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Updated: | 10-22-15 04:14 PM |
Created: | unknown |
Downloads: | 532,294 |
Favorites: | 720 |
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IMPORTANTRoth UI is deprecated (only compatible up to WoW patch 6.3). It will not be updated for Legion.
INTRO
Galaxy is providing an adjusted version. You can get it here: Roth UI (Diablo) Galaxy's Revival
My new interface can be found here: Zork UI
Hi there. This is my Diablo themed interface for World of Warcraft, called Roth UI. Enjoy.
Since more and more leaked downloads of my interface appear on the internet, please remember: There is only one official download of the Roth UI. And that is this one, on wowinterface.com. All other downloads available are leaked and are not officially supported by me.
INSTALLATION GUIDE
Only this one is ZORKIFIED!
If you are a first time Roth UI user you may want to check the tutorial video from Tachi showing the installation process.
How To Install and Configure Roth UI
FAQ - PLEASE READ BEFORE POSTING!
Same goes for the chat. If it doesn't fit just right-click the chat-tab. Unlock the chat and move it around until you feel comfortable.
ORB CONFIGWhen patch 5.2 hit the live servers a new version of oUF_Diablo was applied. Large parts of oUF_Diablo got rewritten, that includes large parts of the config.lua containing the orb animation settings. Most of those settings can then be changed via ingame config. The config can be accessed via
CLASS BAR PREVIEW
/diablo config
If you need a tutorial video check out Cryptus Roth UI tutorial video for 5.2
Roth UI config tutorial on YouTube by Cryptus
Another tutorial by Julien for Roth UI 5.2 in French:
[Guide] Addon Roth UI (interface diablo pour wow)
ORB ANIMATION SYSTEM
With 4.009+ the fluid animations have returned to Roth UI. With version 50200.03 you can config all those animations ingame via: /diablo config. Have fun playing around with the settings. Video showing one of the 100+ animations: http://www.youtube.com/watch?v=FqTwOHXSlw8
SCREENSHOTS / VIDEOS
Check out the Roth UI video playlist on YouTube.
SLASH COMMANDS
If you want to share videos / screenshots using the interface please post them here: Roth UI post your screenshot thread
ORB CONFIG
/diablo config--will toggle the config panel
LOCK / UNLOCK
/rabs lock --will lock all actionbars
/rabs unlock --will unlock all actionbars
/diablo lockart --will lock all art frames
/diablo unlockart --will unlock all art frames
/diablo lockbars --will lock all the toolbars (soulshards, castbars, combobar etc.)
/diablo unlockbars --will unlock all the toolbars (soulshards, castbars, combobar etc.)
/diablo lockunits --will lock all the unitframes
/diablo unlockunits --will unlock all the unitframes
/rbfs lock --will lock the player aura frames
/rbfs unlock --will unlock the player aura frames
/rmm lock --will lock the minimap cluster
/rmm unlock --will unlock the minimap cluster
/ris lock --will lock the data strings below the map
/ris unlock --will unlock the data strings below the map
/rppba lock --will lock the player power bar alt
/rppba unlock --will unlock the player power bar alt
RESET
/rabs reset--will reset all actionbars
/diablo resetart --will reset all art frames
/diablo resetbars --will reset all the toolbars (soulshards, castbars, combobar etc.)
/diablo resetunits --will reset all the unitframes
/rbfs reset --will reset the player aura frames
/rmm reset --will reset the minimap cluster
/ris reset --will reset the data strings below the map
/rppba reset --will reset the player power bar alt
Maybe you are just a fan of the orbs and don't want all the rest. Go check out rBottomBarStyler. It provides various Diablo themed background panels.
SUBMITTING ERRORSPost any errors or questions you are having in the comments.
ADDONS
If you are posting errors please always support your comment with a screenshot and in case the lua error you are getting.
Githubhttps://github.com/zorker/rothui
File Name |
Version |
Size |
Author |
Date |
Type |
50400.03 |
4MB |
09-06-13 10:29 AM |
Patch |
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4.011 |
233kB |
07-01-11 11:34 AM |
Addon |
Comment Options |
08-10-10, 08:38 AM | |
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I have really tried to find the answer to my question in the comments, but there is ALOT of comments
I'll make my question short, the death knight rune bar, how do you move it? |
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Loroin |
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08-10-10, 07:43 AM | |
A Theradrim Guardian
Forum posts: 69
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here are the last 3 blockings:
Code:
rActionButtonStyler blocked from using MultiBarBottomLeft:SetPoint() Count: 1 Call Stack: [C]: in function `SetPoint' Interface\FrameXML\UIParent.lua:1302: in function <Interface\FrameXML\UIParent.lua:1225> [C]: in function `securecall' Interface\FrameXML\UIParent.lua:1807: in function `UIParentManageFramePositions' Interface\FrameXML\UIParent.lua:1320: in function <Interface\FrameXML\UIParent.lua:1307> [C]: in function `SetAttribute' Interface\FrameXML\UIParent.lua:1951: in function `UIParent_ManageFramePositions' Interface\FrameXML\PetActionBarFrame.lua:210: in function `ShowPetActionBar' Interface\FrameXML\PetActionBarFrame.lua:41: in function <Interface\FrameXML\PetActionBarFrame.lua:35> rActionButtonStyler blocked from using ShapeshiftBarFrame:SetPoint() Count: 1 Call Stack: [C]: in function `SetPoint' Interface\FrameXML\UIParent.lua:1302: in function <Interface\FrameXML\UIParent.lua:1225> [C]: in function `securecall' Interface\FrameXML\UIParent.lua:1807: in function `UIParentManageFramePositions' Interface\FrameXML\UIParent.lua:1320: in function <Interface\FrameXML\UIParent.lua:1307> [C]: in function `SetAttribute' Interface\FrameXML\UIParent.lua:1951: in function `UIParent_ManageFramePositions' Interface\FrameXML\PetActionBarFrame.lua:210: in function `ShowPetActionBar' Interface\FrameXML\PetActionBarFrame.lua:41: in function <Interface\FrameXML\PetActionBarFrame.lua:35> rActionButtonStyler blocked from using PossessBarFrame:SetPoint() Count: 1 Call Stack: [C]: in function `SetPoint' Interface\FrameXML\UIParent.lua:1302: in function <Interface\FrameXML\UIParent.lua:1225> [C]: in function `securecall' Interface\FrameXML\UIParent.lua:1807: in function `UIParentManageFramePositions' Interface\FrameXML\UIParent.lua:1320: in function <Interface\FrameXML\UIParent.lua:1307> [C]: in function `SetAttribute' Interface\FrameXML\UIParent.lua:1951: in function `UIParent_ManageFramePositions' Interface\FrameXML\PetActionBarFrame.lua:210: in function `ShowPetActionBar' Interface\FrameXML\PetActionBarFrame.lua:41: in function <Interface\FrameXML\PetActionBarFrame.lua:35> for those interested the fix to BaudErrorFrame's little problem with scrolling is open BaudErrorFrame.xml and go to line 167 and change it from: Code:
FauxScrollFrame_OnVerticalScroll(16, BaudErrorFrameScrollBar_Update); Code:
FauxScrollFrame_OnVerticalScroll(self, offset, 16, BaudErrorFrameScrollBar_Update); |
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Ordrosh |
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08-10-10, 06:59 AM | ||
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Yeah but all that are caused by the shaman totembar imo. Because Blizzard moves the totembar around when shamans get pets and such. And since those lines prevent this we get the error.
The workaround can be done but I can't do it because you need to try/error out some stuff which I can't. (no shaman) Whoever told me to add that ... he really should have told me that he never debugged his shit. Narf.
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| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
Last edited by zork : 08-10-10 at 07:17 AM.
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zork |
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Ordrosh |
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Ordrosh |
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08-10-10, 12:34 AM | ||
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Re: Some bug testing
Thx for posting. To bad, but exactly what I expected. The code in rActionBarStyler that handles the shaman totem bar causes tainting. You should not see any issues with other classes. To bad I have no shaman...and the beta currently does not allow addons where I have shaman. Only workaround for the moment is to disable rActionBarStyler and use Dominos or sth. else.
If I should guess it's this part in rActionBarStyler.lua that causes the taint Code:
local totemdummy = function() return end MultiCastActionBarFrame.SetParent = totemdummy MultiCastActionBarFrame.SetPoint = totemdummy So instead of Code:
local totemdummy = function() return end MultiCastActionBarFrame.SetParent = totemdummy Code:
local function totemsSetParentFunc(self,parent) if self:GetParent() ~= NEEDTOFINDVALUE then --need to readjust setpoint is wrong self:SetParent(ftotem) end end hooksecurefunc(MultiCastActionBarFrame, "SetParent ", totemsSetParentFunc)
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| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
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zork |
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08-09-10, 09:41 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 11
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Some bug testing
The latest release didn't fix the combat taint issues for me. So I got curious, maybe there's some bugs Swatter isn't catching and downloaded BaudErrorFrame. And sure enough I got 15 errors after only about 15 mins of testing with only this addon pack enabled. Sucky thing is that BEF is only showing details for the 8 first bugs only.
But posting screenies of those (the 5 first are same error) in hopes it will help you as you don't have a shaman to test with and if you wish I can do some more testing. But I really hope you won't make me disable all my addons again, it's so damn clumsy without them. Still loving the UI even without visible petbar though |
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Otaktay81 |
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08-09-10, 07:57 PM | ||
A Defias Bandit
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Re: Re: three questions
I have successfully removed the action button styler - as I use Bartender. I'm going to leave out action bar styler as I assume bartender has it's own method of handling shaman stuff (a toon which I don't have anyway). I have also got Carbonite working with rMinimap (which I love FYI). I just hate the default Large Blizzard Map (even in its mini form). So I now have carbonite enabled for the large map and hidden in it's smaller form. A few errors initially but I disabled a few options in carbonite and all seemed to resolve itself. Time will tell. Thanks for the info about the Google Code page. Will be using that! On the subject of OmniCC - LOL - i had never seen it's usage and just noticed the new up by Tulla and read the description. Seems a bit unnecessary indeed Thanks for the assistance. I now have a nicely modified version of your UI up and running. You have done a brilliant job here. |
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BtDaG |
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08-09-10, 07:33 PM | ||
A Kobold Labourer
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IGNORE MEEEEEEE |
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Titus_Andronicus |
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08-09-10, 07:09 PM | |
A Kobold Labourer
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Hello
Ive been increasing all the scale variables in the oUF_D3Orbs lua file, but I am not seeing ANY increase in size of the diablo3 style orbs and squares. I know the UI is updating because other adjustments I have made are registering. Could someone point out the specific line? I went through with a search function for the word "scale" and increased everything about a unit. (1.0 -> 2.0) I dont want to use the scale feature in game, because everything else is a good size right now. Thanks for any help. (Love the mod, just making some minor changes to my liking) |
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Titus_Andronicus |
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08-09-10, 03:23 PM | ||
A Kobold Labourer
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Seyelence |
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08-09-10, 12:27 PM | ||||||
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Re: three questions
You can compare the changes made with GoogleCode aswell. http://code.google.com/p/rothui/
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| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
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zork |
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08-09-10, 12:12 PM | ||
A Murloc Raider
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now its fixed..ty for help.. |
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Gorunnus |
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08-09-10, 11:58 AM | |
A Theradrim Guardian
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@Gorunnus
in your codeblock (the one you say you tried) did you add an if statement just before the first line of the block ? there should be something along the lines of Code:
if type == "power" then Code:
if type == "power" then orb.Filling:SetWidth(orbsize*power_orb_scaling_factor) orb.Filling:SetHeight(orbsize*power_orb_scaling_factor) else orb.Filling:SetWidth(orbsize) orb.Filling:SetHeight(orbsize) end |
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Ordrosh |
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08-09-10, 11:09 AM | ||
A Murloc Raider
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i even tryed: Code:
orb.Filling:SetWidth(orbsize*power_orb_scaling_factor) orb.Filling:SetHeight(orbsize*power_orb_scaling_factor) else orb.Filling:SetWidth(orbsize) orb.Filling:SetHeight(orbsize) end I guess that its global filling settings for both orbs, so, as i think i must create another local variable that defines just filling of HP orb..
Last edited by Gorunnus : 08-09-10 at 11:47 AM.
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Gorunnus |
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