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EventAlert  Popular! (More than 5000 hits)

Version: 4.7.6
by: CurtisTheGreat [More]

The addon will notify you in the middle of your screen with an icon, name of the spell that has procced, the time left on the proc and will make a subtle sound. EventAlert is also able to handle more than one proc at a time (this option was not available in previous versions).

I am not fond of addons that have very complicated installation and setups. The mod should work on install without any config, but if you wish to change any options use the following command: /ea options
To see a more detailed list of what options are avaiable to the mod, just check out the screenshot of the options pane.

This mod tracks the following events/procs:

  • Death Knight
    • Cinderglacier (Runeforging)
    • Dark Transformation
    • Killing Machine
    • Rime (Freezing Fog)
    • Rune Strike
    • Sudden Doom
    Druid
    • Combo Points
    • Eclipse
    • Nature's Grace
    • Predator's Swiftness
    • Omen of Clarity
    • Owlkin Frenzy
    • Shooting Stars
    Hunter
    • Counterstrike
    • Kill Shot
    • Master Marksman
    • Rapid Killing
    Mage
    • Arcane Blast
    • Arcane Concentration
    • Blazing Speed
    • Brain Freeze
    • Fingers of Frost
    • Firestarter
    • Hot Streak
    • Impact
    Paladin
    • Art of War
    • Daybreak
    • Denounce
    • Grand Crusader
    • Hand of Light
    • Infusion of Light
    • Hammer of Wrath
    • Holy Power
    • Sacred Duty
    • Surge of Light
    Priest
    • Borrowed Time
    • Dark Evangelism
    • Evangelism
    • Serendipity
    • Shadow Orb
    • Surge of Light
    Rogue
    • Combo Points
    Shaman
    • Elemental Focus
    • Lava Surge
    • Lightning Shield
    • Maelstrom Weapon
    • Tidal Waves
    Warlock
    • Backdraft
    • Backlash
    • Decimation
    • Empowered Imp
    • Eradication
    • Molten Core
    • Nightfall
    • Shadowburn
    Warrior
    • Battle Trance
    • Bloodsurge
    • Execute
    • Incite
    • Lambs to the Slaughter
    • Overpower
    • Revenge
    • Sudden Death
    • Sword and Board
    • Taste for Blood
    • Thunderstruck
    • Victory Rush


Quick Backstory: I created this addon as a test for myself as my first "from the ground up" addon. Most of my coding in WoW LUA was taking other addons and just fixing them so they work from minor bugs or whatnot.

Anyhow, I needed a mod that was lightweight and did only what I wanted it to do, and that was warn me when one of my spells or talents procced something I needed. Thus, EventAlert was born. There are likely to be bugs, explosions and not so good things that may come from this mod. I'm sorry in advance! If you find a bug, please let me know so I can fix it.

Also, if anyone finds a spell/talent/etc that they want watched, please let me know and I will add it!

4.7.6
Bugfix: Fixed problem with spell charges not showing up on alerts.
Bugfix: Fixed problem with alerts not showing when options changed without a reload.
Change: Added option to show/hide spell charges.

To see the full change log, view the changelog.txt file included in the EventAlert zip file.
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Unread 02-11-09, 03:29 PM  
CurtisTheGreat
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Re: feature request

Originally posted by Excelis
Curtis,
Would it be possible in a future release to have the sound file played configurable per individual proc? Does that make sense?
That does make sense, yes.

I think if I add the libs below that Zidomo was talking about, I'll go ahead and add the ability to do sounds per-proc in the same update. So hopefully I can find the time to get that all coded here in the next few days.
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Unread 02-11-09, 03:28 PM  
CurtisTheGreat
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Re: Feature Request: reckoning

Originally posted by ayra
hey, im wondering if you could do the script for prot paladin -> reckoning so it shows in the addon
Reckoning isn't something that requires your intervention, so this will be added a later time when I add all the "activated" abilities. (Overpower, Revenge, etc etc)
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Unread 02-11-09, 03:23 PM  
Excelis
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feature request

Curtis,
Would it be possible in a future release to have the sound file played configurable per individual proc? Does that make sense?
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Unread 02-11-09, 03:12 PM  
CurtisTheGreat
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Great suggestions!

I've added an option to mimic OmniCC's cooldowns.

ATM I'm not ready to tackle adding the libs in, but it definitely is something I'll get around to adding.
Originally posted by Zidomo
Two feature requests:

--move that cooldown timer number and/or make it larger. As it is now--very small above the top of the EventAlert icon frame--its very difficult to see at a glance. Even when you have the EventAlert icon frame set to be gigantic.

Most people using icon countdown timers are more familiar with OmniCC and the like that put the cooldown counters inside the frame (filling it). Having EventAlert do it differently takes getting used to and is not ideal.

The "Nao!!" proc alert mod does the cooldown timer better. But its got issues currently so am using EventAlert (or at least trying to).

--Add LibSharedMedia-3.0 support (a standalone library). So that instead of the limited selection of sounds EventAlert currently comes with, it can use virtually any Blizzard sound. And do so without the mod needing to add its own support.

If wary about using that library, don't be ; many non-Ace mods use it. Such as MSBT, InFlight, HelpMeSheep, HealBot, TotemTimers, the aforementioned OmniCC and so on.

Other than those two things, the mod works well so far.
Last edited by CurtisTheGreat : 02-11-09 at 03:12 PM.
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Unread 02-10-09, 04:36 PM  
Zidomo
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Two feature requests:

--move that cooldown timer number and/or make it larger. As it is now--very small above the top of the EventAlert icon frame--its very difficult to see at a glance. Even when you have the EventAlert icon frame set to be gigantic.

Most people using icon countdown timers are more familiar with OmniCC and the like that put the cooldown counters inside the frame (filling it). Having EventAlert do it differently takes getting used to and is not ideal.

The "Nao!!" proc alert mod does the cooldown timer better. But its got issues currently so am using EventAlert (or at least trying to).

--Add LibSharedMedia-3.0 support (a standalone library). So that instead of the limited selection of sounds EventAlert currently comes with, it can use virtually any Blizzard sound. And do so without the mod needing to add its own support.

If wary about using that library, don't be ; many non-Ace mods use it. Such as MSBT, InFlight, HelpMeSheep, HealBot, TotemTimers, the aforementioned OmniCC and so on.

Other than those two things, the mod works well so far.
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Unread 02-10-09, 10:21 AM  
ayra
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Feature Request: reckoning

hey, im wondering if you could do the script for prot paladin -> reckoning so it shows in the addon
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Unread 02-07-09, 11:35 AM  
CurtisTheGreat
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Originally posted by Mcbeefy
Feature Request: Druid Eclipse (Balance)

Ability to Know if you have to Starfire or Wrath. Sometimes you are spamming both & am unsure which one proc'd
I'll see if I can make it more noticeable which has procced.
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Unread 02-06-09, 05:19 PM  
Mcbeefy
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Feature Request: Druid Eclipse (Balance)

Ability to Know if you have to Starfire or Wrath. Sometimes you are spamming both & am unsure which one proc'd
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Unread 01-25-09, 12:40 PM  
CurtisTheGreat
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Interesting feature idea. But it is quite a bit out of the scope of this addon. This addon only tracks when something occurs to you in the form of a buff. It's not able to track things on another person or mob, at this time.

I'd suggest checking out DoTimer for the Explosive shot, as I think it tracks that when it's on a mob.

As far as being greyed out, when on cooldown, I'll look into that and see how much coding that would involve.

Originally posted by Gorillapaws
Enhancement Request:

This may be too involved, so I can understand If it's not worth the time/energy to make happen but I would love to see some improvements to the Lock and Load event alert.

Ideally, when Lock and Load triggers it would be grayed out until Explosive Shot's cooldown is finished (possibly even displaying a countdown until that CD is finished) then it would display as it normally does. This would help in those frequent situations when LnL triggers but Explosive Shot is still on cooldown.

Also, it would be great if there was some way to indicate when the dot from explosive shot has finished and it's time to fire the 2nd explosive shot. As it is now, the hunter has to be careful not to clip the explosive dot or loose a bunch of dps. If there were a way of visually indicating when either we shouldn't shoot because we'd clip our previous dot or when when we should shoot, that would be a really handy addition to your addon.
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Unread 01-24-09, 10:00 PM  
Gorillapaws
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Enhancement Request:

This may be too involved, so I can understand If it's not worth the time/energy to make happen but I would love to see some improvements to the Lock and Load event alert.

Ideally, when Lock and Load triggers it would be grayed out until Explosive Shot's cooldown is finished (possibly even displaying a countdown until that CD is finished) then it would display as it normally does. This would help in those frequent situations when LnL triggers but Explosive Shot is still on cooldown.

Also, it would be great if there was some way to indicate when the dot from explosive shot has finished and it's time to fire the 2nd explosive shot. As it is now, the hunter has to be careful not to clip the explosive dot or loose a bunch of dps. If there were a way of visually indicating when either we shouldn't shoot because we'd clip our previous dot or when when we should shoot, that would be a really handy addition to your addon.
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Unread 01-17-09, 11:21 AM  
CurtisTheGreat
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You can hit ESC and it will go away.

I'll see if I can add a right click to remove feature in the next update.
Originally posted by Arkive
Feature Request: It would be nice if you could hide/dismiss an alert by right-clicking on it (or some other key combination).
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Unread 01-17-09, 08:52 AM  
Arkive
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Feature Request: It would be nice if you could hide/dismiss an alert by right-clicking on it (or some other key combination).
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Unread 01-16-09, 07:06 PM  
CurtisTheGreat
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Thanks for finding the issue. I'll get it fixed.
Originally posted by Arkive
Ok, got it. The "TIME LEFT" only seems to appear if you've used the options to perform a test alert. As long as you don't do that (or reload the UI after doing so) the timer performs as expected.
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Unread 01-16-09, 06:57 AM  
Arkive
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Ok, got it. The "TIME LEFT" only seems to appear if you've used the options to perform a test alert. As long as you don't do that (or reload the UI after doing so) the timer performs as expected.
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Unread 01-16-09, 05:47 AM  
Arkive
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Originally posted by CurtisTheGreat
That's odd... it's working on my end.

Do you get any errors at all or does it just say TIME LEFT and that's it?
Confirmed. Same thing is happening to me. Just says "TIME LEFT". No errors.
Last edited by Arkive : 01-16-09 at 05:47 AM.
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