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Updated: | 12-02-11 11:45 PM |
Created: | unknown |
Downloads: | 735,051 |
Favorites: | 1,829 |
MD5: |
Mists of Pandaria Notice
The official 5.0 release will be ready in a couple of weeks time for general testing. Until then an unofficial patch is available here.
Credits
Sinsthar (base & original concept) - Garstiger (continued) - Dridtz (continued) - Smacker & Meorawr (continued)
Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.
How to Use
Tutorials will be written and linked here soon, stay tuned!
Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.
If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.
Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.
Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!
File Name |
Version |
Size |
Author |
Date |
Type |
4.23.29 |
10MB |
06-09-13 10:26 AM |
Patch |
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v1.2.1 |
782kB |
04-21-13 01:26 PM |
Addon |
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4.2.0a |
35kB |
07-08-11 06:15 AM |
Addon |
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0.4 |
6kB |
01-06-11 03:59 PM |
Addon |
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3.0 |
149kB |
05-20-09 12:14 PM |
Addon |
Comment Options |
Meorawr |
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08-14-11, 05:32 PM | |
A Fallenroot Satyr
Forum posts: 20
File comments: 80
Uploads: 0
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i was wondering if it would be possible to add "Boss 1" to the list of targets for spell conditionals?
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linguini |
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08-04-11, 09:09 AM | ||
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As for adding them to the dropdowns, there's a few tables that might need editing to make it appear (there's no way for us to just list all the files in a folder, API restriction). Search PowerAurasBase.lua for the TimerTextures table and add your other one to that, it should then show up just fine. Or it might make everything explode. |
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Meorawr |
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08-04-11, 12:14 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 9
Uploads: 0
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HI there~
It is a gr8 addon in wow!! but recently,i fund that there would be a lot of errors if i summoned shadowfiend....OMG, really much more than i can tell...sor i use zhTW.would you pls help me a hand... 2x [ADDON_ACTION_BLOCKED] 插件 'PowerAuras' 嘗試調用保護功能 'CompactPartyFrameMember1:Show()'。: <in C code>: in function `Show' Interface\FrameXML\CompactUnitFrame.lua:260: in function `CompactUnitFrame_UpateVisible': Interface\FrameXML\CompactUnitFrame.lua:220: in function `CompactUnitFrame_UpdateAll': Interface\FrameXML\CompactUnitFrame.lua:101: in function <Interface\FrameXML\CompactUnitFrame.lua:49>: nil Locals: nil and this is my marco to summon shadowfiend #showtooltip 暗影惡魔 /cast [harm][target=targettarget,harm]暗影惡魔 |
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edchan |
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08-03-11, 11:14 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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Good day everyone,
Not sure if this is the best place but I've spent the better part of the last week looking for a suitable place to ask these couple of questions, so I'll apologize in advance if nothing can be done. I am working on a new UI and I am having a bit of trouble trying to get a custom timer texture to work properly. The first issue I am having is that I can't get a new separate folder to show up on the in game config menu, so I've had to resort to putting the new textures in an already existing folder within the TimerTexture main folder. Second I am having trouble configuring the texture itself so that the numbers roll consistently like in the already existing textures. My custom textures sometimes show the current time and part of the next number in the sequence or they move up or down or left and right in the timer frame (More than likely this is the result of the placement of the numbers within the texture but I want to confirm this). If anyone has or knows of a quick guide or some pointers on creating timer textures I would greatly appreciate it. Google has not been nearly as kind as I had hoped. Thanks. |
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Vissionary |
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07-31-11, 09:01 AM | |||
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Meorawr |
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07-29-11, 08:34 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
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I am having an issue with importing custom textures ingame and was wondering if anyone else had experienced this or had a solution. As you can see the PoM, Lightweave Embroidery and Rapture icons look fine but the Power Torrent and Devine Fire seem to be twice as bright as the original .tga file when imported ingame.
Last edited by apate2015 : 07-29-11 at 09:53 AM.
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apate2015 |
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07-28-11, 01:01 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 28
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Thank you. Nice addon~
Do you know about this error? ------------ 3x <event>ADDON_ACTION_BLOCKED:AddOn 'PowerAuras' tried to call the protected function 'PlaceRaidMarker()'. <in C code>: in function `PlaceRaidMarker' ...mpactRaidFrames\Blizzard_CompactRaidFrameManager.lua:163: in function `func': Interface\FrameXML\UIDropDownMenu.lua:700: in function `UIDropDownMenuButton_OnClick': <string>:"*:OnClick":1: in function <[string "*:OnClick"]:1> <in C code>: in function `Click' Interface\FrameXML\ChatFrame.lua:1465: in function `?': Interface\FrameXML\ChatFrame.lua:4209: in function `ChatEdit_ParseText': Interface\FrameXML\ChatFrame.lua:3838: in function `ChatEdit_SendText': Interface\FrameXML\ChatFrame.lua:2571: in function <Interface\FrameXML\ChatFrame.lua:2564>: <in C code>: in function `RunMacroText' Interface\FrameXML\SecureTemplates.lua:379: in function `handler': Interface\FrameXML\SecureTemplates.lua:543: in function <Interface\FrameXML\SecureTemplates.lua:491>: ------------ 20x <event>ADDON_ACTION_BLOCKED:AddOn 'PowerAuras' tried to call the protected function 'CompactRaidFrame5:Show()'. <in C code>: in function `Show' Interface\FrameXML\CompactUnitFrame.lua:260: in function `CompactUnitFrame_UpateVisible': Interface\FrameXML\CompactUnitFrame.lua:220: in function `CompactUnitFrame_UpdateAll': Interface\FrameXML\CompactUnitFrame.lua:101: in function <Interface\FrameXML\CompactUnitFrame.lua:49>: ------------ 1x <event>ADDON_ACTION_BLOCKED:AddOn 'PowerAuras' tried to call the protected function 'PlaceRaidMarker()'. <in C code>: in function `PlaceRaidMarker' ...mpactRaidFrames\Blizzard_CompactRaidFrameManager.lua:163: in function `func': Interface\FrameXML\UIDropDownMenu.lua:700: in function `UIDropDownMenuButton_OnClick': <string>:"*:OnClick":1: in function <[string "*:OnClick"]:1> <in C code>: in function `Click' Interface\FrameXML\ChatFrame.lua:1465: in function `?': Interface\FrameXML\ChatFrame.lua:4209: in function `ChatEdit_ParseText': Interface\FrameXML\ChatFrame.lua:3838: in function `ChatEdit_SendText': Interface\FrameXML\ChatFrame.lua:2571: in function <Interface\FrameXML\ChatFrame.lua:2564>: <in C code>: in function `RunMacroText' Interface\FrameXML\SecureTemplates.lua:379: in function `handler': Interface\FrameXML\SecureTemplates.lua:543: in function <Interface\FrameXML\SecureTemplates.lua:491>: ------------ 2x <event>ADDON_ACTION_BLOCKED:AddOn 'PowerAuras' tried to call the protected function 'CompactRaidFrame2:SetPoint()'. <in C code>: in function `SetPoint' Interface\FrameXML\FlowContainer.lua:151: in function `FlowContainer_DoLayout': Interface\FrameXML\FlowContainer.lua:17: in function `FlowContainer_ResumeUpdates': ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:186: in function `CompactRaidFrameContainer_LayoutFrames': ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:131: in function `CompactRaidFrameContainer_TryUpdate': ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:58: in function `CompactRaidFrameContainer_OnEvent': <string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
Last edited by wowehek : 07-29-11 at 08:02 PM.
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wowehek |
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07-21-11, 12:06 PM | ||
A Warpwood Thunder Caller
Forum posts: 96
File comments: 104
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Ultimately, I am asking for this because I am a multiboxer and having to watch secondary power types, such as Holy Power, across a team of 5 Paladins is very difficult (as if multiboxing heroics and raids are not difficult enough already). If the ability to watch secondary power types was implemented I, among many other multiboxers, would definitely use the feature. However, we are a minority and if such a feature is not in the cards... then it is not in the cards -- I'm sure you already have enough on your plate already with PA's current state of development. |
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MiRai |
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07-21-11, 09:31 AM | ||
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I'm also not entirely sure how addon communications work with cross-faction units, and my guess is that they simply don't work at all. Plus some people get really uppity if any addons communicate whatsoever and use 0.001% of their total bandwidth in the process - similar to those who cry that x addon uses 1kb more memory than y addon, and demand that optimisations take place immediately lest some demonic hellspawn rises up and destroys the world. |
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Meorawr |
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07-20-11, 08:09 PM | ||
A Warpwood Thunder Caller
Forum posts: 96
File comments: 104
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MiRai |
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07-20-11, 04:02 PM | ||
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It's an API limitation as far as I remember for all secondary power types (like the Eclipse bar for Druids and Holy Power for Paladins), they only work for the player unit and not any others. |
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Meorawr |
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07-20-11, 06:59 AM | ||
A Warpwood Thunder Caller
Forum posts: 96
File comments: 104
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successfully setup auras for basic buffs on others but am unable to get Holy Power to show. Am I missing something or is this not implemented? |
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MiRai |
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07-18-11, 02:19 PM | ||
A Deviate Faerie Dragon
Forum posts: 17
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as for the other you say that if I will check both party and raid that means that the aura will appear if I am in party or raid?I ll try that to see! p.s. poor Alterac Valey, it became my UI test area :P |
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bravejohn |
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07-18-11, 10:20 AM | ||
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#2) We'll add some extra unit checks in 5.0 probably. Things like unit classification, class, etc. |
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Meorawr |
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