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Updated: | 10-22-15 04:14 PM |
Created: | unknown |
Downloads: | 532,920 |
Favorites: | 720 |
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IMPORTANTRoth UI is deprecated (only compatible up to WoW patch 6.3). It will not be updated for Legion.
INTRO
Galaxy is providing an adjusted version. You can get it here: Roth UI (Diablo) Galaxy's Revival
My new interface can be found here: Zork UI
Hi there. This is my Diablo themed interface for World of Warcraft, called Roth UI. Enjoy.
Since more and more leaked downloads of my interface appear on the internet, please remember: There is only one official download of the Roth UI. And that is this one, on wowinterface.com. All other downloads available are leaked and are not officially supported by me.
INSTALLATION GUIDE
Only this one is ZORKIFIED!
If you are a first time Roth UI user you may want to check the tutorial video from Tachi showing the installation process.
How To Install and Configure Roth UI
FAQ - PLEASE READ BEFORE POSTING!
Same goes for the chat. If it doesn't fit just right-click the chat-tab. Unlock the chat and move it around until you feel comfortable.
ORB CONFIGWhen patch 5.2 hit the live servers a new version of oUF_Diablo was applied. Large parts of oUF_Diablo got rewritten, that includes large parts of the config.lua containing the orb animation settings. Most of those settings can then be changed via ingame config. The config can be accessed via
CLASS BAR PREVIEW
/diablo config
If you need a tutorial video check out Cryptus Roth UI tutorial video for 5.2
Roth UI config tutorial on YouTube by Cryptus
Another tutorial by Julien for Roth UI 5.2 in French:
[Guide] Addon Roth UI (interface diablo pour wow)
ORB ANIMATION SYSTEM
With 4.009+ the fluid animations have returned to Roth UI. With version 50200.03 you can config all those animations ingame via: /diablo config. Have fun playing around with the settings. Video showing one of the 100+ animations: http://www.youtube.com/watch?v=FqTwOHXSlw8
SCREENSHOTS / VIDEOS
Check out the Roth UI video playlist on YouTube.
SLASH COMMANDS
If you want to share videos / screenshots using the interface please post them here: Roth UI post your screenshot thread
ORB CONFIG
/diablo config--will toggle the config panel
LOCK / UNLOCK
/rabs lock --will lock all actionbars
/rabs unlock --will unlock all actionbars
/diablo lockart --will lock all art frames
/diablo unlockart --will unlock all art frames
/diablo lockbars --will lock all the toolbars (soulshards, castbars, combobar etc.)
/diablo unlockbars --will unlock all the toolbars (soulshards, castbars, combobar etc.)
/diablo lockunits --will lock all the unitframes
/diablo unlockunits --will unlock all the unitframes
/rbfs lock --will lock the player aura frames
/rbfs unlock --will unlock the player aura frames
/rmm lock --will lock the minimap cluster
/rmm unlock --will unlock the minimap cluster
/ris lock --will lock the data strings below the map
/ris unlock --will unlock the data strings below the map
/rppba lock --will lock the player power bar alt
/rppba unlock --will unlock the player power bar alt
RESET
/rabs reset--will reset all actionbars
/diablo resetart --will reset all art frames
/diablo resetbars --will reset all the toolbars (soulshards, castbars, combobar etc.)
/diablo resetunits --will reset all the unitframes
/rbfs reset --will reset the player aura frames
/rmm reset --will reset the minimap cluster
/ris reset --will reset the data strings below the map
/rppba reset --will reset the player power bar alt
Maybe you are just a fan of the orbs and don't want all the rest. Go check out rBottomBarStyler. It provides various Diablo themed background panels.
SUBMITTING ERRORSPost any errors or questions you are having in the comments.
ADDONS
If you are posting errors please always support your comment with a screenshot and in case the lua error you are getting.
Githubhttps://github.com/zorker/rothui
File Name |
Version |
Size |
Author |
Date |
Type |
50400.03 |
4MB |
09-06-13 10:29 AM |
Patch |
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4.011 |
233kB |
07-01-11 11:34 AM |
Addon |
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Darklupine |
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07-15-10, 12:46 AM | ||
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You may need to edit the alpha layer of your TGA file if you have not done that yet. And make sure you take a look at the shield function (I change the position of the casting icon if a shield is needed and such).
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| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
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zork |
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Darklupine |
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07-14-10, 09:18 AM | ||
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Yeah, you know what that is? Blizzard added class based talent procs on their own to the combattext without any option to disable it. (thats the green stuff)
If you find the option to disable it please let me know! @Xully GOOD LUCK !!! >_<
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| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
Last edited by zork : 07-14-10 at 09:19 AM.
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zork |
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07-14-10, 06:37 AM | |
A Cyclonian
Forum posts: 49
File comments: 142
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ive spent a good three hours trying to figure out this -.-, Ive been having two floats for some of my abilities that I added into combattext addon, overpower/execute are OK just showing one float which are in my combattext, but for Slam and other abilities in druid like Lunar eclipse and Sonar eclipse, when they proc I'm getting 2 floats, 1 which is from combattext a "crit" style which I like and want to keep, the other is a green float that scrolls up slowly. check the pic. and tell me if thats just me, or everyone is having this and noway to turn this off?
ive disabled every other addon and kept only evl_combattext, but still, it shows. here a pic. http://img51.imageshack.us/i/twofloats.jpg/ as you can see two floats of 1 slam, the underneath is "Crit" from combattext which I actually want to keep. the above is floating upwards. dunno whats causing this. |
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jessica |
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Xully |
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07-13-10, 09:00 PM | ||
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Re: Idea!!
I don't answered that because this is personal preference and if I can move the icons somewhere you can do that aswell because there is already a function to support you on doing so.
Code:
do_me_a_icon(self,"ARTWORK",44,self,"CENTER","CENTER",-35,68) [1] parented frame [2] Layer in which the texture should be displayed [3] size of the texture [4] frame which the texture is anchored to (for positioning) [5] anchor point 1 [6] anchor point 2 [7] position x [8] position y Find out the frame that contains the orbgloss. I'm pretty sure it is not yet handed to the self object. So you cannot hand over "self.glossframe" yet. So find the glossframe and make sth like: "self.hpgloss = glossframe" (the one for health)
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| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
Last edited by zork : 07-13-10 at 09:13 PM.
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zork |
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reigoor |
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07-13-10, 10:25 AM | ||
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new omnicc
I hacked the OmniCC I'm using to make some changes possible.
- Spiral only on actionbuttons (can be turned of in cfg area) - different color for the cooldown - moved the cooldown on buff icons to the bottom Effect: The spiral does not block any important buff information. Complete code to replace in basic.lua Code:
--[[ OmniCC Basic A featureless, pure version of OmniCC. This version should work on absolutely everything, but Ive removed pretty much all of the options --]] --hide cooldown spiral true/false local hide_cooldown_spiral = true local TEXT_FONT = STANDARD_TEXT_FONT --what font to use local FONT_SIZE = 24 --the base font size to use at a scale of 1 local MIN_SCALE = 0.5 --the minimum scale we want to show cooldown counts at, anything below this will be hidden local MIN_DURATION = 3 --the minimum duration to show cooldown text for --color for other cooldowns local R, G, B = 1, 0.8, 0 --color for actionbuttons local R2, G2, B2 = 0.75, 0.75, 0.75 --omg speed local format = string.format local floor = math.floor local min = math.min local function GetFormattedTime(s) if s >= 86400 then return format("%dd", floor(s/86400 + 0.5)), s % 86400 elseif s >= 3600 then return format("%dh", floor(s/3600 + 0.5)), s % 3600 elseif s >= 60 then return format("%dm", floor(s/60 + 0.5)), s % 60 end return format("%d", floor(s + 0.5)), s - floor(s) end local function Timer_OnUpdate(self, elapsed) if self.text:IsShown() then if self.nextUpdate > 0 then self.nextUpdate = self.nextUpdate - elapsed else if (self:GetEffectiveScale()/UIParent:GetEffectiveScale()) < MIN_SCALE then self.text:SetText("") self.nextUpdate = 1 else local remain = self.duration - (GetTime() - self.start) if floor(remain + 0.5) > 0 then local time, nextUpdate = GetFormattedTime(remain) self.text:SetText(time) self.nextUpdate = nextUpdate else self.text:Hide() end end end end end local function Timer_Create(self) local scale = min(self:GetParent():GetWidth() / 40, 1) if scale < MIN_SCALE then self.noOCC = true else local text = self:CreateFontString(nil, "OVERLAY") text:SetFont(TEXT_FONT, FONT_SIZE * scale, "OUTLINE") local parent = self:GetParent() if parent.action then --position the timer if the button is of type actionbutton text:SetPoint("CENTER", 0, 0) --use different color text:SetTextColor(R2, G2, B2) else --other cooldowns text:SetPoint("BOTTOM", 0, -2) text:SetTextColor(R, G, B) end if hide_cooldown_spiral and not parent.action then --make the spiral unvisible text:SetParent(parent) self:HookScript("OnHide", function() text:Hide() end) self:HookScript("OnShow", function() text:Show() end) self:SetAlpha(0) end self.text = text self:SetScript("OnUpdate", Timer_OnUpdate) return text end end local function Timer_Start(self, start, duration) self.start = start self.duration = duration self.nextUpdate = 0 local text = self.text or (not self.noOCC and Timer_Create(self)) if text then text:Show() end end local methods = getmetatable(ActionButton1Cooldown).__index hooksecurefunc(methods, "SetCooldown", function(self, start, duration) if start > 0 and duration > MIN_DURATION then Timer_Start(self, start, duration) else local text = self.text if text then text:Hide() end end end)
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| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
Last edited by zork : 07-13-10 at 10:29 AM.
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Omaro |
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Xully |
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07-11-10, 09:59 AM | ||
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If it's in the boss emote frame, why do you want to post it to the raidwarning with rEmote? Either way. Disable all mods except rEmote and test it again. If the test is still there its a Blizzard mod, if not its DBM, Cartographer etc.
It's acuatlly Blizzard default stuff imo. They post there battleground messages under the "CHAT_MSG_RAID_BOSS_EMOTE" event which is pretty dull imo. Disable: Code:
--a:RegisterEvent("CHAT_MSG_RAID_BOSS_EMOTE")
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| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
Last edited by zork : 07-11-10 at 11:20 AM.
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zork |
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07-11-10, 12:37 AM | |
A Wyrmkin Dreamwalker
Forum posts: 50
File comments: 183
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Hello Thanks for the great UI. I've created this account to thank you & specifically ask you this question as I've searched everywhere to how to fix it, but didn't find. look at this image please first.
http://img194.imageshack.us/i/inpvpa...instances.jpg/ Thanks, as you can see its two warnings, one in Raidwarning, and one in Bossemote frames. it spams that almost everywhere in BGs and Wintergrasp, also in some Raid bosses. and as it is annoying for me, i've checked in the addon rEmote, and I am sure that everything is commented out, and only one thing is uncommented. I know that the upper warning is from rEmote, but whats causing the underneath emote to show in yellow. Checked every other addon and nothing. my rEmote code Code:
--helper frame local a = CreateFrame("Frame") --register events a:RegisterEvent("CHAT_MSG_RAID_BOSS_EMOTE") a:RegisterEvent("CHAT_MSG_MONSTER_EMOTE") --a:RegisterEvent("CHAT_MSG_MONSTER_SAY") --a:RegisterEvent("CHAT_MSG_MONSTER_WHISPER") --a:RegisterEvent("CHAT_MSG_MONSTER_YELL") --setscript a:SetScript("OnEvent", function (self,event,arg1,arg2) --format the string (in case %s is used inside arg1 it will be replaced with value of arg2) local string = format(arg1, arg2) -- choose chattype --post to blizzard combat text --if CombatText_AddMessage then --CombatText_AddMessage(string, COMBAT_TEXT_SCROLL_FUNCTION, 1, 0, 0, "crit", nil) --end --post to boss emote frame --RaidNotice_AddMessage(RaidBossEmoteFrame, string, ChatTypeInfo["RAID_WARNING"]) --post to raidwarningframe RaidNotice_AddMessage(RaidWarningFrame, string, ChatTypeInfo["RAID_WARNING"]) --play a sound...DING PlaySoundFile("Interface\\AddOns\\rEmote\\Alarm.mp3") end) |
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Xully |
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07-10-10, 02:35 PM | ||
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Re: Possible Pet Frame Bug
Let's call it a feature. Your pet has super power.
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| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
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zork |
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07-10-10, 11:03 AM | |
A Murloc Raider
Forum posts: 5
File comments: 20
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Possible Pet Frame Bug
I am still trying to see if I can chase this problem down but I have noticed that when I login on my Warlock with my demon already out the pet frame is indicating that the demon is 'off'-line as it does in the party frames when a party member is offline. This is a pretty minor issue as it corrects itself when I mount and dismount or "zone" from one location to another.
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DNBRMG |
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