Updated: 05-24-21 09:07 AM
File Info
Classic Patch (1.13.7)
Updated:05-24-21 09:07 AM
Created:09-08-19 12:08 PM
Categories:Classic - General, Buff, Debuff, Spell, PvP, Arena, BattleGrounds

LoseControl Classic  Popular! (More than 5000 hits)

Version: 1.09
by: millanzarreta, Kouri

LoseControl Classic makes it easy to see the duration of crowd control spells by displaying them in a dedicated icon onscreen.
*This is the WoW Classic version of LoseControl (click here for the Retail version or here for the TBC version)

* Displays duration of all CC spells and abilities on your player, pet, target, targettarget, party and raid frames.
* Support all Interrupts in the game.
* Support WoW Classic Raids, Dungeons and Open World buffs/debuffs.
* Automatically displays the most important buffs/debuffs first.
* Integrates directly with Blizzard unit frames. Also supports SUF and Perl frames.
* Icons can be moved, resized, and made transparent.
* Compatible with OmniCC.
* Supports Masque skinning engine addon.
* Supports anchoring to Blizzard raid frames.

Found a Bug?
* You can report issues here.

To Do:
* Global options profiles.
* Add support for Pitbull, ElvUI, Tukui, SpartanUI, Z-Perl, GW2 UI, nUI, IceHUD, HealBot, Grid2, VuhDo.
* More customization about interrupt icons.

Additional information:
Here are some demonstration videos:

Here is a video that shows you how to edit the LUA file in order to add custom spells:

And here is a setup tutorial that shows you how to unlock the icon frames and move them around:

Updated TOC file to WoW Classic 1.13.7 version
Updated the LibClassicDurations library to version 69, 26/04/2021 (f94be38)
Added some new spells and modified others
Improved the exception for The Breast Within
Fixed some bugs in the raid icons
Fixed a bug that left icons in the wrong state when unlocked
Now the category "Other" is disabled by default for party frames (only buffs, debuffs remain enabled)

Added support for all game NPC Interrupts
Added new spells, with this, the spell list should be practically complete
Fixed the taint bug in the raid frames
Now raid frames are enabled by default
Added "partyplayer" frame support (an icon for player unit when it is in party), disabled as default
Added the secondary player icon to Masque group when not anchored to Blizzard portrait
Added option to resize the secondary player icon
Fixed a bug with Masque showing a border over the icons when they were unlocked
Fixed a bug where icons were displayed when their anchor does not exist (should be hidden in this case)
Fixed a bug in the frame level of the icon parent frames
Fixed a bug in the dropdown menus, which sometimes showed wrong selected values
Added option to change the anchor point and the relative point for icons
Other minor fixes and changes

Updated TOC file to WoW Classic 1.13.6 version
Now raid frames are disabled by default
Improved the hook of raid frames to prevent it if not necessary

Updated TOC file to WoW Classic 1.13.5 version
Added Naxxramas (Classic) Raid to the spell list
Added some other new spells to the spell list
Added new "raid" frames and new options to control them (they can be attached to blizzard raid frames)
Updated the LibClassicDurations library to version 64, 09/08/2020 (aefade9)
Interface QoL improvements
Other minor changes and improvements

Fixed a bug that prevents background and schoolspell interrupt icons from displaying correctly
Now by default the Other category is enabled with priority 10
Now by default the Other and Interrupt category is enabled for the secondary "player" frame
Added compatibility with Shadowed Unit Frames addon and improved the compatibility with Perl addon
Added new options to control if the "targettarget" units should be shown on some occasions
Performance and reliability of "targettarget" frames have been improved
Improved the performance of custom UNIT_AURA events
Improved the method of updating between versions of the internal database of the addon
Improved the /lc reset command
Other changes and improvements

Updated TOC file to WoW Classic 1.13.4 version
Added new spells from Zul'Gurub Raid
Added new spells from Ruins of Ahn'Qiraj Raid
Added new spells from Temple of Ahn'Qiraj Raid
Added other miscellaneous spells and fixed some others
Added new frame "targettarget"
Added new option to "player" frame to duplicate the icon (allowing show the free-anchor icon and the portrait icon at the same time)
Added new options to all frames to individually enable/disable categories
Added Masque support
Added new option to add/modify/remove the spell-base and their categories (no gui, only by Slash Commands atm)
Fixed a bug that caused the UNIT_AURA function not to be called for interrupts
Updated the LibClassicDurations library to the version 56, 11/04/2020 (32fccde)
Other minor changes and fixes

Fixed a bug on login
Added Snowball stun spell
Updated the LibClassicDurations library to the version 42, 18/12/2019 (6334d07)

Updated TOC file to WoW Classic 1.13.3 version
Fixed Aura of Frost spell from Azuregos
Added some spells and removed others
Fixed the DisablePartyInBG functionality
Improved the custom calls to UNIT_AURA event
Other minor changes

Added new class spells (and fixed those that were incorrect)
Added some new Dungeon and Raids spells
Added many new spells of NPCs (more will be added in the future)
Added many new diverse media spells (engineering stuff, item procs, ...)
Updated the LibClassicDurations library to the version 41, 11/12/2019 (07b5703)
Fixed a bug in the party frames that not update the party auras when the group roster updates (someone joined/leave)
Now the default option for 'disablePartyInBG' is true
Decreased the alpha of LoseControl frames attached to Blizzard frames to similar levels of a non-attached frame
Fixed a bug with aura update timers that triggers a Lua error when the expirationTime provided by LibClassicDurations library for old auras is older than current time (instead 0)
Now the addon will check incompatibilities with other addons and warn you about it, finally ask if you want to disable those features (it will only do it once)
Added a new option (enabled by default) that allows show Interrupt category for NPCs (until now they were only shown for players)
Fixed a bug with COMBAT_LOG_EVENT_UNFILTERED that is executed more times than neeeded (once for every LoseControl frame instead only one time)
Fixed several bug related to Interrupt category, such as a Lua error caused by get a wrong sourceGUID and that Interrupts are not registered if the unit is not in a valid frame (such as target) at the moment the interruption occurs
Added a overlay lightning texture to Interrupt icons to distinguish them from Silence effects with the same icon
Added small icons indicating which magic schools are Interrupted (if the Interrupt category is not disabled). These small icons will always be present until the interruption ends, and will remain visible even if other CC effects with higher priority than Interrupts are displayed.
Now if a mage uses the 'Cold Snap' spell the frost magic school interrupt effect is finished immediately
Other minor changes

First release of LoseControl Classic (classic version adapted from retail LoseControl version 6.09)
All classic class spells have been added/updated
A lot of PvE spells from classic raids (Molten Core, Onyxia's Lair, Blackwing Lair) and world bosses have been added
A lot of PvE spells from all classic dungeons have been added
LoseControl Classic uses the LibClassicDurations library (version 18, 07/09/2019) to get the enemies buffs information and the buffs/debuffs duration (this feature can be deactivated from the configuration menu)
Optional Files (0)

Archived Files (9)
File Name
03-20-21 04:17 AM
12-17-20 02:19 AM
11-25-20 02:56 AM
05-07-20 07:57 PM
04-15-20 09:47 AM
12-18-19 05:13 AM
12-17-19 08:22 PM
12-11-19 07:14 AM
09-08-19 12:08 PM

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Unread 05-11-20, 12:05 PM  
A Deviate Faerie Dragon
millanzarreta's Avatar
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Forum posts: 11
File comments: 15
Uploads: 7
Not at the moment. I have thought about adding this functionality, but it is not among my priorities right now, although I may add it in the future. Another thing I also thought about is fire events with the CallbackHandler-1.0 library, this could help other addons.
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Unread 05-09-20, 09:07 AM  
A Molten Giant
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Forum posts: 838
File comments: 375
Uploads: 13
Is it possible to have LoseControl send an alert when the player Loses Control of their character with the duration of the lose of control?
"There's no such thing as too many addons."
Titan Dev Team Member.
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