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Updated:03-18-10 04:23 PM
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oUF coree  Popular! (More than 5000 hits)

Version: v100318
by: coree [More]

oUF_coree is my layout for oUF (a Unitframe framework made by haste).
You need to install oUF which can be found at ixo.no/git/oUF.git/ or at WoW Interface.

A very big help for me was P3lim's work. I used his layout as a "guide" in order to know more about how these layouts work.


oUF_coree includes unitframes for player, target, tot, focus, focustarget, pet, party, raid, maintank, mainassist and boss.

Currently supported plugins:


To Do:
  • arena frames

v100318
  • inbuild raiddebufffilter default deactivated
  • desaturated target debuffs from other players

v100315
  • updated .toc
  • add oUF RaidDebuffs support + german configfile included (just edit the debuff names if you don't have a german client)
  • support for boss frames (i.e. Gunship Battle)
  • improved vehicle switch
  • number of raidgroups depending on zone (not working correctly yet)
  • inbuild raiddebuff filter changed to whitelist and debuffsnames (instead of spellId; just edit the debuff names if you don't have a german client)

v091218
  • updated .toc
  • updated oUF HealComm4 support

v091205
  • fixed the runebar to reflect changes in oUF


v091129a
  • fixed the runebar
  • added oUF TotemBar support

v091127
  • bug fixing

v091126
  • fixed oUF Moveableframes support for party, raids -- use oUF Moveableframe v1.5
  • added aggro bordercoloring for raidframes (credits to Freebaser (oUF_Freebgrid))
  • non-interruptbile casts have a different barcolor (credits to dr_AllCOM3 (DocsDK_oUF)) *not tested yet*

v092809
  • added oUF MoveableFrames support
  • removed oUF HealComm support
  • added oUF HealComm4 support
  • added oUF PowerSpark support


v090409
  • fixes for 3.2
  • buff indicator for raidframes (credits to Astrometch (oUF_AuraWatch) and roth (oUF_D3OrbsRaid)) - you need oUF_AuraWatch !
  • player frame, target frame,... have names now
  • removed oUF_RuneBar support - now longer needed

v3.2
  • new debuff blacklist/whitelist
  • added Mt-Target-Target

v3.12
  • fixed Maintank and Mainassist

v3.11
  • fixed layout for druids

v3.1
  • removed PostUpdateHealth and PostUpdatePower
  • added tags instead
  • added 3.1 support
  • bug fixes

v3.0
  • player,target,tot and party combined in one file
  • raid and mt,ma combined in one file
  • spawning mt targets and party pets now via a .xml file
  • changed the debufffilter for raidframes (modified oUF_Grid version - credits to zariel)
  • added an utf8-shortening function for names of raidmembers (credits to Caellian)
  • hopefully fixed the castbar safezone bug
  • added mouseover highlighting for the raidframe
  • several other fixes...

v2.5
  • added oUF_BarFader support
  • added optional safezone to the castbar -- local cbarsafe = true

v2.4
  • added oUF_RuneBar support
  • removed runebar code

v2.3.1
  • fixed the partypets

v2.3
  • new font
  • completed the health function part
  • added debuff-filtering for party, raid, mt, ma -> local dfilter = true
    (doesn't work correct yet :( )
  • added oUF_Swing support
  • added oUF_Reputation support
  • removed oUF_AutoShot (outdated) support
  • several bug fixes with layout and other plugins

v2.1.1a
  • bugfix

v2.1.1
  • changed tags for hp / power value to the "old system" not for party, raid

v2.1
  • short hpvalue support (only target) [open oUF_coree.lua, change line 10 to: local targetshort = true]
  • castbar can be switched off now open oUF_coree.lua, change line 11 to: local cbar = false]
  • threat display for party and raid
  • bugfixes


v2.0
  • update to oUF 1.3.1
  • changes to the layout design
  • tags testing
  • party, raid in different files
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Unread 01-01-10, 08:37 PM  
Bebe4659
A Defias Bandit

Forum posts: 2
File comments: 34
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Well, I've sorta gotten rid of the party frames except now the default Blizzard 5man party frames are showing up so seem to have missed something somewhere.
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Unread 01-01-10, 08:54 PM  
coree
A Fallenroot Satyr
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Forum posts: 28
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Originally posted by Bebe4659
I'm actually really curious how to disable the party frames. I simply removed the "oUF_coreeR.lua" to kill the raid frames. (was that bad to do?) But I must be missing something for the party frames.

Also, any advice how to get the target debuff frame to look similar to the Sartharion one in the picture? Not sure which skin is used or how to change the size of the debuffs.
delete
Code:
local party = oUF:Spawn("header", "oUF_Party")
party:SetPoint("TOPRIGHT",oUF.units.pet, 0, 75)
party:SetManyAttributes("showParty", true, "yOffset", 83, "showPlayer", false)
party:SetAttribute("template", "oUF_coreePPets")
if IsAddOnLoaded("oUF_MoveableFrames") then
  oUF_MoveableFrames_HEADER("oUF_Party", PartyAnchor, 0, 75)
end
the debuffs should look like the debuffs in the screenshot. nothing changed since the pic was made.
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Unread 01-02-10, 01:01 AM  
Bebe4659
A Defias Bandit

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File comments: 34
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Thank you! That did the trick.
Originally posted by coree
delete
Code:
local party = oUF:Spawn("header", "oUF_Party")
party:SetPoint("TOPRIGHT",oUF.units.pet, 0, 75)
party:SetManyAttributes("showParty", true, "yOffset", 83, "showPlayer", false)
party:SetAttribute("template", "oUF_coreePPets")
if IsAddOnLoaded("oUF_MoveableFrames") then
  oUF_MoveableFrames_HEADER("oUF_Party", PartyAnchor, 0, 75)
end
the debuffs should look like the debuffs in the screenshot. nothing changed since the pic was made.
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Unread 01-16-10, 12:44 AM  
Yavis
A Kobold Labourer

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Okay, first off, I love the frames. The only problem I have with it is that it's very low and the cast bar overlaps my abilities; I'm not exactly sure what I'm doing with Lua, so, how do I move the self, target and target of target frames up along with the cast bar?
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Unread 01-18-10, 08:47 PM  
Dameek
A Murloc Raider
 
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File comments: 36
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I deleted the section you mentioned to get rid of party frames but I get this error message



Code:
Message: Interface\AddOns\oUF_coree\oUF_coree.lua:683: attempt to index global 'party' (a nil value)
Time: 01/18/10 20:45:56
Count: 1
Stack: Interface\AddOns\oUF_coree\oUF_coree.lua:683: in function <Interface\AddOns\oUF_coree\oUF_coree.lua:677>

Locals: self = <unnamed> {
 0 = <userdata>
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = "PLAYER_REGEN_ENABLED"
(*temporary) = "attempt to index global 'party' (a nil value)"
partyraid = true
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Unread 01-20-10, 01:15 PM  
Mourdin
A Murloc Raider

Forum posts: 6
File comments: 49
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first off, great layout....

i dont mind the lower cast bar at all, gives you more viewing room.

However, is there anyway to move the raid window down about a 1/2" more? i want to use titan bar on top and the group leaders sit so high that i cant target them through titan bar.

also, my group doesnt hide when i convert it to raid. I would love for it to hide in raid, but up in group....i checked the default setting for unit frame and its checked to hide it on raid.

Also would love to move the focus window, my is off to the right side in the middle.

Any help would be great...thanks

EDIT----found how to hide raid in the LUA
Last edited by Mourdin : 01-20-10 at 01:48 PM.
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Unread 01-25-10, 03:08 PM  
coree
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 28
File comments: 78
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Originally posted by Dameek
I deleted the section you mentioned to get rid of party frames but I get this error message



Code:
Message: Interface\AddOns\oUF_coree\oUF_coree.lua:683: attempt to index global 'party' (a nil value)
Time: 01/18/10 20:45:56
Count: 1
Stack: Interface\AddOns\oUF_coree\oUF_coree.lua:683: in function <Interface\AddOns\oUF_coree\oUF_coree.lua:677>

Locals: self = <unnamed> {
 0 = <userdata>
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = "PLAYER_REGEN_ENABLED"
(*temporary) = "attempt to index global 'party' (a nil value)"
partyraid = true
just delete the partyToggle part aswell
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Unread 01-26-10, 02:28 PM  
Macintosh
A Defias Bandit

Forum posts: 2
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Smile Awesome layout

Awesome awesome layout, it's just annoying that the PvP icon is disabled and I don't yet know how to enable it.
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Unread 01-29-10, 05:53 AM  
Hellakopter
A Kobold Labourer

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File comments: 6
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Very nice layout indeed. Been using it for a long time. Now I would like to customize it a little bit.

What do I need to do to get rid of all buff/debuff icons on player, target, tot and pet frame? And how to add only debuffs on focus frame? Also I would like to add name for the focus frame.
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Unread 02-02-10, 10:39 AM  
Moosa
A Murloc Raider

Forum posts: 6
File comments: 13
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hey there, been using your ufs for quite some time now, and for the equal amount of time i have been tweaking them to suit myself better, but i have ran into a bit of a wall. i basically cannot for the life of me figure out how and where to change all the names and letters to lower case and lower case only.

any and all sugestions very welcome, thanks
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Unread 02-07-10, 02:06 PM  
Mourdin
A Murloc Raider

Forum posts: 6
File comments: 49
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hmm, whats the deal with the raid windows in WG or in a 40m raid?

Its only showing 5 groups, not the 8 .... any way to correct this?
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Unread 02-11-10, 12:51 PM  
Shammypowah
A Kobold Labourer
 
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How do i move the HP %?
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Unread 02-12-10, 11:32 AM  
coree
A Fallenroot Satyr
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Forum posts: 28
File comments: 78
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Re: Awesome layout

Originally posted by Macintosh
Awesome awesome layout, it's just annoying that the PvP icon is disabled and I don't yet know how to enable it.
Code:
      self.PvP = self.Health:CreateTexture(nil, "OVERLAY")
      self.PvP:SetHeight(16)
      self.PvP:SetWidth(16)
      self.PvP:SetPoint("TOPRIGHT", 0, 8)
Originally posted by Hellakopter
Very nice layout indeed. Been using it for a long time. Now I would like to customize it a little bit.

What do I need to do to get rid of all buff/debuff icons on player, target, tot and pet frame? And how to add only debuffs on focus frame? Also I would like to add name for the focus frame.
edit
Code:
  if (unit == "target" or unit == "pet" or unit == "targettarget" or self:GetParent():GetName():match'oUF_Party') then
    self.Auras = CreateFrame("Frame", nil, self)
    self.Auras:SetPoint("BOTTOMLEFT", self, "TOPLEFT", -1, 5)
    self.Auras.gap = true
    self.Auras.showDebuffType = true  
    self.Auras.spacing = 2
    self.Auras.initialAnchor = "BOTTOMLEFT"
    self.Auras["growth-y"] = "UP"      
    if(unit == "target") then
      self.CombatFeedbackText = self.Health:CreateFontString(nil, "OVERLAY", "GameFontNormal")
      self.CombatFeedbackText:SetPoint("CENTER", self)
      
      self.CPoints = SetFontString(self.Health, fontn, 16, "THINOUTLINE")
      self.CPoints:SetPoint("RIGHT", self.Health, -2, 0)
      self.CPoints.unit = "player"

      self.Auras:SetHeight(20)
      self.Auras:SetWidth(width)
      self.Auras.size = self.Auras:GetHeight()
    else
      self.BarFade = true
      self.BarFadeMinAlpha = 0.25
    end  
    if(unit == "pet") then
      self.Power.colorPower = true
      self.Power.colorHappiness = true
      self.Power.colorReaction = false
      
      self.Auras:SetHeight(self.Health:GetHeight())
      self.Auras:SetWidth(width - 106)
      self.Auras.size = self.Auras:GetHeight()

      self.CPoints = SetFontString(self.Health, fontn, 14, "THINOUTLINE")
      self.CPoints:SetPoint("LEFT", self.Health, 2, 0)
      self.CPoints.unit = "pet"
    end
    if(unit == "targettarget") then
      self.Auras:SetHeight(20)
      self.Auras:SetWidth(width - 106)
      self.Auras.size = self.Auras:GetHeight()
      self.Auras.num = 5
      self.Auras.numBuffs = 0
      self.Auras.numDebuffs = 5
      self.Auras.initialAnchor = "TOPRIGHT"
      self.Auras["growth-x"] = "LEFT"
    end    
    if (self:GetParent():GetName():match'oUF_Party') then  
      self:SetAttribute('initial-height', height)
      self:SetAttribute('initial-width', width - 86)
      
      self.Health.Text2:Hide()
      self.Auras:SetHeight(self.Health:GetHeight())
      self.Auras:SetWidth(width - 86)
      self.Auras.size = 18
      self.Auras.buffFilter = "HELPFUL|RAID"
      self.Auras.numBuffs = 3
      self.Auras.numDebuffs = 3
      
      self.outsideRangeAlpha = 0.4
      self.inRangeAlpha = 1.0
      self.Range = true  
      if(ppets and self:GetAttribute('unitsuffix') == 'pet') then
        self:SetAttribute('initial-height', height)
        self:SetAttribute('initial-width', width - 126)
        
        self.Health.Text:Hide()
        self.Health.colorReaction = true
        
        self.Power.colorPower = true
        
        self.Info:SetPoint("LEFT", self.Health, 0, -23)
        self.Info:SetPoint("RIGHT", self.Health)
        self.Threat:Hide()
        self.Leader:Hide()
        self.Auras:Hide()
      end
    end
  end
to

Code:
 if (unit == "target" or unit == "pet" or unit == "targettarget" or self:GetParent():GetName():match'oUF_Party' or unit == "focus") then
    self.Auras = CreateFrame("Frame", nil, self)
    self.Auras:SetPoint("BOTTOMLEFT", self, "TOPLEFT", -1, 5)
    self.Auras.gap = true
    self.Auras.showDebuffType = true  
    self.Auras.spacing = 2
    self.Auras.initialAnchor = "BOTTOMLEFT"
    self.Auras["growth-y"] = "UP"      
    if(unit == "target") then
      self.CombatFeedbackText = self.Health:CreateFontString(nil, "OVERLAY", "GameFontNormal")
      self.CombatFeedbackText:SetPoint("CENTER", self)
      
      self.CPoints = SetFontString(self.Health, fontn, 16, "THINOUTLINE")
      self.CPoints:SetPoint("RIGHT", self.Health, -2, 0)
      self.CPoints.unit = "player"
    else
      self.BarFade = true
      self.BarFadeMinAlpha = 0.25
    end  
    if(unit == "pet") then
      self.Power.colorPower = true
      self.Power.colorHappiness = true
      self.Power.colorReaction = false

      self.CPoints = SetFontString(self.Health, fontn, 14, "THINOUTLINE")
      self.CPoints:SetPoint("LEFT", self.Health, 2, 0)
      self.CPoints.unit = "pet"
    end
    if(unit == "focus") then
      self.Auras:SetHeight(20)
      self.Auras:SetWidth(width - 106)
      self.Auras.size = self.Auras:GetHeight()
      self.Auras.num = 5
      self.Auras.numBuffs = 0
      self.Auras.numDebuffs = 5
      self.Auras.initialAnchor = "TOPRIGHT"
      self.Auras["growth-x"] = "LEFT"
    end    
    if (self:GetParent():GetName():match'oUF_Party') then  
      self:SetAttribute('initial-height', height)
      self:SetAttribute('initial-width', width - 86)
      
      self.Health.Text2:Hide()
      self.Auras:SetHeight(self.Health:GetHeight())
      self.Auras:SetWidth(width - 86)
      self.Auras.size = 18
      self.Auras.buffFilter = "HELPFUL|RAID"
      self.Auras.numBuffs = 3
      self.Auras.numDebuffs = 3
      
      self.outsideRangeAlpha = 0.4
      self.inRangeAlpha = 1.0
      self.Range = true  
      if(ppets and self:GetAttribute('unitsuffix') == 'pet') then
        self:SetAttribute('initial-height', height)
        self:SetAttribute('initial-width', width - 126)
        
        self.Health.Text:Hide()
        self.Health.colorReaction = true
        
        self.Power.colorPower = true
        
        self.Info:SetPoint("LEFT", self.Health, 0, -23)
        self.Info:SetPoint("RIGHT", self.Health)
        self.Threat:Hide()
        self.Leader:Hide()
        self.Auras:Hide()
      end
    end
  end
Originally posted by Mourdin
hmm, whats the deal with the raid windows in WG or in a 40m raid?

Its only showing 5 groups, not the 8 .... any way to correct this?
just change the bold number
Code:
local Raid = {}
local group = 0
for i = 1, 5 do
  local RaidGroup = oUF:Spawn("header", "oUF_Raid" .. i)
Originally posted by Shammypowah
How do i move the HP %?
Code:
  if(unit == "player") then
    self.Health.Text2:SetPoint("RIGHT", 40, -1)
  elseif(unit == "target") then
    self.Health.Text2:SetPoint("LEFT", -38, -1)
  elseif(unit == "targettarget" or unit == "pet") then
    self.Health.Text2:SetPoint("RIGHT", 0, -23)
  elseif(unit == "focus" or unit == "pet") then
    self.Health.Text2:SetPoint("LEFT",self.Health, -30, -1)
  else
    self.Health.Text2:SetPoint("LEFT",self.Health, -30, 0)
  end
changing bold numbers will move the HP % value

Originally posted by Moosa
hey there, been using your ufs for quite some time now, and for the equal amount of time i have been tweaking them to suit myself better, but i have ran into a bit of a wall. i basically cannot for the life of me figure out how and where to change all the names and letters to lower case and lower case only.

any and all sugestions very welcome, thanks
Code:
oUF.TagEvents["[coreeln]"] = oUF.TagEvents["[name]"]
oUF.Tags["[coreeln]"] = function(u,r)
  return  strlower(UnitName(r or u))
end
Code:
   self:Tag(self.Info, unit == "target" and "[coreecolor][level][coreeclassi] |cFFFFFFFF[coreeln]|r" or self:GetParent():GetName():match'oUF_Party' and "[coreeafk]|cFFFFFFFF[coreeln]|r" or "|cFFFFFFFF[coreeln]|r")
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Unread 03-08-10, 05:09 PM  
brx
A Murloc Raider

Forum posts: 4
File comments: 15
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Hi,
first of all congratulations for this awesome layout.

I'm here for two things:
1_ i want to highlight a player frame border and/or his name the text in it with bold red for exemple, in order to see who is dead and use my battle rez better, but i cant manage to do it :s can you help me?

2_ i noticed that after being disconnected while in combat that when you log back during the combat, player, target and raid frames are messed up and basicly all black. Even after wipe and rez it needs a /reloadui to go back to normal. Is it possible to fix that at all?

see you
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Unread 03-15-10, 02:02 PM  
Mourdin
A Murloc Raider

Forum posts: 6
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just change the bold number
Code:
local Raid = {}
local group = 0
for i = 1, 5 do
  local RaidGroup = oUF:Spawn("header", "oUF_Raid" .. i)


i have opened up my lua, there are actually 2...one is coreeR and the other is coree.lua. I cant find the line is coree.lua, however i found it in coreeR.lua

I dont have that 5 in the place where the code matches...


i have...

for i = 1, zoneRaid:OnEvent () do
local RaidGroup = oUF:Spawn ("header", "oUF_Raid" .. i)



where do i change the number to 8?
Last edited by Mourdin : 03-15-10 at 02:03 PM.
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