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The Burning Crusade Classic (2.5.1)
Updated:08-10-21 11:55 AM
Created:01-20-10 11:40 AM
Downloads:277,772
Favorites:523
MD5:
Categories:Unit Mods, Buff, Debuff, Spell, DPS, Healers, Tank

Threat Plates  Popular! (More than 5000 hits)

Version: 10.2.11, Classic: 10.2.11
by: suicidalkatt, Blacksalsify

Threat Plates (TP for short) is a addon for customizing your nameplates. It offers a high amount of customization and tweaks to how your nameplates react and look. It also offers some unique features that are not available with any other nameplate addon. I've spent a considerable amount of time improving this addon and any comments or concerns about this addon are appreciated. I'm always looking for ways to improve this addon.

Features:

  • SharedMedia support and many, many, options for name, health, level, and spell text. As well as all of the standard nameplate features such as castbar and icon, elite icons / textures, skull icons / textures, raid marks, and healthbar coloring/alpha/scale.
  • Ace3 profiling.
  • Low memory footprint.
  • Threat system management.
  • Automatic talent detection and role assigning for an easy out of the box setup.
  • Customizable widgets.
  • Customizable totem nameplates.
  • Customizable nameplates for extra customization for specifically named units.
Commands:
  • /tptp - Displays options.
  • /tptptoggle - Toggle Role from one to the other.
  • /tptpdps - Toggles DPS/Healing threat plates.
  • /tptptank - Toggles Tank threat plates.
  • /tptpol - Toggles nameplate overlapping.
  • /tptpverbose - Toggles addon feedback text.
Additional Information:
A considerable amount of information about options and its internal priorities are not gone into details. Most options that are enable or disable based will toggle off options that are no longer changeable once enabled or disabled. If you have any questions about options and what they do, feel free to leave a comment or PM me here for more information.
Threat Plates In Action
Please feel free to leave feedback in the comments!

@[email protected] (2021-08-10)
  • Fixed a Lua error that occured because of incorrectly initialized Localization [Comment #5837].
Archived Files (114)
File Name
Version
Size
Author
Date
10.2.10
3MB
suicidalkatt
08-08-21 07:37 AM
10.2.9
3MB
suicidalkatt
07-28-21 11:57 AM
10.2.8
3MB
suicidalkatt
07-24-21 10:59 AM
10.2.7
3MB
suicidalkatt
07-21-21 10:19 AM
10.2.6
3MB
suicidalkatt
07-18-21 07:47 AM
10.2.6
3MB
suicidalkatt
07-18-21 07:47 AM
10.2.6
3MB
suicidalkatt
07-18-21 07:47 AM
10.2.5
3MB
suicidalkatt
07-02-21 02:30 AM
10.2.3
3MB
suicidalkatt
06-12-21 09:04 AM
10.2.2
3MB
suicidalkatt
05-27-21 09:35 AM
10.2.2
3MB
suicidalkatt
05-27-21 09:35 AM
10.2.2
3MB
suicidalkatt
05-27-21 09:35 AM
10.2.1
3MB
suicidalkatt
05-25-21 08:20 AM
10.1.8
2MB
suicidalkatt
05-14-21 06:53 AM
10.1.8
2MB
suicidalkatt
05-14-21 06:53 AM
10.1.8
2MB
suicidalkatt
05-14-21 06:53 AM
10.1.8
2MB
suicidalkatt
05-14-21 06:53 AM
10.1.7
2MB
suicidalkatt
05-13-21 12:27 PM
10.1.7
2MB
suicidalkatt
05-13-21 12:27 PM
10.1.5
2MB
suicidalkatt
03-26-21 12:05 PM
10.0.7
2MB
suicidalkatt
11-29-20 03:41 AM
10.0.6
2MB
suicidalkatt
11-25-20 10:03 AM
10.0.4
2MB
suicidalkatt
11-10-20 12:24 PM
10.0.3
2MB
suicidalkatt
10-26-20 12:08 PM
10.0.2
2MB
suicidalkatt
10-20-20 11:40 AM
10.0.1
2MB
suicidalkatt
10-15-20 01:46 PM
10.0.0
2MB
suicidalkatt
10-13-20 10:01 AM
9.3.3
2MB
suicidalkatt
10-11-20 10:17 AM
9.3.2
2MB
suicidalkatt
10-09-20 11:53 AM
9.3.1
2MB
suicidalkatt
10-08-20 12:21 PM
9.3.0
2MB
suicidalkatt
10-06-20 12:18 PM
9.2.2
2MB
suicidalkatt
06-12-20 05:53 AM
9.2.1
2MB
suicidalkatt
05-24-20 09:35 AM
9.2.0
2MB
suicidalkatt
05-23-20 02:26 PM
9.1.20
2MB
suicidalkatt
03-10-20 12:17 PM
9.1.19
2MB
suicidalkatt
03-01-20 08:30 AM
9.1.18
2MB
suicidalkatt
02-25-20 01:56 PM
9.1.15
2MB
suicidalkatt
01-14-20 02:07 PM
9.1.13
2MB
suicidalkatt
09-04-19 08:13 AM
9.1.12
2MB
suicidalkatt
06-25-19 12:09 PM
9.1.11
2MB
suicidalkatt
06-24-19 10:45 AM
9.1.10
2MB
suicidalkatt
05-31-19 08:03 AM
9.1.9
2MB
suicidalkatt
05-26-19 05:17 AM
9.1.8
2MB
suicidalkatt
04-26-19 01:51 PM
9.1.7
2MB
suicidalkatt
04-19-19 06:31 AM
9.1.6
2MB
suicidalkatt
04-19-19 05:38 AM
9.1.5
2MB
suicidalkatt
04-15-19 07:24 AM
9.1.4
2MB
suicidalkatt
03-18-19 12:00 PM
9.1.3
2MB
suicidalkatt
03-09-19 12:41 PM
9.1.2
2MB
suicidalkatt
01-30-19 12:46 PM
9.1.1
2MB
suicidalkatt
01-20-19 07:09 AM
9.1.0
2MB
suicidalkatt
01-19-19 04:31 AM
9.0.20
2MB
suicidalkatt
11-24-18 03:31 AM
9.0.19
2MB
suicidalkatt
11-18-18 11:02 AM
9.0.18
2MB
suicidalkatt
10-29-18 01:43 PM
9.0.17
2MB
suicidalkatt
10-06-18 12:52 PM
9.0.16
2MB
suicidalkatt
09-24-18 09:42 AM
9.0.15
2MB
suicidalkatt
09-16-18 07:41 AM
9.0.14
2MB
suicidalkatt
09-15-18 11:23 AM
9.0.13
2MB
suicidalkatt
09-08-18 09:11 AM
9.0.12
2MB
suicidalkatt
08-23-18 12:58 PM
9.0.11
2MB
suicidalkatt
08-22-18 01:24 AM
9.0.10
2MB
suicidalkatt
08-13-18 05:16 AM
9.0.9
2MB
suicidalkatt
08-07-18 11:50 AM
9.0.8
2MB
suicidalkatt
07-29-18 09:19 AM
9.0.7
2MB
suicidalkatt
07-24-18 01:53 PM
9.0.6
2MB
suicidalkatt
07-24-18 11:58 AM
9.0.5
2MB
suicidalkatt
07-22-18 12:17 PM
9.0.4
2MB
suicidalkatt
07-21-18 01:16 PM
9.0.3
2MB
suicidalkatt
07-21-18 01:47 AM
9.0.2
2MB
suicidalkatt
07-19-18 02:26 PM
9.0.1
2MB
suicidalkatt
07-18-18 10:52 AM
9.0.0
2MB
suicidalkatt
07-16-18 01:03 PM
9.0.0
2MB
suicidalkatt
07-16-18 12:55 PM
8.7.4
2MB
suicidalkatt
06-02-18 02:25 PM
8.7.3
2MB
suicidalkatt
05-26-18 06:21 AM
8.7.2
1MB
suicidalkatt
05-08-18 09:53 AM
8.7.1
1MB
suicidalkatt
05-04-18 01:22 AM
8.7.0
1MB
suicidalkatt
04-30-18 03:54 AM
8.6.5
1MB
suicidalkatt
04-01-18 08:28 AM
8.6.4
1MB
suicidalkatt
03-03-18 05:18 AM
8.6.3
1MB
suicidalkatt
01-27-18 09:05 AM
8.6.2
1MB
suicidalkatt
01-13-18 02:29 AM
8.6.1
1MB
suicidalkatt
01-05-18 02:29 AM
8.6.0
1MB
suicidalkatt
12-17-17 10:08 AM
8.5.5
1MB
suicidalkatt
11-12-17 11:33 AM
8.5.4
1MB
suicidalkatt
11-11-17 04:49 PM
8.5.3
1MB
suicidalkatt
11-04-17 04:35 AM
8.5.2
1MB
suicidalkatt
10-23-17 10:52 AM
8.5.1
1MB
suicidalkatt
10-21-17 06:53 AM
8.5.0.1
1MB
suicidalkatt
10-02-17 02:54 AM
8.5.0
1MB
suicidalkatt
08-29-17 10:05 AM
8.4.2
1MB
suicidalkatt
07-23-17 07:01 AM
8.4.1
1MB
suicidalkatt
06-16-17 11:40 AM
8.4.0
1MB
suicidalkatt
06-13-17 01:29 PM
8.3.4
1MB
suicidalkatt
03-29-17 12:31 PM
8.3.3
1MB
suicidalkatt
03-09-17 12:21 PM
8.3.2
1MB
suicidalkatt
02-18-17 03:20 AM
8.3.1
1MB
suicidalkatt
01-28-17 05:23 AM
8.3.0
1MB
suicidalkatt
01-27-17 01:33 PM
8.2.5
1MB
suicidalkatt
11-25-16 01:21 PM
8.2.4
1MB
suicidalkatt
10-29-16 07:03 AM
8.2.3
1MB
suicidalkatt
10-14-16 08:48 AM
8.2.2
1MB
suicidalkatt
09-27-16 10:09 AM
8.2.1
1MB
suicidalkatt
09-26-16 11:47 AM
8.2.0
1MB
suicidalkatt
09-23-16 09:01 AM
8.1.4
1MB
suicidalkatt
09-14-16 05:24 AM
8.1.3
1MB
suicidalkatt
09-09-16 10:58 AM
8.1.2
1MB
suicidalkatt
09-09-16 07:53 AM
8.1.1
1MB
suicidalkatt
09-08-16 03:27 PM
8.1
1MB
suicidalkatt
09-05-16 07:09 AM
8.006-Alpha
1MB
suicidalkatt
08-27-16 11:33 PM
8.005-Alpha
1MB
suicidalkatt
08-27-16 01:43 AM
8.004-Alpha
1MB
suicidalkatt
08-26-16 06:51 AM


Post A Reply Comment Options
Unread 11-25-20, 10:04 AM  
Blacksalsify
A Kobold Labourer
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Re: Add range indictor / fade when out of range

Originally Posted by cali_guy_0024
How do I fade target's when they are out of range?
There is currently no option for that. Every now and then, I am thinking about it and testing it, but the performance impact seems to heavy to implement it currently. Until I find a good solution, that is.
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Unread 11-21-20, 10:31 AM  
cali_guy_0024
A Kobold Labourer

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Question Add range indictor / fade when out of range

How do I fade target's when they are out of range?
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Unread 08-31-20, 03:11 AM  
Blacksalsify
A Kobold Labourer
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Re: PTR / Shadowlands update?

Originally Posted by Voxxel
Hi there,
Is there a way to make this great addon at least temporarily working on PTR/Shadowlands 9.x? I mean a quick fix. Is that possible or it will require a full overhaul?
There is a version for the PTR available here: https://github.com/Backupiseasy/ThreatPlates/issues/218 (see last post). It should work on the beta servers as well, although I cannot test it.
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Unread 08-25-20, 02:19 AM  
Voxxel
A Chromatic Dragonspawn

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PTR / Shadowlands update?

Hi there,
Is there a way to make this great addon at least temporarily working on PTR/Shadowlands 9.x? I mean a quick fix. Is that possible or it will require a full overhaul?
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Unread 05-23-20, 02:23 PM  
Blacksalsify
A Kobold Labourer
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Re: Trouble with cast bar

Originally Posted by Bahamabrahma
Hello Friends, in past iterations of the addon I have been able to have the cast bar above {in front of) the healthbar, but after latest download the cast bar is behind the healthbar and I do not see a way to bring it forward, is this intentional?

Thank you so much for this great addon!

-Baha
Hi Baha, the castbar actually should always have been behind the healthbar - that's how it's meant to be. I always wanted to add like a flexible layering, but did not yet find the time to do that.

I don't read this comment section that often - I always forget about it - so sorry for this late reply.
Last edited by Blacksalsify : 05-23-20 at 02:24 PM.
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Unread 04-25-20, 10:16 AM  
Bahamabrahma
A Kobold Labourer

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Trouble with cast bar

Hello Friends, in past iterations of the addon I have been able to have the cast bar above {in front of) the healthbar, but after latest download the cast bar is behind the healthbar and I do not see a way to bring it forward, is this intentional?

Thank you so much for this great addon!

-Baha
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Unread 06-17-19, 10:41 AM  
Blacksalsify
A Kobold Labourer
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Originally Posted by Daamd
This is still the best. Thanks for keeping it updated. Goes so well with my UI.

Threat management still works flawlessly out of the box with no tweaking needed. Thank you for also having a quest mob tracker and debuff widgets. All others seem to always look duller, dirtier or faded - maybe it's all the insistence on fancy textures, shadows and overlays.

Just took this screen-cap to share: https://imgur.com/gudr13j
Thank you again.
So weird that I did not see this post earlier.

Thanks a lot, Daamd. It's always great to hear when someone likes the addon. Also, it is interesting to see that you use the arrow target highlight. I am currently trying out new textures for this as the current ones seem a little bit low resolution. Also, you will be able to move and scale the arrow textures
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Unread 06-08-19, 03:10 PM  
Daamd
A Defias Bandit

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This is still the best. Thanks for keeping it updated. Goes so well with my UI.

Threat management still works flawlessly out of the box with no tweaking needed. Thank you for also having a quest mob tracker and debuff widgets. All others seem to always look duller, dirtier or faded - maybe it's all the insistence on fancy textures, shadows and overlays.

Just took this screen-cap to share: https://imgur.com/gudr13j
Thank you again.
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Unread 04-19-19, 06:27 AM  
Blacksalsify
A Kobold Labourer
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Friendly names in raids.

Originally Posted by MysticalOS
not sure what you mean, i don't have any mods in that dungeon that use nameplate auras.

the Getpoint call that WE don't use was added to resolve an issue with moveanything compat issues that came up when it calls setpoint on every visible frame. Doing that was for that reason.

as for help with nameplate code, honestly best to just reach out to kesava on dbm discord or something. he wrote it for DBM (and kuinameplates)
Yeah, ran into the GetPoint error now myself Just should have copied your code ...

And forget about that enrage issue - I forgot that I addded the nameplate aura code there myself for testing purposes
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Unread 04-15-19, 02:32 PM  
MysticalOS
A Wyrmkin Dreamwalker
 
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Re: Re: Re: Re: Re: Re: Re: Re: Friendly names in raids.

Originally Posted by Blacksalsify
Originally Posted by MysticalOS
Originally Posted by Blacksalsify
Well, I guess we will see how Blizzard reacts to this. As they removed friendly nameplates in instances, I would not be suprised at all if they disable nameplate addons in instances in general.

I was already able to add the necessary code to TP (with the help of your code - never created a line before ). I probably will add some options like line thickness and integrate it into 9.1.6 after some testing.
Bare in mind I just had some fixes done to lines in latest DBM alpha.
Also, what I noticed while testing my implementation of it: I did that testing by using the enrage mobs in Atal'Dazar and changing the DBM code to show a line when the enrage aura is shown.

In that code, there is no SPELL_AURA_REMOVED code which results in the enrage aura never being hidden even if the buff is dispelled. Is that on purpose?
not sure what you mean, i don't have any mods in that dungeon that use nameplate auras.

the Getpoint call that WE don't use was added to resolve an issue with moveanything compat issues that came up when it calls setpoint on every visible frame. Doing that was for that reason.

as for help with nameplate code, honestly best to just reach out to kesava on dbm discord or something. he wrote it for DBM (and kuinameplates)
Last edited by MysticalOS : 04-15-19 at 03:16 PM.
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Unread 04-13-19, 05:01 AM  
Blacksalsify
A Kobold Labourer
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Re: Re: Re: Re: Re: Re: Re: Friendly names in raids.

Originally Posted by MysticalOS
Originally Posted by Blacksalsify
Well, I guess we will see how Blizzard reacts to this. As they removed friendly nameplates in instances, I would not be suprised at all if they disable nameplate addons in instances in general.

I was already able to add the necessary code to TP (with the help of your code - never created a line before ). I probably will add some options like line thickness and integrate it into 9.1.6 after some testing.
Bare in mind I just had some fixes done to lines in latest DBM alpha.
Also, what I noticed while testing my implementation of it: I did that testing by using the enrage mobs in Atal'Dazar and changing the DBM code to show a line when the enrage aura is shown.

In that code, there is no SPELL_AURA_REMOVED code which results in the enrage aura never being hidden even if the buff is dispelled. Is that on purpose?
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Unread 04-13-19, 04:57 AM  
Blacksalsify
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Re: Re: Re: Re: Re: Re: Re: Friendly names in raids.

Originally Posted by MysticalOS
Originally Posted by Blacksalsify
Well, I guess we will see how Blizzard reacts to this. As they removed friendly nameplates in instances, I would not be suprised at all if they disable nameplate addons in instances in general.

I was already able to add the necessary code to TP (with the help of your code - never created a line before ). I probably will add some options like line thickness and integrate it into 9.1.6 after some testing.
Bare in mind I just had some fixes done to lines in latest DBM alpha.
Hm, ok, looking at the changes since 8.1.14, I am not sure how read them.

You overwrote function GetPoint for line, but you never use it? Was there some kind of side effect somewhere else?

What I am currently not sure is how many lines are supported at a single nameplate. I assume only one. That's how I do it in Threat Plates. The BossMod widget can display several auras, but only one line - multiple ones will overwrite each other. Basically, because the line is anchored to the nameplate, not the aura icon.

The code in AuraFrame_RemoveAura with parent_icon: Is it there so that you don't remove the line if several auras are shown, but only one is shown with a line (and that's not the one which is removed)?
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Unread 04-11-19, 04:40 PM  
MysticalOS
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Re: Re: Re: Re: Re: Re: Friendly names in raids.

Originally Posted by Blacksalsify
Well, I guess we will see how Blizzard reacts to this. As they removed friendly nameplates in instances, I would not be suprised at all if they disable nameplate addons in instances in general.

I was already able to add the necessary code to TP (with the help of your code - never created a line before ). I probably will add some options like line thickness and integrate it into 9.1.6 after some testing.
Bare in mind I just had some fixes done to lines in latest DBM alpha.
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Unread 04-08-19, 01:48 PM  
Blacksalsify
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Re: Re: Re: Re: Re: Friendly names in raids.

Well, I guess we will see how Blizzard reacts to this. As they removed friendly nameplates in instances, I would not be suprised at all if they disable nameplate addons in instances in general.

I was already able to add the necessary code to TP (with the help of your code - never created a line before ). I probably will add some options like line thickness and integrate it into 9.1.6 after some testing.
Last edited by Blacksalsify : 04-08-19 at 01:48 PM.
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Unread 04-07-19, 01:22 PM  
MysticalOS
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Re: Re: Re: Re: Friendly names in raids.

Originally Posted by Blacksalsify
Originally Posted by MysticalOS
Don't know if you're still working on this, but DBM introduced a new boss mod feature and Kui nameplates beta and internal dbm nameplate code already handles it, now just need your threat plates code to support it. Basically added 2 new args to the bossmod nameplate call back. Addline, and line color. if addline true, in addition to the nameplate icon over nameplate, nameplate mod should draw a line between the nameplates self.parent and center of screen (basically UIParent center). so basically a line between player and nameplate. the color arg would be a RGB, alpha table. Jaina, conclave and ghuun already use feature in latest dbm release.
Thanks for this information. I'll take a look at it. Not sure what's the purpose of it, but don't you think that Blizzard will try to ban that? It sounds way to much like what AVR did.
it's tough to say weak auras are already doing it though. the biggest thing about this though is that in past blizzard has blocked things that blocked addons from automatic positioning. positioning and distance between players, positions in room etc. Basically anything that attempted actual room geography. This literally just helps you locate an already existing nameplate that's on your screen. It doesn't provide access to room geography such as showing a line to a place in room or to another player or to anything off screen. It's literally just a visual to help you find something quickly within your screen clutter.

I'm not even sure how they would break it without disabling hostile nameplates in dungeons/raids too and that would definitely not go over well with users. But then again this is company that removes portals despite overwhelming feedback to contrary so you never know.

As for purpose, just watch any mythic jaina stream or video for one example. Although the more popular example you'll see in DBM is for enemies fixating on you.
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