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Satrina Unit Frames 3  Popular! (More than 5000 hits)

Version: 3.0.6
by: Satrina [More]

Version 3.0.5 - 16 February 2008


End of Support
18 October 2010 - There are plenty of other addons out there that you can set up to look like this one if you like the look, plus a ton of other functionality and features. I am at the point where I think this addon has hit the end of its useful life, and will be discontinuing support for it. At some point in the relatively near future, I will be taking the project down from WoWInterface. If anyone cares to take over this addon, go ahead and have fun with it



New in 3.0.6:
- Fixed an error where dropdown menus cause error spam for the user

These unit frames remove (almost) all status bars, replacing them with compact unit frames with no portrait. All of the individual frames are moveable. All frames are Clique enabled.

In general, I don't take feature requests for this addon. I made these frames to show exactly what I want in unit frames with no fuss. I made them publicly available because people saw it in screenshots and asked if it was available. Since then, whenever I have made a change I have added an option for the way it used to be, making my new preference the default. The best way to get a feature you want added is to code the change yourself and send it to me. Failing that, ask anyway, and I'll think about it =)

Player Frame
- Health, mana/rage/energy shown in actual numbers.
- Health shades from green at full, to yellow at half, to red at death.
- PvP status is denoted by the colour of name - blue for non-PvP, green for PvP, red for free-for-all PvP.

Party Member and Player Pet Frames
- Up to 16 buffs are shown
- Up to 8 debuffs are shown
- Health is shown in actual numbers, and mana/rage/energy as a percentage.
- Health shades from green at full, to yellow at half, to red at death.
- PvP status is denoted by the colour of name - blue for non-PvP, green for PvP, red for free-for-all PvP.

Party Member Pet Frames
- Not yet supported

Target Frame
- Raid target icon displayed beside target's name
- Shows up to 40 debuffs, up to 16 buffs
- Target health and mana/rage/energy are given as percentage
- Turning on the target cast bar (portrait) in the WOW interface options enables a casting bar across the top of the target frame

Focus Frame and Target of Target Frame
- Up to 16 buffs are shown
- Up to 8 debuffs are shown
- Health and mana/rage/energy shown as a percentage.
- Health shades from green at full, to yellow at half, to red at death.
- PvP status is denoted by the colour of name - blue for non-PvP, green for PvP, red for free-for-all PvP.

Target of Target is turned on as usual in the WOW interface options

Raid Frames
- Not supported

Configuration:

To open the Satrina Unit Frames configuration frame: /suf (which just opens the interface panel to the SatrinaUnitFrames tab)

* All frames and their buffs/debuffs are shown as placeholders when the configuration frame is open
* Any frame can be dragged while holding down the Alt key (whether the configuration frame is open or not)
* The opacity of the unit frames may be set independently
* Unchecking the UI Scale checkbox will allow you to unit frames independently of the global UI scaling.
* Checking the Use Same Scale checkbox will allow you scale all of the unit frames at the same time with one slider.
* The home button will return all unit frames to their default positions
* Selecting Target Guild will add the target's guild to the target frame
* Selecting Target PVP icon will cause the PVP graphic to show with the target frame
* Selecting Target class icon will cause a class graphic to show with the target frame (it's pretty small right now, may scale it up some later)

New in 3.0.6:
- Fixed an error where dropdown menus cause error spam for the user

New in 3.0.5:
- Vehicle combo points will appear in combat. You will not see vehicle combo points unless you have at least one built up.
- Vehicle power should report correctly now

New in 3.0.4:
- Deathknight rune frame now moves with player frame
- Deathknight runic power now updates on player frame

New in 3.0.3:
- Fix player health font size to not cut off
- Fix an error when piloting vehicles
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Unread 03-21-07, 04:04 AM  
Highfather
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First things first - Welcome Back!

I want to thank you for your work on combact mechanics and your great addons.
/deep bow
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Unread 04-05-07, 01:19 PM  
Wynd
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Great job.... i was so tired of spectrecles!!! thanks
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Unread 05-24-07, 06:19 PM  
Caliga
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movable?

i use fubar and i looked at your frames and i like what i see, but my question is can i move them from their default location? as it is now they show up under my fubar and its hard to read them, maybe that is becuase i have two bars at the top and one at the bottom, but i just wondered if i was missing something. thanks.
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Unread 05-24-07, 07:38 PM  
Satrina
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Yep, hold down the alt key and drag.
Last edited by Satrina : 05-24-07 at 07:39 PM.
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Unread 05-27-07, 04:48 PM  
paflechien
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really great add-on, nothing is better than having a simple display of all needed infos.
however, the party frames are still there when i'm in a raid. i took a look at the code, but can't figure out where the problem can be... i've even removed the (HIDE_PARTY_INTERFACE == "1") but it didn't help.

edit : ok, i've seen that there was 2 functions with content commented (in SatrinaPartyFrame.lua), used to overload wow functions to hide/show party frames when in a raid. i uncommented everything, and also changed :
getglobal("SatrinaPartyMember"..i):
by
getglobal("SatrinaPartyMember"..i.."Content"):
in the 2 functions.

that's working fine
it seems that the update function in SatrinaPartyFrame.lua is useless. maybe for further content i think
Last edited by paflechien : 05-27-07 at 05:19 PM.
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Unread 05-27-07, 05:37 PM  
paflechien
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mobhealth3 support

i'm the kind of guy who can't wait to have a new feature, so i add it myself
i've locally added mobhealth3 support to display the health of mobs in the target frame. here's what the updatehealth function looks like :
Code:
UpdateHealth = function(frame)
  if UnitExists(frame.unit) then
    local currHealth, maxHealth, pctHealth, found
    local healthStr

    if(frame.health) then
      if UnitIsDead(frame.unit) or UnitIsGhost(frame.unit) then
      frame.health:SetTextColor(0.5, 0.5, 0.5)
      frame.health:SetText("")
    elseif not UnitIsConnected(frame.unit) then
      frame.health:SetTextColor(0.5, 0.5, 0.5)
      frame.health:SetText(SPF_OFFLINE)
    else
      currHealth = UnitHealth(frame.unit)
      maxHealth = UnitHealthMax(frame.unit)
      if(MobHealth3) then
        currHealth, maxHealth, found = MobHealth3:GetUnitHealth(frame.unit, currHealth, maxHealth)
      end

      pctHealth = currHealth/maxHealth
      if frame.healthNumbers then
        if frame.deficit then
          if( currHealth == maxHealth ) then
            frame.health:SetText(string.format("%d", maxHealth))
          else
            frame.health:SetText(string.format("%d/%d", currHealth, currHealth - maxHealth))
          end
        else
          if(UnitIsFriend("player", frame.unit)) then
            frame.health:SetText(string.format("%d/%d", currHealth, maxHealth))
          else
            frame.health:SetText(string.format("%d (%d%%)", currHealth, floor(pctHealth*100)))
          end
        end
      else
        frame.health:SetText(string.format("%d%%", floor(100*pctHealth)))
      end

      if(pctHealth > 0.5) then
        frame.health:SetTextColor(((-2*pctHealth)+2), 1, 0)
      else
        frame.health:SetTextColor(1, (2*pctHealth), 0)
      end			
    end
  end
end
in that code, i've modified the display of remaining HP in the target frame for an hostile mob, so i can see left HP and what percentage it represents. made that cause some mobs have something like 3000k HP (gruul for example), and i didn't want (and didn't find usefull ^^) to have the total HP displayed.

BTW, i've also added a deficit display for player, pet, and party members, which i find more efficient. just put
Code:
this.deficit = 1
in the OnLoad function of those frames
Last edited by paflechien : 05-27-07 at 05:46 PM.
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Unread 05-27-07, 08:22 PM  
Satrina
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Very nice! I'll merge that back into the addon. Thanks =)
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Unread 05-29-07, 02:47 PM  
paflechien
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i've been experiencing big lag issue in a 25-man raid and targetting a mob. i think this is due to the log parsing of that version (standalone r36591). however, i desactivated it, and recovered a much playable fps. i'll try to use the version included with mobinfo2, i never had a problem with that one.
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Unread 05-31-07, 04:39 PM  
paflechien
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i wrote support for mobhealth 1 and 2. but while tonights raid (25 men), with both of them i had regular lags.
actually, the mod seems to be guilty :/ i commented everything i added about mobhealth support, leaving only the %age display, and i still had lags. i think this is the update of the target frame, i saw that it was not only made on events, but also on timer (every 0.75 sec), and that was about the frequency of the lags. as i wrote it up before, no lag if i have no targets. as soon as i was targetting gruul, i was running at about 2 to 3-4 fps. can't say anymore about the issue, maybe the buff update ?
Last edited by paflechien : 05-31-07 at 04:40 PM.
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Unread 06-01-07, 06:04 AM  
Satrina
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Originally posted by paflechien
i wrote support for mobhealth 1 and 2. but while tonights raid (25 men), with both of them i had regular lags.
actually, the mod seems to be guilty :/ i commented everything i added about mobhealth support, leaving only the %age display, and i still had lags. i think this is the update of the target frame, i saw that it was not only made on events, but also on timer (every 0.75 sec), and that was about the frequency of the lags. as i wrote it up before, no lag if i have no targets. as soon as i was targetting gruul, i was running at about 2 to 3-4 fps. can't say anymore about the issue, maybe the buff update ?
I was noticing the exact same thing last night in Gruul's lair. It has only become an issue since 2.1 patch; it was 100% fine beforehand =( I'm looking into it right now as a priority and will get a fix up this weekend.

(Edit: If you happen to be in a raid this weekend, could you try commenting out line 368 (the call to HighlightDispellable) in the OnUpdate method in SUFCommon.lua? I'm not certain that's the ultimate culprit, but it could be.)
Last edited by Satrina : 06-01-07 at 06:17 AM.
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Unread 06-09-07, 05:33 AM  
paflechien
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i confirm that it works perfectly right now great job !
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Unread 06-10-07, 11:34 AM  
Satrina
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=)
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Unread 10-23-07, 06:05 AM  
kenobi26
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i just wonder how i could make the target's buff/debuff bigger , and i prefer the shadow of the cooldown like the BLZ's .
about the target's castbar,how could i set it on the bottom of the targetframe?
plz , i look forward it .....
thx
Last edited by kenobi26 : 10-23-07 at 07:26 AM.
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Unread 11-19-07, 01:48 AM  
Satrina
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Update with a few new requested options coming in a few weeks!
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Unread 01-03-08, 09:09 AM  
xtr3mz
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very simple and very nice !!
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