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Updated: | 12-02-11 11:45 PM |
Created: | unknown |
Downloads: | 735,030 |
Favorites: | 1,829 |
MD5: |
Mists of Pandaria Notice
The official 5.0 release will be ready in a couple of weeks time for general testing. Until then an unofficial patch is available here.
Credits
Sinsthar (base & original concept) - Garstiger (continued) - Dridtz (continued) - Smacker & Meorawr (continued)
Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.
How to Use
Tutorials will be written and linked here soon, stay tuned!
Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.
If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.
Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.
Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!
File Name |
Version |
Size |
Author |
Date |
Type |
4.23.29 |
10MB |
06-09-13 10:26 AM |
Patch |
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v1.2.1 |
782kB |
04-21-13 01:26 PM |
Addon |
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4.2.0a |
35kB |
07-08-11 06:15 AM |
Addon |
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0.4 |
6kB |
01-06-11 03:59 PM |
Addon |
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3.0 |
149kB |
05-20-09 12:14 PM |
Addon |
Comment Options |
09-10-08, 01:51 AM | ||
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Re: Pets?
Ahh we need a svn. Because i don't know what are u coding and what i'm coding. xD Can u create a svn? http://www.wowinterface.com/forums/f...nable_existing
__________________
Last edited by Garstiger : 09-10-08 at 02:08 AM.
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Garstiger |
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merneith |
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Dridzt |
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09-08-08, 12:40 PM | |
A Defias Bandit
Forum posts: 3
File comments: 43
Uploads: 0
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Warlock Nightfall?
Hi - I'm sure I'm missing something really obvious but how do I get this mod to fire when the warlock talent, Nightfall, goes off?
I'm new to this mod and loving it! |
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merneith |
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09-07-08, 11:30 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 6
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Pets?
Love the addon. So far the onlything I've tried to do.. and couldn't..
For my hunter, I want an aura if my pet's health is below 75%. (reminder to Mend Pet). Even by adding my pet's name I can't get it to trigger. For my warlock, I want an aura if my pet's mana is at 100% while we're in combat. (reminder to Dark Pact). Thanks! |
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Nibuca |
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09-04-08, 04:12 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 7
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With respect to #5, when configured correctly, your mod runs rings around many of these other boss mods in certain areas. While DBM and BigWigs are great for telling me when Lurker's going to dive or when Phase 2 of the Illidan fight has started, they're seriously lacking in unique and configurable visual and audio cues. When /rw's are constantly auto-spammed out by the raid leader running one of these mods and everything is displayed on similar looking timer bars...it gets rather cumbersome. And since they have to be constantly updated, modding the mods themselves after every update can be a very daunting and time-consuming task. Spell alert mods and boss mods that I have found and tried just don't have the flexibility your mod does. I can choose a unique sound and put a big honking icon in the middle of the screen when the Essence of Desire puts up a rune shield to tell me "PURGE THIS NOW!" instead of trying to scan for a specific line of text in a sea of text messages or a tiny icon on the mob's frame all while I'm trying to raid heal. I think it would be very helpful, for example, if I could set it up so it can show an icon when "Spirit Shock" is being cast but not when Deaden is being cast...so I don't have to focus all of my attention to the text on the casting bars (I'm losing those lightning quick reflexes I once had in my teen years). With #7, I was simply looking for an alternative to always using a texture. "IMMUNE: PHYSICAL" can be more telling than a shield icon, but I can always whip up my own textures. I was hoping for an easier way. |
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Kawolski |
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09-04-08, 03:15 PM | ||
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Re: Re: Hello
Tested your version just now a little bit.
All fine. The Idea with
Hmm this must have then a new frame, there u can add only the events. One for every line and then u can select the operand(or,and,ornot,andnot) between the lines. The configframe needs a update, too. For shrunking the editor. I thought of a aura selector frame with little thumbnails, that popups then u click "Select aura". Then u don't need a slider for that. Sounds nice or? So many ideas and work, but so less time. |
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Garstiger |
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09-04-08, 02:02 PM | ||
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Re: Hello
I tried to contact you on Curse after my last comment to see if you might be interested in co-authorship or another way to work on the project together. I'm not particularly fond of Curse in its current incarnation but I could mirror the files there to make it easier on users that prefer that site. Regarding mana/health values and other features, they're included in this version. A short list of features added since your last version (the things you'd added yourself are already in) - Hiding Auras with rest of interface (Alt+z) for bosskill screenshots. - New default textures can be added easily by dropping sequentially named Auraxx.tga files in the PowerAuras\Auras\ folder and restarting the game. - Option to use the ability/spell/item texture instead of .tga file where available. - Aggro status added to triggers. - PvP flag added to triggers. - 30 more textures + some sounds. - Custom texture editbox can now accept SpellName (if your own spell) or SpellID and display the respective game texture. (these can be found on wowhead for example) - Rage/Energy trigger implemented with upper thresholds. (aura will display if your rage or energy is > percent you chose) - Custom timer enabled for action usable. It overrides the calculated timers if used. (this is to support timers for abilities like Victory Rush that "become available" for a limited time when something else happens: eg. killing blow but don't have a duration like a normal buff/debuff) - Stance options for Druid and Rogue(stealth) added (mainly for those that play in 1st person) and improved stance detection for lower levels. as well as a bunch of old and new bugfixes. Things I have on my todo list (no specific time limit though) - 2-3 more trigger categories (threat will be one of them in wow 3.0) - Some more visual effects. - Option to combine checks (display Aura#1 if trigger1 AND trigger2 both true etc) Like I said if you would like to work on the project together I'd have no problem with that obviously. Localization help is also much appreciated. |
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Dridzt |
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09-04-08, 01:12 PM | |
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Hello
Hi,
nice to see what the AddOn is going to continued. I don't found it on curse so i was thinking it was not updated somewhere. Canceled the projekt on curse now. To direct the people better to one Projekt. I was just working on an aura what displays the health or mana values. When u want it i can give u the code for this aura. When i finished testing. And when u need german localisation i can do it for u. PM me. MFG Wallhard aka Garstiger aka ... PS: update the screenshot pls its terrible old!
Last edited by Garstiger : 09-04-08 at 01:14 PM.
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Garstiger |
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09-04-08, 03:51 AM | ||
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#1+#2 I might put an extra trigger in for all of those target properties (name/class/type) but mod is currently on hold waiting for patch 3.0. #4 will think about it... same as for 1+2 I'd rather wait to see what's happening with purge/dispell/spellsteal buffs in general in wow 3.x first, to gauge the usefulness of having aura trigger for enemy buffs. #5 + #7 are probably not going to happen. There's mods that do just that (enemy spell alert mods, bossmods, combat announcers, combat text addons of all kinds) I see these abilities as out of scope for Power Auras.
Last edited by Dridzt : 09-04-08 at 03:56 AM.
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Dridzt |
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09-02-08, 11:18 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 7
Uploads: 0
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This is an awesome add-on! There are some things I wish the mod would do that would make it even better:
1) Activation by target creature type or class (demon, undead, hunter, etc.). 2) Activation by target name [tab-targeting fun] 3) "Only if not in combat" bug fixed. If you create a new aura and select "Only if not in combat", it will ignore it and check "Only if in combat." You have to edit it and select "Only if not in combat" again for it to stick. 4) Buff's type for enemy targets (such as "magic") 5) Activation by target casting/channeling a spell by name (/w timer) [very nice for boss fights where you have to interrupt one type of spell being cast but not the other] 6) Texture and timer sizes up to 300% 7) The ability to just put custom text on the screen in a font I select as opposed to having to make a texture ("Run to the OT!", etc.) |
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Kawolski |
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08-18-08, 06:44 AM | |
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PowerAuras Classic for WotLK beta
A Wrath of the Lich King beta compatible version will be available shortly here.
NOT USABLE on Live Realms! |
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Dridzt |
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08-14-08, 11:33 PM | |
A Defias Bandit
Forum posts: 2
File comments: 21
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I started using this addon a couple of weeks ago and love it!
I set it up to show whenever my trinks go into effect so I know when I'm gonna be pumping out extra damage Also really handy for certain debuffs on raid bosses, such as Gorefiend. I have it set to where the skull-like texture zooms out, dissapears, appears, zoom out, with the timer below it right in the center of the screen in red letters. Also good with other stuff, such as Cave-in (gruul) Doom (3rd boss of MH) and a good indicator of when I'm bloodlusted. Wonder if it's possible, by editing the texture file, to change the font of the timers? Good work on the addon keep it up
Last edited by Iceyshadows : 08-14-08 at 11:33 PM.
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Iceyshadows |
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08-13-08, 09:30 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
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love this addon so far, started using it a few days ago.
only thing i can say is add it so that it only shows YOUR debuffs. usually 2-3 rogues in our raid and i wanna use it to show rupture up, and with 3 rogues rupturing its eh. keep up the work ;] |
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Kiba816 |
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08-06-08, 04:35 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 2
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Just select Debuff > name: "Frost nova/frozen/Frostbite" ale select enemy target. it should work just fine |
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exeqt0r |
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