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Updated: | 10-22-15 04:14 PM |
Created: | unknown |
Downloads: | 532,393 |
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IMPORTANTRoth UI is deprecated (only compatible up to WoW patch 6.3). It will not be updated for Legion.
INTRO
Galaxy is providing an adjusted version. You can get it here: Roth UI (Diablo) Galaxy's Revival
My new interface can be found here: Zork UI
Hi there. This is my Diablo themed interface for World of Warcraft, called Roth UI. Enjoy.
Since more and more leaked downloads of my interface appear on the internet, please remember: There is only one official download of the Roth UI. And that is this one, on wowinterface.com. All other downloads available are leaked and are not officially supported by me.
INSTALLATION GUIDE
Only this one is ZORKIFIED!
If you are a first time Roth UI user you may want to check the tutorial video from Tachi showing the installation process.
How To Install and Configure Roth UI
FAQ - PLEASE READ BEFORE POSTING!
Same goes for the chat. If it doesn't fit just right-click the chat-tab. Unlock the chat and move it around until you feel comfortable.
ORB CONFIGWhen patch 5.2 hit the live servers a new version of oUF_Diablo was applied. Large parts of oUF_Diablo got rewritten, that includes large parts of the config.lua containing the orb animation settings. Most of those settings can then be changed via ingame config. The config can be accessed via
CLASS BAR PREVIEW
/diablo config
If you need a tutorial video check out Cryptus Roth UI tutorial video for 5.2
Roth UI config tutorial on YouTube by Cryptus
Another tutorial by Julien for Roth UI 5.2 in French:
[Guide] Addon Roth UI (interface diablo pour wow)
ORB ANIMATION SYSTEM
With 4.009+ the fluid animations have returned to Roth UI. With version 50200.03 you can config all those animations ingame via: /diablo config. Have fun playing around with the settings. Video showing one of the 100+ animations: http://www.youtube.com/watch?v=FqTwOHXSlw8
SCREENSHOTS / VIDEOS
Check out the Roth UI video playlist on YouTube.
SLASH COMMANDS
If you want to share videos / screenshots using the interface please post them here: Roth UI post your screenshot thread
ORB CONFIG
/diablo config--will toggle the config panel
LOCK / UNLOCK
/rabs lock --will lock all actionbars
/rabs unlock --will unlock all actionbars
/diablo lockart --will lock all art frames
/diablo unlockart --will unlock all art frames
/diablo lockbars --will lock all the toolbars (soulshards, castbars, combobar etc.)
/diablo unlockbars --will unlock all the toolbars (soulshards, castbars, combobar etc.)
/diablo lockunits --will lock all the unitframes
/diablo unlockunits --will unlock all the unitframes
/rbfs lock --will lock the player aura frames
/rbfs unlock --will unlock the player aura frames
/rmm lock --will lock the minimap cluster
/rmm unlock --will unlock the minimap cluster
/ris lock --will lock the data strings below the map
/ris unlock --will unlock the data strings below the map
/rppba lock --will lock the player power bar alt
/rppba unlock --will unlock the player power bar alt
RESET
/rabs reset--will reset all actionbars
/diablo resetart --will reset all art frames
/diablo resetbars --will reset all the toolbars (soulshards, castbars, combobar etc.)
/diablo resetunits --will reset all the unitframes
/rbfs reset --will reset the player aura frames
/rmm reset --will reset the minimap cluster
/ris reset --will reset the data strings below the map
/rppba reset --will reset the player power bar alt
Maybe you are just a fan of the orbs and don't want all the rest. Go check out rBottomBarStyler. It provides various Diablo themed background panels.
SUBMITTING ERRORSPost any errors or questions you are having in the comments.
ADDONS
If you are posting errors please always support your comment with a screenshot and in case the lua error you are getting.
Githubhttps://github.com/zorker/rothui
File Name |
Version |
Size |
Author |
Date |
Type |
50400.03 |
4MB |
09-06-13 10:29 AM |
Patch |
||
4.011 |
233kB |
07-01-11 11:34 AM |
Addon |
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Bytales |
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hoonoki_shijin |
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trodriguezzz |
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strickland |
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trodriguezzz |
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A Kobold Labourer
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File comments: 32
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Re: Re: DK Runes size
Last edited by hoonoki_shijin : 12-06-10 at 04:10 PM.
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Re: DK Runes size
@shijin:
just as posted by "Fudgeykins" or you download "xrRunes - RothUI", where you can scale the Runebar. It is made to change the default Runebar into a runebar what matches RothUI. @trodriguezzz: i guess you mean your own debuffs, right? There is currently no way to get it working, exept you only set the target debuffs to only show your debuffs. But i think, Zork is workin on it to show your debuffs and make the other debuffs grey for the micromenu part: look into rActionBarStyler -> config.lua starting at line 98 there you can change the micromenu behavior. @line 105 you can even disable it. Code:
micromenu = { barscale = 0.82, showonmouseover = true, userplaced = true, --want to place the bar somewhere else? locked = true, --frame locked pos = { a1 = "TOP", a2 = "TOP", af = "UIParent", x = 0, y = -5 }, testmode = false, disable = false, }, BUTSO is the loot window. What you mean is the LootRoll-Window. and that addon is calles TEKSLOOT. To un/lock it type "/teksloot"
Last edited by Garry : 12-06-10 at 02:37 PM.
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quick question
hello! Love the UI - it is by far my favorite now!!!
![]() ![]() One quick question tho, is there a way to disable the micromenu bar up at the top? I never use it and haven't for years! hehe =) And I am not sure which mod of your UI to look at, but how do I change the size of debuffs on my targeted mob? I always had big buffs/debuffs on target selected for x-perl and its really the only feature I miss. one more quick question! LOL how do I move Butsu? I did what his mod said to do but I couldn't get it moved. (I believe that is the one for the loot/roll windows?) it is behind my pet bar I think but I dont always have loot windows up! hehehee Thank you again for a great UI! ![]() ~Bloodravyn
Last edited by trodriguezzz : 12-06-10 at 02:29 PM.
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Re: DK Runes size
Code:
--create rune bar local createRuneBar = function(self) local f = CreateFrame("Frame","oUF_DiabloRuneBar",self) f:SetPoint(self.cfg.runes.pos.a1,self.cfg.runes.pos.af,self.cfg.runes.pos.a2,self.cfg.runes.pos.x,self.cfg.runes.pos.y) f:SetSize(180,50) func.applyDragFunctionality(f) RuneButtonIndividual1:ClearAllPoints() RuneButtonIndividual1:SetPoint("LEFT",f,"LEFT",10,0) for i=1,6 do local r = _G["RuneButtonIndividual"..i.."Cooldown"] r.noOCC = true end end Also, I'm really unfamiliar with this latest version of the UI, so this is just a hunch. I haven't tried it myself, but there doesn't appear to be many configurable properties for rune bars (aside from position), unlike most (if not all) of the other class-specific resources.
Last edited by Fudgeykins : 12-06-10 at 02:25 PM.
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A Kobold Labourer
Forum posts: 0
File comments: 32
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DK Runes size
hey zork,
gz on completing this new version, love it i've been trying to tweak it a bit so it matches my taste in some aspects and i've been having no problem on most cases but i've been looking and haven't found a way to change the size of DK Runes. how could i do that? thanks in advance |
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I like the stuff form FreeBaser too. He had a SetDesatured part to, which looks "a bit" different:
https://github.com/freebaser/oUF_Freeb/raw/master/freeb.lua Code:
local PostUpdateIcon do local playerUnits = { player = true, pet = true, vehicle = true, } PostUpdateIcon = function(icons, unit, icon, index, offset) local name, _, _, _, dtype, duration, expirationTime, unitCaster = UnitAura(unit, index, icon.filter) local texture = icon.icon if playerUnits[icon.owner] or debuffFilter[name] or UnitIsFriend('player', unit) or not icon.debuff then texture:SetDesaturated(false) else texture:SetDesaturated(true) end if duration and duration > 0 then icon.remaining:Show() else icon.remaining:Hide() end icon.duration = duration icon.timeLeft = expirationTime icon.first = true icon:SetScript("OnUpdate", CreateAuraTimer) end end Code:
xxx.PostUpdateIcon = PostUpdateIcon
Last edited by Garry : 12-06-10 at 08:38 AM.
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@Bytales
Frames have a framelevel and a framestrata. Both can be changed by using "SetFrameLevel" and "SetFrameStrata". Textures are different. They use a so called drawlayer. Not sure what you want to achieve but if you want to make your textures be below ore above the orb you need to adjust the drawlayer of the texture or the framelevel of the parented frame, as long as that frame is not the same as the one for orbs. Drawlayer can be adjusted via "SetDrawLayer" But my orbs are already on the lowest possible level. It will be hard to make anything go behind. What sometimes work is sth like this: Code:
myFrame:SetFrameLevel(orbFrame:GetFrameLevel()-1) @jao Ah right. I use rFilter3 for that. You can use "showOnlyPlayerDebuffs" for your target config aswell in oUF_Diablo/config.lua. Changing the auras would require me to hook the oUF aura update function which I really do not want atm. But I'm going to look in p3lims code. He had some desaturation function sometime back. Code from p3lim: https://github.com/p3lim/oUF_P3lim/r.../oUF_P3lim.lua lua Code:
call lua Code:
__________________
| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
Last edited by zork : 12-06-10 at 08:29 AM.
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Some Screens on the Raid Frame i work on.
Finaly got it working ^^ Raid now sorted by Group ![]() Now shows Hots/Spells from player, in Image you see RipTide with Timer ![]() As you can even see, the name will stay when a player loos HP, but you can change it in config Here are the raid changes in the config.lua: Code:
raid = { raidfrequpdate = 1, -- raidupdate frequenz triggersize = 12, -- size of hot/spell timer font triggersymbolsize = 10, -- size of hot/spell icon show = true, name = true, -- true/false will allways show playername in raid when lost HP alpha = { notinrange = 0.4, }, scale = 1.12, grouppos = { s = "TOPLEFT", u = "UIParent", x = 10, y = -10 }, -- this will place the raidframe where you want it on screen raidpos = { r1 = "TOPLEFT", r2 = "TOPRIGHT", x = -10, y = 0 }, -- change here when you changed attributes health = { texture = "Interface\\AddOns\\rTextures\\statusbar5", tag = "[diablo:raidhp]", classcoloroverride = true, --even if you set the colorswitcher to no classcolor this value can be used to make the raid class colored }, attributes = { shows = "raid,party,solo", solo = true, group = true, player = true, point = "TOP", yOffset = 15, xoffset = 0, maxColumns = 8, unitsPerColumn = 5, columnSpacing = -15, columnAnchorPoint = "LEFT", } Addon: rFilter3 You have to edit the config.lua. But beware: Its for nerds ^^ lol bigshadow, you were faster
Last edited by Garry : 12-06-10 at 07:25 AM.
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@Delphinus:
It's not that hard, if you look into rFilter3/config.lua. Use zorks warrior preset as template and modify it.
Last edited by bigshadow : 12-06-10 at 07:15 AM.
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A Murloc Raider
Forum posts: 4
File comments: 60
Uploads: 1
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Heres is how its going to look on a 1080p screen.
All i need to do is make the orbs and the angel/demon appear on top of the razer and logitech ![]() |
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Bytales |
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