Download
(129Kb)
Download
Updated: 06-13-09 05:09 AM
Pictures
File Info
Updated:06-13-09 05:09 AM
Created:unknown
Downloads:10,830
Favorites:120
MD5:

Xparky  Popular! (More than 5000 hits)

Version: 1.2.2
by: Wobin [More]

If any of you has ever seen FuBar_FuXPFu, then Xparky is it's replacement.

FuXP had the unfortunate limitation that it could only attach to a fubar, and often had refreshing issues, so instead of continuing to support that addon, I decided to write a standalone that would not have such limitations.

For those who haven't seen it before, Xparky is simply a very basic, very shiny XP/Rep bar that can be attached to any named frame available. As can be seen from the images, you can attach it to any side of any frame, and even set an offset so that the bars float off the frames.

All colours are configurable, and it works off the Watched Reputation, so if any other addon modifies that, it will update Xparky alongside it.

Use '/xparky' to pull up the configuration, and have fun!

To come:

Pet Bars
Separate Profiles
Separate Bar allocation/order

Version 1.2.2 - TOC push for WoW 3.1

Version 1.2.1 - My mistake, I forgot to add LibStub to the libraries. This will hopefully fix any standalone loading issues.

------------------------------------------------------------------------
r62492 | wobin | 2008-02-22 14:09:53 +1100 (Fri, 22 Feb 2008) | 1 line

Xparky - Added in strata selection
------------------------------------------------------------------------
r62472 | wobin | 2008-02-22 11:26:57 +1100 (Fri, 22 Feb 2008) | 1 line

Xparky - Fixed faction loading lapse and Legoblock setwidthing issue
------------------------------------------------------------------------
r62381 | wobin | 2008-02-21 23:42:51 +1100 (Thu, 21 Feb 2008) | 1 line

Xparky - fixed missing localisation
------------------------------------------------------------------------
r62377 | wobin | 2008-02-21 22:58:59 +1100 (Thu, 21 Feb 2008) | 1 line

Xparky - Added option to set the tooltip text type (basically the same as the legoblock)
------------------------------------------------------------------------
r62371 | wobin | 2008-02-21 22:46:38 +1100 (Thu, 21 Feb 2008) | 1 line

Xparky - Added in a tooltip, and a fade on mouseout option.
------------------------------------------------------------------------
r62305 | wobin | 2008-02-21 14:32:56 +1100 (Thu, 21 Feb 2008) | 1 line

Xparky - Added in x/y offset ability and fixed sparkage. Should be ready for releaseish
------------------------------------------------------------------------
r62223 | wobin | 2008-02-21 00:04:24 +1100 (Thu, 21 Feb 2008) | 1 line

Xparky - Revert to previous version and add some documentation to the config screen
------------------------------------------------------------------------
r62175 | wobin | 2008-02-20 17:23:57 +1100 (Wed, 20 Feb 2008) | 1 line

Xparky - zomg dont' update it will break =P committing so I can continue at home
------------------------------------------------------------------------
r62156 | wobin | 2008-02-20 13:27:15 +1100 (Wed, 20 Feb 2008) | 1 line

Xparky - Fix spark positioning
------------------------------------------------------------------------
r62059 | wobin | 2008-02-20 02:17:51 +1100 (Wed, 20 Feb 2008) | 2 lines

Xparky - can now attach to left or right side of frame
- Sparks not quite fixed.
------------------------------------------------------------------------
r61912 | wobin | 2008-02-19 01:48:43 +1100 (Tue, 19 Feb 2008) | 1 line

Xparky - Almost have vertical bars done, but not quite.
------------------------------------------------------------------------
r61858 | wobin | 2008-02-18 14:55:12 +1100 (Mon, 18 Feb 2008) | 1 line

Xparky - Reverted the legoblock linking. Not a good implementation, we'll just stick to sticking it to any frame available.
------------------------------------------------------------------------
r61613 | wobin | 2008-02-17 03:52:36 +1100 (Sun, 17 Feb 2008) | 2 lines

Xparky - Partial hooking to LegoBlock support added
- You can hook it to the block and set the size/position, but you can't currently hide the block without losing the bars as well. Will fix up tomorrow.
------------------------------------------------------------------------
r61602 | wobin | 2008-02-17 02:51:07 +1100 (Sun, 17 Feb 2008) | 1 line

Xparky - Missed the LegoBlock entry
------------------------------------------------------------------------
r61597 | wobin | 2008-02-17 02:26:01 +1100 (Sun, 17 Feb 2008) | 1 line

Xparky - Update toc and locale
------------------------------------------------------------------------
r61596 | wobin | 2008-02-17 02:24:39 +1100 (Sun, 17 Feb 2008) | 1 line

Xparky - Added in LegoBlock for text. LegoBlock togglable (by click) to show current values or values to go
------------------------------------------------------------------------
r61585 | next96 | 2008-02-16 23:45:06 +1100 (Sat, 16 Feb 2008) | 2 lines

Xparky :
- Add locale koKR
------------------------------------------------------------------------
r61581 | next96 | 2008-02-16 23:18:15 +1100 (Sat, 16 Feb 2008) | 3 lines

Xparky :
- external fix
- embeds.xml :)
------------------------------------------------------------------------
r61570 | wobin | 2008-02-16 20:26:11 +1100 (Sat, 16 Feb 2008) | 1 line

Xparky- Added in option to stick the bars -inside- a frame (eg WorldFrame)
------------------------------------------------------------------------
r61563 | wobin | 2008-02-16 17:50:54 +1100 (Sat, 16 Feb 2008) | 1 line

Xparky - Enter fallback message if we can't find what we're trying to attach to
------------------------------------------------------------------------
r61560 | wobin | 2008-02-16 17:34:17 +1100 (Sat, 16 Feb 2008) | 3 lines

Xparky - Added Locales (enUS)
- Fixed spark to change colour alongside the bar
- Reduced updates if not showing specific bar
------------------------------------------------------------------------
r61548 | wobin | 2008-02-16 12:15:55 +1100 (Sat, 16 Feb 2008) | 1 line

Xparky - remove debug
------------------------------------------------------------------------
r61546 | wobin | 2008-02-16 11:43:18 +1100 (Sat, 16 Feb 2008) | 1 line

Xparky - Added slashcommand
------------------------------------------------------------------------
r61545 | wobin | 2008-02-16 11:31:10 +1100 (Sat, 16 Feb 2008) | 1 line

Xparky - Removed AceHook
------------------------------------------------------------------------
r61543 | wobin | 2008-02-16 11:23:19 +1100 (Sat, 16 Feb 2008) | 1 line

Xparky - Externals
------------------------------------------------------------------------
r61539 | wobin | 2008-02-16 10:30:33 +1100 (Sat, 16 Feb 2008) | 1 line

Xparky - Inital commit
------------------------------------------------------------------------
Optional Files (0)


Post A Reply Comment Options
Unread 06-13-09, 09:33 AM  
Hapepe82
A Kobold Labourer

Forum posts: 0
File comments: 80
Uploads: 0
Thank you!

I love these tiny little bars and still dock them to my fubar!

Can't go without them ;-)

Thank you!

HP
Report comment to moderator  
Reply With Quote
Unread 11-09-08, 09:50 PM  
Kerecha
A Deviate Faerie Dragon
 
Kerecha's Avatar

Forum posts: 10
File comments: 196
Uploads: 0
Is it possible to Hook xp and rep bar separately?

Would like to hook the XP bar to my LCB XP block and the rep bar to my LDB factions block.

Edit: Small bug. It dosen't seem to remember settins for spark intensity between sessions.
Last edited by Kerecha : 11-09-08 at 10:01 PM.
Report comment to moderator  
Reply With Quote
Unread 09-14-08, 01:54 AM  
Phanx
Cat.
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5617
File comments: 2321
Uploads: 54
Originally posted by nornagon
When I hide the interface with Alt+Z to take a screenshot, and during the opening movie for a new character, Xparky shows up as a big ol' line through my screen (I have it attached to WorldFrame with a y-offset).

Is there some way this can be fixed? It's such a shame that it's so ugly when everything else is hidden, yet so pretty when it's working properly... so pretty!
Although this is a bit late, the proper solution to this problem involves attaching the bar to the UIParent, not the WorldFrame. All UI elements should be parented to the UIParent so they are properly hidden when you hide the UI. If your WorldFrame is a different size than the UIParent (for example, if you use a viewport addon) just add an offset to make the bar match up with the WorldFrame.
Report comment to moderator  
Reply With Quote
Unread 07-14-08, 09:21 AM  
Cralor
Mmm... cookies!!!
 
Cralor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 772
File comments: 313
Uploads: 5
Wobin: (http://www.wowace.com/forums/index.php?topic=11507.0, page 5)
I've pretty much stopped playing WoW due to a combination of an unfortunate formatting incident and a general burnout/disillusionment about the game, so development may be sparse if at all existent.

Current state of affairs is that you can create/delete bars, reposition, link to frames. They still need to be hooked up properly to events and honour bars need fiddling with. Anyone who wishes to take over development should feel free =)

Sorry folks, but unless WotLK really blows my socks off, I'm not going to be playing WoW for a good while.
__________________
Never be satisfied with satisfactory.
Report comment to moderator  
Reply With Quote
Unread 07-14-08, 05:39 AM  
nornagon
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
For the record, I fixed the worldframe attachment issue with Alt+Z by instead attaching the Xparky frame to FuBar with a suitable y-offset. This has the same effect as having it attached to the bottom of the worldframe with a y-offset in the opposite direction. Not so good if you have frames that move around/change size, but this Works For Me™.
Report comment to moderator  
Reply With Quote
Unread 06-07-08, 09:36 AM  
Cralor
Mmm... cookies!!!
 
Cralor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 772
File comments: 313
Uploads: 5
How is this coming along Wobin?

Any new changes coming shortly?

Haven't seen you past 2.4
__________________
Never be satisfied with satisfactory.
Report comment to moderator  
Reply With Quote
Unread 06-06-08, 06:00 PM  
nornagon
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
When I hide the interface with Alt+Z to take a screenshot, and during the opening movie for a new character, Xparky shows up as a big ol' line through my screen (I have it attached to WorldFrame with a y-offset).

Is there some way this can be fixed? It's such a shame that it's so ugly when everything else is hidden, yet so pretty when it's working properly... so pretty!
Report comment to moderator  
Reply With Quote
Unread 04-10-08, 02:44 PM  
Cralor
Mmm... cookies!!!
 
Cralor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 772
File comments: 313
Uploads: 5
this is because Wobin uses the Ace SVN as a trunk. if you want a working version only use the download here and put Xparky on ignore on the WAU.

Wobin's SVN updates on wowace are very "alpha" and won't work properly.
__________________
Never be satisfied with satisfactory.
Report comment to moderator  
Reply With Quote
Unread 04-10-08, 05:13 AM  
Needless
A Kobold Labourer

Forum posts: 1
File comments: 2
Uploads: 0
I updated a few addons today and when i logged in the /xparky command didn't work and in the middle of the screen there was text saying "RepBar" and "XPBar"

here is a screenshot of it.
http://img91.imageshack.us/img91/125...8130754ht8.jpg
Report comment to moderator  
Reply With Quote
Unread 04-09-08, 01:29 PM  
Cralor
Mmm... cookies!!!
 
Cralor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 772
File comments: 313
Uploads: 5
yes.

Wobin is still working on making it "detachable" so that you can move it anyway around the screen and not have to have it parented to a certain frame, which is 25% of the time effective.

till now, i'd either anchor (parent) it to Fubar or the top of the screen (WorldFrame)

till now we wait for Wobin
__________________
Never be satisfied with satisfactory.
Report comment to moderator  
Reply With Quote
Unread 04-09-08, 05:49 AM  
Needless
A Kobold Labourer

Forum posts: 1
File comments: 2
Uploads: 0
I LOVE this addon. The only problem i have with it though is when i try to attach it to an EEpanel, you have to have the panel unlocked to attach it and as soon as you lock it the Xparky bar dissapears.
Report comment to moderator  
Reply With Quote
Unread 03-21-08, 08:52 AM  
Cralor
Mmm... cookies!!!
 
Cralor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 772
File comments: 313
Uploads: 5
doesn't work.

can't wait for the 'detached' support!

good work
__________________
Never be satisfied with satisfactory.
Report comment to moderator  
Reply With Quote
Unread 03-12-08, 03:05 PM  
Cralor
Mmm... cookies!!!
 
Cralor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 772
File comments: 313
Uploads: 5
i'll try seeing if i can attach it to that eepanels frame. i might need to have it unlocked to work.

thanks and good work
__________________
Never be satisfied with satisfactory.
Report comment to moderator  
Reply With Quote
Unread 03-11-08, 07:24 PM  
Wobin
An Aku'mai Servant
 
Wobin's Avatar
AddOn Author - Click to view AddOns

Forum posts: 35
File comments: 29
Uploads: 5
detached bars are being worked on

in the meantime, you could -possibly- try attaching it to the frame you're pointing at if it's identifiable by a name or reference.
__________________
Wob's Portal
Report comment to moderator  
Reply With Quote
Unread 03-11-08, 04:35 PM  
Cralor
Mmm... cookies!!!
 
Cralor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 772
File comments: 313
Uploads: 5
Ok, now I have a request.

Maybe someone already said this, but I'd like the ability to shorten or lengthen the XP bar.

Maybe also to have it move freely (detached). I was able to attach it to the World Frame and use the offsets to get it to where I want, but now it is too long.

Here's a pic:


Thanks.
__________________
Never be satisfied with satisfactory.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: