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WoW Classic (1.13.2)
Updated:11-01-19 10:40 AM
Created:09-02-19 01:17 PM
Downloads:5,407
Favorites:5
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ArcHUD3 Classic  Popular! (More than 5000 hits)

Version: classic-v5.0.13
by: nyyr [More]

This version of ArcHUD3 is for WoW Classic. For the current retail version of WoW, please use ArcHUD3.

ArcHUD displays smooth arcs around your character in the middle of the screen to inform you about the health and power (mana, rage, ...) of you, your pet, and your target. In addition, it shows casts, combo points, holy power, soul shards, and a couple of other things. It discretely fades when you are out of combat and at full health/power.

This is a continuation of ArcHUD2 which managed to survive various patches... until the Cataclysm. Thanks to Nenie, the original author of ArcHUD2, for supporting me with this new version.

Please report any bugs or feature requests via the ticket system.

These arcs are currently supported:

  • Health and power (mana, rage, focus, energy, runic power) for player, pet, target, and focus target
  • Player's secondary power (Holy Power, Soul Shards, Chi etc.)
  • Casting/channelling progress for player, target, and focus target
  • Fatigue/breath (mirror timer)
  • Combo points (including unconsumed combo points on previous target, e.g. on dead corpses)
  • Custom (de)buff arcs: Ever wanted to keep track of the stacks and/or remaining times of some specific (de)buffs such as Evangelism, Savage Roar, Beacon of Light, Weakened Soul, etc? Then just create your own custom (de)buff arc for it!

In addition, some additional target information is displayed:
  • Current target (name, class, guild, 3D model)
  • Current (de)buffs on target
  • Target-of-target and target-of-target-of-target

Small warning: Using this addon apparently bears a high risk of getting addicted to it, as these user comments suggest. I received those after taking over the development of ArcHUD when the Cataclysm happened:
  • "...nothing ever quite matched the smooth, clean simplicity of ArcHUD's graceful rings."
  • "Great job!! I've used this addon for years! None of the other HUDs come close to the functionality and elegance of ArcHUD."
  • "Thanks for the work on it so far, much more lightweight than IceHud!"
  • "Was staring at the various icehud/metahud alternatives with discomfort and sadness right after the patch [4.0]."
  • "Awesome! Thank you so much for that miracle!"
  • "Thank you so much for continuing this fantastic addon."
  • "...nothing could compare to ArcHUD..."
  • "For a whole 4years I had this mod and I missed it so much in the passed few weeks. I tried other HUD mods but they were too in my face >.< . Best HUD mod IMO! Thanks for resurrecting an old friend "
  • "Loving the new ArcHUD my favorite HUD by far "
  • "I don't think I could play wow without this addon "
  • "I've actually grown kind of dependent on it because I'll occasionally run out of Mana/ die without this."
  • "Hey mate, just came to thank You again for taking over this beauty, awesome job!"
  • "THAT addon! So long I have been searching for a replacement when the development stopped, thanks for bringing it back to live!"

So use it at your own risk

Frequently Asked Questions

ArcHUD3 Classic
classic-v5.0.13 (2019-11-01)
Full Changelog Previous releases
  • merged master (ManaDruid / #49)
  • added ManaDruid.lua for Cat/Bear Form (#49)
  • removed additional rings from classic
Archived Files (8)
File Name
Version
Size
Author
Date
classic-v5.0.12
313kB
nyyr
09-22-19 10:01 AM
classic-v5.0.11
313kB
nyyr
09-19-19 01:07 PM
classic-v5.0.10
313kB
nyyr
09-13-19 11:09 AM
classic-v5.0.9
283kB
nyyr
09-08-19 03:24 AM
classic-v5.0.8
282kB
nyyr
09-06-19 02:23 PM
classic-v5.0.7
282kB
nyyr
09-03-19 02:34 PM
classic-v5.0.6
282kB
nyyr
09-02-19 02:31 PM
classic-v5.0.5
288kB
nyyr
09-02-19 01:17 PM


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Unread 11-01-19, 11:00 AM  
nyyr
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Re: possible to combine quartz with archud 3?

Originally Posted by DivineBovine
hello. im a returning player. last time I played I found an edited file that made quartz bar into an arc for archud. I was wondering if you could give me any advice on how to do it? or would you consider adding support to it? any info would be greatly appreciated.
I haven't used Quartz and never did such thing. But from the description of Quartz, many of it's features are already available in ArcHUD: Casting Bar, Buffs, Latency, Mirror, ... Others are not, but could certainly be added in a similar way.

There are plenty of example Rings in ArcHUD, just have a look at them (in the Rings folder). If you were able to create a new one, feel free to create a Pull Request ;-) Otherwise create a ticket on Github with a feature request.
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Unread 10-03-19, 04:47 PM  
DivineBovine
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possible to combine quartz with archud 3?

hello. im a returning player. last time I played I found an edited file that made quartz bar into an arc for archud. I was wondering if you could give me any advice on how to do it? or would you consider adding support to it? any info would be greatly appreciated.


* last time I made mods was with the original lua. so i don't recall anything now. lol*
Last edited by DivineBovine : 10-03-19 at 04:48 PM.
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Unread 09-23-19, 10:27 AM  
nyyr
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Re: I just found this addon...

Originally Posted by Barleduq
... and I'm having trouble figuring out which arc represents what. Is there a guide somewhere, or a graphic with each arc labeled?
No, but feel free to create such a guide ;-)

It shouldn't be so complicated, though: In the default setup, there is only your health and mana/power arcs and your target's health arc. In addition, you see your and your target's castbars. If you have a pet, you see some miniture health/power arcs in the middle, too.

If you are unsure, go to ArcHUD's addon settings and disable/enable each arc and see which one disappears.
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Unread 09-22-19, 02:31 PM  
Barleduq
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I just found this addon...

... and I'm having trouble figuring out which arc represents what. Is there a guide somewhere, or a graphic with each arc labeled?

Thanks
-Barleduq
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Unread 09-22-19, 10:21 AM  
nyyr
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Should be fixed - please report bugs via Github, though ;-)
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Unread 09-18-19, 02:19 PM  
gjunky
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getting error

I get this error only when playing my priest.


Lua Code:
  1. 1x ...s\ArcHUD3-classic\Libs\AceEvent-3.0\AceEvent-3.0-4.lua:33: Attempt to register unknown event "PLAYER_SPECIALIZATION_CHANGED"
  2. [C]: in function `RegisterEvent'
  3. ...s\ArcHUD3-classic\Libs\AceEvent-3.0\AceEvent-3.0-4.lua:33: in function `OnUsed'
  4. ...sic\Libs\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:142: in function `RegisterEvent'
  5. ...rfaceArcHUD3-classic\Rings\PowerTemplate.lua:76: in function `OnModuleEnable'
  6. ArcHUD3-classic\ModuleCore.lua:133: in function <ArcHUD3-classic\ModuleCore.lua:112>
  7. [C]: ?
  8. ...s\ArcHUD3-classic\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:70: in function <...s\ArcHUD3-classic\Libs\AceAddon-3.0\AceAddon-3.0.lua:65>
  9. ...s\ArcHUD3-classic\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:527: in function <...s\ArcHUD3-classic\Libs\AceAddon-3.0\AceAddon-3.0.lua:520>
  10. (tail call): ?
  11. ArcHUD3-classic\ModuleCore.lua:184: in function `?'
  12. ...sic\Libs\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:119: in function <...sic\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:119>
  13. [C]: ?
  14. ...sic\Libs\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:29: in function <...sic\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:25>
  15. ...sic\Libs\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:64: in function `SendMessage'
  16. ArcHUD3-classic\Core.lua:236: in function <ArcHUD3-classic\Core.lua:195>
  17. [C]: ?
  18. ...s\ArcHUD3-classic\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:70: in function <...s\ArcHUD3-classic\Libs\AceAddon-3.0\AceAddon-3.0.lua:65>
  19. ...s\ArcHUD3-classic\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:527: in function `EnableAddon'
  20. ...s\ArcHUD3-classic\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:620: in function <...s\ArcHUD3-classic\Libs\AceAddon-3.0\AceAddon-3.0.lua:605>
  21. [C]: in function `LoadAddOn'
  22. FrameXML\UIParent.lua:353: in function `UIParentLoadAddOn'
  23. FrameXML\UIParent.lua:380: in function `CombatLog_LoadUI'
  24. FrameXML\UIParent.lua:695: in function <FrameXML\UIParent.lua:658>


Hate to be a pain. sry.
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Unread 09-06-19, 08:24 PM  
gjunky
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Not sure if it will effect negatively but I changed lines, 1151 and 1162 of Ring Template.lua (in the Ghost Mode section) to say "Pulse:Stop()" instead of "Pulse:Play()".
Seems to be working fine.


I will never die again...maybe...


Thanks for responding
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Unread 09-06-19, 02:54 PM  
nyyr
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Originally Posted by gjunky
question: how do I disable the pulsing of the arcs when I'm dead?
Ähm, that's not possible - nobody requested that during the past eleven years to my knowledge. Simply stop dying :P

Of course, you can always create a feature request on Github.
Last edited by nyyr : 09-06-19 at 02:56 PM.
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Unread 09-06-19, 09:27 AM  
gjunky
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love the addon. thanks for bringing it to classic.

question: how do I disable the pulsing of the arcs when I'm dead?

thank you for you input.
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Unread 09-06-19, 03:12 AM  
Mascot
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Smile Happy happy joy joy!

Oh, how I missed this addon. I vaguely remember struggling to keep it going for a while after support ended way back when, until I eventually had to give up on it. So nice to have it back.
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