:04 AM  
shane3547
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Any idea when the next release will be out? I'm having to turn TP off all together.

Originally posted by Nyte
Shane,
Your problem has been replicated by the team and will be fixed in the next release.

Nyte
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Unread 02-01-11, 12:15 PM  
Nyte
A Fallenroot Satyr
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Originally posted by lua
Cursor coords not shown at minimazed map fix

diff -Naur
Code:
--- TitanLocation-original.lua	2010-11-03 21:41:26.000000000 +0200
+++ TitanLocation.lua	2010-11-28 09:04:37.296875000 +0200
@@ -432,11 +432,11 @@
 
 	-- Determine the text to show for cursor coords
 	--
-	if ( WorldMapFrameSizeUpButton:IsVisible() ) then
+--	if ( WorldMapFrameSizeUpButton:IsVisible() ) then
 		-- There is just not enough room if the map is minimized
-		cursorLocationText = " "
-		TitanMapCursorLocation:SetText(TitanUtils_GetHighlightText(cursorLocationText))
-	else
+--		cursorLocationText = " "
+--		TitanMapCursorLocation:SetText(TitanUtils_GetHighlightText(cursorLocationText))
+--	else
 		-- calc cursor position on the map
 		local cursorLocationText, playerLocationText;
 		local x, y = GetCursorPosition();
@@ -465,7 +465,7 @@
 		end
 		TitanMapCursorLocation:SetText(format(L["TITAN_COORDS_MAP_CURSOR_COORDS_TEXT"], 
 			TitanUtils_GetHighlightText(cursorLocationText)));
-	end
+--	end
 	
 	-- Determine where to show the text
 	
@@ -473,7 +473,7 @@
 	TitanMapPlayerLocation:ClearAllPoints()
 	if ( WorldMapFrameSizeUpButton:IsVisible() ) then
 		-- **
-		TitanMapPlayerLocation:SetPoint("RIGHT", WorldMapQuestShowObjectives, "LEFT", -10, 0)
+		TitanMapPlayerLocation:SetPoint("RIGHT", WorldMapQuestShowObjectives, "LEFT", -160, 0)
 	else
 		x_offset = (WorldMapPositioningGuide:GetWidth() / 2) -- center of map
 			- (TitanMapPlayerLocation:GetWidth() / 2) -- center of coords
There enough room if the map is minimized:


zipped fix
lua, we have looked at your suggestion. It works when you do not have the archeology profession, but if you do, Blizzard adds a Show Digsites checkbox that causes the Cursor coordinates to overlap Show Digsites; there is simply not enough room to place all the information in the smaller map. We also have to make sure there is room when the user selects coordinates to display to 2 decimal places. IF we can get the 2-decimal-places coordinates to fit between Track Quest and Show Digsites, we will probably show Cursor coordinates and not show Player coordinates (after all, the Player coordinates are displayed on the Titan bar), but we may have to remove coordinates completely from the smaller map. Not the optimum solution, but it's what Blizz is forcing us into.

Thanks for being patient. We will be releasing version 5.0.2 shortly.

Nyte
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Unread 01-28-11, 04:03 PM  
Riamus
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Re: Re: Abyssal Bag

Ok, yeah, I somehow missed the last update. I was certain I had it... oh well.

Thanks for the update on the buffs.
Last edited by Riamus : 01-28-11 at 04:15 PM.
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Unread 01-27-11, 10:30 AM  
Nyte
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Re: Abyssal Bag

Originally posted by Riamus
I just bought one of these on my DK, but when I use it, none of the space is counted in TitanBag. Is that a known problem? The total slots is 22 less than what I really have and free space ignores any free space in that bag. As long as I keep it full, it isn't a big deal because I track my free space in the other bags, but it's still a pain that it isn't tracked correctly.

One other thing, though I haven't verified yet if it's TitanPanel or another mod doing it. My buffs always show up fine on my characters, except with my Shaman. And even then, it shows up fine all the time except if I put on my weapon buffs such as Flametongue Weapon. As soon as I do that, my buffs move to the far right of the screen, overlapping the minimap. If I remove the weapon buff, it returns to where it should be. Now, there are random times when it doesn't move, but usually it does. I tried a variety of the settings for moving (or not moving) the UI around that I found in TitanPanel, but didn't have any luck. Again, maybe this isn't a TitanPanel issue at all... I'll have to disable it and see if I can reproduce it. But I don't think anything else I use moves the UI around at all.
Riamus, please confirm you are using the latest version of Titan Panel. In the previous versions, there was a Titan Bag option to ignore ammo and shard bags from the counts. The Abyssal Bag used to be a shard bag. In the current version, the only bags that the user can ignore are profession bags.
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Unread 01-26-11, 09:24 AM  
Nyte
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Re: Abyssal Bag

Originally posted by Riamus
I just bought one of these on my DK, but when I use it, none of the space is counted in TitanBag. Is that a known problem? The total slots is 22 less than what I really have and free space ignores any free space in that bag. As long as I keep it full, it isn't a big deal because I track my free space in the other bags, but it's still a pain that it isn't tracked correctly.

One other thing, though I haven't verified yet if it's TitanPanel or another mod doing it. My buffs always show up fine on my characters, except with my Shaman. And even then, it shows up fine all the time except if I put on my weapon buffs such as Flametongue Weapon. As soon as I do that, my buffs move to the far right of the screen, overlapping the minimap. If I remove the weapon buff, it returns to where it should be. Now, there are random times when it doesn't move, but usually it does. I tried a variety of the settings for moving (or not moving) the UI around that I found in TitanPanel, but didn't have any luck. Again, maybe this isn't a TitanPanel issue at all... I'll have to disable it and see if I can reproduce it. But I don't think anything else I use moves the UI around at all.
The buffs problem has been fixed internally and will be implemented in the next update, which will be released soon. I'll look into your abyssal bag problem.
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Unread 01-25-11, 09:36 PM  
Riamus
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Abyssal Bag

I just bought one of these on my DK, but when I use it, none of the space is counted in TitanBag. Is that a known problem? The total slots is 22 less than what I really have and free space ignores any free space in that bag. As long as I keep it full, it isn't a big deal because I track my free space in the other bags, but it's still a pain that it isn't tracked correctly.

One other thing, though I haven't verified yet if it's TitanPanel or another mod doing it. My buffs always show up fine on my characters, except with my Shaman. And even then, it shows up fine all the time except if I put on my weapon buffs such as Flametongue Weapon. As soon as I do that, my buffs move to the far right of the screen, overlapping the minimap. If I remove the weapon buff, it returns to where it should be. Now, there are random times when it doesn't move, but usually it does. I tried a variety of the settings for moving (or not moving) the UI around that I found in TitanPanel, but didn't have any luck. Again, maybe this isn't a TitanPanel issue at all... I'll have to disable it and see if I can reproduce it. But I don't think anything else I use moves the UI around at all.
Last edited by Riamus : 01-25-11 at 09:41 PM.
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Unread 01-20-11, 05:44 PM  
kagee
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Re: Re: LUA Error

Originally posted by Nyte
Kagee, the programmers don't look at these comments (I'm just a tester). Please post the entire error message at our Google Code site. You can link to it under Bug Reports in the Addon Info tab.
Sorry about that Nyte, thanks for the directions to the Google Code site. Error submitted there.
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