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Rise of Azshara (8.2.0)
Updated:08-11-19 07:40 AM
Created:11-22-16 12:21 AM
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gmUi  Popular! (More than 5000 hits)

Version: 820-2019081101
by: gmarco [More]

gmUI

--- WARNING

Please don't update OUF to the latest version, until Zork fixes OUF_Simple to works with new version.




--- About

GmUI is a simple and clean UI for World of Warcraft.
I made it following the idea to use the settings in WTF folder less possible.
This because I usually install this UI on my sons accounts and guildmates.

The addons I have used to make it are:

Ara_Broker_Guild_Friends
BugSack
Butsu
ChocolateBar
daftAuction
gmActionBars
gmAggroMon
gmAutopsy
gmBagsSlots
gmChat
gmDurability
gmEquipSet
gmExp
gmFonts
gmLm
gmLoot
gmMenu
gmMinimap
gmMoney
gmMounts
gmPets
gmProf
gmSay
gmSpecs
gmSpeed
gmTweaks
idTip
Inventorian
Inventorian_ItemLevels
oUF
oUF_Simple
oUF_SimpleConfig
rButtonTemplate
rButtonTemplate_Gm_sr
rLib


Other buttons theme (instead of rButtonTemplate_Gm_rs):
rButtonTemplate_Gm
rButtonTemplate_Gm_sz
rButtonTemplate_Zork (but with this I think you can't skin the auree in my UI because different naming)


All these addons can be found usually on:
WoWInterface
Curse

--- Install

There are a couple ways to install it.

-- Automatic install (windows only)

The install script can't be upload in this archive, because usually sites like WowInterface and Curse prevents to upload .exe/.cmd files. It is a right policy and I agree with it.

Btw:
I have made a little installer script that backups your old settings and then deploys the new interface: Install-gmUI.cmd .
You exec it, choose your WoW folder, your account profile and the script can automagically deploys the UI for you.
If someone wants to check it: http://www.disturbia-guild.com/gmui is welcome.

-- Manual install

- Backup the directory _retail_\Interface\AddOns then delete it
- Copy the gmUi Addons folder in _retail_\Interface\

The following steps are optionals but I strongly suggests to make them to try the settings of few addons:

- Backup the directory _retail_\WTF\Account\YOUR_ACCOUNT_NAME\SavedVariables then delete it
- Copy the gmUi SavedVariables folder in _retail_\WTF\Account\YOUR_ACCOUNT_NAME

I have included some (best, imho) settings are for the following addons:

-- ChocolateBar (settings for font and textures)
-- gmFonts (change default fonts)

I have also added the settings for the following addons that I use, but you can consider them optionals :

-- BigWigs
https://www.wowinterface.com/downloads/info5086-BigWigsBossmods.html

-- Skada
https://www.curseforge.com/wow/addons/skada


--- Update an existing installation

After performing an update (following the Install instructions) I suggest you reset the units frame position to the default ones:

Lua Code:
  1. /reload
  2. /gmui reset


-- Thanks and credits

I'd like to say thanks to all addon's authors and forum users that help me so much in writing my addons and this UI.

The URL parsing code in the chat frame is by: AnduinLothar, Kharthus
https://www.wowinterface.com/downloa...181-ReURL.html

Also I want to say thanks to Theras-Nemesis for the UI textures
--- FAQ & Common Editing

This new version of the UI is planned with the idea to re-use much of the Blizzard code as possible.
Some addons I have used before are not used anymore to reflect the new changes in the 8.2 game version.

Most of UI elements, i.e:


ActionBars
Chat
Minimap


are now managed by some simply addons that only "remove" unwanted elements.

My UI is planned to be use without so many changes by end users and for this reason it is not so easy to customize if you don't want to manage some lua files, but it is not difficult either.
It is planned with the idea that user have to understand the addon world and experiment a little bit with them.


More to follow

820-2019081101
- added a small rare alert in gmTweaks

820-2019080301
- updated some tocs
- fixed the save of gmTweaks vars
- added the color nameplate based on aggro (tank schema)

815-2019041701
- modified rButtonTemplate and custom template to work with new patch

810-2018121401
- fixed a bugs in rActionBar (zork)
https://github.com/zorker/rothui/commit/cb4d6737b3918aa4e1e93c0bdf90b3a273717102

801-2018090601
- Update the Zork stuff
- Update gmTweaks to move the ObjectiveTracker a little bit to left. In this way we can use the quest items and the lfg near the quest lists if you use the right bars.

801-2018081901
- Update the Zork stuff
- Removed Remgank until fixed (it doesn't monitor the kill in new region)
- Created a new profile for Bigwigs/LittleWigs

801-2018081101
- CleanUp of not usefull addon for the next content
- Removed some addons that I add in gmTweaks
- Used the latest Zork stuff
- Fix and clean here and there

801-2018072501
- First fast fixes for run without errors on new patch 8.0
- Used the latest OUF and Zork's stuff
- Removed gmEquipSet and gmVideoSwitch until I fix them
- Replaced Broker_StartMenu with Broker_MicroMenu

730-2018021702
- Removed duplicate code
- Re-Enabled the possibility to show ActionBars 3 and 5 (even if it sometime it overlaps with quest panel)
The UI works much better with both of them disabled ... but if someone wants to enable them it is now possible from the blizzard Interface --> Games --> ActionBars

730-2018021701
- Updated to the latest Zork's features

730-2018012801
- disabled raid

730-2018012601
- update addons
- used the latest oUF Simple (730.20180126)
- updated my oUF_SimpleConfig

730-2017101801
- minor tweaks and updates

720-2017040101
- fixed rMinimap error

720-2017032801
- bump toc

v1.0-2016122201
- Added /gmui to reset to defaults positions:
/gmui reset

- Added addon DaftAuction
- Simplified the ChocolateBar configuration. (if you update don't forget to overwrite the config in SavedVariables)

v1.0-2016120901

- Change the texture of Unit Frames to a flat one.
- Move the boss frame down to avoid Objectives Tracker

I strongly suggests to give the follow command after upgrading:

/reload
/rab reset
/rsim reset
/rmm reset
/rbf reset
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
820-2019080301
9MB
gmarco
08-03-19 02:39 AM
820-2019080101
10MB
gmarco
07-31-19 11:51 PM
815-2019041701
14MB
gmarco
04-16-19 11:52 PM
810-2018121401
14MB
gmarco
12-14-18 11:15 AM
801-2018090601
13MB
gmarco
09-06-18 12:21 PM


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Unread 04-16-19, 12:16 PM  
gmarco
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Hi,

thanks for your input.

But there is a problem in this solutions.
If you have a template you get:

Lua Code:
  1. 3x rButtonTemplate\core.lua:291: attempt to call method 'GetCheckedTexture' (a nil value)
  2. rButtonTemplate\core.lua:291: in function `StyleItemButton'
  3. rButtonTemplate_Gm_sr\theme.lua:194: in main chunk

And the code it is referring is:
Lua Code:
  1. --rButtonTemplate:StyleItemButton
  2. local itemButtons = { MainMenuBarBackpackButton, CharacterBag0Slot, CharacterBag1Slot, CharacterBag2Slot, CharacterBag3Slot }
  3. for i, button in next, itemButtons do
  4.   rButtonTemplate:StyleItemButton(button, itemButtonConfig)
  5. end


So I simple comment out this code (also because I don't show those slots and this seems to work nicely.

I'll upload a new update soon.

Thanks again
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Unread 04-12-19, 08:46 PM  
temp123456
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Re: Error in rButtonTemplate

Originally Posted by gmarco
This in the wait zork will fix this.
Please let me know.
Goldpaw suggested to remove the
Lua Code:
  1. local checkedTexture = button:GetCheckedTexture()
line and instead add these 2:
Lua Code:
  1. local checkedTexture = nil
  2. if button.GetCheckedTexture then checkedTexture = button:GetCheckedTexture() end
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Unread 03-17-19, 03:35 AM  
gmarco
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Error in rButtonTemplate

Hi,

if you get an error in rButtonTemplate after patch 8.1.5 then you should try to comment, putting a -- in the beginning of the line 283 of the following file:

Code:
\World of Warcraft\_retail_\Interface\AddOns\rButtonTemplate\core.lua

Lua Code:
  1. local pushedTexture = button:GetPushedTexture()
  2. local highlightTexture = button:GetHighlightTexture()
  3. -- local checkedTexture = button:GetCheckedTexture()
  4.  
  5. --backdrop
  6. SetupBackdrop(button,cfg.backdrop)

(line 3 here)


This in the wait zork will fix this.
Please let me know.
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Last edited by gmarco : 03-17-19 at 03:36 AM.
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Unread 08-11-18, 05:36 AM  
gmarco
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Originally Posted by Longwei
Should I add it to the top or bottom of the LUA code?
Hi,

You should add the code before the last "}".

Let take the player (World of Warcraft\Interface\AddOns\oUF_SimpleConfig\player.lua) for example:

After adding the buffs it should looks something like:

Lua Code:
  1. altpowerbar = {
  2.         enabled = true,
  3.         size = {130,5},
  4.         point = {"BOTTOMLEFT","TOPLEFT",0,4},
  5.     },
  6.  
  7.     --addpowerbar (additional powerbar, like mana if a druid has rage display atm)
  8.     addpowerbar = {
  9.         enabled = true,
  10.         size = {2,35},
  11.         point = {"TOPRIGHT","TOPLEFT",-4,0},
  12.         orientation = "VERTICAL",
  13.         colorPower = true,
  14.     },
  15.    
  16.     buffs = {
  17.         enabled = true,
  18.         point = {"BOTTOMLEFT","RIGHT",-24,20},
  19.         num = 5,
  20.         cols = 5,
  21.         size = 24,
  22.         spacing = 5,
  23.         -- initialAnchor = "TOPLEFT",
  24.         growthX = "LEFT",
  25.         growthY = "UP",
  26.         disableCooldown = true,
  27.     },
  28. }

Then you should take care of the castbar probably because it overlap a little bit ... and it should become something like:

Lua Code:
  1. castbar = {
  2.         enabled = true,
  3.         size = {208,26},
  4.         point = {"BOTTOMLEFT","TOPLEFT",32,40},

etc etc ... so you have to experiment a little bit of what you prefer (position, size, width

Remeber to do a

/reload

and also a

/gmui reset

to resets the frames to what you set in the config files.

Please let me know.
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Unread 08-11-18, 02:03 AM  
Longwei
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Should I add it to the top or bottom of the LUA code?
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Unread 08-09-18, 10:45 PM  
gmarco
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Originally Posted by Longwei
Got ya, but is there a way to make buffs appear above the unitframe since u cant make auras ? Just so I can notice what buffs I get from roll the bones more easier for example
Hi,

yes you can make the buffs appear above the unit frame.

for example if I add this code to: World of Warcraft\Interface\AddOns\oUF_SimpleConfig\player.lua

Lua Code:
  1. buffs = {
  2.         enabled = true,
  3.         point = {"BOTTOMLEFT","RIGHT",-24,20},
  4.         num = 5,
  5.         cols = 5,
  6.         size = 24,
  7.         spacing = 5,
  8.         -- initialAnchor = "TOPLEFT",
  9.         growthX = "LEFT",
  10.         growthY = "UP",
  11.         disableCooldown = true,
  12.     },

You get something like:



Then you can experiment a little bit more with positioning (the "point"), numbers, size etc etc ...

Please let me know.
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Unread 08-08-18, 06:12 AM  
Longwei
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Got ya, but is there a way to make buffs appear above the unitframe since u cant make auras ? Just so I can notice what buffs I get from roll the bones more easier for example
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Unread 08-07-18, 12:34 PM  
gmarco
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Hi,

for the "aura/buff bars" I think you should use a separate addon or you have to code it by yourself in OUF.
In the Zork framework, which is the base for my UI I don't think it is possible to realize using only modification of configuration files.

In the point 4 I want to explain that if you have a pack of 5/6 mobs and you select 1 of them you can easily check which one of the pack you select checking the nameplates.

In the file:
AddOns\gmTweaks\core.lua at the end

there are some global vars that you can change to modify the color and aspect of (selected) nameplate.

Lua Code:
  1. -- Zork suggestion for nameplates
  2.     SetCVar("nameplateMaxAlpha","0.4")
  3.     -- SetCVar("nameplateMaxAlphaDistance","40")    
  4.     SetCVar("nameplateMinAlpha","0.4")
  5.     -- SetCVar("nameplateMinAlphaDistance","0")
  6.     -- SetCVar("nameplateSelectedAlpha","1")
  7.     -- SetCVar("nameplateShowFriendlyNPCs","0")

Is it more clear now ?
Please let me know.
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Unread 08-07-18, 08:01 AM  
Longwei
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Originally Posted by gmarco
Originally Posted by Longwei
Great UI loving it so far , but I am having trouble with few things :

1) How to enable buffs/debuffs on enemy unit frames
2) How to move tooltip is there a command line or a way to do it or do I need a separate addon like MoveAnything for it
3) Is there a way to make personal buffs appear as auras above my unitframe ( like it does in ELVui for example ) or would I need a separate addon for it .
4) Is there a way to highlight a targeted unitframe so I can easily spot it in m+ where there are packs of 5-10 mobs?

Hi,

I'll try to answer point by point:

1) For example to edit the Target Unit Frame you have to edit: AddOns\oUF_SimpleConfig\target.lua, now it is in this way:

Lua Code:
  1. buffs = {
  2.         enabled = false,
  3.         point = {"BOTTOMLEFT","RIGHT",-24,20},
  4.         num = 5,
  5.         cols = 5,
  6.         size = 24,
  7.         spacing = 5,
  8.         -- initialAnchor = "TOPLEFT",
  9.         growthX = "LEFT",
  10.         growthY = "UP",
  11.         disableCooldown = true,
  12.     },
  13.  
  14.     debuffs = {
  15.         enabled = true,
  16.         point = {"TOPLEFT","RIGHT",-24,-28},
  17.         num = 5,
  18.         cols = 5,
  19.         size = 24,
  20.         spacing = 5,
  21.         -- initialAnchor = "TOPLEFT",
  22.         growthX = "LEFT",
  23.         growthY = "DOWN",
  24.         disableCooldown = false,
  25.     },


If you want to enable the buffs you can put them to true and change the numbers from 5 to 7 for example.


2) to move the tooltip:
Tipsy: /tipsy - displays this message
Tipsy: /tipsy show - show the tooltip anchor
Tipsy: /tipsy reset - reset the tooltip anchor to the bottom right

3)
You mean something like the point 1) but for player.lua ?


4) If you mean the nameplate of the targetted unit colored in different way you can check in:
AddOns\gmTweaks\core.lua at the end of the file where there are some global vars that you can change to modify the color and aspect of nameplate.

Lua Code:
  1. -- Zork suggestion for nameplates
  2. SetCVar("nameplateMaxAlpha","0.4")
  3. -- SetCVar("nameplateMaxAlphaDistance","40")   
  4. SetCVar("nameplateMinAlpha","0.4")
  5. -- SetCVar("nameplateMinAlphaDistance","0")
  6. -- SetCVar("nameplateSelectedAlpha","1")
  7. -- SetCVar("nameplateShowFriendlyNPCs","0")

Please let me know.
Thanks for answering , what I meant for 3) is " aura/buff bars " above the unitframe that represent the duration of it instead of an icon with the number on it , here you go I google it for ya

https://i.gyazo.com/5175df851c5311f4...bdbc9b03d1.png

- Basicly same as the bar u get when u mount up or cast anything
And I dont really understand what you meant by 4) I cant seem to be able to find where to change color of targeted mob
Last edited by Longwei : 08-07-18 at 08:10 AM.
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Unread 08-03-18, 08:58 AM  
moobzorz
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Originally Posted by gmarco
Hi,

You can enable the cooldown by editing the file Addons\gmTweaks\core.lua -> line 167

from
Lua Code:
  1. DisableCD(true)

to
Lua Code:
  1. DisableCD(false)



Please let me know.
Worked perfectly, thank you
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Unread 08-03-18, 12:28 AM  
gmarco
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Originally Posted by Longwei
Great UI loving it so far , but I am having trouble with few things :

1) How to enable buffs/debuffs on enemy unit frames
2) How to move tooltip is there a command line or a way to do it or do I need a separate addon like MoveAnything for it
3) Is there a way to make personal buffs appear as auras above my unitframe ( like it does in ELVui for example ) or would I need a separate addon for it .
4) Is there a way to highlight a targeted unitframe so I can easily spot it in m+ where there are packs of 5-10 mobs?

Hi,

I'll try to answer point by point:

1) For example to edit the Target Unit Frame you have to edit: AddOns\oUF_SimpleConfig\target.lua, now it is in this way:

Lua Code:
  1. buffs = {
  2.         enabled = false,
  3.         point = {"BOTTOMLEFT","RIGHT",-24,20},
  4.         num = 5,
  5.         cols = 5,
  6.         size = 24,
  7.         spacing = 5,
  8.         -- initialAnchor = "TOPLEFT",
  9.         growthX = "LEFT",
  10.         growthY = "UP",
  11.         disableCooldown = true,
  12.     },
  13.  
  14.     debuffs = {
  15.         enabled = true,
  16.         point = {"TOPLEFT","RIGHT",-24,-28},
  17.         num = 5,
  18.         cols = 5,
  19.         size = 24,
  20.         spacing = 5,
  21.         -- initialAnchor = "TOPLEFT",
  22.         growthX = "LEFT",
  23.         growthY = "DOWN",
  24.         disableCooldown = false,
  25.     },


If you want to enable the buffs you can put them to true and change the numbers from 5 to 7 for example.


2) to move the tooltip:
Tipsy: /tipsy - displays this message
Tipsy: /tipsy show - show the tooltip anchor
Tipsy: /tipsy reset - reset the tooltip anchor to the bottom right

3)
You mean something like the point 1) but for player.lua ?


4) If you mean the nameplate of the targetted unit colored in different way you can check in:
AddOns\gmTweaks\core.lua at the end of the file where there are some global vars that you can change to modify the color and aspect of nameplate.

Lua Code:
  1. -- Zork suggestion for nameplates
  2. SetCVar("nameplateMaxAlpha","0.4")
  3. -- SetCVar("nameplateMaxAlphaDistance","40")   
  4. SetCVar("nameplateMinAlpha","0.4")
  5. -- SetCVar("nameplateMinAlphaDistance","0")
  6. -- SetCVar("nameplateSelectedAlpha","1")
  7. -- SetCVar("nameplateShowFriendlyNPCs","0")

Please let me know.
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Unread 08-01-18, 01:14 PM  
Longwei
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Great UI loving it so far , but I am having trouble with few things :

1) How to enable buffs/debuffs on enemy unit frames
2) How to move tooltip is there a command line or a way to do it or do I need a separate addon like MoveAnything for it
3) Is there a way to make personal buffs appear as auras above my unitframe ( like it does in ELVui for example ) or would I need a separate addon for it .
4) Is there a way to highlight a targeted unitframe so I can easily spot it in m+ where there are packs of 5-10 mobs?
Last edited by Longwei : 08-01-18 at 01:27 PM.
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Unread 07-30-18, 04:07 PM  
gmarco
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Hi,

You can enable the cooldown by editing the file Addons\gmTweaks\core.lua -> line 167

from
Lua Code:
  1. DisableCD(true)

to
Lua Code:
  1. DisableCD(false)



Please let me know.
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Last edited by gmarco : 07-30-18 at 04:08 PM.
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Unread 07-29-18, 07:26 AM  
moobzorz
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Does not show cooldowns

I installed your ui and i love it, but it doesn't show when my abilities are on a cooldown and this makes it hard to play the game
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Unread 02-17-18, 09:36 AM  
gmarco
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Re: missing keybind text

Originally Posted by kryptek
just installed your ui, and my keybind text is now missing, any clue how to enable them if they are disabled?
Hi,

you should edit:
World of Warcraft\Interface\Addons\rButtonTemplate_Gm_sr\theme.lua

at line 160 put 1 instead of 0.



Pls let me know.
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