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OPie  Popular! (More than 5000 hits)

Version: Lime 6
by: Foxlit [More]

OPie is a radial action-binding addon: it lets you group actions into rings which appear when you hold down a keyboard or mouse binding. When you release the binding, OPie will perform an action based on where your mouse cursor is.

Use OPie to reduce the amount of clutter on your action bars: rings can contain your abilities, items, professions, battle pets, equipment sets, macros, and raid or world markers. Some rings for common class abilities and professions are included, as is a special quest items ring which automatically makes all of your quest and quest-starting items easily accessible. Other addons may add additional rings; for example, Spade uses OPie rings to let you chose the seeds you want to plant on your farm.

Download OPie today; configure to your liking (/opie), and customize your rings (/opie rings). For more details, see the OPie Guide, the screenshots here, or a YouTube video of OPie in action.

Ring snapshots and tutorial/gameplay videos
You can create snapshots of your custom rings to share with other players; if you like, you can post them in the comments section on this page. Likewise, if you've created a video showing how you use OPie, I would very much like to hear about it.

Bug reports and feature requests
If you encounter any problems while using OPie, or think of useful functionality to add to OPie, use the OPie ticket tracker if possible, or leave a comment here.

# OPie Lime #
* You can now snapshot your custom OPie rings to share them with other players.
* Changes made in OPie configuration panels are now applied immediately (outside of combat lockdown), and can always be undone entirely by clicking Cancel.
* New, configurable "Selected slice (keep ring open)" binding allows you to use the currently-selected slice without closing the ring (Bindings → Slice Bindings).
* Slices can now be hidden based on a macro conditional evaluated when the ring is opened.
* Improved support for spells with automatically recharging charges, e.g. Roll.
When some, but not all, charges have been expended, OPie displays a semi-transparent cooldown spiral and a spinning spark around the slice's border to indicate the time remaining until the next charge is available.
Added a separate "Show recharge numbers" option to display time until next charge is available as a number.
* You can now adjust the position at which OPie rings are displayed through the configuration UI.
* An Extra Action Button slice can now be added to custom rings.
* OPie can now automatically select matching slice colors based on slice icons.
* The Quest Items ring now includes the Cooking School Bell and Blingtron 4000 if you have not yet completed those daily quests today.
* Cooldowns are now displayed for battle pet slices.
* Slices that are unusable due to being out of range now have a red stripe in the upper left corner of the icon.
* Slices that are unusable due to a lack of resources now have a blue stripe in the upper left corner of the icon.

## Changes ##
* Custom rings limited to other classes or characters can now be modified through the Custom Rings options panel (Inactive rings sub-menu).
* Changing a ring's binding through the Custom Rings configuration panel now changes both the default and active profile's binding for the ring.
* Ability names in custom OPie macros are automatically converted into spell links when the macro is saved.
You can temporarily revert links to text representations by right-clicking or alt-right-clicking them.
* Many bundled rings have been updated.
* Improved custom macro parser to support {{spell:id}} tags in castsequence/castrandom macros, /cast !{{spell:id}} syntax, and preserve empty clauses.
* Improved default mount detection for {{mount:ground}} and {{mount:air}} tags in OPie macros.
* Deleting a ring now also deletes the related per-ring options.
* Removed the option to display an icon at the center of an OPie ring.
* Removed Challenger's Paths ring.
* Masque is no longer supported.
* The various overlay dialogs now shroud OPie configuration panels from mouse wheel events.
* This update changes slices using the pre-Lime default slice color (e5ff00) to use icon-dependent colors.
* Non-/cast-like custom macros are now always considered usable.
* Unusable slices are now dimmed rather than faded.

## Bug fixes ##
* Fixed an error that occurred when navigating away from slice detail view when the macro box is focused and modified.
* Fixed an error that occurred when the Unbind button was clicked.
* Fixed an error that occurred when resetting per-slice bindings for a specific ring to default values.
* Fixed an error that occurred during slice selection when ring scale was set to low values.
* Fixed an issue preventing unbinding a ring from releasing the binding to other rings.
* Fixed an issue preventing correct macro feedback for /castsequence macros with a single spell and a specified reset condition.
* Fixed an issue causing the ring contents column in the custom ring configuration panel to not be updated correctly when slices were deleted under some circumstances.
* Fixed an issue causing all battle pets to appear twice in the battle pet slice category in Patch 5.2.
* Fixed a graphical issue in the cooldown animation.
* Fixed an issue causing nested ring slices to overlap in some circumstances.
* Items on cooldown are no longer indicated as usable.
* Fixed an issue causing the "Show recharge numbers" option to be ignored (in favor of "Show cooldown numbers") when performing Spinning Crane Kick.
* Fixed an error that occurred when saving custom macros while playing a class that has a spell flyout ability.
* Fixed an issue preventing nested ring rotation from being saved.
* Corrected slice icon display for non-active /cast {{spell:id}}-like macros in the custom rings panel.
* Fixed an issue preventing OPie slash commands from opening correct configuration panels on first use in Patch 5.3.
* The "Make rings top-most" option is no longer disabled when "Activate on left click" option is unchecked.
* Fixed an issue preventing the overlay dialog used in the option panels from being cleared correctly in some circumstances.
* Fixed an issue causing option panel descriptions to be truncated incorrectly.
* Fixed incorrect ability out-of-range feedback for self-cast abilities and actions.
Optional Files (3)
File Name
Version
Size
Author
Date
Type
7.3.5.0
4kB
03-04-18 06:32 AM
Addon
1.3
6kB
09-21-12 06:37 AM
Addon
1.0
1kB
02-14-11 02:19 PM
Addon


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Unread 10-05-08, 02:24 PM  
Toran
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Re: Re: Re: comments

Originally posted by Hellraiser
Yes, i know that I can do that, but this will make me rearrange pretty much the whole UI. Can`t you just add a scale option?
Imagine an Actionbar or Unitframe addon without a scale option.
Another vote for a scale option. Not going to bump my UI scale just for this addon.
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Unread 10-02-08, 05:54 PM  
Qupe
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Any plans on a beta release for this mod?
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Unread 09-19-08, 04:49 AM  
DoctorColin
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Just some suggestions, im not sure if they are already implemented or if they are planned.

-Opacity for the icons. It seems to me like they are faded out a bit, and i'd prefer if it was possible to set them to 100%.
-Scale. Id like to be able to make it larger of smaller to fit my interface.
-When i hit my button there is a bit of a zoom effect. It kinda zooms onto the screen, it would be nice if that had a toggle on/off.


Other than that great addon. You took what i at first thought was the stupidest idea in the world, and made it to where ill most likely keep it for a long time to come.
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Unread 09-18-08, 09:11 AM  
Nexuapex
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Re: Re: Re: On settings loss and 3.0

Originally posted by Foxlit
If PLAYER_LOGOUT were to fire before ADDON_LOADED, an empty table would be placed in the SV global. However, that shouldn't make a difference - if the handler didn't place the internal empty table into the SV global, the SV global would be nil, and presumably saved as nil.[/b]
Unless for some reason the variables are loaded and then PLAYER_LOGOUT fires before ADDON_LOADED, which would be a bug in the client, obviously, but (I guess) still possible.
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Unread 09-18-08, 01:17 AM  
Foxlit
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Re: Re: On settings loss and 3.0

Originally posted by Quokka
It does'nt show up in my interface -> addons
I see that it's loaded because of the blue circle when loging in, but it does'nt respond to any commands I have set
Local, not public. 0.12 does not work on 3.0; the animation is a bit misleading in being the only thing that doesn't fail horribly.

Originally posted by Nexuapex
It could be, if at some point during the loading process OPie assigns generic values to the global environment. *shrugs*
There are really only two cases when the public SV table is modified: ADDON_LOADED, when OPie creates a copy of the global and places it into the global, and PLAYER_LOGOUT, when OPie places its local SV table into the global variable.
If PLAYER_LOGOUT were to fire before ADDON_LOADED, an empty table would be placed in the SV global. However, that shouldn't make a difference - if the handler didn't place the internal empty table into the SV global, the SV global would be nil, and presumably saved as nil. Regardless, I can alter this behavior in a future version, making sure ADDON_LOADED fired before PLAYER_LOGOUT can place the internal table into the global variable.
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Unread 09-17-08, 09:57 PM  
Nexuapex
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Originally posted by Foxlit
Then the settings loss shouldn't be specific to OPie.
It could be, if at some point during the loading process OPie assigns generic values to the global environment. *shrugs*
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Unread 09-17-08, 04:32 PM  
Quokka
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Re: On settings loss and 3.0

Originally posted by Foxlit
A beta of a beta for a beta. Well, yes, soon(tm).
Local version of OPie actually works on WotLK, so if 3.0.x hit tomorrow, you wouldn't be stuck without OPie for long. Some of the compatibility stuff will probably end up in the next release; I'll probably keep the 3.0 library private until I can figure out what to do with WotLK mount mechanics (still holding breath for API changes there). [/b]
It does'nt show up in my interface -> addons
I see that it's loaded because of the blue circle when loging in, but it does'nt respond to any commands I have set
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Unread 09-17-08, 11:01 AM  
Foxlit
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Originally posted by Nexuapex
Is it possible that WoW is saving the variables at some point during loading, if the disconnect happens at that point?
Then the settings loss shouldn't be specific to OPie.

Originally posted by ngollon
If we could get a way to show rings by macros (like /run OPie:ShowRing(no)) and if maybe the "activate on leftclick"-option was local to a ring instead of global, we could build cascading rings.
"Activate on leftclick" option can already be local to individual rings (just like all the other options); there's a way to show rings by macros listed further back in the comments. It can never be done through /run, which immediately taints the execution path.
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Unread 09-17-08, 07:36 AM  
Nexuapex
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Originally posted by Foxlit
Problem is, that shouldn't (and from what I can see, can't) be the state of those variables at any time after the loading process is complete.
Is it possible that WoW is saving the variables at some point during loading, if the disconnect happens at that point?
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Unread 09-17-08, 07:20 AM  
ngollon
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Feature Request? =)

Hi!

I like how you can use OPie to get a number of seldom used buttons ouf of sight, but once you want to hide lots of buttons, you need quite a few rings and keybindings.

If we could get a way to show rings by macros (like /run OPie:ShowRing(no)) and if maybe the "activate on leftclick"-option was local to a ring instead of global, we could build cascading rings.

I'd like that! =)

Greetz,
Vaeyl of Nozdormu
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Unread 09-17-08, 01:22 AM  
Foxlit
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Originally posted by Veyska
Option to exclude land mounts from the druid shift ring would rock.
There's no good way to provide options for built-in yet unmodifiable rings (such as the druid shift ring) at this point. In a way, you can easily do what you want by creating a custom shapeshift ring -- replacing the flight/aquatic/travel option with a macro.
Eventually, it some of those built-in rings should probably become customizable - but it's a matter of balancing extra functionality (for instance, the current druid shift ring won't mount if you're carrying a battleground flag) with ease of customization.

Originally posted by Fayreth
There currently seems to be a bug where, when my game crashes, my rings are deleted. Not sure why but it's obnoxious.
Read the comments below yours for a more detailed response, but the short summary is that I can't replicate that locally. How, and when (game-wise -- zoning, etc), did you crash your game? What operating system are you using? Were you using 0.12 at the time?

Originally posted by Nexuapex
When it happens, the saved OPie.lua variables vanish—I think one of the variables is set to an empty table, and one is set to nil.
Problem is, that shouldn't (and from what I can see, can't) be the state of those variables at any time after the loading process is complete.
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Unread 09-16-08, 08:28 PM  
Fayreth
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There currently seems to be a bug where, when my game crashes, my rings are deleted. Not sure why but it's obnoxious.
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Unread 09-16-08, 06:04 PM  
Veyska
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Druid request

Apologies if this is a duplicate, only skimmed back a couple pages...

Using oPie more and more (replaced my raid marking add-on already though I'm waiting for the day I forget I can't simply middle-click to shift into flight form *splat*), but noticed one thing that vaguely annoys me about the druid shift ring. Found myself in the old world a bit more than normal last week or so and not being able to do the same mouse button click/wiggle that gets me into flight/aquatic form when I want to go into travel form feels off. If I want to mount I hit my mount add-on keybinding. Nothing against oPie, but that keybinding's got a lot more time and habit behind it, not to mention I lack a shift ring on my other classes with which to mount. Would be nice if the flight/aquatic/travel/mount segment had an option to not include mounts.

TLDR - Option to exclude land mounts from the druid shift ring would rock.
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Unread 09-15-08, 11:16 PM  
Nexuapex
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I can't really reproduce it on demand—my "good string of disconnects" is just my crappy connection, which is only that crappy some of the time.

When it happens, the saved OPie.lua variables vanish—I think one of the variables is set to an empty table, and one is set to nil.

I don't remember if it occurs only after I get into the world and see something rendered, or if it just happens if you get kicked out "during" the loading screen.
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Unread 09-14-08, 04:14 PM  
Foxlit
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On settings loss and 3.0

On settings loss
I can't replicate any of it -- here's what I've tried so far:
1. Downloaded the current 0.12 (Beta 5 rev 3) release from WoWInterface
2. Logged in with usual set of addons, created a new ring, added a hearthstone, clicked "save" and "okay" (hereafter referred to as saved -- both buttons are in the addon configuration UI, no UI reload was used), checked that the ring works. Opened another instance of the client and logged in again, disconnecting the prior client.
3. Usual set of addons, added another hearthstone, saved, checked, hit the close window button.
4. Usual set of addons, added another hearthstone, saved, checked, hit ALT+F4.
5. Usual set of addons, added another hearthstone, saved, checked, disconnected the network cable.
6. Usual set of addons, added another hearthstone, saved, checked, killed the process with task manager.
7. Usual set of addons, killed wow.exe progress while loading into the game world.
8. No LibStub-supplying addons, added another hearthstone, saved, checked, ALT+F4ed.

Except for case 6, no settings were lost, including the modification (additional hearhstone) not yet saved to disk -- and terminating the wow.exe process is about as drastic as things can get. In short, I can't replicate the reported data loss issue. On a side note, most good ways to get "a good string of disconnects going" have apparently been silently patched by Blizzard.

Please note that you may well lose unsaved ring changes if you disconnect before clicking Okay on the Interface Options dialog while customizing OPie rings. This is per design, your changes are only applied once you hit Okay. For this reason, while checking for data loss, always check whether you've saved what you think you've saved before the disconnect.

If you're experiencing this issue, please provide a more detailed description of your set up: OS, other addons, whether WoW runs in non-adminstrator mode on Vista and so on. If you can accurately reproduce the data loss, disable all addons but OPie and see if you can still do so; also, see if /run EC_Raise("PLAYER_LOGOUT") results in any error fragments being dumped into your chat frame (you'll have to reload your interface (log out/in) after running this command to continue using OPie).

(There's a slight, unrelated issue with 8 that will be addressed in a future update; there's been no reports of people running into it, so LibStub is more or less ubiquitous)

Originally posted by Quokka
Any change that there will be a beta for WotLK arround soon?
A beta of a beta for a beta. Well, yes, soon(tm).
Local version of OPie actually works on WotLK, so if 3.0.x hit tomorrow, you wouldn't be stuck without OPie for long. Some of the compatibility stuff will probably end up in the next release; I'll probably keep the 3.0 library private until I can figure out what to do with WotLK mount mechanics (still holding breath for API changes there).
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Last edited by Foxlit : 09-14-08 at 04:49 PM.
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