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Zandalari and Kul Tiran (8.1.5)
Updated:06-10-19 09:49 PM
Created:10-20-17 09:37 PM
Downloads:432,438
Favorites:1,023
MD5:
8.1.5

Neuron  Popular! (More than 5000 hits)

Version: 1.1.6e
by: Maul, Soyier

Introduction:
Neuron is a full featured action Bar addon for World of Warcraft: Battle for Azeroth, updated for Patch 8.1.5


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Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.


Credits:

Translators:
  • German: Aszkarath, Wolfsmutter
  • French: Cinedelle, El_Mapache
  • Brazilian Portuguese: Alanbre20
  • Russian: Hubbotu
  • Simplified Chinese: Acey7, Cestmysndee

Disclaimer:

Neuron is a fork of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years. I, Soyier, take no credit for the idea or implementation of this addon prior to my adoption of the code in the Fall quarter of 2017.

Archived Files (1)
File Name
Version
Size
Author
Date
1.1.6d
484kB
Maul
06-10-19 09:35 PM


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Unread 05-28-19, 10:21 AM  
Soyier
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Re: Re: GUI Window Sneak Peak

Originally Posted by raysmith
Originally Posted by Soyier
Looks okay although I'm not sure why you swapped the bar list from the left to the right, might make more sense to leave it on the left side whee we're used to having it.

In terms of things you're probably already aware of, the selected bar indication could be more apparent (just looks like a slight text colour change). Sorting the bar names allphabetically would also be nice.

What's the checkmark at the top left for?
I tried it on both the left and the right, and I just generally liked the look of it more on the right. It just felt a bit cluttered on the left.

Yeah right now the list is just the way the order is in the BARIndex table, and that's just the order that the bars loaded. It would make sense to sort by name. And I'll see if there's a more obvious selection indicator in the ACE3 framework

What check mark on the top left?
Last edited by Soyier : 05-28-19 at 10:21 AM.
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Unread 05-28-19, 10:16 AM  
Soyier
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Originally Posted by raysmith
Originally Posted by Soyier
Originally Posted by raysmith
Is anyone else experiencing an issue where action buttons on CD (greyed out) sometimes light up for a second before going dark again on some toons? Trying to figure out if it just started after I downgraded from 1.1.6a to 1.1.5 or if it was doing it before and I just wasn't noticing.
1.1.5 had the issue 1.1.6 had the fix
Well... that's unfortunate. Any chance it was a simple code fix that I can do myself manually?
What's wrong with 1.16a exactly? Maybe I can just fix that instead. You also can go to the 1.14 build which may avoid that bug.

Fixed the keybind priority regression. Grab 1.1.6b when it's out
Last edited by Soyier : 05-29-19 at 10:28 AM.
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Unread 05-28-19, 06:44 AM  
raysmith
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Originally Posted by Soyier
Originally Posted by raysmith
Is anyone else experiencing an issue where action buttons on CD (greyed out) sometimes light up for a second before going dark again on some toons? Trying to figure out if it just started after I downgraded from 1.1.6a to 1.1.5 or if it was doing it before and I just wasn't noticing.
1.1.5 had the issue 1.1.6 had the fix
Well... that's unfortunate. Any chance it was a simple code fix that I can do myself manually?
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Unread 05-28-19, 06:43 AM  
raysmith
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Re: GUI Window Sneak Peak

Originally Posted by Soyier
Looks okay although I'm not sure why you swapped the bar list from the left to the right, might make more sense to leave it on the left side whee we're used to having it.

In terms of things you're probably already aware of, the selected bar indication could be more apparent (just looks like a slight text colour change). Sorting the bar names allphabetically would also be nice.

What's the checkmark at the top left for?
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Unread 05-27-19, 04:55 PM  
Soyier
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GUI Window Sneak Peak

Last edited by Soyier : 05-27-19 at 04:56 PM.
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Unread 05-26-19, 10:41 PM  
Soyier
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Originally Posted by raysmith
Is anyone else experiencing an issue where action buttons on CD (greyed out) sometimes light up for a second before going dark again on some toons? Trying to figure out if it just started after I downgraded from 1.1.6a to 1.1.5 or if it was doing it before and I just wasn't noticing.
1.1.5 had the issue 1.1.6 had the fix
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Unread 05-26-19, 07:55 PM  
raysmith
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Is anyone else experiencing an issue where action buttons on CD (greyed out) sometimes light up for a second before going dark again on some toons? Trying to figure out if it just started after I downgraded from 1.1.6a to 1.1.5 or if it was doing it before and I just wasn't noticing.
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Unread 05-25-19, 01:56 AM  
Soyier
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You guys can follow along here if you want:

https://github.com/brittyazel/Neuron...StatusBarSplit
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Unread 05-24-19, 04:40 PM  
Soyier
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Neuron May Status Report

Hey all,

So things are churning with Neuron, particularly the new GUI. I've been wanting to work on the GUI for quite a while now, but unfortunately the way the code was built it was like a house of cards. I couldnt gut the old GUI without irreparably breaking Status bars, and I couldn't fix the Status bars without fully breaking the old GUI. Etc. Bleh.

So unfortunately I hit a wall where I could no longer piecemeal update the modules, and I had to bite the bullet to just gut and strip out all the old cruft all over the add-on, sledgehammer like. This involved rewriting the entire status bar codebase (which is now functionally done, but I want to clean and polish it further, and finally once and for all deleting the old GUI Lua and XML files. I have also added the first parts of what will be the new, unified GUI window, with it actually starting to look like something :-)

So the big change with the status bars is that Rep, XP, Cast, and Mirror are now all their own individual bar types, rather than all being one "Status Bar" with a separate menu to choose the type. This is a long requested change and it's much more intuitive imo. To make this work took more hours than I care to admit, but it's a huge weight off my chest having finally split these up, and in the process we modernized the code a great deal, and it will now be easier to maintain.

Lastly, for the GUI, I'm not a UX Designer, so I'm kinda just winging it. If anyone wants to get involved in this part, now's the chance. I did all the shitty work, so all that's left is to populate the new GUI with all the necessary options.
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Unread 05-12-19, 01:31 AM  
hid
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Re: Re: Hide/unhide toggle for all bars

Originally Posted by Soyier
Originally Posted by hid
Before (old versions of Ion/neuron) I used to use a macro to toggle hidden state for all bars with 1 keybind(to easily edit things while keeping all bars hidden during gameplay), but I recently got back and that macro stopped working (it was just: /script Neuron.NeuronBar:ChangeBar(NeuronActionBar1) /neuron Conceal;" for every bar in a macro), it no longer works and I've looked at the code a bit (to be honest I could just spend half an hour looking through the code and figure out what changed myself, but thought I'd be lazy and just ask for once)

So if anyone could tell me an easy way to hide/unhide all neuron bars with 1 macro/keybind I'd really appreciate it!

Speaking of: If we could get a "/neuron toggleall" option that'd be a great QoL improvement for us using Neuron this way!
Yeah I can add a /neuron toggleall. Please add it to github and I can get it out this weekend.

Just curious, what was the macro you used before so I can know what I did that broke it

**Update** added this feature. Can you please download the Github MASTER version and test this for me. typing "/neuron toggleall" should disable and re-enable all neuron buttons. It was a bit tricky to make sure that the keybinds still work, as usually hiding buttons also disables the buttons keybinds.
Amazing response time! Sadly I'm a bit drunk right now and soon heading to bed, so I probably won't be around much longer.

I did try this out and I have a few thoughts. The way I've been using the addon for years now is to have 11 bars with 12 buttons hidden in the middle of my screen with all my binds, and just 1 bar with 7 buttons as my main action bar actually showing. My "neuron toggle" macro hack simply toggled the 11 hidden bars (while leaving the hidden state of other bars as-is.)

I understand that you can't/shouldn't implement a slash command just for my specific use case, but might I suggest you leave the "toggleall" command as is (it works just fine on my end after some minimal testing on my part btw!) but also add a "/neuron togglebarhiddenstate <num>" (pick a better option argument name :P) command to make it easy for people like me to make a macro to just toggle the hidden state of the specific bars we want to toggle? This would allow people who use bindpad-like addons to instead use Neuron as a (superior) drop-in replacement pretty much.
Last edited by hid : 05-12-19 at 01:38 AM.
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Unread 05-11-19, 09:07 PM  
Soyier
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Re: Hide/unhide toggle for all bars

Originally Posted by hid
Before (old versions of Ion/neuron) I used to use a macro to toggle hidden state for all bars with 1 keybind(to easily edit things while keeping all bars hidden during gameplay), but I recently got back and that macro stopped working (it was just: /script Neuron.NeuronBar:ChangeBar(NeuronActionBar1) /neuron Conceal;" for every bar in a macro), it no longer works and I've looked at the code a bit (to be honest I could just spend half an hour looking through the code and figure out what changed myself, but thought I'd be lazy and just ask for once)

So if anyone could tell me an easy way to hide/unhide all neuron bars with 1 macro/keybind I'd really appreciate it!

Speaking of: If we could get a "/neuron toggleall" option that'd be a great QoL improvement for us using Neuron this way!
Yeah I can add a /neuron toggleall. Please add it to github and I can get it out this weekend.

Just curious, what was the macro you used before so I can know what I did that broke it

**Update** added this feature. Can you please download the Github MASTER version and test this for me. typing "/neuron toggleall" should disable and re-enable all neuron buttons. It was a bit tricky to make sure that the keybinds still work, as usually hiding buttons also disables the buttons keybinds.
Last edited by Soyier : 05-11-19 at 10:37 PM.
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Unread 05-11-19, 08:00 PM  
hid
A Kobold Labourer

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Hide/unhide toggle for all bars

Before (old versions of Ion/neuron) I used to use a macro to toggle hidden state for all bars with 1 keybind(to easily edit things while keeping all bars hidden during gameplay), but I recently got back and that macro stopped working (it was just: /script Neuron.NeuronBar:ChangeBar(NeuronActionBar1) /neuron Conceal;" for every bar in a macro), it no longer works and I've looked at the code a bit (to be honest I could just spend half an hour looking through the code and figure out what changed myself, but thought I'd be lazy and just ask for once)

So if anyone could tell me an easy way to hide/unhide all neuron bars with 1 macro/keybind I'd really appreciate it!

Speaking of: If we could get a "/neuron toggleall" option that'd be a great QoL improvement for us using Neuron this way!
Last edited by hid : 05-11-19 at 08:27 PM.
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Unread 04-27-19, 02:28 PM  
Soyier
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Re: Alpha up

Originally Posted by Apollumi
My alpha up on "combat" and "combat + mouseover" does not work if I go past any 0.9.x version. Meaning, if set set the alpha at anything less and I go into combat or mouse over the buttons stay at the lower alpha. My central combat buttons are at .08 alpha. This means I cannot see anything going on with my actions and spells.

What I have tried to do to solve the issue.

* disabled all other addons
* removed all saved variables (pertaining to Neuron)

I do not get any errors that I have noticed. Any ideas? The reason for posting this is the latest WoW patch causes issues with the menu bar. It disappears when doing something like the turtle quests and a "reload" has to be done to bring back the menu bar.


Note: Edit to add I've tried the above with a few releases, including the latest, and get the same results.
This is fixed
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Unread 04-19-19, 02:57 PM  
Soyier
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Originally Posted by Apollumi
I like IntelliJ, right up to the point they want me to pony up some cash to develop PHP. I'll use it for trying to learn lua though. And weirdly enough I'm this close (pinches fingers together) to using VSCode for editing PHP. That or Sublime. Just need to figure out how to change my syntax highlighting and figure out how well regular expressions are supported.
Oh, yeah it seems PhP is locked behind the Ultimate edition paywall. I just use the Community Edition, and the EmmyLUA plugin is free and open source so I've never had to worry about it lol.

I do love IntelliJ Idea, but it's really the EmmyLUA plugin that I can't get enough of. It's the best LUA plugin for any software that I've used. It makes coding LUA actually fun, instead of a nightmare. I can't believe Maul just used a text editor for so many years. I could never, I'm too spoiled lol
Last edited by Soyier : 04-19-19 at 02:58 PM.
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Unread 04-19-19, 11:59 AM  
Apollumi
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I like IntelliJ, right up to the point they want me to pony up some cash to develop PHP. I'll use it for trying to learn lua though. And weirdly enough I'm this close (pinches fingers together) to using VSCode for editing PHP. That or Sublime. Just need to figure out how to change my syntax highlighting and figure out how well regular expressions are supported.
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