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Sorren's Timers  Popular! (More than 5000 hits)

Version: 2.2 r55582
by: astraycat [More]

I have rewritten SHT from the ground up using the Ace2 framework. It's nice stuff. I've made it less of a mess and it should now track skills for all classes.

Known bugs:

r55582
-Fixed Embeds, this should fix all the loading problems.
-Fixed an issue with creating new groups

2.2 r55488
- Incorporated Drizdt's nil error fixes
- Some other fixes by evl
- A couple of minor bug fixes
- Added the ability to share skills. This has to first be enabled in the gui (under group skills) then you have to enable sharing of specific skills by going to their options and ticking share.
- Added scaling functionality

2.1 r36813
- When you disable a bar, all bars of that type die.
- Added the ability to set the default group for a skillset
- Fixed the bar growth ability
- Um, other stuff I'm sure that I've forgotten.
- Fixed magma totem duration
- Added Sprint and Cloak of Shadows to enemy skill detection
- Fixed enemy skill detection
- Fixed druid pounce
- Fixed some nil errors when converting from old options
- the group dropdown for skill options should now properly update when you create a new group.

2.1 r36593
-Rogues should now have a global cooldown bar
-Victory Rush is now working (and at 20 seconds, thanks Dridzt)
-Moved to SharedMediaLib from SurfaceLib

2.1 r36491
-fixed an error with diminishing returns bars showing when they should not
-fixed some nil errors

2.1 r36404
-fixed a toc error, wasn't pointing at the right place for Babble-Spell

2.1 r36286
Lots of big changes here, options have been completely reworked and skill detection for the most part has been completely reworked. Thew new API in 2.1 makes it so that I don't need huge files for every class detailing all their skills, rather the API provides all the information for whatever debuffs you've already tagged onto the mob.

Skills are now added to the options after you use them for the first time. /st config or click on the minimap icon/fubar icon to bring up the new config pane. Bars that you don't want can be quickly disabled by Alt+Clicking on them and selecting disable.

This version should also be compatable with just about every language, even its its not localized for every language. Please try it out and post any strangeness you encounter.

2.1 beta
This is for the 2.1 test server. Please test it for any issues that come up.
-BG timers have been removed
-New GUI for config using waterfall, click on the icon to bring it up.
-Buff tracking has been changed. They now must be manually enabled.
-Skill tracking has been changed. As you use skills it'll populate the options list.
-Bars have changed. Holding alt and right clicking on a bar will bring up a quick Kill/Disable menu.

r22205
-Fixed that error that kept popping up for priests
-Fixed a shaman error
-Can now change bar textures
-Can now change bar width
-Can now change bar height
-Will be adding more skills in the near future, currently being bitten by that lazy holiday bug

r20883
- Added wpidalamar's paladin changes
- Moved a hunter skill
- Can now differentiate between spell crits and melee crits in the onCrit section by using ["meleeOnly"] and ["spellOnly"]
- That nagging feeling that I've forgotten something
- Battlefield timers are pretty much working woo
- Fixed the onSelfBuff stuffs
- Shoulda fixed a small error that pops up every now and then
- Should be pointing at AceLocal-2.2 instead of 2.0 for external

r20515
-Added DeTard's druid skills
-Druids should now properly track combo poitns
-Added self buffs, use the onSelfBuff section with the name of the buff you would like to track(use this for procs, stick with useActionSkills for castable buffs on self)
-Added hunter self buffs
-Hideable minimap icon
-BGTimers, disabled by default because they only work for AB and break in AV, /st bgtimers to play with them.
-Probably other stuff I forgot

1.8a
-Small fix for diminishing options

1.8
-Diminishing Return Bar customization
-Added Expose Weakness
-Fixed Counterattack

1.7a
-Fixed Arena Timers

1.7
-Decided to just include Flimflam's FuBar plugin, since my slash commands suck
-Fixes for some warlock skill errors
-Added Snake Trap
-Temporarily Added Time until Arena starts, since I can't seem to find an addon that does this


1.6b
-Added Grayhoof's warrior fixes
-Warlock's should no longer error out

1.6a
-Sigh I'm stupid and can't spell enable, rogue skills should sorta work now

1.6
-Fixed a bunch of bugs (Thanks Jim)!
-Added more skill options
-Added enemy skill options
-Watch for Jim's FuBar plugin for configuring ST

1.5b
-Fixed some issues with global cooldown
-can now disable global cooldown

1.5
-Removed Compost
-More bar customization
-Should be more verbose about options you change

1.4.1
-Added talent info for Demo shout
-Wyvern Sting band-aid
-Fixed the ability to disable skills

Changes from 1.3 to 1.4
-More fixes
-Untested Combo Point support
-Untested Rogue skills added (rogues, please test this out)

Changes from 1.2 to 1.3
-Some fixed a couple of errors
-Fixed Auto Shot for real
-Changed some of the methods of skill detection, will change the tutorial to reflect this later

Changes from 1.1 to 1.2
-Bar customization is in, for the most part /st for info
-Kill Command Added
-Autoshot psuedo fixed

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Unread 11-15-06, 07:12 AM  
H0PE
A Fallenroot Satyr
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Ohh my GOOOD!

My dream comes true! Ace2ed and working with all classes?!!!!

MILLION MILLION TRILLION THANK YOU HONESTLY!!!!!!!!!!!!!
Im sooo sooo excited to check it! Let me tell you I tried dozen of addons and none were comparable to SHT either! But this new addon will even rock my world better. Ohh man this is heavy!!!

/em clean your shoes and kisses it


/I know im totally seem stupid now but I really feel happy now about this mate/

P.S.: BTW I will test it with my rogue (its the main now) and I give you a lot of feedback hope I can help making it better and better... Where you want the bug reports? You use this site mostly or curse or ui.worldofwar? Couse I post the bug on the most used place (if any).
Last edited by H0PE : 11-15-06 at 07:15 AM.
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Unread 11-15-06, 11:45 AM  
astraycat
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I haven't added the rogue skills yet, but I'll write up a how-to on adding skills yourself.
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Unread 11-15-06, 12:52 PM  
H0PE
A Fallenroot Satyr
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Ohh cool... And what about shamans? Couse my server just down, and logged in with my little shammie on a server and I got a bunch of error messages. Maybe they are related to the fact that some skills not in the addon yet?

Error: unexpected symbol near `...'
AddOn: SorrenTimers
File: AceLibrary.lua
Line: 42
Count: 1
--------------------------------------------------
Error: unexpected symbol near `...'
AddOn: SorrenTimers
File: AceOO-2.0.lua
Line: 70
Count: 1
--------------------------------------------------
Error: unexpected symbol near `...'
AddOn: SorrenTimers
File: AceAddon-2.0.lua
Line: 365
Count: 1
--------------------------------------------------
Error: unexpected symbol near `...'
AddOn: SorrenTimers
File: AceConsole-2.0.lua
Line: 59
Count: 1
--------------------------------------------------
Error: unexpected symbol near `...'
AddOn: SorrenTimers
File: AceEvent-2.0.lua
Line: 219
Count: 1
--------------------------------------------------
Error: unexpected symbol near `...'
AddOn: SorrenTimers
File: AceHook-2.1.lua
Line: 81
Count: 1
--------------------------------------------------
Error: unexpected symbol near `...'
AddOn: SorrenTimers
File: AceDebug-2.0.lua
Line: 43
Count: 1
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Unread 11-15-06, 01:29 PM  
astraycat
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All those errors, how strange.

If it loads up for one class it should load up for all. You are loading this up on a TBC server right? I have no idea whether or not it works on the PTR.
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Unread 11-15-06, 08:13 PM  
Peon
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Thanks for making this work in Beta.

Looking at the mod, seems it doesn't take into account Hunter's Mark anymore.
Last edited by Peon : 11-15-06 at 08:52 PM.
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Unread 11-15-06, 09:11 PM  
astraycat
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In the original, it did not track Hunter's Mark. I guess I can add it though.
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Unread 11-15-06, 11:53 PM  
Peon
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Originally posted by astraycat
In the original, it did not track Hunter's Mark. I guess I can add it though.

Wow, I need to figure out what version I use in live then. I thought it was Sorren's Hunter timers. The version I use in live tracks Hunter's Mark.

Hmmm... now I am curious. Will get back to you.
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Unread 11-15-06, 11:59 PM  
Peon
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Ah, I understand now. I use a version of your mod that was picked up by someone else.

Here is the info:

Hunter Timers, by Sorren of Bleeding Hollow (versions up to 1.2)
Version 1.6.7 (by Kharthus of Deathwing)
He added Hunter's Mark Tracking in version 1.4.
You might want to check out what he did here: http://www.curse-gaming.com/en/wow/a...continued.html

Sorry for the confusion And thanks again for making it work in Beta.
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Unread 11-16-06, 01:18 AM  
InterSlayer
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-

The mod that had Hunter's Mark was way cooler.
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Unread 11-16-06, 06:35 AM  
H0PE
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Is this for Burning Cursade only? In that case i was too happy and didnt notice the little line of text on the top.

Because im using it with non BC client hehe. Actuylly not really working well anyways. :\ Ohh well I have to wayt while it will be non-beta and non BC or something.
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Unread 11-16-06, 01:12 PM  
astraycat
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It may work on the PTR server.
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Unread 11-16-06, 02:01 PM  
H0PE
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Many many thanks for the detailed info how to update skills! At the weekend im gonna do rogue if you want I can post it here as well (though only up to lvl 5x since I just turned to 50 ).

You are great!
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Unread 11-17-06, 08:18 AM  
H0PE
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Im checking out how can I add the rogue skills to the lua files. I stuck with Sap. There is three different level for the skill they differs in the duration. They last for 25, 35 and 45sec. How can I make a difference betweek the skill rank please?

For instance I wrote this:

[BS["Sap"] ] = {
["duration"] = 25,
["icon"] = "Interface\\Icons\\Ability_Sap",
["target"] = true,
["enable"] = true,
["hostile"] = 1,
["group"] = "default",
["stopunit"] = true,
},

And I use wowwiki for checking out all the ranks up to lvl60 so im sure I can do it all the way (earlier I said I can do it up to my lvl but I guess Its not a big difference to go up to lvl60).
Last edited by H0PE : 11-17-06 at 08:23 AM.
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Unread 11-17-06, 12:26 PM  
astraycat
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I will be editing the tutorial later today.

Basically, with this latest version you can now replace ["duration"] with ["ranks"].

It'll look like this:
[BS["Sap"] ] = {
["ranks"] = { 25, 35, 45 },
["icon"] = "Interface\\Icons\\Ability_Sap",
["target"] = true,
["enable"] = true,
["hostile"] = 1,
["group"] = "default",
["stopunit"] = true,
},

And that should work. However, I think Sap will do an afflict, which is generally better since this method doesn't detect misses and failures. So you'd just move icon, ranks, target and group to a [BS["Sap"] ] entry in ["debuffs"] and then put ["afflict"] = BS["Sap"] in the useActionSkills entry.
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Unread 11-18-06, 11:24 AM  
H0PE
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Hmm not sure if I got it right:

["useActionSkills"] = { --skills that must be detected through UseAction Hook
["afflict"] = BS["Sap" "Garrote"]
},
["debuffs"] = { --'afflict' spells
[BS["Sap"] ] = {
["ranks"] = { 25, 35, 45 },
["icon"] = "Interface\\Icons\\Ability_Sap",
["target"] = true,
["enable"] = true,
["hostile"] = 1,
["group"] = "default",
["stopunit"] = true,
},
[BS["Garrote"] ] = {
["duration"] = 18,
["icon"] = "Interface\\Icons\\Ability_Rogue_Garrote",
["target"] = true,
["enable"] = true,
["hostile"] = 1,
["group"] = "default",
["stopunit"] = true,
},
},

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