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Updated: | 10-22-15 04:14 PM |
Created: | unknown |
Downloads: | 532,240 |
Favorites: | 720 |
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IMPORTANTRoth UI is deprecated (only compatible up to WoW patch 6.3). It will not be updated for Legion.
INTRO
Galaxy is providing an adjusted version. You can get it here: Roth UI (Diablo) Galaxy's Revival
My new interface can be found here: Zork UI
Hi there. This is my Diablo themed interface for World of Warcraft, called Roth UI. Enjoy.
Since more and more leaked downloads of my interface appear on the internet, please remember: There is only one official download of the Roth UI. And that is this one, on wowinterface.com. All other downloads available are leaked and are not officially supported by me.
INSTALLATION GUIDE
Only this one is ZORKIFIED!
If you are a first time Roth UI user you may want to check the tutorial video from Tachi showing the installation process.
How To Install and Configure Roth UI
FAQ - PLEASE READ BEFORE POSTING!
Same goes for the chat. If it doesn't fit just right-click the chat-tab. Unlock the chat and move it around until you feel comfortable.
ORB CONFIGWhen patch 5.2 hit the live servers a new version of oUF_Diablo was applied. Large parts of oUF_Diablo got rewritten, that includes large parts of the config.lua containing the orb animation settings. Most of those settings can then be changed via ingame config. The config can be accessed via
CLASS BAR PREVIEW
/diablo config
If you need a tutorial video check out Cryptus Roth UI tutorial video for 5.2
Roth UI config tutorial on YouTube by Cryptus
Another tutorial by Julien for Roth UI 5.2 in French:
[Guide] Addon Roth UI (interface diablo pour wow)
ORB ANIMATION SYSTEM
With 4.009+ the fluid animations have returned to Roth UI. With version 50200.03 you can config all those animations ingame via: /diablo config. Have fun playing around with the settings. Video showing one of the 100+ animations: http://www.youtube.com/watch?v=FqTwOHXSlw8
SCREENSHOTS / VIDEOS
Check out the Roth UI video playlist on YouTube.
SLASH COMMANDS
If you want to share videos / screenshots using the interface please post them here: Roth UI post your screenshot thread
ORB CONFIG
/diablo config--will toggle the config panel
LOCK / UNLOCK
/rabs lock --will lock all actionbars
/rabs unlock --will unlock all actionbars
/diablo lockart --will lock all art frames
/diablo unlockart --will unlock all art frames
/diablo lockbars --will lock all the toolbars (soulshards, castbars, combobar etc.)
/diablo unlockbars --will unlock all the toolbars (soulshards, castbars, combobar etc.)
/diablo lockunits --will lock all the unitframes
/diablo unlockunits --will unlock all the unitframes
/rbfs lock --will lock the player aura frames
/rbfs unlock --will unlock the player aura frames
/rmm lock --will lock the minimap cluster
/rmm unlock --will unlock the minimap cluster
/ris lock --will lock the data strings below the map
/ris unlock --will unlock the data strings below the map
/rppba lock --will lock the player power bar alt
/rppba unlock --will unlock the player power bar alt
RESET
/rabs reset--will reset all actionbars
/diablo resetart --will reset all art frames
/diablo resetbars --will reset all the toolbars (soulshards, castbars, combobar etc.)
/diablo resetunits --will reset all the unitframes
/rbfs reset --will reset the player aura frames
/rmm reset --will reset the minimap cluster
/ris reset --will reset the data strings below the map
/rppba reset --will reset the player power bar alt
Maybe you are just a fan of the orbs and don't want all the rest. Go check out rBottomBarStyler. It provides various Diablo themed background panels.
SUBMITTING ERRORSPost any errors or questions you are having in the comments.
ADDONS
If you are posting errors please always support your comment with a screenshot and in case the lua error you are getting.
Githubhttps://github.com/zorker/rothui
File Name |
Version |
Size |
Author |
Date |
Type |
50400.03 |
4MB |
09-06-13 10:29 AM |
Patch |
||
4.011 |
233kB |
07-01-11 11:34 AM |
Addon |
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Draconite |
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A Kobold Labourer
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Player/NPC frames and icons
Hi am having problems with the player/NPC icons.
1. Players, when am in a group, the image of the character shows as a question mark. it doesnt show the image of the character. - realized that it is like that only if within range ![]() 2. NPC, i select the NPC but their image doesnt show up. it is supposed to show up at the left most center of the screen. but nothing is there.. so the only way ma knowing that i have selected the NPC is that i get the health bar in the middle of the screen. i noticed from the video that u type /focus... havent tested it yet but do i have to type it every time? 3. is there a way to know if the mob has been tagged or not? how can i fix those? i love the health bar for the targets that's why i wanna use the whole thing and tweek it
Last edited by PimpusMagnificus : 02-25-10 at 04:15 AM.
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PimpusMagnificus |
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A Kobold Labourer
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hey roth erstmal vielen dank für das faszinierende ui. eines würde ich aber gerne ändern aber ka wie. ich würde gern die buffs bzw debuff des target mit einem mouveover effekt belegen aber habe halt keine ahnung wie man dies umzusetzen hat kannst du mir da vllt helfen ?
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chinchilla |
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A Murloc Raider
Forum posts: 4
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Hi Zork, wonderful UI, but im toying with it little so i wanted to ask u for bit help.
My goal is to create something like this for player and target, and for ToT it would be smaller, but orb that look same: ![]() Buffs would be positioned around orb, in a inner ring, and debuffs in outer ring around orbs. I know that i need to change half of the textures in rTexture folder, but what about D3Orbs lua file? Do i need to heavy-edit it and, if u have spare time and like idea, since im not so good in lua programing, could u help me? I know that i can do it easy with KgPannels, but i wanted to be mod of ur UI cause your Ui is auto-setup. Whole idea is to look like this: ![]() Or even better, bars would stay down, and orbs without devil and angel art would be up, independent and around them buffs and debuffs.
Last edited by Gorunnus : 02-26-10 at 01:28 PM.
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Gorunnus |
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Interesting idea. You would need to create two new filling textures. Take the one I'm using and create two texture (basically edit the alpha layer!) out of those.
You would need to adjust the position of the mana orb filling texture. Currently the player mana bar it is a seperate orb. So you would need to edit how the mana orb (bar) is created and add it to the health orb. Thanks to oUF styles if you are done with one layout (aka edited the player orb) you could then use this style for any other unit of your liking. I use different styles for player, target, tot, party/pet/focus and raid. Thus I use the same style for party, pet and focus.
__________________
| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
Last edited by zork : 02-26-10 at 03:08 PM.
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zork |
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A Kobold Labourer
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Ive been using RothUI on my druid and its great but i decided to play my rogue and warlock for a bit and noticed that when i apply poison or a spellstone to my weapons my buffs that are to the left of my minimap seem to switch to the right of my minimap and now i cant see my buffs there off the screen any reason why?
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Mekoz |
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A Murloc Raider
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Zork, since work on my custom ui that is based on Roth UI (trademarks and copyrights of ZORK and his Roth UI) is working well, what do u think about ideas:
1. If u dont have target, ur target orb will be hidden, since i saw ur layout for bars it will look ok. 2. Depending on which fraction u target ur angel/devil model art will change (angel for alliance/devil for horde) so it will be bit easy to see who do u target. I must figure out art for mobs...(consider to implement in ur UI, its great idea ) 3. I was thinking on implementing cast bar in orbs, that is around orbs, using orbs glow or debuff layouts, cast bar would be filled horizontaly, or around orbs. (this too..) 3a. Implementing small casting time. 4. Low HP will be shown as glow around HP part of orb, low mana around mana part and debuff will be glow around whole orb, like it was till now. 5. Buffs would be positioned around orb, in a inner ring, and debuffs in outer ring around orbs. I wanna make orbs showing as many data as they can but not to be over-crowded. Idea is to make orbs undependant from rest of UI so ppl can use them as they wanna. Edit: i consider yellow ideas as a great proposition, they are just suggestions. I know that u base ur UI on D3 ui and i think that ur Ui is great piece of work, im respecting it as a gamer, developer and designer.
Last edited by Gorunnus : 02-28-10 at 03:40 PM.
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Gorunnus |
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Do whatever you want, it's your world.
You may want to check oUF_Orbs, and oUF_RingThing, some other layouts I made some time ago. But they are depricated now. Just for ideas.
__________________
| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
Last edited by zork : 03-01-10 at 04:28 AM.
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zork |
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A Kobold Labourer
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Hey I am loving the UI, but I am having difficulty with the nameplates filling with red and not depleting. This is really annoying to me and I was wondering if there was anyway to change it.
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BoneNecro |
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You can't. Atleast not without editing the texture aswell. Use another nameplate mod.
__________________
| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
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zork |
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A Deviate Faerie Dragon
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just to let you know, someone posted something really similar. really.
http://www.wowinterface.com/download...ablotheme.html |
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kappe |
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