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Updated: 10-07-09 05:49 PM
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Updated:10-07-09 05:49 PM
Created:06-09-09 05:19 PM
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Lunar Unit Frames (Arena Edition)  Popular! (More than 5000 hits)

Version: 1.26
by: sailen [More]


Description:

A unit frames replacement with the performance of an oUF layout with very easy to use, in-game configuration options.
Features:
Most of the common features from the popular unit frames, plus some new unique features, including:
  • Dynamic aura database -This includes options for priority buffs/debuffs, filtering/hiding, self-only filtering, and mouse-over buffs. Use the search feature to search for words in names, class, buff or debuff, or tooltips to instantly create custom filters.
  • Inverse/reverse health/power bar options with true transparency - This will allow the status bars to fill backwards, making them most apparent when the players are low on health. This allows healers to more easily identify who needs heals, and can also make the frames clear when no attention is needed.
  • Custom Party Filtering - Allows you to choose what raid members appear in your party. Designed primarily for the battlegrounds, this can replace the party frame while in a battleground or raid. Options to auto-add friends or guild mates is also included. Add raid members to the custom party by right clicking them, and selecting the option from the drop-down menu.
Please check the change log for the newest features. New feature requests are welcome, please comment and tell me what you like or dislike. I'll have it done asap.
Frames Supported:
Player
Player Pet
Player Pet Target
Party
Party Targets
Party Pets
Arena Enemies
Arena Enemy Targets
Arena Enemy Pets
Focus
Focus Target
Target
Target's Target
Raid
Raid Targets, Raid Main Tank, Main Assist, or any other raid unit via custom party filtering.
Addons Supported / Recommended:
oUF (required and included in download zip)
oUF_ReadyCheck(embedded)
oUF_Druid_Mana(embedded)
oUF_Smooth_Update (embedded and modified for compatibility)
oUF_HealComm (embedded and modified for compatibility)
oUF_SpellRange (embedded and modified for compatibility)
oUF_AFKIcon
oUF_WeaponEnchant
oUF_TotemBar
oUF_DebuffHighlight
oUF_Combat_Feedback
Clique
SharedMedia
Grizzly Shared Media
LibSharedMedia
OmniCC
ButtonFacade
Credits:
Author and Designer: Maxwell Gumley
Assistant Designer: Zeb Wheeler

1.26
- Fixed bug with random numbers when frame hiding
- Fixed bug with blizzard raid menu add/remove priority raid
- Adjusted Target Of * spacing
- Adjusted oUF_Experience bar size

1.25
- Added support for oUF Experience.
- Slightly decreased font size of target frames, and changed default options to compensate.
This was done to make the longer names more legible. I recommend going to the customize frames page, Target of *, and clicking "Defaults" on the lower left, then "these settings".
- Level no longer shows on the focus frame.
- Fixed bug that caused power bars to show even when set to zero height.

1.24
- Added option for negative group spacing. This allows party/raid frames to grow upward.
- Added option for priority aura offset. This allows auras to show in the center of the frame.
- Functions for enable/disable frames have been redone. Should be bug free.
- Reduced cpu usage for party filtering.
- Fixed pet updating when dismounting or entering/leaving vehicles.

1.23
- Significantly reduced CPU usage for party filtering in large raids.
- Fixed frames incorrectly showing offline.
- Fixed vehicle update for the pet frame.
- Fixed party targets enable/disable.
- Fixed level update on target change.

1.22
- Added option to choose MouseOver buffs key.
- Fixed bug with TargetOf* updating.
- Disabled vehicle switching of Player and Pet frames to make them consistent with the party frames. (still look for vehicle solution for raid frames)

1.21
- Updated oUF, Healcomm, SpellRange.
- Embedded ReadyCheck.
- Added option for Health/Power deficits.
- Aura searching is now load on demand. This saves about 1mb of memory and improves load time.
- Fixed bug that caused raid frames to show when not in raid.
- Fixed bug with aura monitoring.

1.20
- Fixed bug with aura spacing and frame level

1.19
- Added support for ButtonFacade for all buffs and debuffs.
- Added option to adjust aura spacing. This is to calibrate for various ButtonFacade skins.
- Added option to hide rest and pvp/faction icons.
- Added option for 2d portraits.
- Targeting npcs of unknown types now defaults to their 2d portrait instead of question mark.
- Power detail now shows for any power type (when enabled). This was done for DK's with 130 power.

1.18
- Added "Modules" tab. Disabling modules will prevent them from loading, saving memory.
- Fixed bug with pets when loading.

1.17
- Added oUF_SpellRange for all frames (accurate range checking).
- Changed oUF_CombatFeedback to show only damage on friendly frames and healing on target/focus frames.
- Lower CPU usage for frames with castbar or powerbar set to zero height.
- Lowered cpu usage when browsing the customize frames options.
- Fixed all known bugs.

1.16
- Reduced overall memory usage.
- Fixed bug with unintentional chat outputs.
- Names now take full frame when possible.
- Changed TargetOf* default colors.
- Modified welcome screen.

1.15
- Added Arena unit frames, Arena Targets, Arena Pets.
- Added incoming heal indicator option with embedded LibHealComm-3.0.
- Greatly reduced CPU usage while mouseover-buff option is enabled.
- Fixed minimap options bug with non-default profiles.
- Fixed aura table tooltip search.
- Fixed castbar bug.
- Improved default aura settings.

1.14
- Added option to show or hide percentages on bars.
- Improved load time and CPU usage slightly.
- Fixed bugs with names icons, and PlayerPet updating.
- Fixed bug with blizzard cast bar not saving.
- Removed "Set Focus" from the dropdown menu, since Addons can't use it anyway.
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Unread 06-09-09, 06:09 PM  
tophero21
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have any shots of the actual frames themselves?
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Unread 06-09-09, 06:19 PM  
Oakayam
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Originally posted by tophero21
have any shots of the actual frames themselves?
I want to see! I want to see!

And a question. Is there a vehicle support ( raid frames )?
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Unread 06-09-09, 07:18 PM  
sailen
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Vehicle raid frames.

Originally posted by Oakayam
I want to see! I want to see!

And a question. Is there a vehicle support ( raid frames )?
There isn't vehicle support for raid frames, yet. It should work for the player and party frames though. I'll work on it, thanks for the feedback.
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Unread 06-09-09, 07:20 PM  
sailen
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Screen shots

Originally posted by tophero21
have any shots of the actual frames themselves?
The frames are clear in the default state, so I've been trying to capture a good moment in combat to take a good screen shot. Other than watching a video of game play, you really have to try it to see what these frames can do.
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Unread 06-09-09, 09:33 PM  
lanacan
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Plans for the oUF RuneBar and TotemBar support?

Ok spent a good 15 minutes looking for it... don't see an option to turn off having player auras on the unit frame.
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Last edited by lanacan : 06-09-09 at 09:48 PM.
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Unread 06-09-09, 10:27 PM  
sailen
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Originally posted by lanacan
Plans for the oUF RuneBar and TotemBar support?

Ok spent a good 15 minutes looking for it... don't see an option to turn off having player auras on the unit frame.
I'll make plans to support RuneBar and TotemBar.

To hide auras on a frame, turn on the "only show buffs/debuffs on mouseover"
If you want to show the buffs/debuffs in blizzard's default location, that's not an option yet, but I'll work on it.

You can also hide buffs through the auras table by clicking a square, column, or row until the squares are hidden.
Last edited by sailen : 06-09-09 at 10:29 PM.
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Unread 06-10-09, 03:50 AM  
Angrysteel
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Really nice work so far.

Any plans to add more support for buff placement? Currently it looks like the buffs just go to the right of the frame. Looking for a way to move them above / below the frame.

Also splitting of buffs and debuffs. (Say buffs above frame, debuffs below).


And i couldnt find an option to allow the cooldown text, without having the spiral turned on.



These changes may be outside the scope of what you are wanting.
Last edited by Angrysteel : 06-10-09 at 04:09 AM.
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Unread 06-10-09, 05:10 AM  
lanacan
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Originally posted by sailen
I'll make plans to support RuneBar and TotemBar.

To hide auras on a frame, turn on the "only show buffs/debuffs on mouseover"
If you want to show the buffs/debuffs in blizzard's default location, that's not an option yet, but I'll work on it.

You can also hide buffs through the auras table by clicking a square, column, or row until the squares are hidden.
I saw and played with those options.

"only show buffs/debuffs on mouseover" option didn't work for me either, it just kept the buffs hidden all the time.
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Unread 06-10-09, 05:31 AM  
Angrysteel
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Originally posted by lanacan
"only show buffs/debuffs on mouseover" option didn't work for me either, it just kept the buffs hidden all the time.
Same for me, mouseover didnt show buffs / debuffs. But i actually prefer it this way, tho its not working correctly.
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Unread 06-10-09, 05:43 AM  
sailen
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mouseover buffs

Originally posted by lanacan
I saw and played with those options.

"only show buffs/debuffs on mouseover" option didn't work for me either, it just kept the buffs hidden all the time.
The mouseover buffs work only when the ALT key is held down. I did this because healers often mouseover the frames to heal people, and most of the time they didn't want to see the non-priority buffs. I tried to explain this in the splash screen for the config, but i'll try to make it more clear. I'll also add an option to have the ALT key or not.
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Unread 06-10-09, 05:50 AM  
sailen
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Originally posted by Angrysteel
Really nice work so far.

Any plans to add more support for buff placement? Currently it looks like the buffs just go to the right of the frame. Looking for a way to move them above / below the frame.

Also splitting of buffs and debuffs. (Say buffs above frame, debuffs below).


And i couldnt find an option to allow the cooldown text, without having the spiral turned on.



These changes may be outside the scope of what you are wanting.
See my last post about mouseover buffs. Just hold down the alt key when you mouseover, or turn off the mouseover option for that frame type.

I'll work on adding an option for cooldown text w/o the spiral.
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Unread 06-11-09, 02:25 AM  
MidgetMage55
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Downloaded this today to ut it through its paces to see if itll suit my needs and one thing popped up immediately. oUF core isn't actually in the zip. I don't use oUF normally and when i unzipped the pack in to my addons folder it wasn't there though you mention that it should be on your info page.

If i find any bugs in the addon itself ill be sure to let you know. Looking good so far though.

Just thought you'd like a heads up.
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Unread 06-11-09, 03:39 AM  
Intelli
A Kobold Labourer

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Originally posted by MidgetMage55
Downloaded this today to ut it through its paces to see if itll suit my needs and one thing popped up immediately. oUF core isn't actually in the zip. I don't use oUF normally and when i unzipped the pack in to my addons folder it wasn't there though you mention that it should be on your info page.

If i find any bugs in the addon itself ill be sure to let you know. Looking good so far though.

Just thought you'd like a heads up.
Actually, it should be there... the zip contains:
oUF
oUF_Lunar
oUF_Lunar_Config

Unless you somehow got a different version than what is here?

PS - I really like what you've done so far here, although I need to spend more time trying to config the auras also to see if I can find a nice setup for casual and raid play. (Might just be that I'm used to stuff being different and I have to give it time though)
Last edited by Intelli : 06-11-09 at 03:42 AM.
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Unread 06-11-09, 05:52 AM  
sailen
A Kobold Labourer
 
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Originally posted by Intelli
Actually, it should be there... the zip contains:
oUF
oUF_Lunar
oUF_Lunar_Config

Unless you somehow got a different version than what is here?

PS - I really like what you've done so far here, although I need to spend more time trying to config the auras also to see if I can find a nice setup for casual and raid play. (Might just be that I'm used to stuff being different and I have to give it time though)
I'm glad you like it. I've been working on making some better default profiles that have certain buffs/debuffs already on priority for each class.

What kind of different things are you used to? I'd love to hear anyone's feedback on how I can change it for the better.

The previous version's zip didn't have the oUF library, it was my mistake, and it's fixed now.
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Unread 06-11-09, 07:27 PM  
timberbear60
A Murloc Raider

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Cast Bar?

Any chance of having an integrated cast bar along with the extras associated with it, ie; spell name , cast time and such? Personally the fewer mods I have to keep after the better. Other than that I really like what you have here. Very clean and easy to set up. Excellent job so far!
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