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Classic (1.15.0)
Updated:01-18-24 01:06 PM
Created:05-26-20 05:55 PM
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FauxMazzle [Classic]

Version: 10.2.2
by: Fizzlemizz [More]

____________________________________________________________________


Updates
10.2.2
  • Update: Compatability update for changes with 10.2.5

What is FauxMazzle?
FauxMazzle is a look and feel tribute to MazzleFizz's once great MazzleUI that sadly didn't make it out of The Burning Crusade... the original Burning Crusade that is.

For more information, please see the main FauxMazzle page by clicking the FauxMazzle [Retail] link above.

Dates are in DD/MM/YYYY format.

10.2.2 - 19/1/2024
  • Update: Compatability update for changes with 10.2.5

10.2.1 - 18/12/2023
  • Fix: For change to the gamge API causing FM to think the addons it uses were all missing or disabled. The Fix: will cause all addons to be internally (in FM) enabled for most characters played since 10.2 (or possibly earlier). Any you want disabled will have to be done manualy again in the FauxMazzle settings.
10.2.0 - 18/11/2023
  • Update: Compatable with Dragonflight 1.15.0.
  • Update: Fix for Blizz. disabling certain range check in combat.
  • Fix: Chat Channel Lock.
  • Fix: Several discrepancies that have been introduced with the retail API functionality being backported over time.
10.0.2 - 2/4/2023
  • Update: Compatibility with retail (10.0.7) + addon update
10.0.1 - 9/3/2023
  • Update: Compatibility with retail
9.3.0 - 27/9/2022
  • Update: TOC bump..
  • Update: Includes code compatablilty for WotLK.
9.2.1 - 2/6/2020
  • Update: Included addons update.
9.2.0 - 26/2/2022
  • Update: for compatabillity with Shadowlands 9.2.0, Eternity's End.
9.1.2 - 3/11/2021
  • Removed: HitsMode5. Please move/remove anything under your AddOns folder starting with HitsMode5,
  • Update: to Shadowlands 9.1.5.
9.1.1 - 1/7/2021
  • Update: for cross client compatible HitsMode.
9.1.0 -
  • Update: For fixes to addons and version sync.
9.0.9 - 23/6/2021
  • Updated: For cosmetic fixes and latest addons.
9.0.8 - 2/6/2021
  • Fix: Missing setting primarily effecting new characters or clones.
9.0.7 - 23/5/2021
  • New: Added game version name to mini button toolip.
9.0.6 - 22/5/2021
  • ALL Chat channels reset to default
  • Change: Version numbers will be the same for all versions.
  • Fix: Method for registering chat channels to avoid them getting "lost".
  • Fix: When opening the default chat channel selector the current channel options should be reflected in the tabs available.
  • Fix: Gold Only option for values less the 10,000 (will require re-slecting if you use one of these lower options).
  • New: Chat channel modifier in the UI to add/rename/order channel buttons.
  • New: Chat Guild option button show/hide the guild channel button depending on whether a character is in a guild or not.
  • New: Chat Lock option to prevent automatic switching back to General.
  • New: Chat Money option to display ALL money gainrd/lost listed in the Loot channel otherwise, only looted money is displayed.
1.0.5 - 22/12/2020
  • Fix: New method for anchoring AutoBar class bar(s)
1.0.4 - 13/12/82020
  • Change: Updated for 1.13.6.
  • Fix: Updating action bar button count (Open the config. Addons button. Click the gold --> arrow on the Dominos option. Select button count from the drop list.)
1.0.3 - 23/11/2020
*** Note: This is a Per Character update. The Configuration window with the Reload button highlighted will pop up for every current character that hasn't been configured with this update. The Reload is to turn the Blizzard raid frame "off".
  • New: Raid Frames.
  • New: Raid Frames option button on the Configuration window (most options are there with a few still to come).
  • Fix: Minibuttons are now forced to a set display layer to stop any "bleeding through" to the menu.
1.0.2 - 31/10/20202
  • Fix: Change to configuration system effecting new installs.
1.0.1 - 30/10/2020
  • New: Addons default configuration option.
  • Fix: Chat bar duplications.
1.0.0 - 17/10/2020
  • New: FauxMazzle [Classic] Goes Gold.
Archived Files (1)
File Name
Version
Size
Author
Date
10.2.1
11MB
Fizzlemizz
12-17-23 04:30 PM


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Unread 12-20-23, 01:23 PM  
Fizzlemizz
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Originally Posted by mathprof
Dominos: ... it does not save properly.
I can't really do much with this as it gives no indication as to what isn't saving properly (and Dominos saves a lot of stuffs ).

Maybe try (if you haven't already since the latest fix) going into FM Config., selecting Addons, checking the Defaults checkbox and running the default setup for Dominos and Reloading?

Originally Posted by mathprof
Xloot - throwing way too many errors so I just turned it off.
I'll check this out. It works on my machine (once again, try resetting defaults if you haven't already) but XLoot has been a little scratchy in terms of updates so I'll make sure I'm using the latest (the author not playing as much/regularly as they used to).

Originally Posted by mathprof
Happy Holidays!
The same to you and yours mathprof!
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Fizzlemizz
Maintainer of Discord Unit Frames and Discord Art.
Author of FauxMazzle, FauxMazzleHUD and Move Pad Plus.
Last edited by Fizzlemizz : 12-20-23 at 01:31 PM.
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Unread 12-20-23, 12:56 PM  
mathprof
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Again, thank you for the update. Most things are working great (so far as I can tell), with only two exceptions. I've been able to work around one of them.

Dominos: for whatever reason, when I customize my bars, it does not save properly. My current fix is to turn Dominos off in FM and handle it directly with a different profile.

Xloot - throwing way too many errors so I just turned it off.

Beyond these issues, and with my fixes, the update seems to work great and stable. Happy Holidays!
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Unread 12-19-23, 01:47 PM  
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Re: Re: Re: Looking for help on font size

Originally Posted by mathprof
Thanks for looking into this! Does the updated version mean I should update, or are you still working out the kinks?
Hi mathprof:

The fix means you should be good to change the chat font size and have it remembered (Oh Magoo, you've done it again. ).
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Last edited by Fizzlemizz : 12-19-23 at 01:50 PM.
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Unread 12-19-23, 01:21 PM  
mathprof
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Re: Re: Looking for help on font size

Thanks for looking into this! Does the updated version mean I should update, or are you still working out the kinks?
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Unread 12-16-23, 11:28 PM  
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Re: Looking for help on font size

Originally Posted by mathprof
Not sure if it's something FM is doing, but since I cannot change it from within FM, I'm thinking maybe? Any advice is appreciated - thanks!
Hi mathprof,
Thank you for the report.

For some reason most of the addons status' are inactive and revert to that after a login/reload. I get the feeling it's something to do with that but I won't get a chance to try and nut out what's going on until tomorrow. I don't know when or why it broke but it's happening for all versions by the looks of it

EDIT: I have a fix I am testing to try and find the least worst way to apply it that will negatively effect the least (hopefully much closer to zero than not) number of players/characters.
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Author of FauxMazzle, FauxMazzleHUD and Move Pad Plus.
Last edited by Fizzlemizz : 12-17-23 at 01:22 PM.
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Unread 12-16-23, 09:59 PM  
mathprof
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Looking for help on font size

Having a blast in SOD, and of course have my FauxMazzle setup! Everything is working great with only one exception - whenever I try to make the font larger in chats (either Large OR Magoo - yeah, getting old sucks :P ) it does not stick. I open up FM again, and the chat gets larger, but then I reload to save and...back to default.

I have even gone as far as going directly into chat-cache and changing the sizes to 14 or 16, and when I save the file and start the game, it gets overwritten.

Not sure if it's something FM is doing, but since I cannot change it from within FM, I'm thinking maybe? Any advice is appreciated - thanks!
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Unread 12-05-23, 08:51 PM  
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Re: Re: Re: Target Frame

Originally Posted by Haden08
Thanks for the tip about the frames, I'll give that a try!
If you're just going to use the Unit Frames in your own setup then you can configure them for other characters (once you have them working for one) by:
  1. Type /duf to open the unit frames config.
  2. Press the Misc. Options button at the bottom of the config. frame.
  3. Drop down the LoadProfile list
  4. Select FauxMazzle
  5. Press the Load button.

I would recommend you make a backup copy of the file:
[WoW]\_classic_era_\WTF\Account\REAL2REEL\SavedVariables\DiscordLibrary.lua
If something happens, you can copy the file back and just change the profile for any characters that have been modified since the backup.

Actually I would recommend you backup your entire WTF folders periodically... but that's me
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Unread 12-05-23, 05:26 PM  
Haden08
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Re: Re: Target Frame

Originally Posted by Fizzlemizz
Originally Posted by Haden08
Hi, the addon looks very nice and it'd be nice to use, however there are some issues I'm having that are putting me off using the full suite (An option to increase the scale of the UI and my chat editbox being below the screen to name a couple) and I don't have the time or the knowhow to fix them. One thing I'd like to import into my usual setup are the player and target frames that show the model of the character along with the bars beside them. Any idea how to get these as standalone imports? Thanks!
Hi Haden08,
Thank you for trying FauxMazzle.

For the chat editbox, it should appear above the left hand chat box just bleow the Player unit frame. If it's appearing below the screen then you probably have another addon also adjusting chat elements.

Because the UI is made up of a lot of different addons with different scaling/sizing mechanisms, a lot of the configuration is manipulating those to get the desired (for me ) outcome. Adding custom scaling to properly adjust all the bits for all variations would take more effort than I'm prepared to expend.

For the Unit Frames only, the quickest way would be to set-up FauxMazzle and then delete all the packaged addons except DiscordUnitFrames, DiscordUnitFramesOptions and DiscordLibrary.

There's also the DUF Configuration Pack that has the Fizzle setup but it hasn't been updated in ages so milage may vary.

Have Fun!
Hi,

Thanks for the speedy reply! I was expecting to wait a while for that to be honest so that was a welcome surprise!

I installed it completely fresh so it wouldn't be another addon affecting it, but maybe I was looking in wrong place for it too. I'm not feeling the best at the moment with this cold!

I understand that, I wasn't expecting a scale option. Everything for me seems a bit small and hard to see, but I do really like the look of it so I might play around with it again when I feel better.

Thanks for the tip about the frames, I'll give that a try!

Thanks again for the quick reply and a really cool setup!
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Unread 12-05-23, 03:28 PM  
Fizzlemizz
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Re: Target Frame

Originally Posted by Haden08
Hi, the addon looks very nice and it'd be nice to use, however there are some issues I'm having that are putting me off using the full suite (An option to increase the scale of the UI and my chat editbox being below the screen to name a couple) and I don't have the time or the knowhow to fix them. One thing I'd like to import into my usual setup are the player and target frames that show the model of the character along with the bars beside them. Any idea how to get these as standalone imports? Thanks!
Hi Haden08,
Thank you for trying FauxMazzle.

For the chat editbox, it should appear above the left hand chat box just bleow the Player unit frame. If it's appearing below the screen then you probably have another addon also adjusting chat elements.

Because the UI is made up of a lot of different addons with different scaling/sizing mechanisms, a lot of the configuration is manipulating those to get the desired (for me ) outcome. Adding custom scaling to properly adjust all the bits for all variations would take more effort than I'm prepared to expend.

For the Unit Frames only, the quickest way would be to set-up FauxMazzle and then delete all the packaged addons except DiscordUnitFrames, DiscordUnitFramesOptions and DiscordLibrary.

There's also the DUF Configuration Pack that has the Fizzle setup but it hasn't been updated in ages so milage may vary.

Have Fun!
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Unread 12-05-23, 01:53 PM  
Haden08
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Target Frame

Hi, the addon looks very nice and it'd be nice to use, however there are some issues I'm having that are putting me off using the full suite (An option to increase the scale of the UI and my chat editbox being below the screen to name a couple) and I don't have the time or the knowhow to fix them. One thing I'd like to import into my usual setup are the player and target frames that show the model of the character along with the bars beside them. Any idea how to get these as standalone imports? Thanks!
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Unread 05-25-21, 05:29 PM  
mathprof
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Re: Re: Re: Re: Unfortunately, it doesn't seem to be working for TBC Classic

Ah ha! That would explain it! Thank you. (Btw, I have autobar working, you just have to get rid of the mount button).

Thank you

Originally Posted by Fizzlemizz
Originally Posted by mathprof
Thank you for uploading your most recent version. I wanted to bring to your attention that there are still some things not working. Here is what I have done:
Hey mathprof.

It's a bit hard to tell because you're posting on the Classic FauxMazzle page (which was fine) but it seems you are using this package to install to TBC.

There is a completely new FauxMazzle package for TBC that includes only addons that work with TBC (and where TBC comments would also be placed now it exists ).

There is currently no version of AutoBar, GTFO or SmartBuff that do work with TBC that I'm currently aware of (and possibly others you might be copying to/leaving in the _classic_\Interce\AddOns folder.

If you start again with just the TBCC download installed to the _classic_\Interface\Addons folder (and no extra addons).

The download on this page should ONLY be installed to the _classic_era_\Interface\AddOns folder.

This is one of the side effects of the Classic versions. So far Blizzard is basing each one on a different version of the API that was in existence when the xpac released and "patched up" to add/remove parts of the game UI relevant to how it worked in the original of that version when it was released.

I'm not saying there aren't any bugs but using the wrong files will guarantee them
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Unread 05-21-21, 05:19 PM  
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Re: Re: Re: Unfortunately, it doesn't seem to be working for TBC Classic

Originally Posted by mathprof
Thank you for uploading your most recent version. I wanted to bring to your attention that there are still some things not working. Here is what I have done:
Hey mathprof.

It's a bit hard to tell because you're posting on the Classic FauxMazzle page (which was fine) but it seems you are using this package to install to TBC.

There is a completely new FauxMazzle package for TBC that includes only addons that work with TBC (and where TBC comments would also be placed now it exists ).

There is currently no version of AutoBar, GTFO or SmartBuff that do work with TBC that I'm currently aware of (and possibly others you might be copying to/leaving in the _classic_\Interce\AddOns folder.

If you start again with just the TBCC download installed to the _classic_\Interface\Addons folder (and no extra addons).

The download on this page should ONLY be installed to the _classic_era_\Interface\AddOns folder.

This is one of the side effects of the Classic versions. So far Blizzard is basing each one on a different version of the API that was in existence when the xpac released and "patched up" to add/remove parts of the game UI relevant to how it worked in the original of that version when it was released.

I'm not saying there aren't any bugs but using the wrong files will guarantee them
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Author of FauxMazzle, FauxMazzleHUD and Move Pad Plus.
Last edited by Fizzlemizz : 05-21-21 at 05:27 PM.
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Unread 05-21-21, 04:51 PM  
mathprof
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Re: Re: Unfortunately, it doesn't seem to be working for TBC Classic

Thank you for uploading your most recent version. I wanted to bring to your attention that there are still some things not working. Here is what I have done:

Started with a completely new Interface and WTF folder

Installed your latest download

Tried the following iterations: 1) No updates to addons 2) Updating via Wowup 3) updating via Cursefoge 4) updating with my last stable versions (from yesterday) of individual addons

Results: Regardless of which iteration above I used, I am getting errors. Seem to be coming mostly from Smartbuff, but even when I disable that, I am still (also) getting errors from DUF and ATB. I have included what I'm getting below in case it might help.

Thank you again for all you do!

(when I disable SB, GTFO, Molinari, Decursive, and Quarts throw an errors)

I have been unable to have any kind of unit frames (Duf is throwing an error).
...face\AddOns\DiscordUnitFrames\DUF_Initialization.lua:1053: ERROR: DUF_PartyPetFrame1_TextBox_1_Text:SetFont(): invalid fontHeight: 0, height must be > 0


ATB is not happy and keeps throwing errors
Interface\AddOns\AutoBarClassic\AutoBarButton.lua:2561: attempt to index global 'C_MountJournal' (a nil value)
Time: Fri May 21 15:49:42 2021
Count: 1677
Stack: Interface\AddOns\AutoBarClassic\AutoBarButton.lua:2561: attempt to index global 'C_MountJournal' (a nil value)

Locals:


Also, the following are throwing errors (though not as important to me as I can just turn off the addons)

SmartBuff:
Interface\AddOns\SmartBuff\SmartBuff-1.13.2d.lua:52: Cannot find a library instance of "LibClassicDurations".;
[string "SmartBuffFrame:OnLoad"]:1: attempt to call global 'SMARTBUFF_OnLoad' (a nil value);
[string "SmartBuffSplashFrame:OnLoad"]:5: attempt to call global 'SMARTBUFF_Splash_Hide' (a nil value);
[string "SmartBuffSplashFrameOptions_sldSize:OnLoad"]:1: attempt to call global 'SmartBuffOptionsFrameSlider_OnLoad' (a nil value);
[string "SmartBuffSplashFrameOptions_sldIconSize:OnLoad"]:1: attempt to call global 'SmartBuffOptionsFrameSlider_OnLoad' (a nil value);
[string "SmartBuffOptionsFrameAutoTimer:OnLoad"]:1: attempt to call global 'SmartBuffOptionsFrameSlider_OnLoad' (a nil value);
[string "SmartBuffOptionsFrame_sldCharges:OnLoad"]:1: attempt to call global 'SmartBuffOptionsFrameSlider_OnLoad' (a nil value);
e: [string "SmartBuffOptionsFrame_sldSplashDuration:OnLoad"]:1: attempt to call global 'SmartBuffOptionsFrameSlider_OnLoad' (a nil value);
[string "SmartBuffOptionsFrameRebuffTimer:OnLoad"]:1: attempt to call global 'SmartBuffOptionsFrameSlider_OnLoad' (a nil value);
[string "SmartBuffOptionsFrameBLDuration:OnLoad"]:1: attempt to call global 'SmartBuffOptionsFrameSlider_OnLoad' (a nil value)
Last edited by mathprof : 05-21-21 at 04:53 PM.
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Unread 05-19-21, 02:05 PM  
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Re: Unfortunately, it doesn't seem to be working for TBC Classic

Originally Posted by mathprof
I have been trying to update everything I can, and trying find different combinations of addons that are update to minimally install FauxMazzle, but cannot seem to get it to work. I has a sad
For information on FauxMazzle for TBC, see my reply to Dorana below.

Blizzard changed folder names but didn't move addons or settings.

If you copy your addons from the _classic_/Interface/Addons folder to the _clasic_era_/Interface/Addons you should be able to get started but you will need to re-configuring all your characters from scratch. It's the downside of the "brand new Classic". Blizzard can create a system for cloning you character but I can't create one for cloning your addons and settings.

I'll upload my curent Classic build some time today while the TBC shuffle get's sorted.
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Last edited by Fizzlemizz : 05-19-21 at 10:02 PM.
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Unread 05-19-21, 01:47 PM  
mathprof
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Unfortunately, it doesn't seem to be working for TBC Classic

I have been trying to update everything I can, and trying find different combinations of addons that are update to minimally install FauxMazzle, but cannot seem to get it to work. I has a sad
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