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Updated: 03-14-20 12:05 PM
Compatibility:
Classic Patch (1.13.4)
Classic Patch (1.13.3)
Classic (1.13.2)
Updated:03-14-20 12:05 PM
Created:02-18-20 10:27 AM
Downloads:635
Favorites:1
MD5:

ClassicInstantHealth

Version: v1.1.6
by: dev7355608 [More]

About

This addon makes the health update more frequently in the Blizzard unit/raid frames and nameplates.

Powered by LibInstantHealth-1.0

FAQ

Disable the animation with /run SetCVar("predictedHealth", 0) and restart.

Archived Files (6)
File Name
Version
Size
Author
Date
v1.1.5
15kB
dev7355608
03-07-20 11:15 AM
v1.1.4
15kB
dev7355608
02-25-20 08:44 AM
v1.1.3
15kB
dev7355608
02-24-20 03:33 PM
v1.1.2
15kB
dev7355608
02-18-20 05:28 PM
v1.1.1
15kB
dev7355608
02-18-20 12:28 PM
v1.1.0
15kB
dev7355608
02-18-20 10:32 AM


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Unread 02-25-20, 08:52 AM  
dev7355608
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 1
Uploads: 7
Originally Posted by draketai
I like the way it adds the red chip damage color when taking dmg but there's one major issue that forced me to delete this until it would be fixed; it rapidly changes my unit frame between random class colors when I have an addon enabling "player class colors" to my unit frames. If I disable that feature, then it's all fine, but I don't play with all the unit frames green, I use class colors.

Until there is some compatibility between unit frame class colors and this addon it's a hard sell. Anyway this can be fixed or you might know what the issue is?
It should be working now in v1.1.4; I removed the parts Tim mentioned. Also, the animation can be disabled: /run SetCVar("predictedHealth", 0) and restart.
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Unread 02-24-20, 05:12 PM  
Tim
A Frostmaul Preserver
 
Tim's Avatar
AddOn Author - Click to view AddOns

Forum posts: 274
File comments: 101
Uploads: 11
Originally Posted by draketai
I like the way it adds the red chip damage color when taking dmg but there's one major issue that forced me to delete this until it would be fixed; it rapidly changes my unit frame between random class colors when I have an addon enabling "player class colors" to my unit frames. If I disable that feature, then it's all fine, but I don't play with all the unit frames green, I use class colors.

Until there is some compatibility between unit frame class colors and this addon it's a hard sell. Anyway this can be fixed or you might know what the issue is?
I don't use the addon but looking at the code you should just be able to comment out 2 lines and have the addon not affect your colors.

- Open ClassicInstantHealth.lua in a text editor.
- Scroll all the way down to line 281 which reads
Code:
statusbar:SetStatusBarColor(0.5, 0.5, 0.5)
and comment it out like so
Code:
--statusbar:SetStatusBarColor(0.5, 0.5, 0.5)
- Then go a few lines below that to line 290 which reads
Code:
statusbar:SetStatusBarColor(0.0, 1.0, 0.0)
and once again comment it out like so
Code:
--statusbar:SetStatusBarColor(0.0, 1.0, 0.0)
__________________
AddOns: Tim @ WoWInterface
Characters: Warrior, Shaman, DH, Mage, Pally
Current PC Setup: PCPartPicker List
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Unread 02-24-20, 04:00 PM  
draketai
A Murloc Raider

Forum posts: 4
File comments: 14
Uploads: 0
I like the way it adds the red chip damage color when taking dmg but there's one major issue that forced me to delete this until it would be fixed; it rapidly changes my unit frame between random class colors when I have an addon enabling "player class colors" to my unit frames. If I disable that feature, then it's all fine, but I don't play with all the unit frames green, I use class colors.

Until there is some compatibility between unit frame class colors and this addon it's a hard sell. Anyway this can be fixed or you might know what the issue is?
Report comment to moderator  
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