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Battle for Azeroth (8.0.1)
Updated:11-24-18 11:34 AM
Created:10-11-10 09:56 PM
Downloads:105,561
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns

Raven  Popular! (More than 5000 hits)

Version: r492
by: Tojaso [More]

Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Data broker display with horizontal stripe configuration
6) Value bars to show game and player info plus unit frame data
7) Customizable alignment overlay to help place UI elements

Project page: http://wow.curseforge.com/addons/raven

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility).

You can bring up a configuration panel by typing in "/raven" or clicking on Raven's optional minimap button or data broker icon. Raven includes detailed tooltips for most options in the configuration panel.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups offer a variety of presentations of buffs and debuffs on the player, target and focus plus cooldowns for the player.

Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.

When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns. Bars will be in standard colors which can be customized on the Defaults tab (and overridden in each bar group, see More Customization below).

After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.

At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.

You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.

Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.

To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.

When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then enter a spell name. Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bar (it is now included in the list of bars and can be customized by clicking on it and adjusting its associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.

The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).

The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).

The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes which, among other things, let you show each spell with a custom color that you can define on the Spells tab. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).

The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).

Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.

Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.

Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.

The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.

All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).

The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Cancelling Buffs

Raven includes support for cancelling buffs. When out of combat, you simply right-click the icon on any player buff bar to cancel the buff (this works for shaman weapon enchants and rogue poisons too). For cancelling buffs in combat, Raven includes an "in-combat" bar that you set up while out of combat with a list of player buffs that you want to be able to cancel in combat (you may need to do reload the UI after setting up the "in-combat" bar before using the buttons). When one of these buffs becomes active in combat, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel the buff.
Support for Runes and Totems

Raven includes special bar groups for Death Knight and Shaman classes. These show up as the Runes and Totems standard bar groups on the Setup tab. The Runes bar group replaces the Blizzard runes default UI and displays cooldown timer bars for all your runes. The Totems bar group tracks currently active totems and show a placeholder ready bar for each empty totem slot. You can right-click on a totem icon to destroy a totem. You can disable the placeholder bars by turning off Show If Unlimited Duration.

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.

In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.

------------------------------------------------------------------------
r492 | Tomber | 2018-11-23

Fixed segments still showing when disabling Segments option on the Layout tab.
Fixed Lua error when creating values that specify a unit.
Fixed incorrect initialization of value bar unit selection.
Added validation tests to prevent value bar unit-related Lua errors.
------------------------------------------------------------------------

r491 | Tomber | 2018-11-21

Added option to hide/show Blizzard's holy power display.
Adjusted Raven's custom icon border to remove transparent pixels (mostly visibly when showing larger icons and/or icons with scale greater than 1).
Fixed Lua error triggered when creating values which specify a unit (Update: another fix is incoming for this in r492).
Fixed Lua error related to tooltips that display text (error was only seen one time while debugging a different issue).

------------------------------------------------------------------------
r490 | Tomber | 2018-11-14

This is the first official release containing value bars. Previously, value bars were available but were in alpha form (unfortunately this means that anyone who experimented with them but didn't keep up with alpha releases will have to recreate them after loading this release). Value bars are available in custom bar groups. You create them by selecting Value as type when adding a new bar and then using a pull-down menu to select among a large number of options. Value bars may present general game info (e.g., your monitor's FPS or network's latency), the player's status (e.g., level, amount of gold, equipment durability), and even the data found in unit frames (e.g., health and power, cast bars).

A new segmented bar format has been added. This is a general purpose setting and makes for interesting timer bars but it was added specifically to support class resource value bars. This allows you to use Raven to display combo points, chi, arcane charges, soul shards, and holy power as a row of rectangles.

Value bars have a number of display options. The values have numeric, text and color data and you can select which parts you want to display and how you want to display them. Hopefully the tooltips for the options will be sufficient to get started.

This release also contains a number of other changes:

The hide/show Blizzard options have been updated. There is now a section at the top of the Defaults tab to select which Blizzard UI elements to hide/show.

Fixed timer for warlock Grimoire: Felguard.

Fixed issue with multiple instances of same buff. This primarily affected the spell Bolster from mythic.

Added test for on a taxi (i.e., flight path) to bar group's Show When options.

Added option for notify bars to not require a condition (i.e., show unconditionally). Add option for overriding the associated spell for a notify bar (by default it uses the condition's associated spell).

Fixed jitter in text fields in certain configurations (most common being icon configurations that display time in high precision format). Also, a number of other graphical tweaks were made which should fix things like word wrap not working in all configurations.

Added options to control the label's length in bar configurations. You can now select between no adjustment to label length, automatic adjustments based on the time text width, and manual adjustment as a percentage of the bar's width. The default (auto) should be compatible with existing profiles.

Fixed losing scroll position in options panel with custom bar lists when moving sort order up and down.

There are additional performance tuning options at the bottom of the Defaults tab to adjust the update throttle setting both in and out of combat.

There is a new folder for icons within Raven. Be sure to copy it if updating manually.

Special note for death knights: the Runes bar group on the Setup tab still works without change. However, you might consider creating a new custom bar group using value bars to display runes since these should be more responsive. Selecting the value Runes will add six separate rune value bars to a custom bar group, one for each rune. These can be configured with either icon or bar configurations using various horizontal and vertical offsets to create many different DK rune displays.

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Archived Files (67)
File Name
Version
Size
Author
Date
r490
1MB
Tojaso
11-15-18 07:48 AM
r470
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Tojaso
10-05-18 01:51 PM
r461
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r420
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r398
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r392
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Tojaso
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r382
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Unread 10-15-18, 07:37 PM  
Tojaso
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Re: Changing settings from within another addon

Originally Posted by Hopelez
This might be a stretch but I am looking for a line of code to change a setting from within another addon. The specific setting I want to change is the Defaults -> Format -> Icon Configurations -> Scale. I was hoping to write an addon that sets this value when "PLAYER_LOGIN" or "PLAYER_ENTERING_WORLD" are fired.

Some contexts as to why I need this:

For some reason I need to manually change the scale setting to 1.1 and then back to 1 again every time I log in to achieve pixel perfection. I have tried playing with the pixel perfection setting and everything but this seems to be the only thing that works. If I don't do this my Masque skin is all fucked up and the spacing of buffs is 1px off for every 4th buff and so on... This might be because I am on 1440p or something.

Anyways, I do have some lua knowledge but not enough to figure this out myself. All I need is a way to change this setting from another addon, I can then write the addon myself. This way what I need to do manually could be turned into an automated thing with every login or reload.

EDIT. I figured it out. Incase anyone was interested I found these lines to change the setting:

Raven.db.global.Defaults.i_scale = 1.1
Raven:UpdateAllBarGroups()

Then also had to implement a short timer between setting to 1.1 and back to 1 to make it work, but it seems to work now!
I am seriously impressed you were able to figure out this solution!
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Unread 10-15-18, 07:47 AM  
Hopelez
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Changing settings from within another addon

This might be a stretch but I am looking for a line of code to change a setting from within another addon. The specific setting I want to change is the Defaults -> Format -> Icon Configurations -> Scale. I was hoping to write an addon that sets this value when "PLAYER_LOGIN" or "PLAYER_ENTERING_WORLD" are fired.

Some contexts as to why I need this:

For some reason I need to manually change the scale setting to 1.1 and then back to 1 again every time I log in to achieve pixel perfection. I have tried playing with the pixel perfection setting and everything but this seems to be the only thing that works. If I don't do this my Masque skin is all fucked up and the spacing of buffs is 1px off for every 4th buff and so on... This might be because I am on 1440p or something.

Anyways, I do have some lua knowledge but not enough to figure this out myself. All I need is a way to change this setting from another addon, I can then write the addon myself. This way what I need to do manually could be turned into an automated thing with every login or reload.

EDIT. I figured it out. Incase anyone was interested I found these lines to change the setting:

Raven.db.global.Defaults.i_scale = 1.1
Raven:UpdateAllBarGroups()

Then also had to implement a short timer between setting to 1.1 and back to 1 to make it work, but it seems to work now!
Last edited by Hopelez : 10-15-18 at 11:02 AM.
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Unread 10-05-18, 02:04 PM  
Tojaso
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From the r470 change log:

Special effects settings have been reorganized and expanded. They are now grouped by event (start effects, expire effects, finish effects, ready bar effects, conditional effects) which makes the presentation more consistent. There are new shine, sparkle, glow and splash effects. Animation customization options have been added that allow you to adjust colors, timing, etc. You can select between using bar group and custom bar-specific effects for each bar in a custom bar group.

For the most part, the new special effects options should be backward compatible with previous profiles. Some delay and effect time settings have changed (they were used for too many different effects in the previous design). Anyone making much use of special effects will want to review their settings (and perhaps take advantage of new options).
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Unread 08-14-18, 11:35 AM  
Tojaso
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Originally Posted by JDoubleU00
Hey, does Raven support SharedMedia or another way to use a custom font?
Yes, it supports SharedMedia.
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Unread 08-14-18, 07:34 AM  
JDoubleU00
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Hey, does Raven support SharedMedia or another way to use a custom font?
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Unread 07-21-18, 04:51 PM  
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Originally Posted by AnrDaemon
In case you did not notice, the packaged archive name missing addon name.
Fixed it. Thank you for noticing.
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Unread 07-20-18, 06:36 PM  
AnrDaemon
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In case you did not notice, the packaged archive name missing addon name.
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Unread 07-19-18, 02:13 PM  
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Originally Posted by LaRIC
Is it possible to hide Raven while in petbattle?
Yes, by default, Raven bar groups are hidden during pet battles. This can be overridden so that they are visible during pet battles by enabling In Pet Battle under the Show When settings of each bar group's General tab (although I don't know why you would want to do so).
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Unread 07-18-18, 10:49 PM  
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Is it possible to hide Raven while in petbattle?
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Unread 07-03-18, 05:23 PM  
AnrDaemon
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Originally Posted by Kealsera
Hi there,

I am currently getting this error when I try to hover over Buffs

https://pastebin.com/73R8Z4Yx

Only making it noninteractive (and thus obviously not going over the faulty code since it has to do with tooltips) resolves the error for me.
I'm wondering if you have any other addons that mess with tooltips.
There must be something specific in common, else this kind of issues would be all over the place.
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Unread 07-03-18, 04:42 PM  
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Raven alpha for BfA

A BfA-compatible alpha version is available for Raven now. It can be located thru Raven's curseforge project page:

https://wow.curseforge.com/projects/raven/files/2579148

This is a compatibility pre-release for testing 8.0.1 on PTR and beta servers. This will not work on live servers running the 7.x.x releases!

There were significant changes in BfA to the WoW API affecting Raven. Hopefully I have addressed most of the changes related to the core functionality. I have not yet fully tested Raven's condition and notification features so be aware that there may be additional changes required. Please report any issues you see with the alpha in replies to this comment or, if you prefer, using the issue tracking system at the project page. Thanks!
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Unread 07-03-18, 04:41 PM  
Tojaso
A Defias Bandit
 
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Originally Posted by Kealsera
Hi there,

I am currently getting this error when I try to hover over Buffs

https://pastebin.com/73R8Z4Yx

Only making it noninteractive (and thus obviously not going over the faulty code since it has to do with tooltips) resolves the error for me.
This has been addressed by removing the use of SetHyperlink entirely. I was never able to reproduce the error but others have also reported it so this seems like the best approach. The fix is included in my alpha for BfA. Sorry it took so long to get to.
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Unread 04-09-18, 06:07 AM  
Kealsera
A Kobold Labourer

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Hi there,

I am currently getting this error when I try to hover over Buffs

https://pastebin.com/73R8Z4Yx

Only making it noninteractive (and thus obviously not going over the faulty code since it has to do with tooltips) resolves the error for me.
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Unread 07-07-17, 11:16 AM  
Gallahead
A Defias Bandit
 
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hi,

using Raven for years and i'm still happy. just one thing bugs me:
is there a possibility to track "Sheilun's Gift" - a spell which stacks without visible buffs.
if so please tell me how

keep up the good work, thanks!
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Unread 03-13-17, 01:17 AM  
Braysen
A Murloc Raider
 
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Bar groups auto-hiding when no target

I've been using this add-on for years, and I'm having a new problem that's got me stumped! Just downloaded build r386 with a fresh UI rebuild, and now the Player Buff/Debuff bar groups are disappearing from my player frame (using Shadowed Unit Frames) when I have no target. If I click on a target, even myself, they show up again like nothing's wrong.

What am I missing?? How do I make them visible all the time, not just when I'm targeting something else? Thanks!!

ETA: No error messages or other warnings. It almost looks like it's supposed to work this way, but I don't remember it ever doing this before.
Last edited by Braysen : 03-13-17 at 01:18 AM.
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