Go to Page... |
Updated: | 12-02-11 11:45 PM |
Created: | unknown |
Downloads: | 735,038 |
Favorites: | 1,829 |
MD5: |
Mists of Pandaria Notice
The official 5.0 release will be ready in a couple of weeks time for general testing. Until then an unofficial patch is available here.
Credits
Sinsthar (base & original concept) - Garstiger (continued) - Dridtz (continued) - Smacker & Meorawr (continued)
Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.
How to Use
Tutorials will be written and linked here soon, stay tuned!
Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.
If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.
Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.
Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!
File Name |
Version |
Size |
Author |
Date |
Type |
4.23.29 |
10MB |
06-09-13 10:26 AM |
Patch |
||
v1.2.1 |
782kB |
04-21-13 01:26 PM |
Addon |
||
4.2.0a |
35kB |
07-08-11 06:15 AM |
Addon |
||
0.4 |
6kB |
01-06-11 03:59 PM |
Addon |
||
3.0 |
149kB |
05-20-09 12:14 PM |
Addon |
Comment Options |
Polaba41 |
View Public Profile |
Send a private message to Polaba41 |
Find More Posts by Polaba41 |
Add Polaba41 to Your Buddy List |
04-03-10, 02:56 AM | |
An Aku'mai Servant
Forum posts: 33
File comments: 141
Uploads: 0
|
Seems "Health" treshold don't work after a reload/relog, just sits there at 50 all the time.
|
|
Saintvallen |
View Public Profile |
Send a private message to Saintvallen |
Find More Posts by Saintvallen |
Add Saintvallen to Your Buddy List |
slickwalker |
View Public Profile |
Send a private message to slickwalker |
Find More Posts by slickwalker |
Add slickwalker to Your Buddy List |
slickwalker |
View Public Profile |
Send a private message to slickwalker |
Find More Posts by slickwalker |
Add slickwalker to Your Buddy List |
04-06-10, 10:56 AM | |
A Deviate Faerie Dragon
Forum posts: 18
File comments: 6
Uploads: 0
|
DK cooldowns
Death Knights are a mess to do auras for. For example, I want to be able to make an aura that shows me when I can use Unbreakable Armor/Bone Shield/Vampiric Blood.
Thing is, when both of runes needed for the ability are on CD (blood for VB, unholy for BS, frost for UA), the aura goes away in a split second, even though it is still "practically off cd" since you can use Blood Tap/Empowered rune weapon to use it most of the time. Since the UI also puts a "cooldown timer" when runes are used, the "show when off CD, even if not usable" option doesn't help either. Is there a way around this? And a bit off topic, how does one show 2 separate Paragon buff auras when one has 2 Death Verdicts? edit: Never mind the DV question, I added "510" and "450" to tooltip check to differentiate these two buffs, works like a charm.
Last edited by Fearlezz : 04-06-10 at 02:12 PM.
|
|
Fearlezz |
View Public Profile |
Send a private message to Fearlezz |
Find More Posts by Fearlezz |
Add Fearlezz to Your Buddy List |
04-07-10, 11:40 PM | |
|
ok so i am having an issue with my power auras, i downloaded syronius power auras set for Resto Shaman, everything works fine but Nature's Swiftness does not. For some reaosn the timer wont show and the auras wont work as they are supposed to.
Here are the sets: Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu0.57254901960784; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Nature_RavenForm; size:nu0.23999999463558; torsion:nu1; r:nu0; y:nu-155; x:nu98; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu7; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu72; alpha:nu0.5; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; spec2:botrue; threshold:nu50; exact:bofalse; InactiveDueToState:botrue; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:stGM_ChatWarning.wav; combat:nu0; id:nu77; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stNature's Swiftness; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:bofalse; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.InvertAuraBelow:nu0; timer.dual:bofalse; timer.HideLeadingZeros:bofalse; timer.h:nu1; timer.ShowOnAuraHide:botrue; timer.UpdatePing:bofalse; timer.Texture:stWhiteRabbit; timer.enabled:botrue; timer.Showing:bofalse; timer.lastShownLarge:nu1; timer.lastShownSmall:nu16.31; timer.y:nu-100; timer.x:nu95; timer.CustomDuration:nu0; timer.Transparent:botrue; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu77; timer.cents:botrue and Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu0.57254901960784; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Nature_RavenForm; size:nu0.29999998211861; torsion:nu1; r:nu0; y:nu-155; x:nu98; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu7; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu73; alpha:nu0.5; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; spec2:botrue; threshold:nu50; exact:bofalse; InactiveDueToState:botrue; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu78; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stNature's Swiftness; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:bofalse; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:botrue; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1 when i ctrl click it says "Won't show because not found on Action Bar" Fixed: Nvm Syronius let me know if the ability is done with a macro then i had to add #showtooltip <spellname> addition to the macro itself.
Last edited by KepiGio : 04-08-10 at 08:19 AM.
|
|
KepiGio |
View Public Profile |
Send a private message to KepiGio |
Find More Posts by KepiGio |
Add KepiGio to Your Buddy List |
04-12-10, 07:51 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 7
Uploads: 0
|
Small Problem, rogue stance 3 = shadow dance, when PAC is assuming that stance 2 is shadow dance
|
|
Jjiinx |
View Public Profile |
Send a private message to Jjiinx |
Find More Posts by Jjiinx |
Add Jjiinx to Your Buddy List |
04-12-10, 02:20 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 58
Uploads: 0
|
Hello everybody,
cool addon. But I have a problem. It seems it is Power Auras related: every time there is more than one Warrior in a 25 Man Raid I can't see my Rend. Well at least I can't track it always. Sometimes it just disappears. Can you help me out with this? Thanks |
|
Boomshak |
View Public Profile |
Send a private message to Boomshak |
Find More Posts by Boomshak |
Add Boomshak to Your Buddy List |
04-13-10, 02:56 PM | |
|
Okay I need help, I accidently moved my Power Auras pane off the screen and I can't get it back...
|
|
Imakefood |
View Public Profile |
Send a private message to Imakefood |
Find More Posts by Imakefood |
Add Imakefood to Your Buddy List |
04-13-10, 08:23 PM | |
A Murloc Raider
Forum posts: 4
File comments: 31
Uploads: 0
|
Power Auras not working for anybody today?
|
|
Shrike81 |
View Public Profile |
Send a private message to Shrike81 |
Find More Posts by Shrike81 |
Add Shrike81 to Your Buddy List |
04-14-10, 02:08 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 19
Uploads: 0
|
Start WoW - PA should be on it's starting positions.. now you can either copy back in your stuff, and see where the coordinates of windows are declared, or well.. you don't and remake everything. |
|
|
Freak0o |
View Public Profile |
Send a private message to Freak0o |
Find More Posts by Freak0o |
Add Freak0o to Your Buddy List |
04-14-10, 07:05 PM | ||
|
|
|
|
Imakefood |
View Public Profile |
Send a private message to Imakefood |
Find More Posts by Imakefood |
Add Imakefood to Your Buddy List |
04-15-10, 10:27 AM | |
A Murloc Raider
Forum posts: 4
File comments: 10
Uploads: 0
|
Sorry if this has been addressed, but as I'm playing an Unholy Deathknight, I was wondering if there was a way to track the health of my Ghoul, to be more easily told if I need to use Ghoul Frenzy to heal him.
With my Hunter and 'lock, because they had a static name, I could just use the Unitname option and type it in there, but as the Ghoul keeps being resummoned with a random name, that option is a no-go. Many thanks for the wonderful addon |
|
Carusun |
View Public Profile |
Send a private message to Carusun |
Find More Posts by Carusun |
Add Carusun to Your Buddy List |
04-15-10, 07:22 PM | ||
A Deviate Faerie Dragon
Forum posts: 11
File comments: 3
Uploads: 0
|
|
|
|
gifpaste |
View Public Profile |
Send a private message to gifpaste |
Find More Posts by gifpaste |
Add gifpaste to Your Buddy List |
04-15-10, 10:18 PM | |
|
Graphics Pack
I've got about 70 textures that I've created/ported since I started using pac, and want to share... Some of 'em are random stuff like a goldfish, sinistar, and shoop-da-woop, but most are graphics that are meant to be used as counters and indicators, like a stylized draenei totem and elemental symbols.
Should I post them as an optional addon to pac? Or do they go somewhere else? |
|
Yosemite |
View Public Profile |
Send a private message to Yosemite |
Find More Posts by Yosemite |
Add Yosemite to Your Buddy List |