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Updated: 10-19-10 07:34 PM
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Updated:10-19-10 07:34 PM
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gHUD

Version: 10041
by: Mahiro [More]

gHUD

As you might know im working on gHUD2 which is a complete rewrite and would like to get some feedback and suggestions, i created a forum thread where you can post what you think of it:O

http://www.wowinterface.com/forums/s...501#post122501

''' BEFORE INSTALLING A NEW VERSION CLOSE WOW AND DELETE THE gHUD FOLDER '''

my goal was to create a simple hud where the party is included so i have a better overwiev whats going on.

i have a lot of things on my list which i want to add like clickcasting, options to hide frames at certain conditions (for example if you join a raid, the party will hide), option to hide the original frame and so on.

im at a point where i could use some beta testers for some infos about whats good and whats bad.

if you have any suggestions about changes or improvements for this addon feel free to write them here.

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'''Commands'''
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* /ghud

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'''Optional'''
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* MobHealth3
http://wowace.com/wiki/MobHealth3


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by Mahiro/Grognaz Aegwynn(EU)
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10041:
fixed: dropdown menus
10040:
fixed: event handlers
fixed: blizzard frames wont show on zone change anymore
10031
fixed: error in version check which gave an errormsg when updating from earlier versions

10030
added: misc option to disable mouse input on frames (targettarget frame not working because is OnUpdate)
added: unused frames show when opening the menu and hide again if menu is closed
added: party pet frames
removed: range fade sliders
changed: file structure
fixed: partypet frame rescaling
fixed: font size and flags should be loaded correctly
changed: menu layout
Optional Files (0)


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Unread 02-24-09, 07:34 AM  
Mahiro
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thx for your suggestions

i have portraits on a very low priority as some other things, functionality has to be done first^^

icons will be done (not sure yet where to place them)

ooc/range fade will be done

there are many good castbar addons already and im not sure if i want to implement this (low priority)

distance has also a low priority

custom unit frames are very easy to implement the way i built the addon, you just have to define the unit and some other values like size and such and the frame will be created and all the frame info stored. no need for seperate download but still low priority

the PvT code already exists, just has to be implemented(low priority)

i dont think threat is a must because there ar other addons that are built for that(will consider it after everything else is done)

good point with xp bar (lowest priority)

clickcasting will be done for sure, i hade some problems with gHUD getting this to work but that should not be the case with the new code

tooltip will also be done, had the same problem here as with clickcasting in the old version.

what do you mean with textures? do you mean the texture of the bar or different shapes of the bars?

i plan to have different textures and borders which can be selected and probably a option to load custom textures.

as for the shape, i want to keep tha like it is for the moment. i have an experimental bar where the user can create his own shapes by moving some controll frames but im not sure if that will ever get into a release because its a bit performance hungry the way its built also changing textures on this method might be impossible:/
the idea:

some tests:

Last edited by Mahiro : 02-24-09 at 07:38 AM.
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Unread 02-24-09, 10:54 AM  
spalliero
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Thanks for info

there's some really good stuff your working on!

-textures, just textures custom textures is good stuff too
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Unread 03-04-09, 04:19 PM  
Mahiro
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just read something about new frame animation options, maybe that gives some new options to work with...
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Unread 03-14-09, 10:31 PM  
Mahiro
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im a bit stuck at the moment with the implementation of my scrolling frame addon:/ turns out to be a bit more complicated than i thought and until i get this working correctly i cant continue building the menu and all the other options
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Unread 03-24-09, 06:39 AM  
Mahiro
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update

so i got most of the scrolldown problems solved, there are 2 minor bugs with it which still need to be fixed before implementing the hud functionality.

when a unit is created it will be listed in the Units list on the left side and when selecting it, all the options will be visible in the UnitOptions list below. these will then open different tabs to configure the frames.
for example for the player there will be a health bar tab where the size/border of the health bar can be changed, or a color tab where the colors of the frames belonging to the player can be changed and so on
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Unread 03-25-09, 01:30 PM  
Mahiro
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update

finally got those problems solved with the scrolldown list and can start to implement the options of the hud
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