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Updated: 08-09-19 03:59 AM
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Classic (1.13.2)
Updated:08-09-19 03:59 AM
Created:08-09-19 03:59 AM
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Adapt - Classic

Version: 2.3.0-classic
by: Gello [More]

This version is for Classic servers only. For the version for Retail visit this link.

This small addon animates the static portraits of (nearly) any UI.

When the UI goes to draw a static portrait, this addon instead draws an animated model to the dimensions of the intended portrait.

Adapt is meant to be configuration-free (especially if you use the default unit frames), but there are some options you can change in the Interface Options Panel.

__ FAQ __

Q: Will it work with my custom unit frames?
A: If your existing unit frames are static portraits and not models already, yes it should. The universal approach this addon takes will attempt to convert any 2d portrait texture into a 3d model (if it's bigger than 30 pixels). However, if Adapt already came with the unit frame addon or UI compilation you use, you may need to get an updated version of that addon/compilation if it made any tweaks to portraits/Adapt.

Q: It's not working or there's a bug.
A: I'd love to hear about it in the comments. Please mention what Unit Frame addon or UI compilation you use.

Q: I use circular unit frames (like default), but when I look closely the model cut off as a square! Can the model be fit into a true circle?
A: Sadly, it can't. Addons have no genuine way to mask models. For circular unit frames the model is shrunk to fit within the circle.

Q: What's an "anonymous portrait"?
A: When this addon was first written in 2006, practically everyone named all their textures(portraits). Nowadays it's more common for textures to go unnamed as a courtesy to the UI ecosystem. For anonymous portraits you can only turn them all on or off, unlike named portraits which you can selectively disable.

Q: I want to disable my default focus frame from animating, but I don't see it in the options list.
A: The list in options is only of portraits it's encountered in that session (and those already disabled). Adapt has no awareness of what frames it will be asked to draw until it encounters them. So in this case you can /focus yourself and then when you go back into options the focus frame should be listed so you can disable it.

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Unread 11-14-19, 10:48 PM  
Kezzic
A Kobold Labourer

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UI Overlap Error

Is there any way this can get fixed? Or does someone know how to fix this? Seems like an overlap error just for trade windows.

Last edited by Kezzic : 11-14-19 at 10:49 PM.
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Unread 10-09-19, 12:25 AM  
lucid214
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Re: Re: The overlapping stats after buffing

Originally Posted by Gello
Originally Posted by lucid214
I too am having this issue after buffing another target. It seems to be easy to replicate. I have a macro now to "/reload ui" for a quick fix after buffing but Please can you address this issue! This is by far my favorite addon! I have always used it

Thanks for your hard work,
-Casters who buff alot
I ran around buffing a ton of people and didn't see it happen. What are the steps you use to replicate it? Can you describe the buff, level, whether in/out of group? Thanks!
Let me do a little testing and tell you what I find. I can also provide my addon list. One thing I know for sure I dont have to be grouped and since I am a mage its Arcance Intellect that is causing the issue.
Last edited by lucid214 : 10-09-19 at 12:49 AM.
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Unread 10-07-19, 03:59 PM  
Gello
A Firelord
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Re: The overlapping stats after buffing

Originally Posted by lucid214
I too am having this issue after buffing another target. It seems to be easy to replicate. I have a macro now to "/reload ui" for a quick fix after buffing but Please can you address this issue! This is by far my favorite addon! I have always used it

Thanks for your hard work,
-Casters who buff alot
I ran around buffing a ton of people and didn't see it happen. What are the steps you use to replicate it? Can you describe the buff, level, whether in/out of group? Thanks!
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Unread 10-07-19, 02:55 PM  
lucid214
A Kobold Labourer

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The overlapping stats after buffing

I too am having this issue after buffing another target. It seems to be easy to replicate. I have a macro now to "/reload ui" for a quick fix after buffing but Please can you address this issue! This is by far my favorite addon! I have always used it

Thanks for your hard work,
-Casters who buff alot
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Unread 09-03-19, 07:24 PM  
Gello
A Firelord
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Originally Posted by Driek
Originally Posted by Gello
Did you change any options? I was playing for a bit trying to reproduce that with default options but didn't see it happening. (Though to be fair, I got kinda involved in the game and forgot to watch for it after a while lol)
Hello! I have this issue too. It seems guaranteed to happen when I target another player and buff them.
I'll check this out thanks!
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Unread 09-02-19, 06:34 PM  
Driek
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Originally Posted by Gello
Did you change any options? I was playing for a bit trying to reproduce that with default options but didn't see it happening. (Though to be fair, I got kinda involved in the game and forgot to watch for it after a while lol)
Hello! I have this issue too. It seems guaranteed to happen when I target another player and buff them.
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Unread 08-15-19, 02:41 AM  
Sojiro84
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Originally Posted by Gello
Did you change any options? I was playing for a bit trying to reproduce that with default options but didn't see it happening. (Though to be fair, I got kinda involved in the game and forgot to watch for it after a while lol)
From what I remember, I disabled the animated portrait in the character frame.


It happens random though and not always. Could be that another addon might cause it. I use Questie and that adds icons to the target frame.


Hard to troubleshoot if there isn't a clear error popping up!
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Unread 08-11-19, 07:14 AM  
Gello
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Did you change any options? I was playing for a bit trying to reproduce that with default options but didn't see it happening. (Though to be fair, I got kinda involved in the game and forgot to watch for it after a while lol)
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Unread 08-11-19, 02:42 AM  
Sojiro84
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Thanks for making this addon!

I did notice that sometimes, the default portrait appears again behind the 3D model.





I hope the picture is good enough. But as you can see, in the background is the normal 2D portrait and in the foreground is the 3D one.


Hope this is fixable.
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