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Updated:02-02-14 04:03 AM
Created:01-12-14 07:51 PM
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oUF Mu

Version: 50400.4
by: Musca [More]

oUF Mu
A minimalistic, PVE-oriented, pixel perfect oUF layout

oUF Mu is largely inspired by Dawn’s now defunct oUF_Slim with some additional aesthetic inspiration from RealUI. oUF Mu requires oUF to function.

oUF Mu is PVE-oriented and tank/dps oriented. Standalone healer-friendly raid frames are in the works, but for now, please use a separate healer frame addon such as Grid or Vuhdo.

oUF Mu is designed to be pixel perfect. Please read this forum post to learn about pixel perfection. Additionally, please do not use any external addons to rescale the oUF Mu unit frames, as that will almost certainly make the unit frames look weird and ruin the built in pixel perfection. To resize the frames, edit the config.lua file.

Installation

Unzip oUF_Mu.zip and copy its contents to Interface\Addons. Please remember to copy both the oUF_Mu and muMedia folders.

Supported frames

  • Player
  • Target
  • Focus
  • Pet
  • Target of target & target of focus
  • Party
  • Raid
  • Boss frames

Features
  • Transparent mode (works with human psychology to emphasize lost health)
  • Elegant, minimalistic indicators (see below)
  • Shift-click to set and clear focus
  • Class-specific resources including Chi, Shadow Orbs, Holy Power, combo points, totems, DK Runes, Eclipse energy, Warlock shards, fury & embers
  • Aura icons and aura bars with whitelist/blacklist filtering support
  • Castbars for player, target and focus; also, player GCD bar
  • Heal prediction and absorbs (for player frame only)
  • Skinning for mirror bars & alt power bar
  • 3 options for showing power in raid frames (see below)
  • oUF_Smooth plugin embedded – smoothly animate health & power bars
  • Easily disable any of these features via the config file
A simple text-based config file is provided allowing for easy resizing and repositioning of frames as well as toggling the features on/off. Further configuration will require some knowledge of Lua.

Indicators





Raid power



To do
  • Make standalone Clique-friendly healer raid frames.
  • Better whitelisting/blacklisting functionality. Maybe an in-game way to whitelist/blacklist.

Credits

Thank you to Dawn & Nibelheim for aesthetic inspiration. Thank you to Zork and Phanx for helping new people learn to work with oUF. Massive thank you to Haste for making it all possible.

v50400.4
Fixed stupid soul shard error

v50400.3
Fixed rogue stuff
Added more class auras to whitelist

v50400.2
Fixed warlock fury bar error

v50400.1
Release!
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Unread 01-12-14, 09:10 PM  
10leej
A Molten Giant
 
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you forgot to set the font for the auras. Otherwise the frames look pretty cool

Code:
1x oUF_Mu-50400.1-Release\core\auras-Auras.lua:169: <unnamed>:SetFormattedText(): Font not set
<in C code>
oUF_Mu-50400.1-Release\core\auras-Auras.lua:169: in function <oUF_Mu\core\auras.lua:166>

Locals:
self = <unnamed> {
 overlay = <unnamed> {
 }
 UpdateTooltip = <function> defined @Interface\AddOns\oUF\elements\aura.lua:68
 isDebuff = true
 stealable = <unnamed> {
 }
 owner = "player"
 border = <unnamed> {
 }
 TimeLeft = 0.42300000000978
 isPlayer = true
 count = <unnamed> {
 }
 filter = "HARMFUL"
 timer = <unnamed> {
 }
 0 = <userdata>
 icon = <unnamed> {
 }
 cd = <unnamed> {
 }
}
elapsed = 0.010000000707805
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Last edited by 10leej : 01-12-14 at 09:18 PM.
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Unread 01-12-14, 09:56 PM  
Musca
A Murloc Raider
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Originally Posted by 10leej
you forgot to set the font for the auras. Otherwise the frames look pretty cool
Thanks 10leej. I'm not able to reproduce your error, though. Are you sure you copied the MuMedia folder ?
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Unread 01-12-14, 10:10 PM  
Kkthnx
A Cobalt Mageweaver
 
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Code:
2x oUF_Mu-50400.1-Release\core\core.lua:799: attempt to perform arithmetic on field "ppheight" (a nil value)
oUF_Mu-50400.1-Release\core\core.lua:799: in function "warlockBars"
oUF_Mu-50400.1-Release\core\layout.lua:204: in function "?"
oUF_Mu-50400.1-Release\core\layout.lua:425: in function "styleFunc"
oUF-1.6.6\ouf-1.6.6.lua:262: in function <oUF\ouf.lua:192>
(tail call): ?
oUF-1.6.6\ouf-1.6.6.lua:552: in function "Spawn"
oUF_Mu-50400.1-Release\core\layout.lua:521: in function "func"
oUF-1.6.6\factory.lua:20: in function <oUF\factory.lua:16>
(tail call): ?
That is on my warlock. Trying to test all classes for you. Hope this helps.
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Last edited by Kkthnx : 01-12-14 at 10:11 PM.
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Unread 01-12-14, 10:18 PM  
Musca
A Murloc Raider
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Originally Posted by Kkthnx
Code:
2x oUF_Mu-50400.1-Release\core\core.lua:799: attempt to perform arithmetic on field "ppheight" (a nil value)
oUF_Mu-50400.1-Release\core\core.lua:799: in function "warlockBars"
oUF_Mu-50400.1-Release\core\layout.lua:204: in function "?"
oUF_Mu-50400.1-Release\core\layout.lua:425: in function "styleFunc"
oUF-1.6.6\ouf-1.6.6.lua:262: in function <oUF\ouf.lua:192>
(tail call): ?
oUF-1.6.6\ouf-1.6.6.lua:552: in function "Spawn"
oUF_Mu-50400.1-Release\core\layout.lua:521: in function "func"
oUF-1.6.6\factory.lua:20: in function <oUF\factory.lua:16>
(tail call): ?
That is on my warlock. Trying to test all classes for you. Hope this helps.
Derp. Yay for changing variable names halfway through. Thanks for that catch. Fix inc. (or just change ppheight to powerheight on line 799)
Last edited by Musca : 01-12-14 at 10:19 PM.
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Unread 01-12-14, 10:31 PM  
10leej
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Originally Posted by Musca
Originally Posted by 10leej
you forgot to set the font for the auras. Otherwise the frames look pretty cool
Thanks 10leej. I'm not able to reproduce your error, though. Are you sure you copied the MuMedia folder ?
you're right I didn't....
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Unread 01-13-14, 02:16 AM  
Omnislash_7777
A Kobold Labourer

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Oh wow.. This is probably the best OuF design I've seen in a while.. I wouldn't mind seeing a full UI package built around this in the future.
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Unread 01-13-14, 02:25 AM  
Musca
A Murloc Raider
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Originally Posted by Omnislash_7777
Oh wow.. This is probably the best OuF design I've seen in a while.. I wouldn't mind seeing a full UI package built around this in the future.
Thanks very much for the encouragement !
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Unread 01-13-14, 11:22 AM  
Zenjaa
A Deviate Faerie Dragon

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beautiful layout

some things I would add/change (in my totally subjective opinion)
- castbar: ticks
- option to color the power bar in classcolor (kinda hard to notice the class on first sight with only the name classcolored)
- option to show targets debuffs as icons rather than bars (just personal preference)
- shadoworb color: the difference between a present orb and non-present orbs is not intense enough (dont know about the other ressources, just tested it on my priest) or maybe I'm just blind ^^


Like I said beautiful layout, just some constructive criticism - please dont get me wrong
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Unread 01-13-14, 05:12 PM  
Musca
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Zenjaa - you can change the power bar color and shadow orbs color with very minimal Lua knowledge (the orbs especially, that's pretty much just a matter of changing the color on line 662 & 663 of core.lua to the colors you want).

The castbar ticks are a different story. In all the oUF layouts that do incorporate ticks, the castbar is divided by the number of ticks a spell is supposed to have, e.g. a castbar for Penance will always show a tick mark in the center. This works fairly well for Penance since you never clip that spell, but fails at a spell like Mind Flay, because you frequently do clip that and need the cast bar to show you where the new ticks are going to happen and not just divide the bar into 3 even pieces.

Basically -- just disable the castbars and use Gnosis if you really care about ticks. That's what I do on my priest. (un-comment the part in config.lua that starts with 'if playerclass == 'PRIEST')
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Unread 01-14-14, 09:46 AM  
Vendrine
A Kobold Labourer

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These are really sexy, been looking for something similar since quseui when out of date GJ
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Unread 01-15-14, 07:52 AM  
Kkthnx
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Nvm Isue on my end.. Grr dumb human errors!
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Last edited by Kkthnx : 01-15-14 at 08:37 AM.
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Unread 01-16-14, 04:38 PM  
gymertron
A Kobold Labourer

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Hey dude. Downloaded and started fidling with this the other day. Very nice so far. One query I have though.

I'd like to have my raid frames grow left rather than right and can't seem to get it to work. Am I missing something? I'm not a LUA genius but have edited a few layouts before without too much trouble FYI.
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Unread 01-16-14, 07:54 PM  
Musca
A Murloc Raider
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Originally Posted by gymertron
Hey dude. Downloaded and started fidling with this the other day. Very nice so far. One query I have though.

I'd like to have my raid frames grow left rather than right and can't seem to get it to work. Am I missing something? I'm not a LUA genius but have edited a few layouts before without too much trouble FYI.
In core\layout, line 586 is what you're looking for. Each of the raid groups is anchored to the previous raid group.
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Unread 01-17-14, 11:58 AM  
Vendrine
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is it possible to make the power bars class colored ?
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Unread 01-17-14, 04:03 PM  
Musca
A Murloc Raider
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Originally Posted by Vendrine
is it possible to make the power bars class colored ?
Well, sure, it's possible, you just have to know a bit of Lua.
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