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Created:08-29-09 01:38 AM
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NeedToKnow - Updated!  Popular! (More than 5000 hits)

Version: 3.2.08
by: Kitjan [More]

As of NeedToKnow version 4.0.0, I am retiring this clone of the project. please go to the NeedToKnow project page to download or comment on this addon.


I apologize to people who used updaters to keep up with NTK who won't automatically follow up on this. I may replace this addon with a stub that just prints a message on the screen to get the addon from the new place.

3.2.08
- Fixed: blink didn't work with weapon imbues

3.2.06
- Updated combat log hander for 4.1 (targettarget bars). Also tried to make it a little more efficient
- fixed: "sum stacks from all casters" only worked for buffs
- Fixed problem with cooldowns sometimes not working after spec switch

3.2.05
- Added some sanity checks around weapon imbues. Should prevent the lua errors, though the corresponding bars won't work. It'll complain (a lot) in your chat window.
- Listening to ACTIVE_TALENT_GROUP_CHANGED as well as PLAYER_TALENT_UPDATE
- Listening to SPELL_UPDATE_COOLDOWN as well as ACTIONBAR_UPDATE_COOLDOWN
- Fixed: The code that was supposed to stop cooldown bars from disappearing was actually preventing it from detecting cooldown resets sometimes.

3.2.04
- Fixed refactoring bug in auto shot bars causing a lua error

3.2.03
- Trying again to get bar initialization to happen reliably

3.2.02
- Fixed: Cooldown bars initialized too soon, resulting in failure to find the item/spell

3.2.01
- Fixed: "Usable" bars caused massive lua errors and didn't work

3.2.0
- internal cooldown bars can now be told to reset to 0 based on the presence of another buff. (for example, eclipse resets Nature's Grace)
- Fairly massive restructuring to split up the monolithic Bar_AuraCheck function (Ticket 56)
- Fixed berserk tracking on multiple weapons. This never worked before, it turns out. (Ticket 84)
- Some changes for perf improvements
- Spell cooldown bars try a bit harder to figure out what you meant to watch. Before, Swipe would end up watching cat Swipe (same name as bear Swipe), which has no cooldown. Explosive Trap works now, too. (Ticket 85)
- A bar watching your pet will update when your pet changes
- Min scale reduced from 0.6 to 0.25

3.1.9
- Fix Lua error tracking certain DK spell cooldowns

3.1.8
- Fixes cooldown tracking in 4.0.1

3.1.7
- Maybe works with Cataclysm now?
- More robust rune vs spell cd detection for DKs (Ticket 72)
- Added support to the text override for a list of names, corresponding to the list of spells to watch for (Ticket 43)

3.1.6
- Can now turn off the display of stack count (Ticket 52)
- Can now override the name that is displayed (Ticket 43)

3.1.5
- Spell cooldowns for spells like Stealth will now start when the spell ends, instead of looping when the spell is cast
- The logic to hide a cooldown that was just the GCD has been improved. Spell cooldown timers will no longer disappear when they become GCD limited (if there was 1s left and you begin a 1.2s GCD, the bar would disappear before.) This logic has then been extended to cover DK rune cooldowns (if you had a spell which required runes, but the runes had a longer cooldown than the spell had remaining, the bar would display the cooldown for the runes.)

3.1.4
- Cyrillic fixes from kolod on curseforge (ticket 74)
- Groups can only be sized such that the bars are an integer number of pixels tall. Hopefully this will improve ticket 70
- Fixed non-deterministic texture ordering on the bars, which could put the visual cast time under the bar. (Ticket 73)

3.1.3
- Fixed a LUA error caused by 3.3.5 edit box changes when entering the name of the spell to watch

3.1.2
- Added zhCN & zhTW localization. Thanks, wowui.cn!
- Change tooltip anchor to above group
- Added new options panel: Appearance. Moved texture, font, bar spacing, bar padding, and background color options to it
- Changed lock/unlock button to config mode / play mode buttons
- Fixed a LUA error if the addon was loaded with totems out
- Replaced use of StatusBar widget with custom Texture management both because our bars have two textures and because Blizzard can't set their texture coordinates correctly any more. Fixes ticket 51
- Fixed a bug with the double-bar feature when resizing the group. This was done automatically for the main texture before, but not for the second. Now it's done for both, yay.
- Small memory optimization
- The second texture gets image and color updated the same time the primary one does, meaning it will update without a /reload
- Updating the bar appearance was being shortcut if the bar was currently blinking, so had to set the color twice.

3.1.1
- Fixed: Auto Shot CD reset on every spell cast, not just Auto Shot

3.1.0
- Fixed: All the numeric dialogs in the config menus were using the same help text.
- New option for buffs/debuffs: Show all stacks. Can be used to watch a category of spells (like HoTs), or to watch procs from Berserker
- Auto Shot now works as a spell cooldown
- Fixed bar texturing tiling instead of stretching in 3.3.3
- Fixed "infinite" duration buffs not correctly displaying
- Add new bar type: Usable. Designed with Victory Rush in mind.

3.0.3
- Watching the offhand enchant would display the name of the mainhand enchant, which could cause a lua error if there was no mainhand enchant
- Reverted a partial import/export feature that snuck in

3.0.2
- Fixed a bug with blink. It defaults to 0.5 alpha and disabled, by the legacy loading code saw the 0.5 and figured it should enable blink. Worked great if you still had old settings, but starting from scratch was a bit of disaster. Sorry new users!

3.0.1
- Fixed a bug with the "Unit" setting from a buff or debuff bar causing other bar types (like spell cooldown)
- Removed the display of charges from buff cooldown bars. Easy enough to put back if people miss it, but it surprised me.
- Fixed a small pef bug: every bar was doing one extra loop checking for the presence of the buff ""
- If the internal buff cooldown was shorter than the duration of the buff, the bar wouldn't disappear (and the spark would go negative)

3.0.0
- Created a "Settings" submenu whose contents depends on the BuffOrDebuff variable. This should allow for more bar types without confusing the menu too much.
- Added new bar type: "internal cooldown" for proc cooldown timers
- Added new bar type: "spell cooldown" for tracking spell and item cooldown timers
- Fixed: Temporary weapon enchants now use a substring search. "Poison" will pick up all rogue poisons. This also fixed a lua error that could occur when watching weapon buffs
- Added: Can show an asterisk when the bar is tracking a spell cast by the player
- Improved: Added a blink enable besides just setting the alpha to 0. The alpha thing confused too many people
- Added more blink options: only in combat, only if boss, and a label for blinking bars

2.8.6
- Improved: Blinking bars try to be a little smarter about when to blink and when to just be hidden. Especially the case of debuff bars blinking when no target.
- Improved: Weapon imbue names now capture (I hope) the full name from the tooltip to compare against. The name to watch for (in the NTK config) is then regarded as a substring search. So you could configure NTK to watch for Poison to catch all poisons.

2.8.5
- Added: Option to show a spell icon to the left of active bars
- Added: Option to change the font used on NeedToKnow bars (in the interface options dialog)

2.8.4
- Added: Option to show certain bar elements: aura name, time remaining, and the "spark" (ticket 8)
- Added: Option to blink the bar when it would otherwise be missing (ticket 7)
- Fixed: Weapon imbue bars disappear on teleport (ticket 9)
- Fixed: Spark incorrectly visible on weapon imbues (ticket 6)

2.8.3
- Fixed some problems upgrading from older versions of NeedToKnow (ticket 5)

2.8.2
- Beta Support for temporary weapon enchants. Only tested with elemental and restoration shaman (not enhancement or rogues.)

2.8.1
- Fixed: Watching totem by spellid did not work
- Fixed: Logging in when the character was in the second spec would use the first spec's setting

2.8.0
- Added the ability to track increases in spell duration, especially useful for dps druids
- Marked as being a 3.3 addon
- Fixed: Took advantage of a new 3.3 API to get the spell id of active buffs and debuffs. Bars that check spellid should be much more reliable and, for example, be able to tell the difference between the two different Death's Verdict procs
- Fixed: Totem timing is much more accurate
- Fixed: Visual cast times now updates based on changes in haste and other casting-time-affecting abilities
- Refactored the internal structure a bit, which results in easier hooking by other addons

2.7.1
- Fixed: Accidentally removed the background color picker

2.7.0
- Added options for how the time text is formatted. The current style is the default, with mm:ss and ss.t as other options
- Added "visual cast time" overlay which can be used to tell when there's less than some critical amount of time left on an aura
- Hid the spark when the aura lasts longer than the bar (either an infinite duration, or using the Max duration feature.)
- Hid the time text when the aura has an infinite duration

2.6.0
- Added support for a new "Buff or Debuff" type: Totem. Type in the name of the totem to watch for (can be a partial string.)
- Fixed a parse error in the DE localization
- Slightly improved performance of "target of target"
- Added two new /ntk options: show and hide. They can be used to temporarily show and hide the ntk groups.

2.5.2
-Changed event parsing to try to be more robust (see autobot's errors)

2.5.1
-Trying a different strategy for identifying "only cast by me" spells
-When editing the watched auras, the edit field starts with the current value
-Configuring by SpellID is automatically detected and does not need a menu item checked

2.5
-Fixed ToT issue
-Added support for SpellID

2.4.3
-Added SharedMedia support, uses LibSharedMedia-3.0
-Greatly improved performance

2.4.2
-Fixed a bug with the multiple buffs per line
-Fixed a small bug with resize button showing
-Optimized performance slightly

2.4.1

-Fixed character restriction on buff names, no accepts up to 255 characters.
-Added Russian localization

2.4

-Brought up to 3.2 API standards
-Added multiple buffs/debuffs per bar
-Dual-Specialization support
Optional Files (1)
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2.0
5kB
11-21-11 07:33 PM
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Unread 08-29-09, 04:16 AM  
The Merciful
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Thank you. Off to do some testing...
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Unread 08-29-09, 06:32 AM  
level12wizard
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I'd really like to be able to track a few buffs with the same name separately, as I mentioned in the comments of the original addon. If anyone has any bright ideas I'd like to hear them.

The dual spec feature is nice, as is the tracking of multiple things with the same bar for stuff like Mangle. Everything seems to work as intended, well done.

Originally posted by level12wizard
The buff from the T9 Death Knight DPS sigil AND the DPS T9 2 piece bonus is "Unholy Strength", the same as the buff from Rune of the Fallen Crusader. Since NeedToKnow only tracks by name, they struggle for control of the Unholy Strength bar and it's really annoying.

It irritates me that Blizzard did this in the first place, but is there any sort of work around for this? I'd love to be able to track stuff by individual spellIDs or something, but implementing something like that seems non-trivial at best.
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Unread 08-29-09, 07:58 AM  
Wimpface
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Finally! Testing it now. Any specific format/location where you want your bug reports?
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Unread 08-29-09, 10:23 AM  
Bilt
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Originally posted by level12wizard
I'd really like to be able to track a few buffs with the same name separately, as I mentioned in the comments of the original addon. If anyone has any bright ideas I'd like to hear them.

The dual spec feature is nice, as is the tracking of multiple things with the same bar for stuff like Mangle. Everything seems to work as intended, well done.
It's a bit trickier to track buffs with the same name due to how NeedToKnow works currently. I haven't been able to come up with a clean way to do it yet, if anyone has any ideas let me know I'll get it implemented.
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Unread 08-29-09, 12:31 PM  
Widersinnes
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Thank you so much for continuing this work. Probably one of the more useful spell timers out there and your enhancements make it even better!
Last edited by Widersinnes : 08-29-09 at 12:31 PM.
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Unread 08-29-09, 06:38 PM  
mrruben5
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Wonderfull! Just wanted to know if it would be possible to enter a list of spellId's as fitting in more then 2 spells doesn't work (Divine Shield, Ice Block, Feign Death) etc.
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Unread 08-29-09, 07:47 PM  
Bilt
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Originally posted by mrruben5
Wonderfull! Just wanted to know if it would be possible to enter a list of spellId's as fitting in more then 2 spells doesn't work (Divine Shield, Ice Block, Feign Death) etc.
That was an oversight on my part, the buff name field now accepts up to 255 characters. Also added Russian localization! Thanks for pointing that out!
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Unread 08-30-09, 01:50 AM  
Opaque
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Great work! You've made one of my favorite mods even better!
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Unread 08-30-09, 03:24 AM  
juhakosk
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The zip package itself is somehow weird or broken.
After unzipping i have a folder named
NeedToKnow_2_4_1
and this folder contains files named like this
NeedToKnow\readme.txt
NeedToKnow\Textures\Aluminum.tga
And so on. These are actual filenames, there is no NeedToKnow subdir, nor Textures subdir. So i have a pile of renaming to do to get this work
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Unread 08-30-09, 05:23 AM  
Malthus
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Originally posted by juhakosk
The zip package itself is somehow weird or broken.
Either you do something wrong, or it has been corrected since, because for me the .zip and its directory structure and contents are just fine.
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Unread 08-30-09, 08:12 AM  
Lastbreath
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M8 today ive downloaded last update installed, and after i disabled sThreatMeter2 addon i got this error.


[2009/08/30 15:10:28-3285-x4]: NeedToKnow-2.4.1\NeedToKnow_Options.lua:476: attempt to index a nil value
<string>:"*:OnMouseDown":1: in function <[string "*:OnMouseDown"]:1>

---
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Unread 08-30-09, 08:48 AM  
juhakosk
A Kobold Labourer

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Originally posted by Malthus
Either you do something wrong, or it has been corrected since, because for me the .zip and its directory structure and contents are just fine.
It's really difficult to do something wrong when unzipping..
My guess is that it was packed using some winrar or other 'almost useless' software
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Unread 08-30-09, 09:24 AM  
Bilt
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Originally posted by juhakosk
The zip package itself is somehow weird or broken.
After unzipping i have a folder named
NeedToKnow_2_4_1
and this folder contains files named like this
NeedToKnow\readme.txt
NeedToKnow\Textures\Aluminum.tga
And so on. These are actual filenames, there is no NeedToKnow subdir, nor Textures subdir. So i have a pile of renaming to do to get this work
Pretty strange, what OS you running? And what'd you use to unzip?
Last edited by Bilt : 08-30-09 at 09:25 AM.
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Unread 08-30-09, 09:56 AM  
Bilt
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Originally posted by Lastbreath
M8 today ive downloaded last update installed, and after i disabled sThreatMeter2 addon i got this error.


[2009/08/30 15:10:28-3285-x4]: NeedToKnow-2.4.1\NeedToKnow_Options.lua:476: attempt to index a nil value
<string>:"*:OnMouseDown":1: in function <[string "*:OnMouseDown"]:1>

---
I can't seem to reproduce this error, and examining the code for sThreatMeter2 I don't see anything that would cause that issue. Did it work fine before you disabled it? And did you log out to disable it or use some sort of addon? And was it just a one time error?
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Unread 08-30-09, 11:15 AM  
Lastbreath
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Originally posted by Bilt
I can't seem to reproduce this error, and examining the code for sThreatMeter2 I don't see anything that would cause that issue. Did it work fine before you disabled it? And did you log out to disable it or use some sort of addon? And was it just a one time error?
Ok here is what i did:

Download needtoknow last update.
Download oUF_Freebgrid.
Installed them both.
Enabled them both ingame played for couple of hours after that i wanted to set up the grid location where i wanted and that was at sThreatMeter2 location. After couple of tweeking the desired x y for the grid finaly set it up and was called for toc hc i got in group and before i enter the instance i just disable sThreatMeter2 and when got back ingame at the place where are party frames i got the needtoknow resize thing but not the bars, i enter the istance got the bars at the place of mine party frames and just move them to where they were and addon continue to work normal. And got that error....now ill see how it will go....
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