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Updated: 04-30-20 10:56 AM
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Classic Patch (1.13.4)
Classic Patch (1.13.3)
Classic (1.13.2)
Updated:04-30-20 10:56 AM
Created:09-06-19 03:44 PM
Downloads:43,917
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ItemRack Classic Quickfix  Popular! (More than 5000 hits)

Version: 3.30
by: styx616 [More]

Hi!

This is a mod to make swapping equipment easier through popout slot menus, equip slot buttons, gear sets and automated swaps.

Original description:*https://www.curseforge.com/wow/addons/itemrack

I removed the new talent system registers and pet battles from the retail code and it surprisingly works.
I do not own any copyright or similar, I just wanted to share a working classic version with you.
If you are the author and want it to be removed, please contact me and I will remove it.

Since I don't play WoW anymore the support and development for this addon is discontinued.
If I get pullrequests, I publish them on curseforge, so have a look there please

3.24:

- Raised minimap button strate, so it is visible with SpartanUI (or other overhauls)

3.23:

- Added possibility for AdiBags to create rules. Thanks to Andrew Potter for the PR

3.22

- Add option to disable set info in toolstips

3.21:

- Add combat swap for sets with hotkeys

EquipSet events triggert by hotkeys will not be able to swap weapons in combat.
This will not work if "ItemRack equip" is called via a macro

3.20:
- Display set info in tooltip
- Remove leftover retail functions

3.19:
- Removed the swappable flag from the item slots, should fix a bug when switching gear in combat

3.18:
- Fix mouse button mapping

3.17:
- Mount events should be more reliable now
- Removed remaining dual spec event

3.15:

- Fixed lua error while swapping gear in combat
- Gear sets that are switched in combat are added to the combat queue and changed afterwards
Optional Files (0)


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Unread 03-25-20, 06:51 AM  
ragza
A Murloc Raider
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Forum posts: 5
File comments: 10
Uploads: 1
Itemrack / Masque Classic

Please make masque work with ItemRack. Know a lot of people have been missing this. Old retail ItemRack used to have ButtonFacade plug-in which was awesome
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Unread 11-01-19, 06:27 AM  
styx616
A Kobold Labourer
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Forum posts: 1
File comments: 6
Uploads: 1
Originally Posted by humfras
Please make the following lines from ItemRack.lua local, your messing with the API and therefor other AddOns:
Lua Code:
  1. function GetInspectSpecialization()
  2.     return 0;
  3. end
  4.  
  5. function GetSpecialization()
  6.     return 0;
  7. end
Removed in 3.20
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Unread 10-31-19, 12:54 PM  
humfras
A Flamescale Wyrmkin
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Forum posts: 131
File comments: 126
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Please make the following lines from ItemRack.lua local, your messing with the API and therefor other AddOns:
Lua Code:
  1. function GetInspectSpecialization()
  2.     return 0;
  3. end
  4.  
  5. function GetSpecialization()
  6.     return 0;
  7. end
__________________
Author of VuhDo CursorCastBar OptiTaunt Poisoner RaidMobMarker
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Unread 10-28-19, 11:20 PM  
Vanq
A Murloc Raider
 
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Forum posts: 4
File comments: 19
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Originally Posted by styx616
It seems there's no easy fix for weapon swapping in combat, I'm open to suggestions how to fix it.
It is possible within a macro, right? So, maybe trigger a macro, if that's somehow possible?
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Unread 10-28-19, 07:20 AM  
rambo0185
A Kobold Labourer

Forum posts: 0
File comments: 1
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hi,

if i use the "Mounted" event he switch the gear if i use my mount but he dont switch every time back if i dismount. It works few times at beginning but now he never switch back. I delete all my other addons to check but its still not working. two of my frieds have the same problem. We use the newest version 3.19
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Unread 10-07-19, 02:11 PM  
styx616
A Kobold Labourer
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Forum posts: 1
File comments: 6
Uploads: 1
Re: Trinket/Carrot Not Swapping Back After Demount

Originally Posted by Daiei
Trinket will switch to carrot when mounted, but will not switch back after I demount. Anyone know why?
Retest with 3.17 please
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Unread 10-03-19, 02:09 AM  
Daiei
A Kobold Labourer

Forum posts: 0
File comments: 3
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Trinket/Carrot Not Swapping Back After Demount

Trinket will switch to carrot when mounted, but will not switch back after I demount. Anyone know why?
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Unread 09-30-19, 09:53 PM  
Ultroman
A Murloc Raider

Forum posts: 6
File comments: 7
Uploads: 0
You mention "[changing weapons in combat] only works with macros at the moment". I noticed that Decursive adds its own macro to do its work. Can you do the same? Or does the macro need to include the exact names of the items, so one has to update it whenever you get a better item?
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Unread 09-19-19, 01:16 AM  
styx616
A Kobold Labourer
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Forum posts: 1
File comments: 6
Uploads: 1
Originally Posted by Dridzt
Originally Posted by styx616
It seems there's no easy fix for weapon swapping in combat, I'm open to suggestions how to fix it.
Have you had a chance to test what happens if you try to pair Pickup* with`AutoEquipCursorItem`?
Yes
2x [ADDON_ACTION_BLOCKED] AddOn 'ItemRack' tried to call the protected function 'AutoEquipCursorItem()'.
!BugGrabber\BugGrabber.lua:519: in function <!BugGrabber\BugGrabber.lua:519>
[C]: in function `AutoEquipCursorItem'
ItemRack\ItemRackEquip.lua:274: in function `MoveItem'
ItemRack\ItemRackEquip.lua:194: in function `IterateSwapList'
ItemRack\ItemRackEquip.lua:113: in function `EquipSet'
ItemRack\ItemRack-3.14.nil.lua:1839: in function `?'
FrameXML\ChatFrame.lua:4609: in function `ChatEdit_ParseText'
FrameXML\ChatFrame.lua:4270: in function `ChatEdit_SendText'
FrameXML\ChatFrame.lua:2699: in function <FrameXML\ChatFrame.lua:2692>
[C]: ?
[C]: ?
[C]: ?
[C]: in function `UseAction'
FrameXML\SecureTemplates.lua:338: in function `handler'
FrameXML\SecureTemplates.lua:616: in function <FrameXML\SecureTemplates.lua:564>
[C]: ?
FrameXML\SecureHandlers.lua:266: in function <FrameXML\SecureHandlers.lua:263>
[C]: ?
FrameXML\SecureHandlers.lua:296: in function <FrameXML\SecureHandlers.lua:279>
(tail call): ?

Locals:
InCombatSkipped
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Unread 09-18-19, 05:14 PM  
Dridzt
A Pyroguard Emberseer
 
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Forum posts: 1360
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Originally Posted by styx616
It seems there's no easy fix for weapon swapping in combat, I'm open to suggestions how to fix it.
Have you had a chance to test what happens if you try to pair Pickup* with`AutoEquipCursorItem`?
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Unread 09-17-19, 04:23 PM  
styx616
A Kobold Labourer
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Forum posts: 1
File comments: 6
Uploads: 1
It seems there's no easy fix for weapon swapping in combat, I'm open to suggestions how to fix it.
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Unread 09-16-19, 01:07 AM  
pinmouse
A Murloc Raider

Forum posts: 9
File comments: 59
Uploads: 0
Unhappy Weapons Not Changing In Combat

As previously mentioned. It seems that weapons are not swapping if you change outfits while in combat (for example I swap my weapons when changing between Battle and Defensive Stance on my Warrior). Hoping you can get this fixed!

Thanks for the update so far!
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Unread 09-10-19, 01:30 AM  
styx616
A Kobold Labourer
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Forum posts: 1
File comments: 6
Uploads: 1
Re: What is this?

Originally Posted by rbpaiett
Great, got 'it' running, gotta love it ... what IS 'it'? There's no description. Some of us don't know what ItemRack is.
Original description is here:
https://www.curseforge.com/wow/addons/itemrack
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Unread 09-10-19, 01:13 AM  
rbpaiett
A Murloc Raider

Forum posts: 4
File comments: 49
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What is this?

Great, got 'it' running, gotta love it ... what IS 'it'? There's no description. Some of us don't know what ItemRack is.
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Unread 09-09-19, 06:34 PM  
pär
A Murloc Raider
 
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Forum posts: 6
File comments: 87
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Any update on the weapon swap issues in combat, or are there non-macro alternatives? I'm a noob rogue looking to open with a dagger and then switch weapons, if even possible?

Cheers.
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