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Updated: | 12-02-11 11:45 PM |
Created: | unknown |
Downloads: | 735,029 |
Favorites: | 1,829 |
MD5: |
Mists of Pandaria Notice
The official 5.0 release will be ready in a couple of weeks time for general testing. Until then an unofficial patch is available here.
Credits
Sinsthar (base & original concept) - Garstiger (continued) - Dridtz (continued) - Smacker & Meorawr (continued)
Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.
How to Use
Tutorials will be written and linked here soon, stay tuned!
Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.
If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.
Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.
Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!
File Name |
Version |
Size |
Author |
Date |
Type |
4.23.29 |
10MB |
06-09-13 10:26 AM |
Patch |
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v1.2.1 |
782kB |
04-21-13 01:26 PM |
Addon |
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4.2.0a |
35kB |
07-08-11 06:15 AM |
Addon |
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0.4 |
6kB |
01-06-11 03:59 PM |
Addon |
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3.0 |
149kB |
05-20-09 12:14 PM |
Addon |
Comment Options |
minotaurz1 |
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Dridzt |
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11-08-08, 06:03 AM | ||
A Kobold Labourer
Forum posts: 1
File comments: 79
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Re: Various answers
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Kazie |
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11-08-08, 02:54 AM | |
A Kobold Labourer
Forum posts: 0
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Thanks for your help :-)
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Drakh |
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11-07-08, 08:13 PM | ||
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Code:
PowerAuras-2.5.9\PowerAuras.lua:4175: Usage: UnitBuff("unit", [index] or ["name", "rank"][, "filter"]) PowerAuras-2.5.9\PowerAuras.lua:4175: in function `Powa_UpdateTimer' PowerAuras-2.5.9\PowerAuras.lua:3587: in function `Powa_OnUpdate' <string>:"*:OnUpdate":1: in function <[string "*:OnUpdate"]:1> Noticed something else too, when I use, "Use Own Texture". The 2nd animation seems to not match the icon. it uses the texture # instead. So I see the spell icon and the textue together. I can provide a screenshot if you prefer.
Last edited by IceShadow : 11-07-08 at 08:24 PM.
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IceShadow |
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11-07-08, 07:20 PM | ||
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Edit: Regarging Eclipse. Check if this setup would do what you want: Activation by: "Buff" show when not active: checked. Animation duration: 30''. As the cooldown starts after the Eclipse effect (15'') ends, the 30 seconds should be enough. I'll consider bumping it up to 60'' though.
Last edited by Dridzt : 11-07-08 at 07:24 PM.
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Dridzt |
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11-07-08, 07:12 PM | |
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Various answers
@Kazie: You need to type the name of the file exact including the extension as found in the PowerAuras\Custom subfolder.
For example Flamme.tga and press Enter. I haven't had any problem with custom auras. @Waag: Make sure your unpacking program is set to preserve folder structure. The guide you mentioned refers to a very old version of Power Auras. If you upgraded from that you should delete your old folder before exctracting Power Auras Classic to your AddOns. To delete an aura you need to press CTRL + the delete button (as the tooltip says) It's a safety measure so you can't delete your Aura by accidental missclick. @IceShadow: What things? Auras normally stay up for as long as the conditions which they check are met. There is no time limit normally. The duration slider is there so you can limit the duration arbitrarily. If you want the aura to stay up longer just put the duration slider to "None" and let the condition checking handle it. @Drakh: (a),(d) Action usable works with actions that are present on the one of the 120 actionbuttons available from Blizzard. The action to check doesn't have to be on a visible actionbar (it can be one of the paged/extra bars) but they have to be on a default bar 'somewhere'. (b) Not going to be added sorry. (c) version 2.5.9 does update the aura texture dynamically under some conditions. There can be no perfect solution for texture updates. Take for example an aura with a "shout" trigger and "own texture" checked. version 2.5.9 will show the last activated shout texture (battle or commanding) Same with multiple debuffs separated by "/". version 2.5.9 will change aura according to what is applied if "own texture" is checked. You should use separate auras if you want a separate graphic for each buff/debuff. (e) combination checks with "not logic" are supported through the "not active" checkbox. Browse the last couple pages of comments, there's a detailed post when I put that in. @Poco: No idea why it would do that... give me the exact settings you've used and the item name and I'll give it some thought. Unfortunately I don't have a rogue at that level (or the weapon) to check myself. @Boedicia: version 2.5.9 gives users the ability to export their Auras as a string and post it at a forum so that another user can Import it to his own Power Auras. Maybe some users will start sharing settings that way. @Kanekillu: First check that the debuff name is correct and the aura behaves as you want by using the "enemy target" checkbox. When you're sure that the polymorph aura shows/hides properly for your target, modify it by unchecking "enemy target" and checking "forus" leaving the rest of the options as you had them. I tried it with other debuffs on focus and they work as expected. @Bondenjostein: re auto-shot: no. @Veev: version 2.5.9 has a checkbox to loosen checking to "any" when partymember or raidmember is checked for buffs. The default state (unchecked) has the addon function like it did before: All party members must have the buff or all raid members must have the buff for the aura to appear. When the addon was originally designed the idea for those 2 checkboxes was to check blessings and such. Checking "any" in version 2.5.9 will make it so that the check is successful when at least one party member or raid member has the buff. Should work for things like Vigilance and Focus Magic that are single target buffs. @Charybdis: latest version has an extra checkbox you can tick to have the addon check for buffs/debuff you have casted yourself only. Note: There's currently a bug with the Blizzard API so this functionality is not 100% reliable. I can do nothing about it on my end, it will work as it should when the bug is fixed. (Blizzard API returns 'IsMine' true for any and all buffs on the player regardless if they were casted by him or not). @All: Triggers that can cover a category of things (for example target properties or buff type for spell stealing / dispel) have a good chance to be added in subsequent versions. Triggers that are too specific and would only apply to 1 thing will not be added. (for example 'autoshot', 'pet dead' or any other too specialized thing that were mentioned in the comments) I don't intend to bloat the addon beyond recognition or deviate too far from the initial concept.
Last edited by Dridzt : 11-07-08 at 07:13 PM.
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Dridzt |
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11-07-08, 06:54 PM | |
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Code:
PowerAuras-2.5.9\PowerOptions.lua:2755: attempt to index field '?' (a nil value) <string>:"*:OnClick":1: in function <[string "*:OnClick"]:1> It would be used for stuff like monitoring how long a hidden timer effect has until it will proc again. Ex: Eclipse talent for druids. (45 seconds) Thanks!!
Last edited by IceShadow : 11-07-08 at 06:57 PM.
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IceShadow |
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11-07-08, 01:07 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 79
Uploads: 0
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Hey, i seem to fail on all custom textures/auras..
I have made several before, but this is simply not working.. I think there's a bug with the custom aura stuff, since it will not even load the default custom auras when you type them into the field. |
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Kazie |
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11-06-08, 03:55 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 5
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Hey, I just downloaded this addon. And I don't really understand why my Silence thing I made is not working. ( I followed Evertra's guide ) And all the pictures are dark question marks? Does that mean they are off? And why cant i delete them?`
Please help me out Thx in advance |
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Waag |
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11-06-08, 12:59 PM | |
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Could you please increase the animation duration up to 1 minute? I have things I'd like to do but some I want to last for 45 seconds.
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IceShadow |
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11-06-08, 11:37 AM | ||
A Kobold Labourer
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Drakh |
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11-06-08, 02:13 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 11
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Rogue Poisons
Experiencing a strange bug with rogue poisons. Hoping someone can help me figure this out
I want to have icons appear when I'm using "PVP" poisons, a purple one for mind numbing and a green one for crippling. I have the mind numbing off-hand indicator set up as "off/Mind Numbing Poison", and the crippling one as "off/Crippling Poison"; both use the Weapon Enchant setting, with Exact Name and Ignore Upper Case enabled, and Stacks "=0". This works fine with my Malchazeen in my OH, but when I put mind numbing on my Merciless Gladiator's Shiv, both the Crippling and Mind Numbing activate. Any ideas what's going on? O.o |
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Poco |
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11-05-08, 05:04 PM | |
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Hey, i have a request. Could you possibly make default auras etc for each class? For people who don't know what they are doing with auras and all that.
I used to have a set up that i downloaded just from a UI. and i built some stuff on that. But do you know what i mean? Just like Lunarsphere has default profiles for each class :P Because for people like me who like the look of this add-on, but haven't a clue of what to do here, i think it would really help and give us a brief idea of how it works etc :P
Last edited by Boedicia : 11-05-08 at 05:07 PM.
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Boedicia |
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11-05-08, 09:48 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 3
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Polymorph Sheep Aura
Hi,
Not sure why this isn't working, could you please help? I focus target polymorph sheep. Then I move onto killing other enemies. So I would like an aura to pop up when my focused sheep breaks. So here's my set up: Buff (or Debuff) Polymorph, Ignore case, Show when not active, Only when in combat, Test focus target only. Seems like this should check my focus to see if it has the polymorph buff, if it doesn't pop aura. But it doesn't seem to work. Any ideas? Thanks |
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Kanekillu |
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