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Updated: | 10-22-15 04:14 PM |
Created: | unknown |
Downloads: | 532,890 |
Favorites: | 720 |
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IMPORTANTRoth UI is deprecated (only compatible up to WoW patch 6.3). It will not be updated for Legion.
INTRO
Galaxy is providing an adjusted version. You can get it here: Roth UI (Diablo) Galaxy's Revival
My new interface can be found here: Zork UI
Hi there. This is my Diablo themed interface for World of Warcraft, called Roth UI. Enjoy.
Since more and more leaked downloads of my interface appear on the internet, please remember: There is only one official download of the Roth UI. And that is this one, on wowinterface.com. All other downloads available are leaked and are not officially supported by me.
INSTALLATION GUIDE
Only this one is ZORKIFIED!
If you are a first time Roth UI user you may want to check the tutorial video from Tachi showing the installation process.
How To Install and Configure Roth UI
FAQ - PLEASE READ BEFORE POSTING!
Same goes for the chat. If it doesn't fit just right-click the chat-tab. Unlock the chat and move it around until you feel comfortable.
ORB CONFIGWhen patch 5.2 hit the live servers a new version of oUF_Diablo was applied. Large parts of oUF_Diablo got rewritten, that includes large parts of the config.lua containing the orb animation settings. Most of those settings can then be changed via ingame config. The config can be accessed via
CLASS BAR PREVIEW
/diablo config
If you need a tutorial video check out Cryptus Roth UI tutorial video for 5.2
Roth UI config tutorial on YouTube by Cryptus
Another tutorial by Julien for Roth UI 5.2 in French:
[Guide] Addon Roth UI (interface diablo pour wow)
ORB ANIMATION SYSTEM
With 4.009+ the fluid animations have returned to Roth UI. With version 50200.03 you can config all those animations ingame via: /diablo config. Have fun playing around with the settings. Video showing one of the 100+ animations: http://www.youtube.com/watch?v=FqTwOHXSlw8
SCREENSHOTS / VIDEOS
Check out the Roth UI video playlist on YouTube.
SLASH COMMANDS
If you want to share videos / screenshots using the interface please post them here: Roth UI post your screenshot thread
ORB CONFIG
/diablo config--will toggle the config panel
LOCK / UNLOCK
/rabs lock --will lock all actionbars
/rabs unlock --will unlock all actionbars
/diablo lockart --will lock all art frames
/diablo unlockart --will unlock all art frames
/diablo lockbars --will lock all the toolbars (soulshards, castbars, combobar etc.)
/diablo unlockbars --will unlock all the toolbars (soulshards, castbars, combobar etc.)
/diablo lockunits --will lock all the unitframes
/diablo unlockunits --will unlock all the unitframes
/rbfs lock --will lock the player aura frames
/rbfs unlock --will unlock the player aura frames
/rmm lock --will lock the minimap cluster
/rmm unlock --will unlock the minimap cluster
/ris lock --will lock the data strings below the map
/ris unlock --will unlock the data strings below the map
/rppba lock --will lock the player power bar alt
/rppba unlock --will unlock the player power bar alt
RESET
/rabs reset--will reset all actionbars
/diablo resetart --will reset all art frames
/diablo resetbars --will reset all the toolbars (soulshards, castbars, combobar etc.)
/diablo resetunits --will reset all the unitframes
/rbfs reset --will reset the player aura frames
/rmm reset --will reset the minimap cluster
/ris reset --will reset the data strings below the map
/rppba reset --will reset the player power bar alt
Maybe you are just a fan of the orbs and don't want all the rest. Go check out rBottomBarStyler. It provides various Diablo themed background panels.
SUBMITTING ERRORSPost any errors or questions you are having in the comments.
ADDONS
If you are posting errors please always support your comment with a screenshot and in case the lua error you are getting.
Githubhttps://github.com/zorker/rothui
File Name |
Version |
Size |
Author |
Date |
Type |
50400.03 |
4MB |
09-06-13 10:29 AM |
Patch |
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4.011 |
233kB |
07-01-11 11:34 AM |
Addon |
Comment Options |
07-10-08, 05:07 PM | |||
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| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
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zork |
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07-10-08, 04:23 PM | |
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How are button borders added in this? I'm using dominos and was wondering if I would need to make a buttonfacade skin or not.
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Funtoo - Plan 9 - Windows 7 |
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Dreadlorde |
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07-10-08, 10:56 AM | ||
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Ok I made it. In a few minutes a new upload will be available, but read: its and "optional file".
Download and try Disco2, its my Orb-test-addon. http://www.wowinterface.com/downloads/info9207.html It only uses one texture file now and the updater is at 0.04 seconds running pretty smooth. Please try it and give me your feedback.
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| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
Last edited by zork : 07-10-08 at 10:56 AM.
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zork |
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07-10-08, 01:41 AM | ||
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Aber Hut ab, weiter so. Freu mich
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Lyn • I'm a mess of unfinished thoughts |
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eiszeit |
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07-10-08, 01:26 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 6
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Wow you've been busy since my post :O
Glad to see it at least inspired you and hoping it will work! |
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zabuzaflamecaller |
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07-09-08, 11:22 PM | ||
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I made a small "Disco"-mod that uses one texture containing 4 colorful circles and switches them on a given timer.
http://zorktdmog.zo.funpic.de/roth_ui/Disco.zip Funky . Now whats that? Well its a testscript that I made to learn how to use one texture file and still get animations. Maybe its even faster. Next step is to do 9 circles in a square of 3x3. If I am able to handle 9 circles I can handle any number. Problem can be the texture size and the math inbetween since textures have to be 32,64,128,256,512px in width or height (I think).
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| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
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zork |
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Féraya |
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07-09-08, 08:14 PM | |
A Frostmaul Preserver
Forum posts: 288
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rminimap
i really like this ui. I use fubar thought. It runs throught the cool map. Is there a comand to move it or config it?
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kasca |
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07-09-08, 04:12 PM | |
A Kobold Labourer
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So ich schreib ma auf deutsch...erstmal ich find das is echt super geil
aber nun zu meinem problem...hab mir das heute geladen alles soweit gepackt unso aber jez kann ich keine knöpfe in die bar ziehen wenn ich /bongos list mache wird auch nur mein profil angezeigt...also nich das von dem in der beschreibung die rede is...kann mir wer helfen pls MfG WayneO_o |
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WayneO_o |
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07-09-08, 01:09 PM | ||
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What the hell.
I think I have to study math to understand this: http://www.wowwiki.com/SetTexCoord_Transformations Code:
Sui_Crop(SUI_BarPoppupLeft_BG, 0, 1, 1, 0.208984375, true, true) function Sui_Crop(texture, top, right, bottom, left, modify, offset) local ULx = left local ULy = top local LLx = left local LLy = bottom local URx = right local URy = top local LRx = right local LRy = bottom texture:SetTexCoordModifiesRect(modify) texture:SetTexCoord(ULx,ULy,LLx,LLy,URx,URy,LRx,LRy) texture:SetHeight(texture:GetHeight() / (bottom-top)) -- fix cropping bug if offset then local point, relativeTo, relativePoint, xOfs, yOfs = texture:GetPoint() texture:SetPoint(point, relativeTo, relativePoint, xOfs+(texture:GetWidth()-(texture:GetWidth()*(right-left))), yOfs) end -- texture:SetWidth(texture:GetWidth() / (right-left)) -- SUI_TestString2:SetText("ULx:"..ULx..". ULy:"..ULy..". LLx:"..LLx..". LLy:"..LLy..". URx:"..URx..". URy:"..URy..". LRx:"..LRx..". LRy:"..LRy) end
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| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
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zork |
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07-09-08, 11:47 AM | ||
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Ok, I seem to understand what he does.
Important functions are: Code:
Sui_OnUpdate() Code:
Sui_Animation() What was interesting for me: Code:
TimeSinceLastUpdate_AnimationInterval = TimeSinceLastUpdate_AnimationInterval + elapsed if (TimeSinceLastUpdate_AnimationInterval > (SUI_VarUpdateInterval*0.08)) then -- 12.5 FPS TimeSinceLastUpdate_AnimationInterval = 0 FrameAdvance = FrameAdvance + 1 Sui_Animation("player", "Health", "SUI_Self", 148, 16, "left", 3) --anything else end Ok but how come he only has one texture file? The key is the texture itself. The texture itsself contains 3 rows and 16 lines of textures. He uses 16+16+8 textures in that file, thats 40 textures overall. The textures are very small, 16px height and 80px width. He counts the textures up every frame to know which one to show. Now I finally came to: Code:
texture: SetTexCoordModifiesRect(true) texture: SetTexCoord() Ok lets recover, SpartanUI changes the health texture ~12.5 times a seconds and has 40 textures overall. It takes ~3.5 seconds to see all those textures. I will try it out and we will see how it will turn out, what I am going to do is to make a huge square and in this square I will put a lot of orb-fillings. We will see how this will turn out.
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Last edited by zork : 07-09-08 at 11:49 AM.
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07-09-08, 09:49 AM | |
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Lyn • I'm a mess of unfinished thoughts |
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eiszeit |
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07-09-08, 09:35 AM | ||
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I will take a closer look at the technique of SpartanUI and if I can make use of it.
Hmm... Code:
function FG_OnUpdate(self, elapsed) FEDB.animationInterval = FEDB.animationInterval + elapsed if (FEDB.animationInterval > (0.02)) then -- 50 FPS FEDB.animationInterval = 0 local yOfs = math.random(0, 256) local xOfs = math.random(-128, 0) if FEDB.animateGrainFuzzy or FEDB.animateGrainCrispy then f:SetPoint("TOPLEFT", UIParent, "TOPLEFT", xOfs, yOfs) end end end
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Last edited by zork : 07-09-08 at 09:40 AM.
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07-09-08, 09:05 AM | |
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Habe nun mal alles durchgetestet von 0.1 bis 0.5 update ... aber irgendwie ist und bleibt es relativ "unsmooth" :/
Bin am Ende auf 0.1 geblieben (ja, mein Rechner hält das aus^^) ... und lade gerade nen neues Vid hoch.
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eiszeit |
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07-09-08, 07:22 AM | |||
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| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
Last edited by zork : 07-09-08 at 07:26 AM.
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