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Chains of Domination (9.1.0)
Updated:07-06-21 04:20 PM
Created:11-24-08 03:34 PM
Downloads:58,540
Favorites:307
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Categories:Character Advancement, Action Bar Mods, Bags, Bank, Inventory, Utility Mods

QuestClicks  Popular! (More than 5000 hits)

Version: 9.1.0
by: Gorebag [More]

QuestClicks generates a dynamic bar of up to 12 buttons to make your life easier. Originally, this add-on was created in response to the large number of usable quest items introduced in WoLK – the kind where the quest giver would hand you an item and tell you to go somewhere and use it. Throw parachutes to troops, thaw people out with a flamethrower, planting acorns in dead dragons, and the like.

Having to dig through bags to find these items and add them to a bar, only to have to get rid of them after the quest was completed, was a pain. I wrote QuestClicks to create temporary buttons for them to make this easier.

Over the years, the default WoW interface has adopted some of this burden, and now many items like this show up in the quest tracker on-screen. There are still some that don’t, however. In addition, there are a lot of other annoying instances where you pick up an item and need to find it to click on it – recipes, ore nuggets, herb parts, motes, toys, etc.

QuestClicks has optional categories for all of these types of items and more. If you pick up something you can learn or collect, you’ll get a button for it. Click it, learn the recipe, and the button goes away by itself.
You can even add your own items (see the GUI panel in your interface configuration window for details).
Currently, the following categories of items can be enabled to generate buttons automatically:

  • Quest Starters (Items that say “This item begins a quest’)
  • Combinable Items (Motes, Crystalized stuff, and the like, if you have the minimum number of required items to perform the combination)
  • Trade Skill items (Milling Herbs, Prospecting Ores, etc. Only shows up if you have the skill and the required minimum quantity of items to perform the action.)
  • Artifact Boosters (Add XX Artifact Power to your current artifact)
  • Toys and Pets (But only if you don’t already have them in your collection)
  • Garrison Rewards (Currently, items that give you spec-specific equipment, more planned)
  • Profession Recipes (if you know the profession, have enough skill, and don’t know the recipe)
  • Lootable Containers (Faction world quest rewards, blingtron boxes, etc)
  • Oneshot Boosts (Ancient Mana Gems, Faction Rep boosters, Nethershards, and the like)

Generally, anything I can think of that allows me to not have to dig through my inventory – and prevents me from missing collectable goodies – gets included in the add-in as I get the chance to add them, and I’m very open to suggestions on additional categories to add.

Update History for QuestClicks
===================

v9.1.0 (58095)
- TOC update for WoW 9.1
- Added Patch 9.1 Lootable Containers

v9.0.3 (56685)
- Fixed TOC for the API version change in the pre-patch
- Added openables from Shadowlands

v9.0.1 (55789)
- Updated for Shadowlands Pre-Patch

v8.3.2 (54129)
- Added a new category : Zone Dependent Usables. These will show buttons for items that are conditionally usable based on your location. There are a number of these in patch 8.3 that can only be used in Uldum and the Vale of Eternal Blossoms. This implementation should handle most items from older zones, though it needs some testing for that and maybe a bit of tweaking. So far I've found 5 different ways Blizz words this on tooltips.
- Added Island Expedition pouches to Lootable Containers
- Added some lines to the output of the iteminfo command to make including additional items easier
- Cleaned up some code internally

v8.3.1 (54039)
- Added various caches from completing N'Zoth assaults to the Lootable Containers category
- Moved BFA lootable containers from Additions category to Lootable Containers category
- Added filter for gear tokens that your current character can't use

v8.3.0 (53857)
- Updated for v80300 interface (Visions of N'Zoth).
- Added various relic fragments from 8.3 to the combines list
- Resolve a SetPoint error due to interface changes in WoW 8.2

v8.2.0 (53150)
- Updated for v80200 interface. Added BFA items from original zones and from the 8.2 expansion zones

v8.1.0 (52267)
- Updated TOC for patch 8.1 (Tides of Vengeance)

v8.0.1 (51069)
- Updated TOC for interface v80000
- Added a few Battle for Azeroth items

v7.3.32 (50139)
- Expanded the utility function "/qclicks iteminfo" to provide additional details.
- Added a "behind-the-scenes" function : /qclicks findrelics will display all of the relics you are carrying in your inventory (shows item links). You can also specify a type : /qclicks findrelics Arcane will only showing arcane relics. Filter is case sensitive (needs to be Arcane, not arcane) because I'm lazy and because this feature is really for my own sanity in sorting out the pile of relics I was carrying around.
- Corrected item ID for Kyparite Fragments to make them show up when combinable
- Slightly altered clause for reputation gain items because some say "Increase" and some say "Increases". I'm sure I'll find other variations at some point.
- Added clause for Withered upgrades from the Collapse scenario in Suramar to the One Time Boosts category
- Added "Greater Tribute of the Broken Isles" as its own clause, since it doesn't have identifiable text (thanks tntdruid)
- Added Northrend herb partials (thanks again to tntdruid)
- Added follower gear upgrade items from Draenor to the Garrison Rewards category

v7.3.31 (49945)
- v7.3.30 broke the "Already Known" check for recipes, so I rewrote the way this is detected, along with the way requirements are determined. Instead of parsing out all of the text and determining what skill and skill level is required to use a recipe (or other Clause matching item) we now scan for "Already Known" text, and for "Requires " with the text in red. Red "Requires..." indicates that the item requires something (skill, level, etc) that the player doesn't have, so we use that as a shortcut to not generate buttons for items you can't use. These checks are now called "Blockers", and are checked for in a single pass. Blocker information is cached just like other information scans to speed things up.
- We now listen for the CHAT_MSG_SKILL event and the PLAYER_LEVEL_UP events. When we see them come up, we clear the recipe and blockers caches, as we might now be able to use items we couldn't before.
- Added a clause for reputaion gain items that are worded as "Grants ... reputation" (Argus) in addition to the normal "Increases reputation..." wording. (Thanks Tnrdruid for mentioning these)

v7.3.30 (49765)
- Rewrote entire clause evaluation system. We now have a list of clauses that is updated when categories are enabled or disabled. Instead of separate functions and loops to check for various types of items based on tooltip clauses, we now examine the item tooltip lines against the list of active clauses so we can do the whole thing with a single function.
- Added a category for "Lootable Containers" for things like World Quest Tribute
- Added a category for "Oneshot Boosts", such as Ancient Mana, Nethershards, etc.
- Added additional item types to the Garrison Rewards category (Champion boosters)
- Removed an errant debugging message when evaluating cooking recipes
- Added a new slash command option : /qclicks iteminfo [ItemLink] displays the results of GetItemInfo (for dev purposes)

v7.3.29 (49599)
- Added mining, skinning, and herbalism partials (nuggets, stems, etc.) to combinables list.
- Added a new optional category : Toys and Pets. Won't display buttons for ones you already know.
- Added a new optional category : Garrison Rewards. These can be items that give you spec-specific gear. In a future version, this category will also include items that allow you to boost your followers.
- Added a new optional category : Recipes. Only recipes that you don't already know and have the appropriate professions at a sufficient level will generate buttons.
- Updated some code to deal with a rare issue where saved variables are not loaded correctly, resulting in an error when QuestClicks tries to position the window on load. If QC detects a problem with the RelativePosition saved variable, it will reset to the center of the screen.

v7.3.28
- Included artifact boosters into their own caching system. Not strictly necessary, but it keeps them separate from the other caches.
- When checking or unchecking an option category, all of the caches are now cleared. If this isn't done, items from those categories won't appear/disappear from the bar until a UI reload or relog.
- Fixed oversight with TOC update that didn't include new version number :) (OOPS!)

v7.3.27
- Resolved outstanding issues with PlaySound and errors thrown by HasKey() (The HasKey function was removed from the API).
- Added new optional category of automatic items called "Artifact Boosters", which will add buttons for the many "Grants XX Artifact Power to your currently equipped Artifact" items.

v7.3.26
- Change revision numbering system.
- Fixed problem with the PlaySound system

V1.25b (43459)
- Corrected a bug with the new caching system that was preventing combinable/tradeskill items from working properly.

V1.25a (42992)
- Corrected bug that was preventing QuestClicks from loading if you don't also have ButtonFacade

V1.25 (42798)
- Really added Cataclysm Ore and Herbs this time... Don't know where I got the Item IDs I used in 1.24 :)
- Added "Tahret Dynasty Mallet" to the default inclusion list as it is not being detected properly.
- Small change to the way LibButtonFacade is detected to attempt to resolve issues with addons that include older versions of the LibButtonFacade library.

V1.24 (42519)
- New caching system for item evaluation results that should eliminate/vastly reduce any noticable stutter when picking up items.
- Added Cataclysm ore items to the prospectable list, herbs to the millable list, and enchanting essence to the combinable list.

V1.23 (42071)
- New method of detecting quest items that are not flagged as Quest Items by Blizzard. This should cause the bar to automatically display items that were not displaying for some Cataclysm quests.

V1.22 (41076)
- Update to correct issue introduced by BAG_UPDATE event changes in patch 4.0.3. QuestClicks should no longer cause unreasonably long zoning times with the 4.0.3 client.

V1.21 (39578)
- Updated for Cataclysm/Patch 4.0.1 (Updated usage of "this" and frame creation)
- Removed the startup spam accidently added in the 1.20 build.
- Added some items from the Worgen starting area that were not showing up on the bar.
- Fixed addon not properly responding to being disabled after logging out/back in.

V1.20 (38358)
- Added the ability to specify a number of buttons per row/column (depending on bar orientation). Settable in the config.
- Corrected a bug causing errors to be thrown when displaying the contents of the extras/exlcusion lists.
- (Partially) corrected the problem of the bar resetting to the center of the screen when the addong has been disabled/reenabled. This still isn't perfect (the bar may move a small amount) and it may require that you reset the bar's position the first time after updating to Version 1.20+

V1.19 (35092)
- Fixed a bug that prevented item counts from updating properly when reducing from 2 to 1.
- Fixed a load order issue in TOC file that could cause trouble if QuestClicks was the only addon you are using.
- Updated TOC for Patch 3.3

V1.18 (33166)
- Fixed bug in 1.17 that was preventing milling/prospecting from working properly.

V1.17 (32301)
- TOC Update for patch 3.2
- Converted the internal additions lists (Additions, Trades, Combines) to use Item IDs instead of names. This reduces the size of the addon considerably, as it is no longer necessary to store the (often long) full names of the items and it is also not necessary to have them in the localization file with their translations. Added benefit that new items in the lists won't break translations.
- Beginnings of support for Key Binding to the most recently used button, but it is not activated yet because I'm not happy with the implementation so far.

V1.16a
- Minor update to resolve an issue that could potentially result in "nil comparison" error messages.

V1.16 (30399)
- Moved the update history to "Update_Log.txt" and out of QuestClicks.lua
- Typing /qclicks without any parameters now opens the GUI configuration panel.
- Added "drag and drop" buttons in the GUI panel for adding and removing items to the Exclusion and Extras lists.
- Reworked the layout of some elements of the GUI panel to accomodate new buttons.
- Extras and Excludes lists now use Item IDs internally instead of links. Recommend that you clear your lists (but not 100% necessary)
- If you have an item on your cursor and you drop it on the Anchor Frame, it will be added to the Extras List.
- BUGFIX: "Quest Starters" and "Quest Starter Alerts" always resetting to On upload loading has been fixed.
- BUGFIX: Cooldown overlays will now move properly with their buttons when items are inserted into the QuestClicks bar.
- BUGFIX: If you have more than one stack of an item that appears on the QuestClicks bar, only one button for that item will be created.

V1.15 (29050)
- Reformatted some code, cleaned things up a bit. Expanded some commenting. Removed unused code
- New button creating code to optimize the addon. Buttons that don't change are not "recreated" each cycle.
- Rewrote the way the inventory is scanned to eliminate multiple loops. Keyring and Inventory are treated as bags now
- Removed the old (pre V1.10) profile variables.
- Included localization updates from Xandokan, and a couple of items that weren't triggering buttons (because of the way WoW displays them)

V1.14 (27853)
- Added "Quest Starter Notification", alerts you when you pick up an item that starts a quest
- Quest Starter Items will now be marked with a green "*" where you would see quantity text for stackable items

V1.13 (26442)
- Check for validity of itemLink passed to QuestClicksItemHasUseClause
- Implemented caching of items after scanning their tooltips to improve performance
- TOC Update for patch 3.10

V1.12 (23231)
- Added "Padding" between buttons, from 0 to 20 pixels. Settable via the Blizz-Options Panel
- New Category: Quest Starters - Add anything that says "This Item Begins a Quest" to the bar
- Added additional detection for Quest items via scanning for "Use:" in tooltips of items flagged as "Quest"
- Removed Pre 1.10 configuration variables from SavedVariables
-Corrected some problems with my own guesses at French translation (Thanks again, Laumac... I'm sure I've got more :))

V1.11 (19711)
- Fixed the /qclicks resetpos command to actually move the bar
- Remove the spammy debug message about prospecting/milling macros
- Added a "Reset Position" button to the Options Panel
- Added French translations for Milling Herbs

V1.10 (16854)
- Added support for Milling (similar to Prospecting)
- Milling and Prospecting now create "Macros" that will mill or prospect the item on the button
- Added optional support for ButtonFacade
- Should be more intelligent about placement of the tooltip window to avoid overlapping the bar
- Converted SavedVariable storage to a single Profile variable. Old variables will be removed in 1.11
- Note: The French localization for Milling and Herb Names will be updated in the next version.

V1.09 (13622)
- Added localization capability and French translation (provided by Laumac)
- Added the Key Ring as a supported search container (Defaults to off)

V1.08
- Added a configuration GUI, accessible via the Blizzard addon options system.
- Reconfigured what used to be called "collapsibles" into a more flexible format.
- Added "Additions", "Combines", and "Trades" categories

V1.07
- It is now possible to right-click the title frame to collapse the QuestClicks bar
- Items your character is wearing are now possible inclusions in the QuestClicks bar
- Major refactoring of several code sections, including the item evaluation and button creation code
- Cleaned up the formatting of the source via text editor changes

V1.06
- Added buttons for "Collapsible" items (motes, crystallized, and enchanting essences)

V1.05
- Made sure Anchor status is updated when reloading the UI/logging back in
- Only respond to Mouse Up events to prevent "double activating" items
- Added "extras" list (/qclicks addextra (itemlink), /qclicks removeextra (itemlink), etc) for items that the detection routine doesn't pick up automatically

V1.04
- Added stack size information for any stackable item you have more than one of
- Added the ability to lock the bar's location with the "lock" command
- Added the ability to hide the anchor (title) frame with the "anchor" command
- Figured out why right clicks weren't working and enabled them
- Resolved a bug that would sometimes result in a UI error about setting the tooltip to empty

V1.03 - Added Scaling
- /qclicks scale # (Where 1 is 1, 2, 3, 4, or 5) sets button size
- Cleaned up positioning of buttons in left and right orientation

V1.02 - Added a few new features:
- Cooldown display on items
- Exclude list (/qclicks exclude, /qclicks unexclude, /qclicks clearlist, /qclicks list)

V1.01 - Fixed a bug in the /qclicks direction command
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Unread 01-19-09, 06:58 PM  
Gorebag
A Deviate Faerie Dragon
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Version 1.06 Update and future plans

I've just uploaded version 1.06 that includes a modification I put in for farming motes in Northrend. It will automatically create a button for you to combine 10 "Crystallized Whatevers" into an "Eternal Whatever".

The same types of buttons are created for outland Motes and Lesser Enchanting Essences (when you have 3). If anyone knows of other items that work in the same way, let me know and I can add them as well.

Prophetik: I haven't been able to get the same thing to happen You might try removing the QuestClicks file from your SavedVariables folder under WTF and let it recreate it.

Juhakosk: I haven't forgotten about this, but I haven't had an item that works this way in ages. That said, I did just begin playing a newbie priest in the Ghostlands and got the orb you use on the final guy in Darkholme, so I can now implement this and have a way to see if it works, so that will be in the next update.

Finally, I am working on some enhancements for items involved in daily quests (such as only showing the wine and cheese plate for that cooking daily when you have 6 cups of wine and the cheese in your inventory). That code is commented out in the file right now, but it is in the works.
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Unread 01-21-09, 10:44 AM  
slickwalker
A Deviate Faerie Dragon
 
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Collapse

Request: Option to collapse/uncollapse the list on click
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Unread 01-22-09, 07:12 PM  
Kessyra
A Kobold Labourer

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Thank you!

Great addon! So much help. One question, can you make it red out with out of range? Or am I asking a silly question. Thanks!
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Unread 01-26-09, 04:37 PM  
Gorebag
A Deviate Faerie Dragon
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Version 1.07 Update

This version adds scanning of your character's equipped items for button generation, as well as the ability to right-click on the title frame to collapse/expand the button bar.

Note that the collapse/expand feature won't work in combat due to the limitations on what addons can do with buttons during combat.

This version also has some extensive restructuring of the item evaluation and button creation code to make it more generic, constructing the framework for the conditional display of buttons I'm planning for in the future (see the note in the 1.06 update about the Wine and Cheese quest).

Kessyra: Range coloring would only be possible for some items, since many clickable quest items require you to be in certain places to use them (rather than clicking on a target). Those that do require a target would probably be range checkable, but doing so would mean hooking the OnUpdate event, which runs every time a frame is drawn. I've avoided that in order to make QuestClicks as efficient as possible.
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Unread 01-26-09, 07:47 PM  
mrsjerryellison
A Kobold Labourer

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qclick extra

when you change weapons all the extras go away and you have to redo the list

ty



also my bf uses 2 diff main maps and uses alt m to change btwn it also removes all ur extras

pls llok into this

great app
Last edited by mrsjerryellison : 01-26-09 at 07:50 PM.
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Unread 01-27-09, 08:52 AM  
Nakawe
A Kobold Labourer

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If you have a 5 stack or more of ore and are a jewelcrafter will it show on the list to prospect? If no it would be a cool addition.
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Unread 01-27-09, 08:55 PM  
Tenson
A Fallenroot Satyr

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Loving the addon (sorry for QuesterJester author...just not used to that style).

I just found a quest called "Returned Sevenfold", and had a quest item called "Freya's Ward" which didn't show up on the click list.

Not mod breaking, just thought I'd mention it for future references.

Thanks for making a great mod.
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Unread 01-28-09, 09:02 PM  
Gorebag
A Deviate Faerie Dragon
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Version 1.08 Update

I finally sat down and figured out how to create a configuration GUI, so that is now fully functional in Version 1.08! It's under the "Interface" menu, Addons tab (the new Blizzard standard place for addon configuration).

Also, I have added a new optional set of categories of conditional items. This is a new way to handle the "motes", etc. In addition to the standard collapsibles, based on Nakawe's suggestion below I have implemented a skill-based conditional system as well.

The first is simply items that don't register properly with the detection code (Such as Freya's Ward listed by Tensen below). The "Additions" category will make them appear, so if anyone encounters this type of item, please post it so I can update the Additions list in future versions.

If enabled (via the configuration panel) the "Trades" category can show items based on the trade skills your character has. There are currently two defined "Trades" conditions:

5 or more pieces of Ore (just the ones that can be prospected) will create a button if you have the Prospecting ability

20 or more pieces of raw Cloth (the ones that can be directly sewn into bolts) will create a button if you have the Tailoring skill.

You can click on your Prospecting skill and click directly on the QuestClicks ore button to prospect it. In the case of cloth, it is more of an indicator that you have at least one full inventory slot taken up by raw cloth and may want to cut it into bolts to save space.

Again, these only show if you have the appropriate skill, and can be unchecked in the configuration panel.

mrsjerryellison: I guess I'm not sure exactly what you are trying to say. I tried swapping out every weapon combination (swords, maces, polearms, 1h and 2h) on my Paladin and I couldn't shake anything loose from the Extras list. Can you provide detailed steps to duplicate the issue you are having?
Last edited by Gorebag : 01-28-09 at 09:05 PM.
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Unread 01-29-09, 12:21 AM  
mrsjerryellison
A Kobold Labourer

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Re: Version 1.08 Update

Originally posted by Gorebag
I finally sat down and figured out how to create a configuration GUI, so that is now fully functional in Version 1.08! It's under the "Interface" menu, Addons tab (the new Blizzard standard place for addon configuration).

Also, I have added a new optional set of categories of conditional items. This is a new way to handle the "motes", etc. In addition to the standard collapsibles, based on Nakawe's suggestion below I have implemented a skill-based conditional system as well.

The first is simply items that don't register properly with the detection code (Such as Freya's Ward listed by Tensen below). The "Additions" category will make them appear, so if anyone encounters this type of item, please post it so I can update the Additions list in future versions.

If enabled (via the configuration panel) the "Trades" category can show items based on the trade skills your character has. There are currently two defined "Trades" conditions:

5 or more pieces of Ore (just the ones that can be prospected) will create a button if you have the Prospecting ability

20 or more pieces of raw Cloth (the ones that can be directly sewn into bolts) will create a button if you have the Tailoring skill.

You can click on your Prospecting skill and click directly on the QuestClicks ore button to prospect it. In the case of cloth, it is more of an indicator that you have at least one full inventory slot taken up by raw cloth and may want to cut it into bolts to save space.

Again, these only show if you have the appropriate skill, and can be unchecked in the configuration panel.

mrsjerryellison: I guess I'm not sure exactly what you are trying to say. I tried swapping out every weapon combination (swords, maces, polearms, 1h and 2h) on my Paladin and I couldn't shake anything loose from the Extras list. Can you provide detailed steps to duplicate the issue you are having?

ok i am editing wht i just sd...lol u wont see it...maybe with the new update all is welll...but it was my wording that was wrg i should have sd fishing pole...bf called it a weapon...but anyhow i just tested it and all is well if i notice anything i will let u know

ty for chking though great addon...the less i ahve to open my bags the happier i am...lol
Last edited by mrsjerryellison : 01-29-09 at 12:32 AM.
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Unread 01-29-09, 03:35 PM  
Eba
A Deviate Faerie Dragon

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thanks

This is the latest mod I've tried out and I gotta say I just love this!
only little glitch I've seen is it didn't hold the direction once between log ins but re did it that time and it's held.

Loved how the motes showed up didn't realize that was going to do that but great!

thanks a million groovy addon.
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Unread 01-30-09, 07:39 PM  
Tenson
A Fallenroot Satyr

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tooltip

Is there a way to configure where the tooltip show up? Right now it's right next to the quest items. It's hard to use the items and see things with the tooltips covering.
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Unread 01-30-09, 10:10 PM  
Gorebag
A Deviate Faerie Dragon
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Re: tooltip

Originally posted by Tenson
Is there a way to configure where the tooltip show up? Right now it's right next to the quest items. It's hard to use the items and see things with the tooltips covering.
I'll poke around and figure something out.
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Unread 01-31-09, 08:22 AM  
Nakawe
A Kobold Labourer

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Awesome, I looked for 4 days to find an addon to put my 5 stacks of ore in a button. This morning I finally found one. I started to mine and all of a sudden my ore showed up on questclicks. I was a little confused for a second, wondering why the new addon I installed was integrated into questclicks. A little more looking on my interface resulted in another button. This really confused me. Well to make my long story shorter, I installed wow matrix yesterday and it updated your addon without me knowing it. If I knew u added ore it woulda saved me tons of looking :P.

Great addon and let me get to testing new changes. I'll do my best to break it. Only problem, as someone mentioned is tooltip covering buttons in certain directional positions.

While testing, It told me i need 5 ore to prospect. I had 100 in bags. I have noticed this problem with all addons that try to prospect ore. Ill disable all addon except this one and see it its a conflict or not.
Last edited by Nakawe : 01-31-09 at 12:53 PM.
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Unread 02-02-09, 10:34 AM  
Gorebag
A Deviate Faerie Dragon
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While testing, It told me i need 5 ore to prospect. I had 100 in bags. I have noticed this problem with all addons that try to prospect ore. Ill disable all addon except this one and see it its a conflict or not. [/b]
This is because of the way WoW handles the prospecting... You can have hundreds of ore, but if the stack you click on (and in the case of QuestClicks, the stack "highest" in your inventory) has less than 5 it will fail.

I've been using an addon called "Stackpack" (http://wow.curse.com/downloads/wow-a...stackpack.aspx) which automatically restacks your inventory for you and it has been working pretty well to keep my items organized. I am hopeful that it will also resolve the "less than 5 in one stack" issue, though I haven't extensively tested it since I don't have a jewelcrafter.
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Unread 02-07-09, 09:27 PM  
Jynks
A Frostmaul Preserver

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Hi there... i can not seam to work out how to add items to teh lists?

HOw do i add somthign ot teh exclusion list?

In options I can only see teh list and clear buttons.... and /qc /questclicks dosn't seam to do anything?
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