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Updated: 10-27-19 03:37 PM
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Visions of N'Zoth (8.3.0)
BfA content patch (8.2.5)
Rise of Azshara (8.2.0)
Updated:10-27-19 03:37 PM
Created:06-20-16 12:26 PM
Downloads:179,004
Favorites:161
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Categories:Map, Coords, Compasses, Battle for Azeroth Beta

World Quest Tracker  Popular! (More than 5000 hits)

Version: v8.2.5.384
by: Tercioo [More]

  • Adds a custom tracker, you can manage which quests you want to do.
  • List quests directly at the Broken Isles map.
  • Changes the quest icon on zone maps.
  • Quests you are currently tracking are shown on your fly map for ease of selection the desired point.

World Quest Tracker and Details! are made by the same author!





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Unread 06-25-16, 03:43 AM  
lleafll
A Kobold Labourer
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Forum posts: 0
File comments: 12
Uploads: 2
Do you have a bug tracking system setup somewhere? In case you don't here are some bugs I encountered with r2:

When opening the World Map:
Code:
3x ...rfaceWorldQuestTracker\WorldQuestTracker-r2.lua:1336: attempt to compare number with nil
...rfaceWorldQuestTracker\WorldQuestTracker-r2.lua:1336: in function `GetArtifactPowerIcon'
...rfaceWorldQuestTracker\WorldQuestTracker-r2.lua:1211: in function <...rfaceWorldQuestTracker\WorldQuestTracker.lua:1049>
[C]: in function `WorldMap_SetupWorldQuestButton'
FrameXML\WorldMapFrame.lua:795: in function `WorldMap_TryCreatingWorldQuestPOI'
FrameXML\WorldMapFrame.lua:846: in function <FrameXML\WorldMapFrame.lua:822>
[C]: in function `WorldMap_UpdateQuestBonusObjectives'
FrameXML\WorldMapFrame.lua:1142: in function `WorldMapFrame_Update'
FrameXML\WorldMapFrame.lua:2867: in function `WorldMapFrame_UpdateMap'
FrameXML\WorldMapFrame.lua:408: in function <FrameXML\WorldMapFrame.lua:394>
[C]: ?
[C]: ?
[C]: in function `SetMapToCurrentZone'
FrameXML\WorldMapFrame.lua:341: in function <FrameXML\WorldMapFrame.lua:320>
[C]: in function `Show'
FrameXML\UIParent.lua:2348: in function `SetUIPanel'
FrameXML\UIParent.lua:2150: in function `ShowUIPanel'
FrameXML\UIParent.lua:2060: in function <FrameXML\UIParent.lua:2056>
[C]: in function `SetAttribute'
FrameXML\UIParent.lua:2842: in function `ShowUIPanel'
FrameXML\UIParent.lua:2826: in function `ToggleFrame'
FrameXML\WorldMapFrame.lua:236: in function <FrameXML\WorldMapFrame.lua:210>
[C]: in function `ToggleWorldMap'
[string "TOGGLEWORLDMAP"]:1: in function <[string "TOGGLEWORLDMAP"]:1>

Locals:
artifactPower = nil
(*temporary) = nil
(*temporary) = "attempt to compare number with nil"
This bug seems to prevent all icons from filling in:




After adding a new flightmaster (in Crimson Thicket):
Code:
1x [ADDON_ACTION_BLOCKED] AddOn 'WorldQuestTracker' tried to call the protected function '<unnamed>:Hide()'.
!BugGrabber\BugGrabber.lua:573: in function <!BugGrabber\BugGrabber.lua:573>
[C]: in function `Hide'
FrameXML\WorldMapActionButton.lua:58: in function `Clear'
FrameXML\WorldMapActionButton.lua:67: in function `Refresh'
FrameXML\WorldMapActionButton.lua:19: in function `SetMapAreaID'
FrameXML\WorldMapFrame.lua:390: in function <FrameXML\WorldMapFrame.lua:353>
[C]: ?
[C]: in function `Hide'
FrameXML\UIParent.lua:2332: in function `SetUIPanel'
FrameXML\UIParent.lua:2359: in function `MoveUIPanel'
FrameXML\UIParent.lua:2390: in function `HideUIPanel'
FrameXML\UIParent.lua:2064: in function <FrameXML\UIParent.lua:2056>
[C]: in function `SetAttribute'
FrameXML\UIParent.lua:2858: in function `HideUIPanel'
FrameXML\UIParent.lua:2824: in function `ToggleFrame'
FrameXML\WorldMapFrame.lua:219: in function <FrameXML\WorldMapFrame.lua:210>
[C]: in function `ToggleWorldMap'
[string "TOGGLEWORLDMAP"]:1: in function <[string "TOGGLEWORLDMAP"]:1>

Locals:

Also the icons on the zone maps indicate the gold reward instead of the primary reward (in this case a trinket)



Cheers
Last edited by lleafll : 06-25-16 at 04:06 AM.
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Unread 06-25-16, 11:20 AM  
Tercioo
An Aku'mai Servant
 
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File comments: 248
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Originally Posted by lleafll
Do you have a bug tracking system setup somewhere? In case you don't here are some bugs I encountered with r2:

When opening the World Map:
Code:
3x ...rfaceWorldQuestTracker\WorldQuestTracker-r2.lua:1336: attempt to compare number with nil
This bug seems to prevent all icons from filling in:


After adding a new flightmaster (in Crimson Thicket):
[code]1x [ADDON_ACTION_BLOCKED] AddOn 'WorldQuestTracker' tried to call the protected function '<unnamed>:Hide()'.

Also the icons on the zone maps indicate the gold reward instead of the primary reward (in this case a trinket)



Cheers
Thanks for reporting all these problems, I'll take a look on that.
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Unread 06-28-16, 02:44 AM  
liquidbase
A Warpwood Thunder Caller
 
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Good AddOn so far, makes the worldquest better to plan.
One question I have. The AddOn has a configmenu or not?
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Unread 06-28-16, 11:22 AM  
Tercioo
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Originally Posted by liquidbase
Good AddOn so far, makes the worldquest better to plan.
One question I have. The AddOn has a configmenu or not?
At the moment no, which you would like to config?
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Unread 07-02-16, 01:21 PM  
sezz
A Chromatic Dragonspawn
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thanks for releasing it

one minor issue: artifact power amount doesn't update when gaining artifact knowledge (edit: and it displays 0 when it's greater than 1k)
Last edited by sezz : 07-02-16 at 01:36 PM.
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Unread 07-02-16, 02:06 PM  
Tercioo
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Originally Posted by sezz
artifact power amount doesn't update when gaining artifact knowledge
What this mean?
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Unread 07-02-16, 03:39 PM  
sezz
A Chromatic Dragonspawn
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Originally Posted by Tercioo
Originally Posted by sezz
artifact power amount doesn't update when gaining artifact knowledge
What this mean?
Artifact Research Notes increases the amount of artifact power you get from items like Soldier's Splendor. I don't have any of those lying around right now, but I can post a screenshot in ~12 hours.

Edit: Screenshot: http://imgur.com/9PNv9wK

Oh and comparing items (holding shift while on a itembutton) on the Broken Isles map only works when holding shift before the item tooltip is shown, not when holding shift when the tooltip is already visible.
Last edited by sezz : 07-03-16 at 01:53 AM.
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Unread 07-04-16, 07:58 AM  
Voxxel
A Chromatic Dragonspawn

Forum posts: 193
File comments: 44
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Had to turn off this otherwise great addon because I wasn't able to turn off the stupid "double M" feature. It's just annoying.
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Unread 07-04-16, 11:19 AM  
Tercioo
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Originally Posted by Voxxel
Had to turn off this otherwise great addon because I wasn't able to turn off the stupid "double M" feature. It's just annoying.
Thanks for the feedback, I really appreciate.
I'll try to address this issue.
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Unread 07-06-16, 11:30 PM  
liquidbase
A Warpwood Thunder Caller
 
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Originally Posted by Tercioo
Originally Posted by liquidbase
Good AddOn so far, makes the worldquest better to plan.
One question I have. The AddOn has a configmenu or not?
At the moment no, which you would like to config?
Option for doubletap to open the normal map, iconsize and similiar things. These option are all quality of use-options
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Unread 07-07-16, 04:17 AM  
Voxxel
A Chromatic Dragonspawn

Forum posts: 193
File comments: 44
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Originally Posted by Tercioo
Originally Posted by Voxxel
Had to turn off this otherwise great addon because I wasn't able to turn off the stupid "double M" feature. It's just annoying.
Thanks for the feedback, I really appreciate.
I'll try to address this issue.
I'm unable to find the changelog for this project. Did you add an option to turn on/off the Double-M "feature" in the new build?
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Unread 07-07-16, 01:47 PM  
Tercioo
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Originally Posted by Voxxel
Originally Posted by Tercioo
Originally Posted by Voxxel
Had to turn off this otherwise great addon because I wasn't able to turn off the stupid "double M" feature. It's just annoying.
Thanks for the feedback, I really appreciate.
I'll try to address this issue.
I'm unable to find the changelog for this project. Did you add an option to turn on/off the Double-M "feature" in the new build?
Not yet, the options panel is schedule for next Sunday.

Something I need to know is why pressing M to see the broken isles map (instead of dalaran or class hall) would be a bad thing.
I've made it believing that most of people wouldn't use map to navigate through those places.
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Unread 07-09-16, 11:00 PM  
Voxxel
A Chromatic Dragonspawn

Forum posts: 193
File comments: 44
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Originally Posted by Tercioo
Originally Posted by Voxxel
Originally Posted by Tercioo
Originally Posted by Voxxel
Had to turn off this otherwise great addon because I wasn't able to turn off the stupid "double M" feature. It's just annoying.
Thanks for the feedback, I really appreciate.
I'll try to address this issue.
I'm unable to find the changelog for this project. Did you add an option to turn on/off the Double-M "feature" in the new build?
Not yet, the options panel is schedule for next Sunday.

Something I need to know is why pressing M to see the broken isles map (instead of dalaran or class hall) would be a bad thing.
I've made it believing that most of people wouldn't use map to navigate through those places.
Well, I expect to see my class hall / dalaran by pressing M when I'm actually there. Why? Because I need to check particular quests on those maps. There are A TON of quests available in dalaran, including profession quests, telling to go there and over there within those hubs. And frankly, why should I double tap M to see the city map every single time ? It feels so unnatural (after playing years of wow) and bring unnecessary work and confusion – even if little. I thought addons are for ease wow, not to get harder. An option, a switch to turn things on and off is always the best choice for "features" that divided people.
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Unread 07-09-16, 11:32 PM  
Tercioo
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Forum posts: 38
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Originally Posted by Voxxel
Well, I expect to see my class hall / dalaran by pressing M when I'm actually there. Why? Because I need to check particular quests on those maps. There are A TON of quests available in dalaran, including profession quests, telling to go there and over there within those hubs. And frankly, why should I double tap M to see the city map every single time ? It feels so unnatural (after playing years of wow) and bring unnecessary work and confusion – even if little. I thought addons are for ease wow, not to get harder. An option, a switch to turn things on and off is always the best choice for "features" that divided people.
All right, let's add a check box to turn this off on the next version, thank you.
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Unread 07-11-16, 01:47 AM  
liquidbase
A Warpwood Thunder Caller
 
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Thanks for implementing the option to disable Double-Tap M. Now is the AddOn perfect!
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