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Visions of N'Zoth (8.3.0)
Updated:06-12-20 05:53 AM
Created:01-20-10 11:40 AM
Downloads:213,257
Favorites:525
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Categories:Unit Mods, Buff, Debuff, Spell, DPS, Healers, Tank
8.3.0

Threat Plates  Popular! (More than 5000 hits)

Version: 9.2.2
by: suicidalkatt, Blacksalsify

Threat Plates - Version 9.2



About:
Threat Plates (TPTP for short) is a addon for customizing your nameplates. It offers a high amount of customization and tweaks to how your nameplates react and look. It also offers some unique features that are not available with any other nameplate addon. I've spent a considerable amount of time improving this addon and any comments or concerns about this addon are appreciated. I'm always looking for ways to improve this addon.

Starting with version 8.6.0, Threat Plates now is a standalone addon that no longer requires TidyPlates. Please enable only one of these two nameplate addons, otherwise two overlapping nameplates will be shown for units.
Features:
  • SharedMedia support and many, many, options for name, health, level, and spell text. As well as all of the standard nameplate features such as castbar and icon, elite icons / textures, skull icons / textures, raid marks, and healthbar coloring/alpha/scale.
  • Ace3 profiling.
  • Low memory footprint.
  • Threat system management.
  • Automatic talent detection and role assigning for an easy out of the box setup.
  • Customizable widgets.
  • Customizable totem nameplates.
  • Customizable nameplates for extra customization for specifically named units.
Commands:
  • /tptp - Displays options.
  • /tptptoggle - Toggle Role from one to the other.
  • /tptpdps - Toggles DPS/Healing threat plates.
  • /tptptank - Toggles Tank threat plates.
  • /tptpol - Toggles nameplate overlapping.
  • /tptpverbose - Toggles addon feedback text.
Additional Information:
A considerable amount of information about options and its internal priorities are not gone into details. Most options that are enable or disable based will toggle off options that are no longer changeable once enabled or disabled. If you have any questions about options and what they do, feel free to leave a comment or PM me here for more information.
Threat Plates In Action
Please feel free to leave feedback in the comments!

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9.2.2
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  • Changed default for level text width and horizontal offset as very long level texts (e.g., "+100") where shown with ellipsis.
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9.2.1
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  • Fixed a bug where threat textures where are never shown although the player is in combat [IM].
  • Fixed German localization of help text for chat commands.
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9.2.0
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  • Added new triggers for custom nameplate styles additionally to a unit's name: auras and casts [Comment #4202, #766, #1284, #1988, #2010, #723, #1438, #1462, #1506, #1679, Issue #170, E-Mail, IM].
  • Extended triggers for custom nameplate styles so that you now can add multiple entries (names, auras, casts) separated by a semicolon.
  • Extended the Name trigger for custom nameplate styles to also support the wildcard character *.
  • Added the option to show a glow effect for custom nameplate styles on healthbar, castbar or icon.
  • Added an option to enable custom nameplate styles only for friendly or hostile units [IM].
  • Added an option to disable a custom nameplate style and never show it.
  • Added an option "Automatic Icon" to derive the custom nameplate's icon from the spell/aura ID or name used as trigger.
  • Added an option for custom nameplate styles to set the icon based on a spell name (must be in the player's spell book).
  • Added an option to import/export a individual profile with all its settings (thanks to Kungfumoo for the patch, Comment #1582).
  • Added an option to import/export all or individual custom nameplate styles [Comment #852]
  • Added command line option "legacy-custom-plates" to add (legacy) default custom nameplate styles that are deleted when migrating custom nameplates to the current format [Comment #3950, #3959, Issue #379].
  • Added new styles for target highlighting (like a down arrow or glow borders).
  • Added a widget to highlight the focus target similar to how you can highlight the target unit [E-Mail, Comment #4140].
  • Added an option to show the remaining time of a cast on the nameplate's castbar [Comment #695, #1530, #1907, #4077, IM, Issue #374, #399].
  • The indicator icon for rare and elite mobs now shows a separate color for rare-elite mobs to make them more distinguishable [GH Issue #199].
  • Spell name is now anchored directly to the castbar which simplifies the configuration of its placement.
  • Fixed a bug where selection mark jumped to first entry in the custom nameplates list after deleting the last slot.
  • Fixed a bug with name text being wrapped when nameplates where scaled down enough.
  • Fixed a Lua error that occurred when disabling the castbar configuration mode when the nameplate on which it was used was no longer visible.
  • Fixed a Lua error in Quest widget that occurred when enabling the Quest widget because of an non-initialized font.
  • Fixed a bug in Quest widget regarding quests with multiple quest objectives on the same unit were remaining objectives were ignored when the first objective was completed.
  • Fixed some potential issues with WoW API calls.
  • Updated localizations for deDE and zhTW.
Archived Files (106)
File Name
Version
Size
Author
Date
9.2.1
2MB
suicidalkatt
05-24-20 09:35 AM
9.2.0
2MB
suicidalkatt
05-23-20 02:26 PM
9.1.20
2MB
suicidalkatt
03-10-20 12:17 PM
9.1.19
2MB
suicidalkatt
03-01-20 08:30 AM
9.1.18
2MB
suicidalkatt
02-25-20 01:56 PM
9.1.15
2MB
suicidalkatt
01-14-20 02:07 PM
9.1.13
2MB
suicidalkatt
09-04-19 08:13 AM
9.1.12
2MB
suicidalkatt
06-25-19 12:09 PM
9.1.11
2MB
suicidalkatt
06-24-19 10:45 AM
9.1.10
2MB
suicidalkatt
05-31-19 08:03 AM
9.1.9
2MB
suicidalkatt
05-26-19 05:17 AM
9.1.8
2MB
suicidalkatt
04-26-19 01:51 PM
9.1.7
2MB
suicidalkatt
04-19-19 06:31 AM
9.1.6
2MB
suicidalkatt
04-19-19 05:38 AM
9.1.5
2MB
suicidalkatt
04-15-19 07:24 AM
9.1.4
2MB
suicidalkatt
03-18-19 12:00 PM
9.1.3
2MB
suicidalkatt
03-09-19 12:41 PM
9.1.2
2MB
suicidalkatt
01-30-19 12:46 PM
9.1.1
2MB
suicidalkatt
01-20-19 07:09 AM
9.1.0
2MB
suicidalkatt
01-19-19 04:31 AM
9.0.20
2MB
suicidalkatt
11-24-18 03:31 AM
9.0.19
2MB
suicidalkatt
11-18-18 11:02 AM
9.0.18
2MB
suicidalkatt
10-29-18 01:43 PM
9.0.17
2MB
suicidalkatt
10-06-18 12:52 PM
9.0.16
2MB
suicidalkatt
09-24-18 09:42 AM
9.0.15
2MB
suicidalkatt
09-16-18 07:41 AM
9.0.14
2MB
suicidalkatt
09-15-18 11:23 AM
9.0.13
2MB
suicidalkatt
09-08-18 09:11 AM
9.0.12
2MB
suicidalkatt
08-23-18 12:58 PM
9.0.11
2MB
suicidalkatt
08-22-18 01:24 AM
9.0.10
2MB
suicidalkatt
08-13-18 05:16 AM
9.0.9
2MB
suicidalkatt
08-07-18 11:50 AM
9.0.8
2MB
suicidalkatt
07-29-18 09:19 AM
9.0.7
2MB
suicidalkatt
07-24-18 01:53 PM
9.0.6
2MB
suicidalkatt
07-24-18 11:58 AM
9.0.5
2MB
suicidalkatt
07-22-18 12:17 PM
9.0.4
2MB
suicidalkatt
07-21-18 01:16 PM
9.0.3
2MB
suicidalkatt
07-21-18 01:47 AM
9.0.2
2MB
suicidalkatt
07-19-18 02:26 PM
9.0.1
2MB
suicidalkatt
07-18-18 10:52 AM
9.0.0
2MB
suicidalkatt
07-16-18 01:03 PM
9.0.0
2MB
suicidalkatt
07-16-18 12:55 PM
8.7.4
2MB
suicidalkatt
06-02-18 02:25 PM
8.7.3
2MB
suicidalkatt
05-26-18 06:21 AM
8.7.2
1MB
suicidalkatt
05-08-18 09:53 AM
8.7.1
1MB
suicidalkatt
05-04-18 01:22 AM
8.7.0
1MB
suicidalkatt
04-30-18 03:54 AM
8.6.5
1MB
suicidalkatt
04-01-18 08:28 AM
8.6.4
1MB
suicidalkatt
03-03-18 05:18 AM
8.6.3
1MB
suicidalkatt
01-27-18 09:05 AM
8.6.2
1MB
suicidalkatt
01-13-18 02:29 AM
8.6.1
1MB
suicidalkatt
01-05-18 02:29 AM
8.6.0
1MB
suicidalkatt
12-17-17 10:08 AM
8.5.5
1MB
suicidalkatt
11-12-17 11:33 AM
8.5.4
1MB
suicidalkatt
11-11-17 04:49 PM
8.5.3
1MB
suicidalkatt
11-04-17 04:35 AM
8.5.2
1MB
suicidalkatt
10-23-17 10:52 AM
8.5.1
1MB
suicidalkatt
10-21-17 06:53 AM
8.5.0.1
1MB
suicidalkatt
10-02-17 02:54 AM
8.5.0
1MB
suicidalkatt
08-29-17 10:05 AM
8.4.2
1MB
suicidalkatt
07-23-17 07:01 AM
8.4.1
1MB
suicidalkatt
06-16-17 11:40 AM
8.4.0
1MB
suicidalkatt
06-13-17 01:29 PM
8.3.4
1MB
suicidalkatt
03-29-17 12:31 PM
8.3.3
1MB
suicidalkatt
03-09-17 12:21 PM
8.3.2
1MB
suicidalkatt
02-18-17 03:20 AM
8.3.1
1MB
suicidalkatt
01-28-17 05:23 AM
8.3.0
1MB
suicidalkatt
01-27-17 01:33 PM
8.2.5
1MB
suicidalkatt
11-25-16 01:21 PM
8.2.4
1MB
suicidalkatt
10-29-16 07:03 AM
8.2.3
1MB
suicidalkatt
10-14-16 08:48 AM
8.2.2
1MB
suicidalkatt
09-27-16 10:09 AM
8.2.1
1MB
suicidalkatt
09-26-16 11:47 AM
8.2.0
1MB
suicidalkatt
09-23-16 09:01 AM
8.1.4
1MB
suicidalkatt
09-14-16 05:24 AM
8.1.3
1MB
suicidalkatt
09-09-16 10:58 AM
8.1.2
1MB
suicidalkatt
09-09-16 07:53 AM
8.1.1
1MB
suicidalkatt
09-08-16 03:27 PM
8.1
1MB
suicidalkatt
09-05-16 07:09 AM
8.006-Alpha
1MB
suicidalkatt
08-27-16 11:33 PM
8.005-Alpha
1MB
suicidalkatt
08-27-16 01:43 AM
8.004-Alpha
1MB
suicidalkatt
08-26-16 06:51 AM
7.013-Alpha
1MB
suicidalkatt
12-24-14 01:48 PM
7.012-Alpha
1MB
suicidalkatt
12-24-14 12:12 AM
7.011-Alpha
1MB
suicidalkatt
10-14-14 03:12 AM
7.010-Alpha
1MB
suicidalkatt
06-03-14 09:49 PM
7.009-Alpha
1MB
suicidalkatt
02-05-14 02:31 AM
7.008-Alpha
1MB
suicidalkatt
02-03-14 08:56 PM
7.007-Alpha
1MB
suicidalkatt
11-27-13 06:10 PM
7.006-Alpha
1019kB
suicidalkatt
11-15-13 01:11 AM
7.005-Alpha
1019kB
suicidalkatt
09-30-13 07:02 PM
7.004-Alpha
1019kB
suicidalkatt
09-10-13 08:58 PM
7.003-Alpha
1019kB
suicidalkatt
09-10-13 08:07 PM
7.002-Alpha
1019kB
suicidalkatt
09-06-13 03:28 PM
7.001-Alpha
1018kB
suicidalkatt
09-06-13 06:29 AM
7.000-Alpha
1MB
suicidalkatt
07-12-13 03:52 PM
v6.008
1MB
suicidalkatt
11-27-12 08:17 PM
v6.007
1MB
suicidalkatt
09-11-12 12:58 AM
v6.006
1MB
suicidalkatt
09-10-12 03:58 AM
v6.005
1MB
suicidalkatt
09-06-12 12:56 PM
v6.004
1MB
suicidalkatt
09-04-12 03:50 PM
v6.003
1MB
suicidalkatt
09-04-12 02:03 AM
v6.002
1MB
suicidalkatt
09-02-12 02:05 AM
v6.001
1MB
suicidalkatt
08-28-12 03:01 AM
v6.001
1MB
suicidalkatt
08-27-12 06:29 PM
v5.5
1MB
suicidalkatt
05-26-12 01:23 AM


Post A Reply Comment Options
Unread 05-23-20, 02:23 PM  
Blacksalsify
A Kobold Labourer
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Re: Trouble with cast bar

Originally Posted by Bahamabrahma
Hello Friends, in past iterations of the addon I have been able to have the cast bar above {in front of) the healthbar, but after latest download the cast bar is behind the healthbar and I do not see a way to bring it forward, is this intentional?

Thank you so much for this great addon!

-Baha
Hi Baha, the castbar actually should always have been behind the healthbar - that's how it's meant to be. I always wanted to add like a flexible layering, but did not yet find the time to do that.

I don't read this comment section that often - I always forget about it - so sorry for this late reply.
Last edited by Blacksalsify : 05-23-20 at 02:24 PM.
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Unread 04-25-20, 10:16 AM  
Bahamabrahma
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Trouble with cast bar

Hello Friends, in past iterations of the addon I have been able to have the cast bar above {in front of) the healthbar, but after latest download the cast bar is behind the healthbar and I do not see a way to bring it forward, is this intentional?

Thank you so much for this great addon!

-Baha
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Unread 06-17-19, 10:41 AM  
Blacksalsify
A Kobold Labourer
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Originally Posted by Daamd
This is still the best. Thanks for keeping it updated. Goes so well with my UI.

Threat management still works flawlessly out of the box with no tweaking needed. Thank you for also having a quest mob tracker and debuff widgets. All others seem to always look duller, dirtier or faded - maybe it's all the insistence on fancy textures, shadows and overlays.

Just took this screen-cap to share: https://imgur.com/gudr13j
Thank you again.
So weird that I did not see this post earlier.

Thanks a lot, Daamd. It's always great to hear when someone likes the addon. Also, it is interesting to see that you use the arrow target highlight. I am currently trying out new textures for this as the current ones seem a little bit low resolution. Also, you will be able to move and scale the arrow textures
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Unread 06-08-19, 03:10 PM  
Daamd
A Defias Bandit

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This is still the best. Thanks for keeping it updated. Goes so well with my UI.

Threat management still works flawlessly out of the box with no tweaking needed. Thank you for also having a quest mob tracker and debuff widgets. All others seem to always look duller, dirtier or faded - maybe it's all the insistence on fancy textures, shadows and overlays.

Just took this screen-cap to share: https://imgur.com/gudr13j
Thank you again.
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Unread 04-19-19, 06:27 AM  
Blacksalsify
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Friendly names in raids.

Originally Posted by MysticalOS
not sure what you mean, i don't have any mods in that dungeon that use nameplate auras.

the Getpoint call that WE don't use was added to resolve an issue with moveanything compat issues that came up when it calls setpoint on every visible frame. Doing that was for that reason.

as for help with nameplate code, honestly best to just reach out to kesava on dbm discord or something. he wrote it for DBM (and kuinameplates)
Yeah, ran into the GetPoint error now myself Just should have copied your code ...

And forget about that enrage issue - I forgot that I addded the nameplate aura code there myself for testing purposes
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Unread 04-15-19, 02:32 PM  
MysticalOS
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Re: Re: Re: Re: Re: Re: Re: Re: Friendly names in raids.

Originally Posted by Blacksalsify
Originally Posted by MysticalOS
Originally Posted by Blacksalsify
Well, I guess we will see how Blizzard reacts to this. As they removed friendly nameplates in instances, I would not be suprised at all if they disable nameplate addons in instances in general.

I was already able to add the necessary code to TP (with the help of your code - never created a line before ). I probably will add some options like line thickness and integrate it into 9.1.6 after some testing.
Bare in mind I just had some fixes done to lines in latest DBM alpha.
Also, what I noticed while testing my implementation of it: I did that testing by using the enrage mobs in Atal'Dazar and changing the DBM code to show a line when the enrage aura is shown.

In that code, there is no SPELL_AURA_REMOVED code which results in the enrage aura never being hidden even if the buff is dispelled. Is that on purpose?
not sure what you mean, i don't have any mods in that dungeon that use nameplate auras.

the Getpoint call that WE don't use was added to resolve an issue with moveanything compat issues that came up when it calls setpoint on every visible frame. Doing that was for that reason.

as for help with nameplate code, honestly best to just reach out to kesava on dbm discord or something. he wrote it for DBM (and kuinameplates)
Last edited by MysticalOS : 04-15-19 at 03:16 PM.
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Unread 04-13-19, 05:01 AM  
Blacksalsify
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Re: Re: Re: Re: Re: Re: Re: Friendly names in raids.

Originally Posted by MysticalOS
Originally Posted by Blacksalsify
Well, I guess we will see how Blizzard reacts to this. As they removed friendly nameplates in instances, I would not be suprised at all if they disable nameplate addons in instances in general.

I was already able to add the necessary code to TP (with the help of your code - never created a line before ). I probably will add some options like line thickness and integrate it into 9.1.6 after some testing.
Bare in mind I just had some fixes done to lines in latest DBM alpha.
Also, what I noticed while testing my implementation of it: I did that testing by using the enrage mobs in Atal'Dazar and changing the DBM code to show a line when the enrage aura is shown.

In that code, there is no SPELL_AURA_REMOVED code which results in the enrage aura never being hidden even if the buff is dispelled. Is that on purpose?
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Unread 04-13-19, 04:57 AM  
Blacksalsify
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Re: Re: Re: Re: Re: Re: Re: Friendly names in raids.

Originally Posted by MysticalOS
Originally Posted by Blacksalsify
Well, I guess we will see how Blizzard reacts to this. As they removed friendly nameplates in instances, I would not be suprised at all if they disable nameplate addons in instances in general.

I was already able to add the necessary code to TP (with the help of your code - never created a line before ). I probably will add some options like line thickness and integrate it into 9.1.6 after some testing.
Bare in mind I just had some fixes done to lines in latest DBM alpha.
Hm, ok, looking at the changes since 8.1.14, I am not sure how read them.

You overwrote function GetPoint for line, but you never use it? Was there some kind of side effect somewhere else?

What I am currently not sure is how many lines are supported at a single nameplate. I assume only one. That's how I do it in Threat Plates. The BossMod widget can display several auras, but only one line - multiple ones will overwrite each other. Basically, because the line is anchored to the nameplate, not the aura icon.

The code in AuraFrame_RemoveAura with parent_icon: Is it there so that you don't remove the line if several auras are shown, but only one is shown with a line (and that's not the one which is removed)?
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Unread 04-11-19, 04:40 PM  
MysticalOS
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Re: Re: Re: Re: Re: Re: Friendly names in raids.

Originally Posted by Blacksalsify
Well, I guess we will see how Blizzard reacts to this. As they removed friendly nameplates in instances, I would not be suprised at all if they disable nameplate addons in instances in general.

I was already able to add the necessary code to TP (with the help of your code - never created a line before ). I probably will add some options like line thickness and integrate it into 9.1.6 after some testing.
Bare in mind I just had some fixes done to lines in latest DBM alpha.
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Unread 04-08-19, 01:48 PM  
Blacksalsify
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Re: Re: Re: Re: Re: Friendly names in raids.

Well, I guess we will see how Blizzard reacts to this. As they removed friendly nameplates in instances, I would not be suprised at all if they disable nameplate addons in instances in general.

I was already able to add the necessary code to TP (with the help of your code - never created a line before ). I probably will add some options like line thickness and integrate it into 9.1.6 after some testing.
Last edited by Blacksalsify : 04-08-19 at 01:48 PM.
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Unread 04-07-19, 01:22 PM  
MysticalOS
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Re: Re: Re: Re: Friendly names in raids.

Originally Posted by Blacksalsify
Originally Posted by MysticalOS
Don't know if you're still working on this, but DBM introduced a new boss mod feature and Kui nameplates beta and internal dbm nameplate code already handles it, now just need your threat plates code to support it. Basically added 2 new args to the bossmod nameplate call back. Addline, and line color. if addline true, in addition to the nameplate icon over nameplate, nameplate mod should draw a line between the nameplates self.parent and center of screen (basically UIParent center). so basically a line between player and nameplate. the color arg would be a RGB, alpha table. Jaina, conclave and ghuun already use feature in latest dbm release.
Thanks for this information. I'll take a look at it. Not sure what's the purpose of it, but don't you think that Blizzard will try to ban that? It sounds way to much like what AVR did.
it's tough to say weak auras are already doing it though. the biggest thing about this though is that in past blizzard has blocked things that blocked addons from automatic positioning. positioning and distance between players, positions in room etc. Basically anything that attempted actual room geography. This literally just helps you locate an already existing nameplate that's on your screen. It doesn't provide access to room geography such as showing a line to a place in room or to another player or to anything off screen. It's literally just a visual to help you find something quickly within your screen clutter.

I'm not even sure how they would break it without disabling hostile nameplates in dungeons/raids too and that would definitely not go over well with users. But then again this is company that removes portals despite overwhelming feedback to contrary so you never know.

As for purpose, just watch any mythic jaina stream or video for one example. Although the more popular example you'll see in DBM is for enemies fixating on you.
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Unread 04-07-19, 02:22 AM  
Blacksalsify
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Re: Re: Re: Friendly names in raids.

Originally Posted by MysticalOS
Don't know if you're still working on this, but DBM introduced a new boss mod feature and Kui nameplates beta and internal dbm nameplate code already handles it, now just need your threat plates code to support it. Basically added 2 new args to the bossmod nameplate call back. Addline, and line color. if addline true, in addition to the nameplate icon over nameplate, nameplate mod should draw a line between the nameplates self.parent and center of screen (basically UIParent center). so basically a line between player and nameplate. the color arg would be a RGB, alpha table. Jaina, conclave and ghuun already use feature in latest dbm release.
Thanks for this information. I'll take a look at it. Not sure what's the purpose of it, but don't you think that Blizzard will try to ban that? It sounds way to much like what AVR did.
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Unread 04-03-19, 06:15 PM  
MysticalOS
A Wyrmkin Dreamwalker
 
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Re: Re: Friendly names in raids.

Don't know if you're still working on this, but DBM introduced a new boss mod feature and Kui nameplates beta and internal dbm nameplate code already handles it, now just need your threat plates code to support it. Basically added 2 new args to the bossmod nameplate call back. Addline, and line color. if addline true, in addition to the nameplate icon over nameplate, nameplate mod should draw a line between the nameplates self.parent and center of screen (basically UIParent center). so basically a line between player and nameplate. the color arg would be a RGB, alpha table. Jaina, conclave and ghuun already use feature in latest dbm release.
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Unread 01-30-19, 12:48 PM  
Blacksalsify
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Re: Friendly names in raids.

Originally Posted by Enkidu
Hi!
I was watching a stream and noticed he had different fonts for friendly players, ones that can actually be read without playing in first person.
The mod is https://www.curseforge.com/wow/addons/bdnameplates

Would this be possible in Threat Plates? I love Threat Plates too much to change but being able to read friendly names would be so helpful in raids!
Thanks.
You can change the font for names (font and size), for healthbar as well as for headline view, if you mean that. You cannot change only the font for friendly players along. You always change the font for all plates.

Ah, just saw that you meant raids. As far as I know you cannot change nameplates for friendly nameplates in instances. Even bdnameplates should not be able to do that.

They only way I can think of is using names for friendly units (not nameplates) and changing the default for that. But that will change the font for other stuff as well.
Last edited by Blacksalsify : 01-30-19 at 12:51 PM.
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Unread 01-29-19, 12:57 PM  
Enkidu
A Kobold Labourer

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Friendly names in raids.

Hi!
I was watching a stream and noticed he had different fonts for friendly players, ones that can actually be read without playing in first person.
The mod is https://www.curseforge.com/wow/addons/bdnameplates

Would this be possible in Threat Plates? I love Threat Plates too much to change but being able to read friendly names would be so helpful in raids!
Thanks.
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