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Updated: 06-29-11 04:07 PM
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rBottomBarStyler.
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Updated:06-29-11 04:07 PM
Created:06-18-11 09:24 AM
Downloads:13,571
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rBBS Diablo3Adjusted  Popular! (More than 5000 hits)

Version: 1.03
by: zork [More]


Intro

This is rBBS_Diablo3Adjusted a layout style for the rBBS framework. It creates art based on the game Diablo 3, but the bar textures got adjusted to match the WoW 12 button system.
Ingame menu
Use the rBBS menu gem or the /rbbs slash command to open the menu. You can do the following things ingame: lock, unlock, show, hide, resize, scale, move, reset.

Dragframe
Version 1.03 introduced a new API function, the dragframe. If you want to make use of it create it first in your layout and have other frames parent it. (See example layouts). If you move/scale/resize the dragframe all hooked frames will follow.
SVN
http://code.google.com/p/rothui/sour...iablo3Adjusted

1.03
- updated toc for patch 4.2

1.02
- added dragframe support

1.01
- release
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Unread 12-24-11, 12:45 AM  
dogstarrb
A Defias Bandit

Forum posts: 2
File comments: 12
Uploads: 0
Any chance of seeing other animations available for class/power colors? Also, saving scale/positioning settings across several characters?
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Unread 11-29-11, 10:14 AM  
Turkishdelight
A Kobold Labourer

Forum posts: 0
File comments: 1
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How to add more bars?

I love the look. I would like to have a panel behind my other bars. Can you explain the process, if available, plz?

See what I am talking about.





NVM.. I FOUND YOUR REPLY TO THIS QUESTION.
Last edited by Turkishdelight : 11-29-11 at 10:23 AM.
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Unread 06-25-11, 08:44 PM  
zork
A Pyroguard Emberseer
 
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Issue has been adressed. Make sure to download rBBS 1.03, a config menu is now available for all layouts.
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Unread 06-20-11, 02:17 AM  
zork
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Yeah but that is like 2min work.
And if you enable the movability you can do the resizing/moving in game.
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Last edited by zork : 06-20-11 at 09:30 AM.
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Unread 06-19-11, 01:58 PM  
zork
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I know that. Take the texture and add it yourself. It's easy to do.
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Unread 06-19-11, 10:30 AM  
zork
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Correct. Animations have preset colors, there is only one animation that is white and shiny (the pearl animation). That is the only one that can be used to underly color.

So if you are using class/powertype coloring the type of animation is limited to one.
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Unread 06-18-11, 06:53 PM  
zork
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The textures are there. Edit the config.lua to use the bar3.tga instead of bar1.tga.
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