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Updated: 08-29-23 02:48 PM
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Fractures in Time (10.1.5)
Updated:08-29-23 02:48 PM
Created:08-29-23 02:48 PM
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Nemesis Chat

Version: 1.8.6
by: Phreaktastic [More]


Nemesis Chat - The event-driven, targeted message framework.

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Key Features

Reports and Announcements for M+
  • Reports can be configured to display shout-outs (high performers) and/or call-outs (low performers)
  • Damage dealt reports (requires Details!)
  • Avoidable damage taken reports (requires GTFO)
  • Affix handling reports, affix mob announcements (casting, cast success, etc)
  • Neglected heals announcements (non-healer players at or below 60% health for 2 seconds or longer)
  • Highest deaths reporting
  • And more!

Dynamic, Targeted, Event-Driven Messaging
  • Define Nemeses by entering your friend's character names in the Nemeses list. You may also enable Flag Friends as Nemeses in the options.
  • Event-driven, triggered messages based on who triggered the event: You, a Nemesis, or a Bystander (someone in the group who is not a Nemesis).
  • Currently, there are over 20 events you can choose from: Bosses (start, fail, success, player death), Dungeons (start, fail, success), Group and Raid (join, leave), General (spell cast, current feast placed, old feast placed, feast placed within 30s of another feast being placed (re-feast), unit kill, player death, heal, etc), and more.
  • Triggered messages can have conditions, such as "Nemesis Role is DPS", "Nemesis DPS > my DPS", "players in group > 3", etc.
  • Messages including a [NEMESIS] replacement tag will be treated as conditional, requiring a Nemesis to be present in the group.
  • Messages including a [BYSTANDER] replacement tag will be treated as conditional, requiring a Bystander to be present in the group.
  • Smart Nemesis: When a random Nemesis is chosen (an event triggered by a non-Nemesis, where a message contains conditions and/or replacement tags referring to a Nemesis), if the message's conditions cannot be satisfied, NC will loop through party Nemeses until either the conditions can be met, or all Nemeses are checked. This allows you to set very specific and granular conditions. Example: You're playing with 3 friends, one is a DPS, another is a healer, and the last is a tank. If you setup 3 separate messages for a Nemesis interrupt event, your messages could differentiate between DPS, heals, and tanks. Maybe the DPS message says something like, "Well I guess if [NEMESIS] isn't going to DPS, at least they'll interrupt!", with conditions of your DPS being greater than theirs. The next could be, "[NEMESIS] decides to finally act like a tank and interrupt [TARGET]'s [SPELL]! Woot!". The possibilities are endless, and the more granular you get, the more spicy/fun the messages can be.
  • Messages can be whispered (target is dynamic -- either the Bystander or Nemesis), sent to party/raid/instance, said (/s), and emoted.

Getting Started with Nemesis Chat

To get up and running, just open up the configuration (you can access the configuration screen through options -> addons, or by typing /nc in chat). All triggered messages will be checked prior to attempting to send them, so if (for example) you have 10 messages configured to reference a Nemesis, and there is no Nemesis in your group, it will not fire. This allows you a high level of configuration, enabling you to set a vast array of messages for different situations. When you're pugging, all group members will be considered Bystanders. Inversely when you run with someone who is configured as a Nemesis, they'll be considered a Nemesis.


Note: Nemesis Chat affords a tremendous amount of customizability, which inherently puts a large amount of control in the players' hands. If this tool becomes abused, I may need to add more guardrails and safety precautions. Just be cool, and don't use this to facilitate outright abuse / harassment.

Quick Note on Healing Metrics

Due to the current state of healing in M+ dungeons, I won't be adding any healing metrics, events, or reports (HPS, Overhealing, etc.). A lot of things end up falling squarely on the shoulders of healers currently, with PUG groups being notorious for refusing to mitigate affix mechanics. That coupled with healing being frantic and thankless, I've decided to completely steer away from adding anything within NC which may attempt to identify perceivably "bad" healers. There are a lot of things I could implement that could do this, and if Blizzard makes changes to healing within M+ I'll gladly add them. In the meantime, however, don't expect it.

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