Download
(563Kb)
Download
Updated: 09-25-18 02:31 PM
Pictures
File Info
Compatibility:
Battle for Azeroth (8.0.1)
Updated:09-25-18 02:31 PM
Created:08-06-14 06:06 PM
Downloads:68,881
Favorites:104
MD5:
Categories:oUF: Layouts, Unit Mods

oUF Abu  Popular! (More than 5000 hits)

Version: 8.0-3
by: sticklord [More]

Requires oUF 8.0.2

My personal Unitframe layout, based (heavily) on oUF_Neav. No plugin is supported as for now, except those that does not require support from the layout. Feel free to ask if you'd like one supported. Basic units including boss and arena frames are supported, but not raid frames. I've grown found of the blizzard ones, when they work that is.

Features

  • Aura Filter
  • Flashy castbar with channeling ticks
  • Threat glow
  • Portrait Timers
  • Absorb bar (0 - 100% of HP)
  • Set/Clear focus hotkey
  • Coloring of frames
  • Weakened Soul bar
  • Warrior Enrage bar
  • Vengance bar for tanks
Configuration
  • Use "/ouf" or "/oufabu" to access the ingame configuration.
  • Party, Arena & boss frame can be moved by using "/oufabu lock".
  • Player, Target & Focus can be moved by using the right click menu.
There are also 3 different aura filter, you can click on auras with CTRL+ALT
down or use the spell ID in the option panel to edit them.
  • Boss Frames: A whitelist were you can add debuffs to show, for example your own dots.
  • Arena Frames: A whitelist for buffs, some are included.
  • Rest: For the rest of the frames it works like this: On npc's the default is to only show your auras,
    on players everything it shown. Some are included here aswell, you can find them in the file "oUF_Abu/Aurafilter.lua"
Notes
  • I've tested it for a while now so shouldn't be any big bugs, but probably a taint every now and then, can't get away from them.
  • If you wanna report a bug, thanks, I would prefer if you could do it here however.
  • You can also find it on github
Supported Locales
  • Chinese Simplified, thanks to yaoenqi
  • Chinese Traditional, thanks to yaoenqi again
  • German, thanks to bullsei
Big thanks to
Neal & Renstrom for oUF_Neav, Phanx for her layout, P3lim, Haste, Tuller & Jaliborc.
FAQ
What other addons are you using?
Most of the other addons that you can see in the screenshots are my own addons found on my github.

8.0-3
- Fixed combopoint disabling hopefully
- Combat fade pet frame fix

8.0-2
- Made monk class bars more appealing(objectivly)
- Portrait timers should work again
- Some frames hide when out of combat, can be turned off.
Not quite sure i like it, open to suggestions:)
- Changed the way the absorb bar works, where it adds to the healthbar and only overflows show.

8.0-1
- Updated for BFA
- Changed some default settings.

7.0-5
- Various bug fixes
- Added power prediction/builderspender
- Option to show the flashy statusbar for some classes
- Check github if curious of everything.

7.0-4
- Fixed offline icon
- Added Prestige PvP thing
- Hide level on certain events
- Petframe fix
- Changed buffs abit

7.0-3
- Added a aura bar above the player frame used to track spells, set the spell in the config

7.0-1
- Updated for legion

6.2-1
- Fixed some pet funkiness
- German localization
- New option for a more standard border.

6.1-3
- Bug fixes

6.1-2
- Focus castbar is released from the focus frame
- Warlocks should no longer be blinded by the Doom Bolt castbar
- Option for disabling ToT frames
- Partyframes should hide in small raidgroups with "Show party in raid" disabled.

6.1-1
- Fixed missing texture for portraittimers.

6.1
- Hopefully fixed priest tick timers
- Maybe I've fixed script ran to long on portraittimers
- toc update

6.0.3-6
- Added Alt Power bar for boss frames, might be overlapping something though.
- Auras: Fixed blinking icon on "invalid" units
- Portraittimers: Now filters by spellID
- Localization: Thought I uploaded this earlier but oh well. Fixed some confusion between bar colors. Thanks again yaoenqi!

6.0.3-5
- Added Chinese Simplified/Traditional thank to yaoenqi

6.0.3-4
- Tried to fix stealable
- Reduced level size text
- Fixed disabling of SnD bar
- Changed some old auras

6.0.3-3
- Can now turn on class modules again!

6.0.3-2
- Font/statusbar picker no longer bugs out with some special files.
- Lightened up manabar abit.
- Option to disable blizzard class modules.
- Fixed issue moving frames again..
- Changed purgeable aura border.
- Added partyframe buffs.

6.0.3-1
- You might wanna delete the folder, removed some files
- Fixed anchors finally, and they now save position with profiles. Also added a config tab for it.
- OmniCC should now have full control of the aura timers.
- Added/fixed druid mushrooms

6.0.2-4
- Now using the blizzard dropdown that I just found.
This means you can set focus/dismiss pet from rightclick menu, but need to move frames with "/ouf lock"
- Moved petframe abit and disabled the name
- Fixed nil name color
- Added sweeping strikes bar

6.0.2-3
- option for name color
- Fixed backdrop for power bar
- Improved resolve and aurabars
- Improved combopoints and removed druid module
- Changed the way the tag system works, less customization but easier to work with
- Added boss icon instead of "??"
- Added target sounds
- Fixed raid icon for boss frames and arena frames
- Added some localization, only englis now though. Feel free to edit.

6.0.2-2
- Fixed gap icon
- Changed some auras
- Fixed bug with castbar hidden

6.0.2-1
- Should work with 6.0.2 now!
- You might wanna enable the inbuilt aura timer now to remove blizzards.
- Changed Vengeance to Resolve.
- Added Aurabars modules:
- SlicenDice, Enrage, WeakenedSoul.
- Unlocking now shows the full frames for party/arena/boss
- Added Class Portraits Option

5.4.8.8
- Should show dispellable buffs now
- Can change color of backdrops
- Added PvP Icons

5.4.8.7
- Now with 2 different layouts for player, target/focus, pet & party frames
- Added Animating Arcane Orbs for mages (can be disabled).
- Changed AuraFilter again! Also, the arena buffs are now shown in the editor. However you must reset your profile if you want em enabled.
- Changed the fuckin absorb texture again.
- Probably some more changes i forgot..
-- r2
- - Fixed scaling of player frame in combat
-- r3
- - Now supports druids..
- - Option for clickthrough frames
- - Can also use middle button for focus
-- r4
- - Small bars are above threat glow
- - Fixed the AuraOrbs module
- - Added Buffs for focus
- - Fixed art location
- - Corrected arena frames art

5.4.8.6
- Bug fixes
- $perc now includes "%"
- Can now change safezone color
- No longer hide consolidate buffs on enemies
- Maybe made aura timer more effiecent, i dunno
- Also shows decimal when less than 2.5 sec
- Castbar safezone fix
- Weakened soul fix

5.4.8.5
- This will also reset you settings but not your aura filters.
- Added profiles, one for aurafilters and one for general settings.
- Fixed combatfeedbacktext error
- Fixed error with font size
- Auras on target frame can now be disabled.
- Can move the castbars abit more freely.
- Can now view hidden auras with CTRL + ALT, clicking an aura will add it to the aura filter
- Changed the way aura filters work, default it show all auras on player and only own on NPC's

5.4.8.3
- Fixed wierd divided by zero

5.4.8.2
- Improved castbar
- Option to position auras on target frame
- Improved absorbbar abit + options
- Options now won't load in combat to prevent script ran to long
- Latency bar is now actually visible

5.4.8.1
- Initial release
Optional Files (0)


Post A Reply Comment Options
Unread 08-10-14, 12:33 PM  
Syxx
An Onyxian Warder
 
Syxx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 350
File comments: 73
Uploads: 1
Thanks!

Thanks for the great unit frames. Been using oUF_Neav's excellent Unitframes for a long time now but made the switch to yours. They are exactly what I've been looking for!

Couple things (There's always a but isn't there?).
  1. The first is a graphics glitch of sorts. I'm in game now and as the buffs fill up on the target frame a weird white line appears in the lower left corner of the Target's health bar. I'll try and grab a screenshot when it happens again. I have the health bars class coloring. I've tried a couple different textures and it does the same thing with all of them.
  2. The ability to adjust the text size of the Target's Target independently would be awesome.
  3. Be able to move the auras to the top of the frame (for me I only have auras showing for my target). Unless I missed this somewhere in the options.

Again, thanks for the great Unitframes!


Here's the screenshots of the target's health bar.



These two show the odd line actually coming out of the unitframe border.




Last edited by Syxx : 08-10-14 at 12:33 PM.
Report comment to moderator  
Reply With Quote
Unread 08-11-14, 05:12 AM  
sticklord
A Wyrmkin Dreamwalker
AddOn Author - Click to view AddOns

Forum posts: 57
File comments: 121
Uploads: 1
Hey and thanks for the feedback!

1. Yeah, the first "glich" is the absorb bar I really only tested it with one color (dark brown) so I'll see if i can improve it abit, and add an option to disable it.

2. I'll see if I can come up with a good way to do this.

3. That's a good idea. Would you want to move only the buffs, or both buffs and debuffs on top?
Report comment to moderator  
Reply With Quote
Unread 08-11-14, 10:05 AM  
Syxx
An Onyxian Warder
 
Syxx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 350
File comments: 73
Uploads: 1
Originally Posted by sticklord
Hey and thanks for the feedback!

1. Yeah, the first "glich" is the absorb bar I really only tested it with one color (dark brown) so I'll see if i can improve it abit, and add an option to disable it.

2. I'll see if I can come up with a good way to do this.

3. That's a good idea. Would you want to move only the buffs, or both buffs and debuffs on top?
Thanks for the reply.
Ah the absorbs... I didn't even notice that. I was taking those screenshots in Brawl'gar arena. Feel a little silly now realizing it was that.

The test on the ToT is just strangely large given what I have the font set at. Not sure if it's starting at a large font that the rest of the test to start with or if it's scaling weird. Thanks for looking into this though.

Buffs and debuffs both would be great but only buffs is fine as well.

Cheers
Report comment to moderator  
Reply With Quote
Unread 08-12-14, 06:22 PM  
deke913
A Deviate Faerie Dragon
 
deke913's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 13
File comments: 49
Uploads: 2
I love these frames. BG targets for flag carriers, orb carriers, etc. is just superb. The placement and spacing and big bars is wonderful. Well done my friend and thanks.
Report comment to moderator  
Reply With Quote
Unread 08-13-14, 10:34 AM  
Syxx
An Onyxian Warder
 
Syxx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 350
File comments: 73
Uploads: 1
Turned on Combat feedback. Took my new 90 to timeless isle and this happened 283 times... lol

Also, love the new options. Thank you for the great work on these.

EDIT: Thought I Fixed it. Reset the the savedvari and re-setup everything seemingly fixed it. Thing was the fonts where set. That was the first thing I checked when I got the error. Perhaps it's more Blizz funkiness like the focus frame disappearing constantly? But it's doing it again. Same error. Have I missed something?

283x oUF_Abu-5.4.8.3\modules\oUF_CombatFeedbackText.lua:135: ERROR: <unnamed>:SetFont(): invalid fontHeight: 0, height must be > 0
<in C code>
oUF_Abu-5.4.8.3\modules\oUF_CombatFeedbackText.lua:135: in function "?"
oUF-1.6.5\events.lua:69: in function <oUF\events.lua:62>

Locals:
self = oUF_AbuTarget {
0 = <userdata>
UNIT_PORTRAIT_UPDATE = <function> defined @Interface\AddOns\oUF\elements\portraits.lua:75
MasterLooter = <unnamed> {
}
__tags = <table> {
}
PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\oUF\ouf.lua:149
Leader = <unnamed> {
}
mouseovers = <table> {
}
UNIT_AURA = <table> {
}
_SetScale = <function> defined =[C]:-1
UNIT_CLASSIFICATION_CHANGED = <function> defined @Interface\AddOns\oUF\elements\qicon.lua:55
SetPoint = <function> defined @Interface\AddOns\oUF_MovableFrames\movable.lua:153
PhaseIcon = <unnamed> {
}
UNIT_MAXHEALTH = <table> {
}
__elements = <table> {
}
Texture = <unnamed> {
}
QuestIcon = <unnamed> {
}
PARTY_MEMBER_ENABLE = <function> defined @Interface\AddOns\oUF_Abu\modules\oUF_Offline.lua:19
SmoothBar = <function> defined @Interface\AddOns\oUF_Abu\modules\oUF_Smooth.lua:18
Power = <unnamed> {
}
UNIT_POWER_BAR_SHOW = <function> defined @Interface\AddOns\oUF\elements\power.lua:191
UNIT_COMBAT = <function> defined @Interface\AddOns\oUF_Abu\modules\oUF_CombatFeedbackText.lua:65
UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:191
UNIT_THREAT_SITUATION_UPDATE = <function> defined @Interface\AddOns\oUF_Abu\modules\oUF_Smartthreat.lua:43
ThreatGlow = <unnamed> {
}
UNIT_HEALTH = <table> {
}
style = "oUF_Abu"
CPointsBG = <table> {
}
PARTY_LOOT_METHOD_CHANGED = <function> defined @Interface\AddOns\oUF\elements\masterlooter.lua:73
UNIT_MAXPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:191
RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\oUF\elements\ricons.lua:58
UNIT_POWER_BAR_HIDE = <function> defined @Interface\AddOns\oUF\elements\power.lua:191
UNIT_CONNECTION = <table> {
}
Debuffs = <unnamed> {
}
Portrait = <unnamed> {
}
UNIT_HEAL_PREDICTION = <function> defined @Interface\AddOns\oUF\elements\healprediction.lua:116
UNIT_POWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:191
IsMainFrame = true
UNIT_COMBO_POINTS = <function> defined @Interface\AddOns\oUF\elements\cpoints.lua:70
unit = "target"
UNIT_PHASE = <function> defined @Interface\AddOns\oUF\elements\picon.lua:53
PARTY_LEADER_CHANGED = <function> defined @Interface\AddOns\oUF\elements\leader.lua:53
GROUP_ROSTER_UPDATE = <table> {
}
PortraitTimer = <unnamed> {
}
OfflineIcon = <unnamed> {
}
RaidIcon = <unnamed> {
}
PLAYER_TARGET_CHANGED = <table> {
}
Health = <unnamed> {
}
LFDRole = <unnamed> {
}
SetScale = <function> defined @Interface\AddOns\oUF_MovableFrames\movable.lua:153
UNIT_THREAT_LIST_UPDATE = <function> defined @Interface\AddOns\oUF_Abu\modules\oUF_Smartthreat.lua:43
PARTY_MEMBER_DISABLE = <function> defined @Interface\AddOns\oUF_Abu\modules\oUF_Offline.lua:19
_SetPoint = <function> defined =[C]:-1
HealPrediction = <table> {
}
UNIT_FACTION = <table> {
}
menu = <function> defined @Interface\AddOns\oUF_Abu\Functions.lua:251
CPoints = <table> {
}
UNIT_TARGET = <function> defined @Interface\AddOns\oUF_Abu\modules\oUF_Smartthreat.lua:43
Name = <unnamed> {
}
IsTargetFrame = false
Level = <unnamed> {
}
Buffs = <unnamed> {
}
CombatFeedbackText = <unnamed> {
}
UNIT_MODEL_CHANGED = <function> defined @Interface\AddOns\oUF\elements\portraits.lua:75
}
event = "UNIT_COMBAT"
unit = "target"
eventType = "WOUND"
flags = ""
amount = 18071
dtype = 1
FeedbackText = <unnamed> {
0 = <userdata>
basesize = 18
ignoreOutline = true
maxAlpha = 1
origHeight = 0
}
fColors = nil
font = "Interface\AddOns\oUF_Abu\Media\Font\fontNumber.ttf"
fontHeight = 0
fontFlags = "OUTLINE"
text = "-%d"
arg = 18071
color = <table> {
1 = 1
2 = 0
3 = 0
}
colors = <table> {
DAMAGE = <table> {
}
STANDARD = <table> {
}
CRITENERGIZE = <table> {
}
IMMUNE = <table> {
}
BLOCK = <table> {
}
CRITHEAL = <table> {
}
ABSORB = <table> {
}
HEAL = <table> {
}
CRITICAL = <table> {
}
CRUSHING = <table> {
}
ENERGIZE = <table> {
}
RESIST = <table> {
}
MISS = <table> {
}
GLANCING = <table> {
}
}
damage_format = "-%d"
heal_format = "+%d"
feedback = <table> {
}
update
Last edited by Syxx : 08-13-14 at 03:58 PM.
Report comment to moderator  
Reply With Quote
Unread 08-13-14, 04:05 PM  
sticklord
A Wyrmkin Dreamwalker
AddOn Author - Click to view AddOns

Forum posts: 57
File comments: 121
Uploads: 1
Thanks for the feedback guys!

The combat feedback text error seems wierd, tried many different things but couldn't reproduce it. I got some time tommorrow and maybe I'll find out whats causing it. About that focus dissapearing, that's most likely the focus key, it works on real models aswell. So (if default settings) shift clicking anywhere will remove the focus, and set the focus if its a unit under the mouse.

And yeah, you can reset all the settings except auras by clicking "Defaults" and then "These Settings" in the interface options, profiles is in my todo list
Report comment to moderator  
Reply With Quote
Unread 08-13-14, 06:22 PM  
Syxx
An Onyxian Warder
 
Syxx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 350
File comments: 73
Uploads: 1
Originally Posted by sticklord
Thanks for the feedback guys!

The combat feedback text error seems wierd, tried many different things but couldn't reproduce it. I got some time tommorrow and maybe I'll find out whats causing it. About that focus dissapearing, that's most likely the focus key, it works on real models aswell. So (if default settings) shift clicking anywhere will remove the focus, and set the focus if its a unit under the mouse.

And yeah, you can reset all the settings except auras by clicking "Defaults" and then "These Settings" in the interface options, profiles is in my todo list
Thanks for the response.

It's strange. When I first login or /reload the fonts are default size but the second I load the interface panel they change to my designated size.
At first I thought Windows was stopping the SVs from getting the new settings written but it wasn't the case.
I couldn't get it to stop regardless of what I did so I just turned combat feedback off for now.

Hmm, not sure what the problem is with my focus then. I left the shift key as default but I don't use the shift for modifiers for hotkeys. I think I'm doing something else though and not aware of it. A friend of mine (usuing the default interface) is having the same issues with the focus disappearing which is why I mentioned Blizz wonkiness.

Looking forward to profiles.

If there's anything I can do to help figure the error out please let me know.
Report comment to moderator  
Reply With Quote
Unread 08-14-14, 06:21 AM  
sticklord
A Wyrmkin Dreamwalker
AddOn Author - Click to view AddOns

Forum posts: 57
File comments: 121
Uploads: 1
That font issue is my bad, when i made options LOD nothing sets the correct font size. I'll get a new version up as soon as possible. Nothing new on the combatfeedback text though. What font were you using?

Edit: Maybe i fixed the combat feedback text, new version on github. Atleast the font bug is sorted out now. I'll do some more changes before i upload to wowi.
Last edited by sticklord : 08-14-14 at 08:28 AM.
Report comment to moderator  
Reply With Quote
Unread 08-14-14, 05:34 PM  
Syxx
An Onyxian Warder
 
Syxx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 350
File comments: 73
Uploads: 1
Originally Posted by sticklord
That font issue is my bad, when i made options LOD nothing sets the correct font size. I'll get a new version up as soon as possible. Nothing new on the combatfeedback text though. What font were you using?

Edit: Maybe i fixed the combat feedback text, new version on github. Atleast the font bug is sorted out now. I'll do some more changes before i upload to wowi.
Awesome. Thanks so much!
The font I was using is AvantGarde LT Medium.
Last edited by Syxx : 08-14-14 at 05:41 PM.
Report comment to moderator  
Reply With Quote
Unread 08-15-14, 04:13 AM  
Mandraxon
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 21
File comments: 12
Uploads: 2
Hide Buffs on target frame.

Hej dude.

Love the work you done on these.
fantastic look, and great tweaking options..
Beats the blizzard Units any day.
One thing i would like is to be able to hide Buffs on target frame (not de-buffs).
I cant seam to find the option.

another small thing.
I would like to be able to move target caster bar higher then the max 500.

and finally a small suggestion.
Would be great if you would ad de-buff view as Bars instead of icons.
It makes things more visual =)
Keep up the jobb dude. and thanks for a most impressive Layout.
Report comment to moderator  
Reply With Quote
Unread 08-16-14, 02:16 AM  
TheGreatDuke
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
DK runes not showing

Hi, just wanted to let you know that for some odd reasons the DK rune bar isn't showing. Just started one today after I was done setting my UI (which of course, I'm using your UI), good job btw . Noticed that I don't have my rune bar. Kinda hard to do some rune management when you don't know when they are on CD or not.

Let me know if it's something that you were aware of or if it's me just being dumb.

Thanks
Report comment to moderator  
Reply With Quote
Unread 08-16-14, 09:35 AM  
sticklord
A Wyrmkin Dreamwalker
AddOn Author - Click to view AddOns

Forum posts: 57
File comments: 121
Uploads: 1
Alright, i've added profiles! I'll just check it for bugs before i upload the new one.

Syxx: Was a wierd bug with the combatfeedback-text module. I've fixed it

Mandraxon: Thanks. I can do the first 2 requests but will probably not add aura bars.

TheGreatDuke: That's wierd, getting any errors? Have you tried disabling every other addon?
Report comment to moderator  
Reply With Quote
Unread 08-16-14, 10:31 AM  
TheGreatDuke
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Originally Posted by sticklord
Alright, i've added profiles! I'll just check it for bugs before i upload the new one.

TheGreatDuke: That's wierd, getting any errors? Have you tried disabling every other addon?

Nope no errors. The rune bar is simply not showing. Here's picture of what I got.

Report comment to moderator  
Reply With Quote
Unread 08-16-14, 10:37 AM  
sticklord
A Wyrmkin Dreamwalker
AddOn Author - Click to view AddOns

Forum posts: 57
File comments: 121
Uploads: 1
Originally Posted by TheGreatDuke
Nope no errors. The rune bar is simply not showing. Here's picture of what I got.
Hm, try to type "/run RuneFrame_OnLoad(RuneFrame)" in the chat. Does that fix it?
Report comment to moderator  
Reply With Quote
Unread 08-16-14, 10:59 AM  
TheGreatDuke
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Originally Posted by sticklord
Originally Posted by TheGreatDuke
Nope no errors. The rune bar is simply not showing. Here's picture of what I got.
Hm, try to type "/run RuneFrame_OnLoad(RuneFrame)" in the chat. Does that fix it?
Nope nothing is happening. Still no error... this is kinda weird. I have no addon that blocks error like bugsack or something like that.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.