Go to Page... |
Updated: | 10-22-15 04:14 PM |
Created: | unknown |
Downloads: | 532,325 |
Favorites: | 720 |
MD5: |
IMPORTANTRoth UI is deprecated (only compatible up to WoW patch 6.3). It will not be updated for Legion.
INTRO
Galaxy is providing an adjusted version. You can get it here: Roth UI (Diablo) Galaxy's Revival
My new interface can be found here: Zork UI
Hi there. This is my Diablo themed interface for World of Warcraft, called Roth UI. Enjoy.
Since more and more leaked downloads of my interface appear on the internet, please remember: There is only one official download of the Roth UI. And that is this one, on wowinterface.com. All other downloads available are leaked and are not officially supported by me.
INSTALLATION GUIDE
Only this one is ZORKIFIED!
If you are a first time Roth UI user you may want to check the tutorial video from Tachi showing the installation process.
How To Install and Configure Roth UI
FAQ - PLEASE READ BEFORE POSTING!
Same goes for the chat. If it doesn't fit just right-click the chat-tab. Unlock the chat and move it around until you feel comfortable.
ORB CONFIGWhen patch 5.2 hit the live servers a new version of oUF_Diablo was applied. Large parts of oUF_Diablo got rewritten, that includes large parts of the config.lua containing the orb animation settings. Most of those settings can then be changed via ingame config. The config can be accessed via
CLASS BAR PREVIEW
/diablo config
If you need a tutorial video check out Cryptus Roth UI tutorial video for 5.2
Roth UI config tutorial on YouTube by Cryptus
Another tutorial by Julien for Roth UI 5.2 in French:
[Guide] Addon Roth UI (interface diablo pour wow)
ORB ANIMATION SYSTEM
With 4.009+ the fluid animations have returned to Roth UI. With version 50200.03 you can config all those animations ingame via: /diablo config. Have fun playing around with the settings. Video showing one of the 100+ animations: http://www.youtube.com/watch?v=FqTwOHXSlw8
SCREENSHOTS / VIDEOS
Check out the Roth UI video playlist on YouTube.
SLASH COMMANDS
If you want to share videos / screenshots using the interface please post them here: Roth UI post your screenshot thread
ORB CONFIG
/diablo config--will toggle the config panel
LOCK / UNLOCK
/rabs lock --will lock all actionbars
/rabs unlock --will unlock all actionbars
/diablo lockart --will lock all art frames
/diablo unlockart --will unlock all art frames
/diablo lockbars --will lock all the toolbars (soulshards, castbars, combobar etc.)
/diablo unlockbars --will unlock all the toolbars (soulshards, castbars, combobar etc.)
/diablo lockunits --will lock all the unitframes
/diablo unlockunits --will unlock all the unitframes
/rbfs lock --will lock the player aura frames
/rbfs unlock --will unlock the player aura frames
/rmm lock --will lock the minimap cluster
/rmm unlock --will unlock the minimap cluster
/ris lock --will lock the data strings below the map
/ris unlock --will unlock the data strings below the map
/rppba lock --will lock the player power bar alt
/rppba unlock --will unlock the player power bar alt
RESET
/rabs reset--will reset all actionbars
/diablo resetart --will reset all art frames
/diablo resetbars --will reset all the toolbars (soulshards, castbars, combobar etc.)
/diablo resetunits --will reset all the unitframes
/rbfs reset --will reset the player aura frames
/rmm reset --will reset the minimap cluster
/ris reset --will reset the data strings below the map
/rppba reset --will reset the player power bar alt
Maybe you are just a fan of the orbs and don't want all the rest. Go check out rBottomBarStyler. It provides various Diablo themed background panels.
SUBMITTING ERRORSPost any errors or questions you are having in the comments.
ADDONS
If you are posting errors please always support your comment with a screenshot and in case the lua error you are getting.
Githubhttps://github.com/zorker/rothui
File Name |
Version |
Size |
Author |
Date |
Type |
50400.03 |
4MB |
09-06-13 10:29 AM |
Patch |
||
4.011 |
233kB |
07-01-11 11:34 AM |
Addon |
Comment Options |
09-04-09, 12:47 PM | ||
|
The debuff check is in there already. Classes that can dispell a certain buff will get an outer glow on the raidframes afflicted by that debufftype.
For readycheck press "O" ...
__________________
| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
Last edited by zork : 09-04-09 at 12:48 PM.
|
|
|
zork |
View Public Profile |
Send a private message to zork |
Find More Posts by zork |
Add zork to Your Buddy List |
Jeaz |
View Public Profile |
Send a private message to Jeaz |
Find More Posts by Jeaz |
Add Jeaz to Your Buddy List |
09-04-09, 10:19 AM | ||
|
Dawn, already did that.
I'm done with the change. Have to raid now. Writing documentation later. New config in oUF_D3Orbs.lua and layout.lua of oUF_D3OrbsRaid Code:
-- shall frames be moved -- set this to 0 to reset all frame positions local allow_frame_movement = 0 -- set this to 1 after you have moved everything in place -- THIS IS IMPORTANT because it will deactivate the mouse clickablity on that frame. local lock_all_frames = 1 Code:
local function make_me_movable(f) if allow_frame_movement == 0 then f:IsUserPlaced(false) else f:SetMovable(true) f:SetUserPlaced(true) if lock_all_frames == 0 then f:EnableMouse(true) f:RegisterForDrag("LeftButton","RightButton") f:SetScript("OnDragStart", function(self) if IsAltKeyDown() and IsShiftKeyDown() then self:StartMoving() end end) f:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) end end end http://img5.abload.de/img/wowscrnsho...09_18048cg.jpg Raid moved http://img5.abload.de/img/wowscrnsho...09_181lj4q.jpg Both raid and party have a so called "dragframe". The party and raidheaders anchor that specific dragframe instead of UIParent. Everything is movable. Actionbars are moveable already and with jEXP2 even the EXP bar is movable. Asking myself if I should make the minimap movable aswell...hmmm. Castbars are a problem though. Hard to move frames that are not there...
__________________
| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
Last edited by zork : 09-04-09 at 10:28 AM.
|
|
|
zork |
View Public Profile |
Send a private message to zork |
Find More Posts by zork |
Add zork to Your Buddy List |
09-04-09, 10:09 AM | ||
|
Looks interesting that way :-)
As for Dawn comment, I sign on that. Just to avoid unintended movements.
Last edited by Jeaz : 09-04-09 at 10:11 AM.
|
|
|
Jeaz |
View Public Profile |
Send a private message to Jeaz |
Find More Posts by Jeaz |
Add Jeaz to Your Buddy List |
Dawn |
View Public Profile |
Send a private message to Dawn |
Find More Posts by Dawn |
Add Dawn to Your Buddy List |
09-04-09, 09:40 AM | ||
|
As I said its not that hard to do.
http://img5.abload.de/img/wowscrnsho...09_1731m76.jpg I will leave the party at the way that those frames can be moves on their own. You could even only touch the FIRST (read first!) partyframe. This will reset the anchor of the first frame, but since every else are parented to the first they will follow. Same goes for focus and target. If you only move your target first then the tot will follow automaticially. It will only get a position on its own if you touch it. There is a "lock all" and "reset all" config to make it fail-safe.
__________________
| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
|
|
|
zork |
View Public Profile |
Send a private message to zork |
Find More Posts by zork |
Add zork to Your Buddy List |
09-04-09, 07:23 AM | ||
|
Very nice indeed. Can't wait.
|
|
|
Jeaz |
View Public Profile |
Send a private message to Jeaz |
Find More Posts by Jeaz |
Add Jeaz to Your Buddy List |
09-04-09, 05:45 AM | ||
|
Making frames movable is something I am going to add in the next release yes.
Raid and Partyframes are special. They need some kind of anchorframe to be moved. The raid is even more special since it has up to 8 headers. But all in all its pretty much handleable since all we have to do is to anchor the first header of the raid and the header of the party to specific holder frames that will get the move functionality. Thanks to parenting all other frames will move with them. I'm currently not sure if I am going to use that specific module. A small function will do the same. This is basically everything we need: Code:
local function make_me_movable(f,movemenot) if movemenot then f:IsUserPlaced(false) else f:SetMovable(true) f:SetUserPlaced(true) f:EnableMouse(true) f:RegisterForDrag("LeftButton") f:SetScript("OnDragStart", function(self) if IsAltKeyDown() then self:StartMoving() end end) f:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) end end I will have implemented/tested it until Sunday.
__________________
| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
Last edited by zork : 09-04-09 at 06:23 AM.
|
|
|
zork |
View Public Profile |
Send a private message to zork |
Find More Posts by zork |
Add zork to Your Buddy List |
09-04-09, 02:54 AM | |
|
Hey Zork,
You know that I and a few others have been nagging about being able to move around the party and raid frames. I've found an addon that allows you to do that for you, but there's one row that must be entered into your lua code for it to work. So, could it be possible for you to add support for it? The addon is found here. I've made it work for me in party mode (haven't even tested it in raid yet) and it works quite well, although the way that at least I found you move each party member by itself and not as a group (which would be the desired way), but I guess that's how you have designed it. EDIT: It works with raid as well, but once again per unit frame. Is there a way to create a way to anchor the frames to eachother?
Last edited by Jeaz : 09-04-09 at 04:58 AM.
|
|
Jeaz |
View Public Profile |
Send a private message to Jeaz |
Find More Posts by Jeaz |
Add Jeaz to Your Buddy List |
Vargtass |
View Public Profile |
Send a private message to Vargtass |
Find More Posts by Vargtass |
Add Vargtass to Your Buddy List |
BlueRageBar |
View Public Profile |
Send a private message to BlueRageBar |
Find More Posts by BlueRageBar |
Add BlueRageBar to Your Buddy List |
09-03-09, 07:05 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
|
menu buttons
is it possible to get the default wow menu buttons back? ie: character/talents/spellbook/achievements/pvp?
*edit* im using fubar's micromenu addon and it works nicely it autohides the menu buttons at the top center of the screen for anyone else that was curious
Last edited by plexed : 09-03-09 at 09:49 AM.
|
|
plexed |
View Public Profile |
Send a private message to plexed |
Find More Posts by plexed |
Add plexed to Your Buddy List |
09-03-09, 03:27 AM | ||
|
@Katheriuh
No, since the Blizzard bars put the vehicle icons in the first bar, not the third. But you could move the first bar to the top and use bindings on this instead. @BlueRageBar oUF allows latency. Check other layouts how they do it and edit the castbar function on oUF_D3Orbs.lua accordingly. @kohl The DK runes are handled in oUF_D3Orbs.lua The DK stancebar can be moved with Shift+Mouse, see http://www.wowinterface.com/download...BarStyler.html @Vargtass There is a config in oUF_D3Orbs.lua called "show_party_in_raid". Set it accordingly. You can edit how the raidframe will get spawned. See Code:
table.insert(raid, oUF:Spawn("header", "oUF_Raid"..i)) if i == 1 then raid[i]:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 20, -20) else raid[i]:SetPoint("TOPLEFT", raid[i-1], "TOPRIGHT", 5, 0) end raid[i]:SetManyAttributes("showRaid", true, "yOffset", -5, "groupFilter", i) @DOLLAR loltip is not part of this compilation for some time now, you would have no issues if you would have followed the install instructions.
__________________
| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
Last edited by zork : 09-03-09 at 06:44 AM.
|
|
|
zork |
View Public Profile |
Send a private message to zork |
Find More Posts by zork |
Add zork to Your Buddy List |
09-03-09, 03:12 AM | |
A Deviate Faerie Dragon
Forum posts: 11
File comments: 18
Uploads: 0
|
Is there a way to make the top bar the bar that shows vehicle skills? For example, when I'm in the ToC 5 man instance, I would like for the top bar to be the vehicle bar since I have my keys bound there. Any help would be appreciated.
|
|
Katheriuh |
View Public Profile |
Send a private message to Katheriuh |
Find More Posts by Katheriuh |
Add Katheriuh to Your Buddy List |
09-03-09, 03:03 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 5
Uploads: 0
|
Swing Timer and Latency
Is there anyway to add a Latency sensor into the cast bars including in this compilation?
Also, I'm looking to add in a swing timer, and I don't want to have to download quartz and mess with extra cast bars, anybody have any suggestions? |
|
BlueRageBar |
View Public Profile |
Send a private message to BlueRageBar |
Find More Posts by BlueRageBar |
Add BlueRageBar to Your Buddy List |