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Updated: 01-04-08 07:28 AM
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Updated:01-04-08 07:28 AM
Created:unknown
Downloads:5,386
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SLClock  Popular! (More than 5000 hits)

Version: 1.01
by: Taffu [More]

No Longer Supported/Updated
If you are still interested in the SL text-based plugins, please download SLDataText which is the current supported AddOn.

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Unread 01-28-08, 01:44 PM  
Gogusrl
A Deviate Faerie Dragon
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Forum posts: 16
File comments: 74
Uploads: 1
Originally posted by Taffu
If there's an overall preference to have the Server Time module be one in the same as the Local Time module so they can toggle between the two views, I can do it that way. For the time being, I'm planning on releasing the Server Time module by itself independently.
Until you release the server time module if anyone else is interested in changing the local time module to server you need to replace :
Code:
local hour, minute, seconds, clockSep = date("%H"), date("%M"), date("%S"), db.seperator
with
Code:
local hour, minute = GetGameTime()
local seconds, clockSep = date("%S"), db.seperator
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Unread 01-11-08, 07:31 AM  
Taffu
A Flamescale Wyrmkin
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Forum posts: 149
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Originally posted by Gogusrl
any chance you will include both a switch for server time / local time for the same module ?
If there's an overall preference to have the Server Time module be one in the same as the Local Time module so they can toggle between the two views, I can do it that way. For the time being, I'm planning on releasing the Server Time module by itself independently.
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Unread 01-10-08, 06:58 PM  
Gogusrl
A Deviate Faerie Dragon
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Forum posts: 16
File comments: 74
Uploads: 1
any chance you will include both a switch for server time / local time for the same module ?
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Unread 01-04-08, 11:00 AM  
Cymmeron
A Defias Bandit

Forum posts: 2
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Thank you for you reply, I understand not wanting to have to spend eons to update a bundle. I have another question, will the friends and guild addons be released also?
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Unread 01-04-08, 09:59 AM  
Taffu
A Flamescale Wyrmkin
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Forum posts: 149
File comments: 422
Uploads: 29
Originally posted by Cymmeron
Taffu, would it be too much to ask you to also release a bundled version of all of the SL addons? Reason I ask is because I want all of them and would like to download them in one download, if possible.
Once I get all the modules updated, I'll consider doing one or two bundles similar to Stats and Timex. The downside to bundling all the modules is having to update the bundle with every module update...which would be kind of a bummer. Having them seperate makes it easier to patch bugs & add features...same for the user only having to download one module to replace when it's updated.

Probably though, because I know people will just wanna download a bundle on big updates.
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Unread 01-04-08, 09:28 AM  
Cymmeron
A Defias Bandit

Forum posts: 2
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Taffu, would it be too much to ask you to also release a bundled version of all of the SL addons? Reason I ask is because I want all of them and would like to download them in one download, if possible.
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Unread 12-30-07, 04:39 PM  
Syngian
A Kobold Labourer

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Talking Re: Re: Hopelessly confused

Sweet! Thanks for the quick reply + clarification
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Unread 12-30-07, 10:25 AM  
Taffu
A Flamescale Wyrmkin
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Re: Hopelessly confused

Originally posted by Syngian
Ok, sorry- I'm not operating at full capacity this evening... but. I really don't understand, I know that SL Beta Bundle is a refresh of things like SLTimex + SLStats with a couple of things missing and a few bugs here and there... but what is the difference from SLTimex to SLClock? Is this a standalone file or is this the final, mini-release of SLTimex's advanced form that plugs into and requires SLCore?

Should I finally remove SLTimex in favor of SLClock?... and is there a final ETA on when we can expect a refresh of the mail/community/durability/etc addons?

Just a bit of elaboration would be helpful


( Keep up the grand work btw, I LOVE these mods!!! )
I'm working to wrap up the rest of the modules you see in the SL Beta Bundle. What's going to happen is every single module will be a standalone plug-in, so you only have the modules you want to use loaded into your interface rather than a handfull of possible modules you may or may not want, requiring more configuration.

The new releases expand on some nice options, as well...for instance the coloring features. Basically imagine any plug-in based mod (FuBar, CT Mods, etc). Take what you want (Clock, FPS, etc) and install it with Core and there you go

I will be releasing the rest of them, it's just a lot of coding and I've been slowed down by the holidays. Once New Years is over I expect to be able to bang out the rest.
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Unread 12-29-07, 06:32 PM  
Syngian
A Kobold Labourer

Forum posts: 0
File comments: 72
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Hopelessly confused

Ok, sorry- I'm not operating at full capacity this evening... but. I really don't understand, I know that SL Beta Bundle is a refresh of things like SLTimex + SLStats with a couple of things missing and a few bugs here and there... but what is the difference from SLTimex to SLClock? Is this a standalone file or is this the final, mini-release of SLTimex's advanced form that plugs into and requires SLCore?

Should I finally remove SLTimex in favor of SLClock?... and is there a final ETA on when we can expect a refresh of the mail/community/durability/etc addons?

Just a bit of elaboration would be helpful


( Keep up the grand work btw, I LOVE these mods!!! )
Last edited by Syngian : 12-29-07 at 06:33 PM.
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