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OPie  Popular! (More than 5000 hits)

Version: Lime 6
by: Foxlit [More]

OPie is a radial action-binding addon: it lets you group actions into rings which appear when you hold down a keyboard or mouse binding. When you release the binding, OPie will perform an action based on where your mouse cursor is.

Use OPie to reduce the amount of clutter on your action bars: rings can contain your abilities, items, professions, battle pets, equipment sets, macros, and raid or world markers. Some rings for common class abilities and professions are included, as is a special quest items ring which automatically makes all of your quest and quest-starting items easily accessible. Other addons may add additional rings; for example, Spade uses OPie rings to let you chose the seeds you want to plant on your farm.

Download OPie today; configure to your liking (/opie), and customize your rings (/opie rings). For more details, see the OPie Guide, the screenshots here, or a YouTube video of OPie in action.

Ring snapshots and tutorial/gameplay videos
You can create snapshots of your custom rings to share with other players; if you like, you can post them in the comments section on this page. Likewise, if you've created a video showing how you use OPie, I would very much like to hear about it.

Bug reports and feature requests
If you encounter any problems while using OPie, or think of useful functionality to add to OPie, use the OPie ticket tracker if possible, or leave a comment here.

# OPie Lime #
* You can now snapshot your custom OPie rings to share them with other players.
* Changes made in OPie configuration panels are now applied immediately (outside of combat lockdown), and can always be undone entirely by clicking Cancel.
* New, configurable "Selected slice (keep ring open)" binding allows you to use the currently-selected slice without closing the ring (Bindings → Slice Bindings).
* Slices can now be hidden based on a macro conditional evaluated when the ring is opened.
* Improved support for spells with automatically recharging charges, e.g. Roll.
When some, but not all, charges have been expended, OPie displays a semi-transparent cooldown spiral and a spinning spark around the slice's border to indicate the time remaining until the next charge is available.
Added a separate "Show recharge numbers" option to display time until next charge is available as a number.
* You can now adjust the position at which OPie rings are displayed through the configuration UI.
* An Extra Action Button slice can now be added to custom rings.
* OPie can now automatically select matching slice colors based on slice icons.
* The Quest Items ring now includes the Cooking School Bell and Blingtron 4000 if you have not yet completed those daily quests today.
* Cooldowns are now displayed for battle pet slices.
* Slices that are unusable due to being out of range now have a red stripe in the upper left corner of the icon.
* Slices that are unusable due to a lack of resources now have a blue stripe in the upper left corner of the icon.

## Changes ##
* Custom rings limited to other classes or characters can now be modified through the Custom Rings options panel (Inactive rings sub-menu).
* Changing a ring's binding through the Custom Rings configuration panel now changes both the default and active profile's binding for the ring.
* Ability names in custom OPie macros are automatically converted into spell links when the macro is saved.
You can temporarily revert links to text representations by right-clicking or alt-right-clicking them.
* Many bundled rings have been updated.
* Improved custom macro parser to support {{spell:id}} tags in castsequence/castrandom macros, /cast !{{spell:id}} syntax, and preserve empty clauses.
* Improved default mount detection for {{mount:ground}} and {{mount:air}} tags in OPie macros.
* Deleting a ring now also deletes the related per-ring options.
* Removed the option to display an icon at the center of an OPie ring.
* Removed Challenger's Paths ring.
* Masque is no longer supported.
* The various overlay dialogs now shroud OPie configuration panels from mouse wheel events.
* This update changes slices using the pre-Lime default slice color (e5ff00) to use icon-dependent colors.
* Non-/cast-like custom macros are now always considered usable.
* Unusable slices are now dimmed rather than faded.

## Bug fixes ##
* Fixed an error that occurred when navigating away from slice detail view when the macro box is focused and modified.
* Fixed an error that occurred when the Unbind button was clicked.
* Fixed an error that occurred when resetting per-slice bindings for a specific ring to default values.
* Fixed an error that occurred during slice selection when ring scale was set to low values.
* Fixed an issue preventing unbinding a ring from releasing the binding to other rings.
* Fixed an issue preventing correct macro feedback for /castsequence macros with a single spell and a specified reset condition.
* Fixed an issue causing the ring contents column in the custom ring configuration panel to not be updated correctly when slices were deleted under some circumstances.
* Fixed an issue causing all battle pets to appear twice in the battle pet slice category in Patch 5.2.
* Fixed a graphical issue in the cooldown animation.
* Fixed an issue causing nested ring slices to overlap in some circumstances.
* Items on cooldown are no longer indicated as usable.
* Fixed an issue causing the "Show recharge numbers" option to be ignored (in favor of "Show cooldown numbers") when performing Spinning Crane Kick.
* Fixed an error that occurred when saving custom macros while playing a class that has a spell flyout ability.
* Fixed an issue preventing nested ring rotation from being saved.
* Corrected slice icon display for non-active /cast {{spell:id}}-like macros in the custom rings panel.
* Fixed an issue preventing OPie slash commands from opening correct configuration panels on first use in Patch 5.3.
* The "Make rings top-most" option is no longer disabled when "Activate on left click" option is unchecked.
* Fixed an issue preventing the overlay dialog used in the option panels from being cleared correctly in some circumstances.
* Fixed an issue causing option panel descriptions to be truncated incorrectly.
* Fixed incorrect ability out-of-range feedback for self-cast abilities and actions.
Optional Files (3)
File Name
Version
Size
Author
Date
Type
7.3.5.0
4kB
03-04-18 06:32 AM
Addon
1.3
6kB
09-21-12 06:37 AM
Addon
1.0
1kB
02-14-11 02:19 PM
Addon


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Unread 12-25-08, 03:16 PM  
Foxlit
A Warpwood Thunder Caller
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Re: Feature requests

Originally Posted by Taroven
Anyway. The real reason I'm here is to humbly request a slice and/or option to only show in/out of combat. There's only so much I can do with macros.
You should probably rephrase that; what exactly would you like to only show in/out of combat? Having said that, the custom rings can specify whether their hotkey should be found in/out of combat, so you can probably do what you want to do by creating two versions of one ring: one for out of combat actions, one for in combat actions.

The ring jumping interactions ideas are generally good. It's still far away on the horizon of things to do, but perhaps something in the style of what you suggested can be implemented eventually.

Originally Posted by Skod
I'd rather not adjust the offset unless I was able to do it on a per-ring basis since I don't want a "default" action on most of my rings,
Which you are able to. There's a drop down box above the /opie options for a reason.
As for tap actions: configure them through the custom rings UI (/rk).

Originally Posted by Taroven
Just make sure that you double check it whenever you change the ring, removing slices can affect your taps.
I was under the impression that that was fixed around two releases ago; is it really still around?
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Unread 12-24-08, 05:02 PM  
Taroven
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Re: Re: Re: Feature requests

Originally posted by Skod
How does the tap action function work? I haven't been able to find anything on the config pane.
When you're editing a ring, click one of the icons and you'll see a "Use when binding is tapped" box. That's what you're looking for.

Just make sure that you double check it whenever you change the ring, removing slices can affect your taps.
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Unread 12-22-08, 05:58 PM  
Skod
A Kobold Labourer

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Re: Re: Feature requests

Originally posted by Foxlit

Probably not implementing that. If you want to use some action by default, either use the tap actions, or configure the Ring At Mouse/Offset options so that the ring pops up with an element pre-selected.
I'd rather not adjust the offset unless I was able to do it on a per-ring basis since I don't want a "default" action on most of my rings, and since I have two screens of real estate I like being able to use OPie easily from anywhere on either. How does the tap action function work? I haven't been able to find anything on the config pane.
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Unread 12-22-08, 09:49 AM  
Taroven
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Re: Re: Feature requests

Originally posted by Foxlit
Originally Posted by enalung
What I would like to do is to be able to keybind a single ring and then access the other rings using that first one. The pie menus I have used would use a left click to click the button, a right click to go back to the parent ring.
What you're looking for is probably something closer to LunarSphere. I can't think of an elegant way to let you jump between rings while interacting with them, so that's going to stay on the horizon.
How bout something along the lines of how the Secret of Mana games did it? Set a ring binding, with another to switch rings on the fly, and have the option to remember the last used ring.

I could see using multiple rings with one default ring binding, then using the mousewheel to switch through them while the binding is held. Perhaps not the best way to do it, but it's simple to understand and should be pretty intuitive on its own.

As for how to set that up, a submenu for 'ring groups' would do nicely. All it would need to contain is a list of all rings used by the character, a list of current ring groups, and an ordering list a'la Carousel to set priorities. Select a ring, click a button to place that ring in the current group, and set the order it comes up. Add bindings for ring swaps and you may have a winner.

Anyway. The real reason I'm here is to humbly request a slice and/or option to only show in/out of combat. There's only so much I can do with macros.

Love your addon to tears, Foxlit. I really can't play without it, seems like I favor the classes with way too many buttons.
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Unread 12-22-08, 08:53 AM  
Wraithbane
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Wow. What an awesome addon. And such a small memory footprint as well!

Definitely one of my new favourites (daily quests and their items...ugh...are now trivially taken care of with a quick tap of a hotkey).

Thank you very much.
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Unread 12-18-08, 11:13 AM  
Foxlit
A Warpwood Thunder Caller
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Re: Feature requests

Originally Posted by PoeticDragon
2. Can we have an option to remember the last spell cast, so that re-opening the ring (and not moving the mouse) will recast that spell. This would be most useful with the above suggestion and when using the "open at mouse" option.
The behavior is actually already in there (used by the quest items ring, for example), but you can't access it from the custom ring UI. I'll probably expose it in a future update.

Originally Posted by duhwhat
i'm happy to report that OPie is retaining BF settings with this latest release. Neither a reboot of the local machine nor a server maintenance period affected the BF settings.
The interesting part is that the update did not modify behavior in any of those scenarios.

Originally Posted by Skod
A nice feature to have at some point would be an optional "center" button in certain rings.
Probably not implementing that. If you want to use some action by default, either use the tap actions, or configure the Ring At Mouse/Offset options so that the ring pops up with an element pre-selected.

Originally Posted by enalung
What I would like to do is to be able to keybind a single ring and then access the other rings using that first one. The pie menus I have used would use a left click to click the button, a right click to go back to the parent ring.
What you're looking for is probably something closer to LunarSphere. I can't think of an elegant way to let you jump between rings while interacting with them, so that's going to stay on the horizon.
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Unread 12-17-08, 02:25 PM  
enalung
A Kobold Labourer

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I really like the pie menu concept, however in it's current form it does not provide me with enough to make it really usefull. My problem is that I have way too many keybind already, so I it would be hard to keybind 6 or 7 rings on top of it. As a consequence, many spells sit on my bar just like that.

What I would like to do is to be able to keybind a single ring and then access the other rings using that first one. The pie menus I have used would use a left click to click the button, a right click to go back to the parent ring.
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Unread 12-17-08, 06:18 AM  
duhwhat
A Wyrmkin Dreamwalker

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i'm happy to report that OPie is retaining BF settings with this latest release. Neither a reboot of the local machine nor a server maintenance period affected the BF settings.
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Unread 12-16-08, 07:23 PM  
Skod
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A nice feature to have at some point would be an optional "center" button in certain rings. For example, I have one ring for my ground mounts and one ring for my flyers. Pre-OPie I had a ground random mount macro and a sky random mount macro bound to shift-1 and shift-2 respectively. Now with OPie I still have that macro, but I just have it on the ring along with the other mounts of the category. Through some nifty rotation I've got it set up so that I open the ring and then move my mouse NW to hit the random macro. Btw, I run dual monitors so I have to have the ring follow my mouse or else it gets split between screens. It would be invaluable if I could set the ring to cast the macro if I didn't move my mouse, and cast whatever other mount if I chose to move through the ring. Other than that, love the mod and have actually used it to completely replace CT_Barmod (with a fair bit of trickery in keybindings of course).
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Unread 12-16-08, 06:40 PM  
PoeticDragon
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Feature requests

I have a number of requests:

1. Can we have an option to rotate the ring instead of the center arrow... That is, the center arrow points up (or whatever) and still shows the icon of what it will cast, but moving the mouse causes the ring to spin clockwise or counter-clockwise. If you add this feature, can you please add keybindings to rotate clockwise or counter clockwise. My purpose is to be able to bind a ring to the scroll wheel, then be able to scroll up or down to select the spell I want to cast.

2. Can we have an option to remember the last spell cast, so that re-opening the ring (and not moving the mouse) will recast that spell. This would be most useful with the above suggestion and when using the "open at mouse" option.

3. Can we have a macro command or something for opening and closing rings by name or id. I would like to be able to create "sub rings" by making a macro that will open a ring, and placing it in the "parent" ring. This will allow for one ring open keybinding to access all rings.
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Unread 12-15-08, 07:15 AM  
StormFX
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If there's an issue with a mod retaining the actual skin on a button or button group, then it's an issue with the mod.

The BF settings default to Blizz for the addons Dominos, OPie, and SBF on each login, but for some reason, dominos and SBF are able to access the skin. OPie behaves differently in that it depends solely on the BF menu to apply the skin whereas the others are somehow still able to apply it without being explicitly selected in the BF menu.
when you modify the appearance of dominos/opie with buttonfacade everything works fine but one thing, if you try to change the appearance again the settings are reset to default but the bar still look like the choosen settings.
As the FAQ of ButtonFacade mentions, BF does NOT save settings. It's up to the mod being skinned to save all settings. The reason that the "general" section of ButtonFacade doesn't display the current skin is because it's possible to have a different skin for each mod (or even each group or button). That section is simply there to change the settings across all mods globally. Not display them.

how do I ensure that LBF is always loaded before OPie?
If there's an issue because LBF isn't getting loaded first, then how the mod handles it needs to be reworked. But, for the sake of saying so, adding "ButtonFacade" to the OptionalDeps TOC entry (and having BF installed, of course) will ensure that BF is loaded first. There was an issue with this in 3.0.2 that broke it. 3.0.3 fixed it.
Last edited by StormFX : 12-15-08 at 07:16 AM.
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Unread 12-14-08, 05:35 PM  
Xuerian
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Foxlit, I'd just like to heap some praise for the tap function. Makes my Alt-E water shield also able to cast my quick actionable spells, like hex, lightning shield, elementals and berserk.

It's great. The only thing I'd ask is to show the ring after tap duration, instead of at the start, if it's not already possible (And if so, I obviously missed the option)
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Unread 12-13-08, 09:40 PM  
xtoq
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Re: Re: Re: Re: Missing quest items

Originally posted by Foxlit
Originally Posted by xtoq
What do you mean "behavior recognition?" Does this mean you actually have to use the quest item in a quest first before Opie recognizes it as a quest item (i.e if I used the Challenge Flag once, it would show up in the Opie ring after that)?
It means that you have to be given an item shortly after starting a quest, or the item has to be marked as a Quest Item (and actually return that as its type through GetItemInfo) and have an active effect. Out of interest: are you using a non-English client?
Nope, using an English client. And the Amber Essence and the Challenge Flag show up in my AutoBar, so its not a big deal.
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Unread 12-12-08, 05:22 PM  
Foxlit
A Warpwood Thunder Caller
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Re: Re: Re: Missing quest items

Originally Posted by xtoq
What do you mean "behavior recognition?" Does this mean you actually have to use the quest item in a quest first before Opie recognizes it as a quest item (i.e if I used the Challenge Flag once, it would show up in the Opie ring after that)?
It means that you have to be given an item shortly after starting a quest, or the item has to be marked as a Quest Item (and actually return that as its type through GetItemInfo) and have an active effect. Out of interest: are you using a non-English client?
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Unread 12-11-08, 10:23 PM  
xtoq
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Re: Re: Missing quest items

Originally posted by Foxlit
[b]Amber Essence isn't a quest item; you've likely accepted the quest that gave you the Challenge Flag before you installed OPie (worked for me, iirc). Items are added to that ring via behavior recognition rather than by consulting a list of all quest items; there's little to be done about missing items.
Amber Essence states its a quest item in my Enhanced Tooltips so I thought it was. AutoBar sees it as that too, but there's most likely a different way that these two addons recognize a quest item.

And no, I accepted the Challenge Flag quest when I posted yesterday, and I installed Opie on Monday (12/8/08) night.

What do you mean "behavior recognition?" Does this mean you actually have to use the quest item in a quest first before Opie recognizes it as a quest item (i.e if I used the Challenge Flag once, it would show up in the Opie ring after that)?
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