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OPie  Popular! (More than 5000 hits)

Version: Lime 6
by: Foxlit [More]

OPie is a radial action-binding addon: it lets you group actions into rings which appear when you hold down a keyboard or mouse binding. When you release the binding, OPie will perform an action based on where your mouse cursor is.

Use OPie to reduce the amount of clutter on your action bars: rings can contain your abilities, items, professions, battle pets, equipment sets, macros, and raid or world markers. Some rings for common class abilities and professions are included, as is a special quest items ring which automatically makes all of your quest and quest-starting items easily accessible. Other addons may add additional rings; for example, Spade uses OPie rings to let you chose the seeds you want to plant on your farm.

Download OPie today; configure to your liking (/opie), and customize your rings (/opie rings). For more details, see the OPie Guide, the screenshots here, or a YouTube video of OPie in action.

Ring snapshots and tutorial/gameplay videos
You can create snapshots of your custom rings to share with other players; if you like, you can post them in the comments section on this page. Likewise, if you've created a video showing how you use OPie, I would very much like to hear about it.

Bug reports and feature requests
If you encounter any problems while using OPie, or think of useful functionality to add to OPie, use the OPie ticket tracker if possible, or leave a comment here.

# OPie Lime #
* You can now snapshot your custom OPie rings to share them with other players.
* Changes made in OPie configuration panels are now applied immediately (outside of combat lockdown), and can always be undone entirely by clicking Cancel.
* New, configurable "Selected slice (keep ring open)" binding allows you to use the currently-selected slice without closing the ring (Bindings → Slice Bindings).
* Slices can now be hidden based on a macro conditional evaluated when the ring is opened.
* Improved support for spells with automatically recharging charges, e.g. Roll.
When some, but not all, charges have been expended, OPie displays a semi-transparent cooldown spiral and a spinning spark around the slice's border to indicate the time remaining until the next charge is available.
Added a separate "Show recharge numbers" option to display time until next charge is available as a number.
* You can now adjust the position at which OPie rings are displayed through the configuration UI.
* An Extra Action Button slice can now be added to custom rings.
* OPie can now automatically select matching slice colors based on slice icons.
* The Quest Items ring now includes the Cooking School Bell and Blingtron 4000 if you have not yet completed those daily quests today.
* Cooldowns are now displayed for battle pet slices.
* Slices that are unusable due to being out of range now have a red stripe in the upper left corner of the icon.
* Slices that are unusable due to a lack of resources now have a blue stripe in the upper left corner of the icon.

## Changes ##
* Custom rings limited to other classes or characters can now be modified through the Custom Rings options panel (Inactive rings sub-menu).
* Changing a ring's binding through the Custom Rings configuration panel now changes both the default and active profile's binding for the ring.
* Ability names in custom OPie macros are automatically converted into spell links when the macro is saved.
You can temporarily revert links to text representations by right-clicking or alt-right-clicking them.
* Many bundled rings have been updated.
* Improved custom macro parser to support {{spell:id}} tags in castsequence/castrandom macros, /cast !{{spell:id}} syntax, and preserve empty clauses.
* Improved default mount detection for {{mount:ground}} and {{mount:air}} tags in OPie macros.
* Deleting a ring now also deletes the related per-ring options.
* Removed the option to display an icon at the center of an OPie ring.
* Removed Challenger's Paths ring.
* Masque is no longer supported.
* The various overlay dialogs now shroud OPie configuration panels from mouse wheel events.
* This update changes slices using the pre-Lime default slice color (e5ff00) to use icon-dependent colors.
* Non-/cast-like custom macros are now always considered usable.
* Unusable slices are now dimmed rather than faded.

## Bug fixes ##
* Fixed an error that occurred when navigating away from slice detail view when the macro box is focused and modified.
* Fixed an error that occurred when the Unbind button was clicked.
* Fixed an error that occurred when resetting per-slice bindings for a specific ring to default values.
* Fixed an error that occurred during slice selection when ring scale was set to low values.
* Fixed an issue preventing unbinding a ring from releasing the binding to other rings.
* Fixed an issue preventing correct macro feedback for /castsequence macros with a single spell and a specified reset condition.
* Fixed an issue causing the ring contents column in the custom ring configuration panel to not be updated correctly when slices were deleted under some circumstances.
* Fixed an issue causing all battle pets to appear twice in the battle pet slice category in Patch 5.2.
* Fixed a graphical issue in the cooldown animation.
* Fixed an issue causing nested ring slices to overlap in some circumstances.
* Items on cooldown are no longer indicated as usable.
* Fixed an issue causing the "Show recharge numbers" option to be ignored (in favor of "Show cooldown numbers") when performing Spinning Crane Kick.
* Fixed an error that occurred when saving custom macros while playing a class that has a spell flyout ability.
* Fixed an issue preventing nested ring rotation from being saved.
* Corrected slice icon display for non-active /cast {{spell:id}}-like macros in the custom rings panel.
* Fixed an issue preventing OPie slash commands from opening correct configuration panels on first use in Patch 5.3.
* The "Make rings top-most" option is no longer disabled when "Activate on left click" option is unchecked.
* Fixed an issue preventing the overlay dialog used in the option panels from being cleared correctly in some circumstances.
* Fixed an issue causing option panel descriptions to be truncated incorrectly.
* Fixed incorrect ability out-of-range feedback for self-cast abilities and actions.
Optional Files (3)
File Name
Version
Size
Author
Date
Type
7.3.5.0
4kB
03-04-18 06:32 AM
Addon
1.3
6kB
09-21-12 06:37 AM
Addon
1.0
1kB
02-14-11 02:19 PM
Addon


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Unread 09-17-08, 07:20 AM  
ngollon
A Murloc Raider
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Feature Request? =)

Hi!

I like how you can use OPie to get a number of seldom used buttons ouf of sight, but once you want to hide lots of buttons, you need quite a few rings and keybindings.

If we could get a way to show rings by macros (like /run OPie:ShowRing(no)) and if maybe the "activate on leftclick"-option was local to a ring instead of global, we could build cascading rings.

I'd like that! =)

Greetz,
Vaeyl of Nozdormu
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Unread 09-17-08, 07:36 AM  
Nexuapex
A Fallenroot Satyr
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Originally posted by Foxlit
Problem is, that shouldn't (and from what I can see, can't) be the state of those variables at any time after the loading process is complete.
Is it possible that WoW is saving the variables at some point during loading, if the disconnect happens at that point?
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Unread 09-17-08, 11:01 AM  
Foxlit
A Warpwood Thunder Caller
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Originally posted by Nexuapex
Is it possible that WoW is saving the variables at some point during loading, if the disconnect happens at that point?
Then the settings loss shouldn't be specific to OPie.

Originally posted by ngollon
If we could get a way to show rings by macros (like /run OPie:ShowRing(no)) and if maybe the "activate on leftclick"-option was local to a ring instead of global, we could build cascading rings.
"Activate on leftclick" option can already be local to individual rings (just like all the other options); there's a way to show rings by macros listed further back in the comments. It can never be done through /run, which immediately taints the execution path.
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Unread 09-17-08, 04:32 PM  
Quokka
A Chromatic Dragonspawn
 
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Re: On settings loss and 3.0

Originally posted by Foxlit
A beta of a beta for a beta. Well, yes, soon(tm).
Local version of OPie actually works on WotLK, so if 3.0.x hit tomorrow, you wouldn't be stuck without OPie for long. Some of the compatibility stuff will probably end up in the next release; I'll probably keep the 3.0 library private until I can figure out what to do with WotLK mount mechanics (still holding breath for API changes there). [/b]
It does'nt show up in my interface -> addons
I see that it's loaded because of the blue circle when loging in, but it does'nt respond to any commands I have set
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Unread 09-17-08, 09:57 PM  
Nexuapex
A Fallenroot Satyr
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Originally posted by Foxlit
Then the settings loss shouldn't be specific to OPie.
It could be, if at some point during the loading process OPie assigns generic values to the global environment. *shrugs*
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Unread 09-18-08, 01:17 AM  
Foxlit
A Warpwood Thunder Caller
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Re: Re: On settings loss and 3.0

Originally posted by Quokka
It does'nt show up in my interface -> addons
I see that it's loaded because of the blue circle when loging in, but it does'nt respond to any commands I have set
Local, not public. 0.12 does not work on 3.0; the animation is a bit misleading in being the only thing that doesn't fail horribly.

Originally posted by Nexuapex
It could be, if at some point during the loading process OPie assigns generic values to the global environment. *shrugs*
There are really only two cases when the public SV table is modified: ADDON_LOADED, when OPie creates a copy of the global and places it into the global, and PLAYER_LOGOUT, when OPie places its local SV table into the global variable.
If PLAYER_LOGOUT were to fire before ADDON_LOADED, an empty table would be placed in the SV global. However, that shouldn't make a difference - if the handler didn't place the internal empty table into the SV global, the SV global would be nil, and presumably saved as nil. Regardless, I can alter this behavior in a future version, making sure ADDON_LOADED fired before PLAYER_LOGOUT can place the internal table into the global variable.
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Unread 09-18-08, 09:11 AM  
Nexuapex
A Fallenroot Satyr
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Re: Re: Re: On settings loss and 3.0

Originally posted by Foxlit
If PLAYER_LOGOUT were to fire before ADDON_LOADED, an empty table would be placed in the SV global. However, that shouldn't make a difference - if the handler didn't place the internal empty table into the SV global, the SV global would be nil, and presumably saved as nil.[/b]
Unless for some reason the variables are loaded and then PLAYER_LOGOUT fires before ADDON_LOADED, which would be a bug in the client, obviously, but (I guess) still possible.
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Unread 09-19-08, 04:49 AM  
DoctorColin
A Murloc Raider

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Just some suggestions, im not sure if they are already implemented or if they are planned.

-Opacity for the icons. It seems to me like they are faded out a bit, and i'd prefer if it was possible to set them to 100%.
-Scale. Id like to be able to make it larger of smaller to fit my interface.
-When i hit my button there is a bit of a zoom effect. It kinda zooms onto the screen, it would be nice if that had a toggle on/off.


Other than that great addon. You took what i at first thought was the stupidest idea in the world, and made it to where ill most likely keep it for a long time to come.
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Unread 10-02-08, 05:54 PM  
Qupe
A Warpwood Thunder Caller
 
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Any plans on a beta release for this mod?
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Unread 10-05-08, 02:24 PM  
Toran
A Nerdscale Dorkin
 
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Re: Re: Re: comments

Originally posted by Hellraiser
Yes, i know that I can do that, but this will make me rearrange pretty much the whole UI. Can`t you just add a scale option?
Imagine an Actionbar or Unitframe addon without a scale option.
Another vote for a scale option. Not going to bump my UI scale just for this addon.
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Unread 10-05-08, 03:39 PM  
Before.Nightmares
A Murloc Raider

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I ran into an error with the new update.
Code:
Date: 2008-10-05 16:32:19
ID: 42
Error occured in: Global
Count: 1
Message: ..\AddOns\OPie\Meta\RingKeeper.lua line 128:
   table index is nil
Debug:
   [C]: ?
   OPie\Meta\RingKeeper.lua:128:
      OPie\Meta\RingKeeper.lua:125
   OPie\Meta\RingKeeper.lua:176: preClick()
   OPie\OneRingLib.lua:431:
      OPie\OneRingLib.lua:422
   [C]: Show()
   ..\FrameXML\SecureStateHeader.lua:582:
      ..\FrameXML\SecureStateHeader.lua:536
   ..\FrameXML\SecureStateHeader.lua:774: SecureStateHeader_Refresh()
   ..\FrameXML\SecureStateHeader.lua:816: SecureStateHeader_OnAttributeChanged()
   [string "*:OnAttributeChanged"]:1:
      [string "*:OnAttributeChanged"]:1
   [C]: SetAttribute()
   ..\FrameXML\SecureStateHeader.lua:1020: SecureStateHeader_ApplyNextButtonState()
   ..\FrameXML\SecureStateHeader.lua:1054:
      ..\FrameXML\SecureStateHeader.lua:1033
AddOns:
  Cursor, v3.0.2.3
  Adapt, v1.8
  ACP, v2.3.1.$Revision: 55862 $
  Atlas, v1.12.0
  AtlasBattlegrounds, v1.12.0
  AtlasDungeonLocs, v1.12.0
  AtlasEntrances, v1.11.0
  AtlasFlightPaths, v1.12.0
  AtlasOutdoorRaids, v1.12.0
  AtlasLoot, vAtlasLoot Enhanced v4.06.04
  BankItems, v24002
  ChatBar, v2.4
  Chinchilla, v1.0r80034
  ClosetGnome, v1.0.80614
  CloseUp, v2.4.003
  CursorCastbar
  DoubleWide
  ElkBuffBars, v2.1
  EQCompare, v1.4
  Examiner, v08.04.08
  FuBarAtlasFu
  BankItemsFu, vv24001
  FuBarClockFu, v3.0
  FuBarDuraTek, v$Revision: 70051 $
  FuBarGuildFu, v2.4
  FuBarPerformanceFu, v2.0
  FuBarTrinityBars2Fu, v1.0
  FuBar, v60201
  GroupCalendar, v4.1b5
  Ace3
  oGlow, v1.12
  Omen, vOmen r79486 / Threat-2.0 r80880
  OPie
  PhanxChat, v2
  PowerAuras, v2.5.7a
  Quartz, v0.1.0
  sct, v6.2
  Sea, v1.35
  Stubby, v93
  SunnArt, v2.12
  Swatter, v3.1.3
  TipTac, v08.04.06
  Trinity2, v20400.1
  TrinityBars2, v20400.7
  TrinityXP, v20400.1
  XPerlArcaneBar
  XPerlParty
  XPerlPartyPet
  XPerlPlayerBuffs
  XPerlPlayer
  XPerlPlayerPet
  XPerlRaidAdmin
  XPerlRaidHelper
  XPerlRaidMonitor
  XPerlRaidPets
  XPerlRaidFrames
  XPerlTarget
  XPerlTargetTarget
  XPerl, v2.4.3b
  DBMAPI
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Unread 10-05-08, 04:23 PM  
Foxlit
A Warpwood Thunder Caller
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Forum posts: 91
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Uploads: 11
Originally posted by Before.Nightmares
I ran into an error with the new update.
Code:
Date: 2008-10-05 16:32:19
Message: ..\AddOns\OPie\Meta\RingKeeper.lua line 128:
   table index is nil
Got that one fixed for next release; triggering condition is activating a custom ring that may need an update prior to being shown (contains a custom mount macro, or an only-when-I-have-this-item item slice).
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Unread 10-05-08, 04:29 PM  
Kallieen
Lady of Shadows
 
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I'm also having this error - it occurs only when I try to bring up a ring that has items with 'Only show while I have this item' checked off for any of the items of the ring.

*edit* and I need to remember to refresh before posting.
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Last edited by Kallieen : 10-05-08 at 04:44 PM.
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Unread 10-05-08, 08:41 PM  
Taroven
A Cyclonian
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Forum posts: 49
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Uploads: 11
Well, I'm not getting any errors displayed, but after updating to 0.13 my rings refuse to show.

More accurately, it works but I can't see what I'm doing. Screen dim doesn't trigger, icons don't show, and the only indication that OPie is working is when I flick the mouse to actually use something.

Tried nuking savedvariables, but even at defaults nothing is showing. Reverting to 0.12 gets everything back to normal.

Edit: I really do like the look of those new config options.
Last edited by Taroven : 10-05-08 at 08:42 PM.
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Unread 10-06-08, 10:31 AM  
Foxlit
A Warpwood Thunder Caller
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Forum posts: 91
File comments: 271
Uploads: 11
Originally posted by Taroven
Well, I'm not getting any errors displayed, but after updating to 0.13 my rings refuse to show.
You probably have Lua errors turned off; I think it's the same preClick bug reported earlier. Next version will resolve the incorrect preClick handling in custom rings, and will prevent errors in preClick handlers from blocking the rest of the addon's functionality.
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Last edited by Foxlit : 10-06-08 at 10:32 AM.
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