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Embers of Neltharion (10.1.0)
Updated:05-09-23 01:10 AM
Created:04-22-17 12:12 AM
Downloads:2,565
Favorites:3
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gmEquipSet

Version: 1010-2023050901
by: gmarco, Wexen

gmEquipSet

A minimal LDB plugin to change or manage the equipment set.

Requires a data broker display like chocolate bar, bazooka, ninjapanel, stat block, titan panel, docking station, buttonbin and more.

If you are interested in helping translating, please visit forum:
http://www.wowinterface.com/downloads/fileinfo.php?id=24394#comments

providing the following entries:

Lua Code:
  1. L["Right-Click"]        = ""
  2. L["Left-Click"]         = ""
  3. L["Middle-Click"]       = ""
  4. L["Equipment Sets"]     = ""
  5. L["Equip Set"]      = ""
  6. L["Set Manager"]    = ""   
  7. L["Save Set"]       = ""
  8. L["Set saved"]      = ""


Example in Italian:

Lua Code:
  1. L["Right-Click"]        = "Tasto-Destro"
  2. L["Left-Click"]         = "Tasto-Sinistro"
  3. L["Middle-Click"]       = "Tasto-Centrale"
  4. L["Equipment Sets"]     = "Set di equipaggiamento:"
  5. L["Equip Set"]      = "Usa set"
  6. L["Set Manager"]    = "Gestore set"
  7. L["Save Set"]       = "Salva set"
  8. L["Set saved"]      = "Set salvato"

Actually it supports for the following locale:
- enUS
- itIT
- deDE. Thanks to icemeph.
- zhTW zhCN. Thanks to BNS.

1010-2023050901
- added ## IconTexture: Interface\AddOns\*\icon.tga
- bump TOC

1000-2022110601
- added X-WoWI-ID and X-Curse-Project-ID keywords to let WowUp manage it
- bump toc

915-2021110401
- Used the latest LibQTip v.9.1.5-1-g4c6a3d8
- dump toc

915-2021110301
- Hotfix a libqtip error. (taken from xodiv inputs in curseforge pages).
- bump toc

900-2020101801
- update libqtip to the latest 442326b-alpha

900-2020101401
- bump toc
- first fixes to work with 9.0.x
- update libqtip to the latest

830-2020040701
- fix a bug that can occur on empty equip set
- Add to localization: L["No Set"]

830-2020032401
- cosmetic changes
- fix the tooltip updates on mouse click
- green color the line of the set currently equipped and make it no selectable

830-2020032201
- update libs to the latest
- Localization: zhCN. Thanks to EKE.

830-2020032002
- forget to load LibQTip :)

830-2020032001
- complete rewrite using LibQTip

830-2020031501
- bump toc

820-2019062801
- bump toc

810-2018122201
- bump toc

801-2018080402
- Localization: zhTW zhCN. Thanks to BNS.

801-2018080401
- fixed changes in patch 8.0

720-2017042402
- Localization: deDE. Thanks to icemeph.

720-2017042401
- Prevent click during CombatLockdown

720-2017042302
- Add the Save Set option

720-2017042301
- Localization: itIT
Thanks to phanx for her excellent (as usual) tutorial on addons localization.
https://phanx.net/addons/tutorials/localize
- minor cosmetic

720-2017042201
- initial release
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
1000-2022110601
23kB
gmarco
11-06-22 02:06 AM
915-2021110401
22kB
gmarco
11-04-21 12:36 AM
915-2021110301
22kB
gmarco
11-03-21 02:19 PM


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Unread 07-06-22, 02:06 PM  
gmarco
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Hi,

First thing I am sorry for the late answer but I was in holiday.

I am really confused about your two reports because I am unable to reproduce them.
Have you try to disable all others addon except this one and a data broker (like chocolate bar, bazooka, ninjapanel, stat block, titan panel, docking station, buttonbin) and see if it happens again.

Same thing with the report of gmexp.

Please let me know.
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Unread 06-22-22, 03:10 AM  
Wizardling
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Unhappy Error report

Code:
2x FrameXML\PaperDollFrame.lua:2490: attempt to get length of field 'equipmentSetIDs' (a nil value)
[string "@FrameXML\PaperDollFrame.lua"]:2490: in function `PaperDollEquipmentManagerPane_Update'
[string "@FrameXML\PaperDollFrame.lua"]:2416: in function <FrameXML\PaperDollFrame.lua:2408>

Locals:
equipmentSetsDirty = nil
_ = "Fishing"
setID = 1
isEquipped = false
(*temporary) = nil
(*temporary) = 1
(*temporary) = <table> {
 1 = false
 2 = false
 3 = false
 4 = false
 5 = false
 6 = false
 7 = false
 8 = false
 9 = false
 10 = false
 11 = false
 12 = false
 13 = false
 14 = false
 15 = false
 16 = false
 17 = false
 19 = false
}
(*temporary) = <function> defined =[C]:-1
(*temporary) = <table> {
 1 = false
 2 = false
 3 = false
 4 = false
 5 = false
 6 = false
 7 = false
 8 = false
 9 = false
 10 = false
 11 = false
 12 = false
 13 = false
 14 = false
 15 = false
 16 = false
 17 = false
 19 = false
}
(*temporary) = 19
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = CharacterTabardSlot {
 GetItemLocation = <function> defined @FrameXML\ItemButtonTemplate.lua:418
 SetAzeriteItem = <function> defined @FrameXML\AzeritePaperDollItemOverlay.lua:7
 IconOverlay = <unnamed> {
 }
 OnItemContextChanged = <function> defined @FrameXML\ItemButtonTemplate.lua:256
 GetItemContextMatchResult = <function> defined @FrameXML\PaperDollFrame.lua:2832
 showMatchHighlight = true
 AvailableTraitFrame = <unnamed> {
 }
 icon = CharacterTabardSlotIconTexture {
 }
 ignoreTexture = <unnamed> {
 }
 UpdateAzeriteRank = <function> defined @FrameXML\AzeritePaperDollItemOverlay.lua:46
 UpdateTooltip = <function> defined @FrameXML\PaperDollFrame.lua:1658
 LevelLinkLockTexture = <unnamed> {
 }
 backgroundTextureName = 136527
 ResetAzeriteTextures = <function> defined @FrameXML\AzeritePaperDollItemOverlay.lua:75
 RankFrame = <unnamed> {
 }
 ignored = false
 count = 1
 PostOnHide = <function> defined @FrameXML\ItemButtonTemplate.lua:269
 SetItemButtonCount = <function> defined @FrameXML\ItemButtonTemplate.lua:422
 checkRelic = false
 SetItemInternal = <function> defined @FrameXML\ItemButtonTemplate.lua:360
 UpdateCorruptedGlow = <function> defined @FrameXML\AzeritePaperDollItemOverlay.lua:3
 popoutButton = CharacterTabardSlotPopoutButton {
 }
 AzeriteTexture = <unnamed> {
 }
 GetItemButtonCount = <function> defined @FrameXML\ItemButtonTemplate.lua:426
 IconOverlay2 = <unnamed> {
 }
 DisplayAsAzeriteItem = <function> defined @FrameXML\AzeritePaperDollItemOverlay.lua:28
 PostOnEvent = <function> defined @FrameXML\ItemButtonTemplate.lua:273
 IconBorder = <unnamed> {
 }
 GetItemID = <function> defined @FrameXML\ItemButtonTemplate.lua:399
 SetItemSource = <function> defined @FrameXML\ItemButtonTemplate.lua:339
 ItemContextOverlay = <unnamed> {
 }
 searchOverlay = CharacterTabardSlotSearchOverlay {
 }
 Stock = CharacterTabardSlotStock {
 }
 SetAlpha = <function> defined @FrameXML\ItemButtonTemplate.lua:430
 PostOnShow = <function> defined @FrameXML\ItemButtonTemplate.lua:260
 0 = <userdata>
 SetItem = <function> defined @FrameXML\ItemButtonTemplate.lua:355
 SetMatchesSearch = <function> defined @FrameXML\ItemButtonTemplate.lua:287
 UpdateItemContextOverlay = <function> defined @FrameXML\ItemButtonTemplate.lua:307
 ResetAzeriteItem = <function> defined @FrameXML\AzeritePaperDollItemOverlay.lua:67
 SetItemLocation = <function> defined @FrameXML\ItemButtonTemplate.lua:343
 GetItemLink = <function> defined @FrameXML\ItemButtonTemplate.lua:414
 HasPaperDollAzeriteItemOverlay = "true"
 GetItemInfo = <function> defined @FrameXML\ItemButtonTemplate.lua:386
 IsLeftSide = true
 DisplayAsAzeriteEmpoweredItem = <function> defined @FrameXML\AzeritePaperDollItemOverlay.lua:51
 Count = CharacterTabardSlotCount {
 }
 CorruptedHighlightTexture = <unnamed> {
 }
 UpdateItemContextMatching = <function> defined @FrameXML\ItemButtonTemplate.lua:296
 GetMatchesSearch = <function> defined @FrameXML\ItemButtonTemplate.lua:292
 GetItem = <function> defined @FrameXML\ItemButtonTemplate.lua:410
 Reset = <function> defined @FrameXML\ItemButtonTemplate.lua:330
}
(*tempor
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Unread 08-04-18, 07:30 PM  
BNS
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Re: Re: zhTW translation

Originally Posted by gmarco

Thanks so much.

I have added as zhTW and zhCN. Is it right ?

Thanks.
Allright, all Chinese are just different codes.
Last edited by BNS : 08-04-18 at 07:30 PM.
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Unread 08-04-18, 02:09 PM  
gmarco
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Re: zhTW translation

Originally Posted by BNS
Code:
	L["Right-Click"] 		= "右鍵點擊"
	L["Left-Click"] 		= "左鍵點擊"
	L["Middle-Click"] 		= "中鍵點擊"
	L["Equipment Sets:"] 		= "套裝設置:"
	L["Equip Set"] 			= "裝備套裝"
	L["Set Manager"] 		= "套裝管理"	
	L["Save Set"]			= "儲存套裝"
	L["Set saved"] 			= "套裝已儲存"
Thanks so much.

I have added as zhTW and zhCN. Is it right ?

Thanks.
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Unread 08-04-18, 05:15 AM  
BNS
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zhTW translation

Code:
	L["Right-Click"] 		= "右鍵點擊"
	L["Left-Click"] 		= "左鍵點擊"
	L["Middle-Click"] 		= "中鍵點擊"
	L["Equipment Sets:"] 		= "套裝設置:"
	L["Equip Set"] 			= "裝備套裝"
	L["Set Manager"] 		= "套裝管理"	
	L["Save Set"]			= "儲存套裝"
	L["Set saved"] 			= "套裝已儲存"
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Unread 04-24-17, 10:35 AM  
gmarco
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Thanks. I added in release 720-2017042402 (committed)
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Last edited by gmarco : 04-24-17 at 10:36 AM.
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Unread 04-24-17, 03:34 AM  
icemeph
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German:
Code:
    L["Right-Click"]        = "Rechtsklick"
    L["Left-Click"]         = "Linksklick"
    L["Middle-Click"]       = "Mittelklick"
    L["Equipment Sets:"]    = "Ausrüstungssätze:"
    L["Equip Set"]      = "Ausrüstungssatz"
    L["Set Manager"]    = "Ausrüstungsmanager"    
    L["Save Set"]       = "Ausrüstungssatz speichern"
    L["Set saved"]      = "Ausrüstungssatz gespeichert"
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