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Tides of Vengeance (8.1)
Updated:01-14-19 05:39 PM
Created:10-20-17 09:37 PM
Downloads:428,362
Favorites:1,021
MD5:
8.1

Neuron  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 1.0.4b
by: Maul, Soyier

Introduction:
Neuron is a full featured action Bar addon for World of Warcraft: Battle for Azeroth, updated for Patch 8.1


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Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.

If the command line is your thing, all of the options found in the graphical bar editor can also be set using the below command structure.

Commands:
Type /neuron alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/neuron state <state>). Type /neuron statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Credits:

Translators:
  • German: Aszkarath
  • French: Cinedelle
  • Brazilian Portuguese: Alanbre20
  • Russian: Hubbotu

Disclaimer:

Neuron is a fork of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years. I, Soyier, take no credit for the idea or implementation of this addon prior to my adoption of the code in the Fall quarter of 2017.

Archived Files (6)
File Name
Version
Size
Author
Date
1.0.4a
478kB
Maul
01-14-19 04:23 PM
1.0.3d
478kB
Maul
01-02-19 08:27 PM
1.0.3b
446kB
Maul
01-02-19 02:30 AM
1.0.3a
446kB
Maul
12-31-18 05:33 PM
1.0.3
447kB
Maul
12-31-18 03:00 PM
0.9.39g
454kB
Maul
12-16-18 07:58 PM


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Unread 01-14-19, 04:20 PM  
Soyier
A Murloc Raider
 
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Ok a new release is coming out that fixes all the issues reported below. For now I'm not getting rid of the aura code, and I did tuck away the event calls behind the aura_ind flag, so there should be no performance hit for people not using the aura boarder setting.

I'd still like to fix the aura countdown code, but I seriously cannot figure it out. It's one of the more bizarre things I've ever worked with. It should be working, but it inexplicably isn't.


Oh and an explanation for why the issues with charges/binds not showing happened was due to a framelevel mismatch. those elements were showing behind the icon instead of in front. I didn't catch it because I use Masque and masque will apply its own framelevel to those elements based on the theme, so those issues were only visible to people using the stock theme
Last edited by Soyier : 01-14-19 at 04:24 PM.
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Unread 01-14-19, 03:10 PM  
raysmith
A Kobold Labourer

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In terms of duration/cooldown/aura, I do have separate tracking via TMW but I use that info on the bars a lot as well. I've definitely noticed the absence of the durations on buttons, especially since I don't have every single duration tracked in TMW (I don't track poison durations on my rogue, for instance, I only track missing poison). I've always used the buttons for that info in conjunction with TMW.

Setting aside the current issues with duration, in my perfect world (which is beyond what previous versions of the add-on offered), I want to be able to enable duration/cooldown, as well as PRIORITY (which number displays when both are in effect), at the BUTTON level, not bar. I'd also want the sweep to track the lower priority of the two so I can see both at once. I believe in the past both numbers would display simultaneously when both were enabled which was difficult to read.

In terms of high CPU, I'd like to at least give it a try to see what kind of impact it has. The idea of a high CPU warning seems reasonable to me as long as the choice is in player hands. I'm assuming not but would button-level durations help with the CPU issue?

Also, have you tried running the high CPU issue past the WoW UI/mod forum? I've had issues with a handful of long abandoned add-ons over the years when Blizzard changes/breaks things and to my recollection the UI forum people have always come through with a fix or workaround. Your issue is bigger than the ones I was having, of course, but there seem to be some experienced brains over there.
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Unread 01-14-19, 11:30 AM  
BujuArena
A Deviate Faerie Dragon

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Originally Posted by Soyier
Originally Posted by BujuArena
Why not just make it optional, with a scary "bad frame rate" warning for now, and disabled by default?
I could probably do that. The issue is that the aura feature is pretty widespread, so I'd have to abstract it a bit to make it toggle-able. I'd also have to still fix and rewrite all the parts that are currently broken. Bleh.
You'd just have to register and unregister that event.
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Unread 01-14-19, 08:29 AM  
Zabeard
A Kobold Labourer

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I think something broke in 1.0.4... Sorry

Hi just entered two tickets over on the gitHub site for these.

1. Key Bindings disappear when you place an action in them.

2. Item Count is also missing from bottom right of icon (drag a stack of herbs from backpack and place on bar would normally show a count).

I have just been reading the other comments below, as you said I think the recent change with cooldowns broke these, they worked in previous version.
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Unread 01-13-19, 05:51 PM  
Soyier
A Murloc Raider
 
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Originally Posted by BujuArena
Why not just make it optional, with a scary "bad frame rate" warning for now, and disabled by default?
I could probably do that. The issue is that the aura feature is pretty widespread, so I'd have to abstract it a bit to make it toggle-able. I'd also have to still fix and rewrite all the parts that are currently broken. Bleh.
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Unread 01-13-19, 04:55 PM  
BujuArena
A Deviate Faerie Dragon

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Why not just make it optional, with a scary "bad frame rate" warning for now, and disabled by default?
Last edited by BujuArena : 01-13-19 at 04:55 PM.
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Unread 01-13-19, 04:30 PM  
Soyier
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Decisions to make.

Ok so we're at an impasse.

The code to track auras and have them show on the bars is terribly broken. To the point where after days and days of hacking I can't make heads or tails of what is going on. My first plan was to rewrite much of this code, and in fact I DID rewrite a sizeable chunk, but I entered a warfront and discovered something disheartening.

By subscribing to the events that are necessary for tracking auras, i.e. "UNIT_AURA", in raids, warfronts, and battlegrounds the CPU usage spikes through the roof. This leads to constant jitter and noticable lag spikes. By turning off the aura tracking parts of the code all this crap behavior goes away completely, and the FPS is buttery smooth.

So my heart says to just remove the code. It saves me time, makes the game feel better, and reduces the code substantially meaning it will be easier to maintain into the future. However, I know lots of you guys use this feature, and I've tried very very hard to not remove features, as that's just bad juju.

Though, to be quite frank, when that code was added it was before addons such as WeakAuras, and was meant to fill a niche void. However, with addons FAR BETTER tailored for specifically tracking aura events, it makes me think that this is just wasted effort on Neuron's part :-/
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Unread 01-13-19, 03:24 PM  
Soyier
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Re: Re: Re: Debuff timers on buttons?

Originally Posted by ReverendSC
Originally Posted by Soyier
Originally Posted by ReverendSC
Hi, I've been using this addon (and its predecessors) for many, many years. I apprecite all who've taken up the torch!

There seems to be a feature missing - the display of mob debuffs applied by spells on the button for that spell. I'm not sure when it went missing, my setup is kind of automatic I've been using this for so long, but I seem to remember a "buff/debuff duration timer" radio button on the bar config page, it's not there anymore.

Am I missing something?
No, I temporarily disabled it (keyword temporary) because it got very broken. I haven't yet had a chance to fix it. It will be fixed in no more than a couple of days
Fan-freaking-tastic! How does this addon keep getting such good people to continue the work?

/bow

Thanks
I've spent like two days working on this, and I CANNOT figure it out. I don't know why I can't get timer's for the auras to work. It's not that I can't detect the aura countdown, in fact I can get a perfectly functional countdown printing to console, I just can't get the damn numbers to appear on the buttons. With some spells they show and dissapear after a couple seconds. With others they never show at all. It's just bizzare. I'm using the same code for the most part as for the cooldown counters, and those work flawlessly. I dunno wtf is going on.
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Unread 01-08-19, 12:29 AM  
ReverendSC
A Kobold Labourer

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Re: Re: Debuff timers on buttons?

Originally Posted by Soyier
Originally Posted by ReverendSC
Hi, I've been using this addon (and its predecessors) for many, many years. I apprecite all who've taken up the torch!

There seems to be a feature missing - the display of mob debuffs applied by spells on the button for that spell. I'm not sure when it went missing, my setup is kind of automatic I've been using this for so long, but I seem to remember a "buff/debuff duration timer" radio button on the bar config page, it's not there anymore.

Am I missing something?
No, I temporarily disabled it (keyword temporary) because it got very broken. I haven't yet had a chance to fix it. It will be fixed in no more than a couple of days
Fan-freaking-tastic! How does this addon keep getting such good people to continue the work?

/bow

Thanks
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Unread 01-07-19, 09:27 PM  
Soyier
A Murloc Raider
 
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Re: Debuff timers on buttons?

Originally Posted by ReverendSC
Hi, I've been using this addon (and its predecessors) for many, many years. I apprecite all who've taken up the torch!

There seems to be a feature missing - the display of mob debuffs applied by spells on the button for that spell. I'm not sure when it went missing, my setup is kind of automatic I've been using this for so long, but I seem to remember a "buff/debuff duration timer" radio button on the bar config page, it's not there anymore.

Am I missing something?
No, I temporarily disabled it (keyword temporary) because it got very broken. I haven't yet had a chance to fix it. It will be fixed in no more than a couple of days
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Unread 01-07-19, 01:52 PM  
ReverendSC
A Kobold Labourer

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Debuff timers on buttons?

Hi, I've been using this addon (and its predecessors) for many, many years. I apprecite all who've taken up the torch!

There seems to be a feature missing - the display of mob debuffs applied by spells on the button for that spell. I'm not sure when it went missing, my setup is kind of automatic I've been using this for so long, but I seem to remember a "buff/debuff duration timer" radio button on the bar config page, it's not there anymore.

Am I missing something?
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Unread 01-02-19, 11:54 AM  
Soyier
A Murloc Raider
 
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Re: Re: Re: Re: I just rewrote the cooldown system

Originally Posted by raysmith
Originally Posted by Soyier
Ya that's the same for me, but I had a couple of people on Reddit tell me that Neuron made their FPS drop from 60fps to 4fps. That got me real freaked out
Only way that makes sense is if they're using it in a way that I/we aren't or if Neuron was/is conflicting with other add-ons they use that I/we don't. Either way, reducing the footprint is an admirable goal.

In that vein, are the db changes completely done now? I'm in the process of rebuilding from scratch ("deleted" the Neuron savedvariables file) so if not, I probably shouldn't be doing that yet.
Yep DB changes are done. I don't want to go near that area of the code for a good long while
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Unread 01-02-19, 11:40 AM  
raysmith
A Kobold Labourer

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Re: Re: Re: I just rewrote the cooldown system

Originally Posted by Soyier
Ya that's the same for me, but I had a couple of people on Reddit tell me that Neuron made their FPS drop from 60fps to 4fps. That got me real freaked out
Only way that makes sense is if they're using it in a way that I/we aren't or if Neuron was/is conflicting with other add-ons they use that I/we don't. Either way, reducing the footprint is an admirable goal.

In that vein, are the db changes completely done now? I'm in the process of rebuilding from scratch ("deleted" the Neuron savedvariables file) so if not, I probably shouldn't be doing that yet.
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Unread 01-02-19, 03:21 AM  
Soyier
A Murloc Raider
 
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Re: Re: I just rewrote the cooldown system

Originally Posted by raysmith
Originally Posted by Soyier
So all in all, in the last month I've reduced the CPU usage by ~95%, and I still have a number of further refinements up my sleeve. Have you guys noticed any benefit at all?
Honestly, I've never had a performance issue that would get me pointing to Neuron or the earlier derivations as being a cause. The only performance difference I've noticed was the multi-core support in 8.1, that bumped things up significantly for me. Not saying there isn't value but it's not something I've specifically noticed since it wasn't something I felt the need to track before.
Ya that's the same for me, but I had a couple of people on Reddit tell me that Neuron made their FPS drop from 60fps to 4fps. That got me real freaked out
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Unread 01-01-19, 05:36 PM  
raysmith
A Kobold Labourer

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Re: I just rewrote the cooldown system

Originally Posted by Soyier
So all in all, in the last month I've reduced the CPU usage by ~95%, and I still have a number of further refinements up my sleeve. Have you guys noticed any benefit at all?
Honestly, I've never had a performance issue that would get me pointing to Neuron or the earlier derivations as being a cause. The only performance difference I've noticed was the multi-core support in 8.1, that bumped things up significantly for me. Not saying there isn't value but it's not something I've specifically noticed since it wasn't something I felt the need to track before.
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