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Visor2 (Ace2)  Popular! (More than 5000 hits)

Version: 1.0.2
by: Tenge [More]

This version is 4.3 compatible

Background:

There was little interest expressed within the Ace community for converting Visor from Ace to Ace2. As a long-time fan of this AddOn, that news didn't bode well for the upcoming (Burning Crusade) Expansion. I'd also been longing to ditch the old Ace libraries, since all of my other Ace'd mods are using Ace2 now.

What this version of Visor contains:

This release includes all of the functionality that I, personally, used from Visor. This includes: frame movement, frame scaling, frame alpha/hide/show, parenting, frame strata/level. This AddOn can be seen as an Ace2'd, lightweight version of MoveAnything or DiscordFrameModifier. There is a bit of a learning curve, but I've included more help within the AddOn itself compared to the earlier versions of Visor, where one had to research the commands on various Web sites. See the screenshot for a list of available commands.

Starting Tips:

"/vz set <options>" is the Heart & Soul of this AddOn.
Type /"vz help" for a rundown on the various options that can be used to modify frames.

Future Additions:

Ace3 conversion planned, once the libs are sorted out for MoP.

I'm hoping to increase the power of the "Frame Finder" functionality. Right now, this is identical to the original Visor, and is rather limited. It will only find top-level frames and not child frames that are deeply nested. For example, the Minimap is a conglomerate of many many frames. Currently the Frame Finder feature will only "find" the main MiniMap frame itself. I'd like to borrow some of Lozareth's ideas from DFM to provide the user with a more complete list of child frames, so they can pick one and assign it by name.

There are a few features from the original Visor which this version lacks. These deal mainly with frame textures, backdrops, button text and chat window & edit box skinning. I may or may not look into adding these at a later date, based on feedback.

Final Notes

This version is able to mimic all of the features that I used from the old Visor. If you download this and give it a spin, and find that the old Visor did something you loved that this one does not, post here and I'll take it into consideration. I've also flagged this as open for people to attach their own modifications. I'll take anything that's posted and see what I can do to work it into the main code.

Revision Hisotry

v 1.0.2 - Updated ToC for 4.3
v 1.0.1 - Updated ToC for 3.3.5
v 1.0-LK - Echos of Doom and WotLK Beta compatible
v 0.2.1 - Oops, ToC version typo - should be fixed now
v 0.2.0 - WoW 2.4 ToC Update
v 0.1.2 - WoW 2.0 (LUA 5.1) Ace2 libraries.
v 0.1.1 - Added the license information from the original Visor.

1.0.1 - Updated TOC for 3.3.5
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Unread 11-24-06, 05:37 PM  
rberry88
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LOL, I just posted a wishlist for an Ace2'd version of Visor on the wowace.com site yesterday.

Great to see this addon getting the love it deserves, Tain did an awesome job with Visor (Ace ver.) and making it Ace2 will just make it better (if that's possible).

My wishlist for this mod (short for now ):
1. GUI, the original Visor GUI just worked, and very well.
2. per character profiles (may be in already) just about to try it out.
3. a plug in for FuBar
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Unread 11-24-06, 05:46 PM  
Tenge
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Thanks.

It seems like the GUI is going to be a very popular request. I guess I'm just a minimalist who enjoyed the command line interface, heh. A dewdrop wouldn't cut it very well for GUI purposes for this particular mod, so I'll have to do some research on this one.

Per-character profiles should work simply by the default nature of Ace2's AceDB library.

I like the FuBar idea as well. That'll be some useful knowledge to have if I make any other Ace2 mods in the future.



Regarding your old settings - if you cut out the stuff from the Visor.lua SavedVars WITHIN the

["framesDB"] = { .... }

(where the .... is, basically) you should be able to paste it into the

["frames"] = { .... }

in the Visor2.lua SavedVariables and have your settings carry over. Remember though that all of the action button, texture, button text and backdrop parts of the original Visor are not yet included in this version.

You might need to create a profile first to initialize the database in the SavedVar file. Or what you could do is just temporarily hide any frame (for example: /vz set f=PlayerFrame h=TRUE) and log out. That should force it to create the structure for you to paste your old settings in.
Last edited by Tenge : 11-24-06 at 07:59 PM.
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Unread 11-24-06, 10:25 PM  
Farook
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Any plans on adding this to http://www.wowace.com/files/ as well ?
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Unread 11-24-06, 10:52 PM  
Tenge
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Yes. I just need to research how to get Dev access to the SVN.
Should be easy - just a matter of getting around to it; holiday and all.

Regarding the GUI comments; I believe there is a project called AceGUI in development, but it's not yet ready for use by mod authors. I'm planning to wait for this release to start working on the graphical interface. I'm hoping the help that I added makes the slash commands more appleaing in the meantime.

Some other tips that help in that regard: Use the Keybindings! *grin* I set mine up so that CTRL+NumPad0 is the frame selector (same as /vz set gf=TRUE). It will select whatever frame the mouse is currently over. I also use CTRL+ArrowKeys for my 4-directional nudging. So once a frame is selected, you can set the nudge factor (/vz set n=<1|5|10|50|etc>) and then use CTRL+Arrow to move the frame around.
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Last edited by Tenge : 11-24-06 at 11:17 PM.
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Unread 11-25-06, 07:21 AM  
Rabbit
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Don't wait for AceGUI-2.0, you'll have grandchildren before it's finished.
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Unread 11-29-06, 01:24 AM  
DCUI2
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Regarding GUI

@Tenge

Nice that you've updated the Visor for BC, regarding the UI for Visor could you please consider to update the VisorGUI : http://www.wowinterface.com/download...fo.php?id=4577 as it have always worked like a charm.

Small side note, if you update VisorGUI, couls you just add a FuBar support for just simply show/hide the VisorGUI (It would make it easier for many of my friends that often forgets the /slash commands)

/D.
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Unread 11-29-06, 10:35 AM  
Tenge
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Re: Regarding GUI

Originally posted by DCUI2
@Tenge

Nice that you've updated the Visor for BC, regarding the UI for Visor could you please consider to update the VisorGUI : http://www.wowinterface.com/download...fo.php?id=4577 as it have always worked like a charm.

Small side note, if you update VisorGUI, couls you just add a FuBar support for just simply show/hide the VisorGUI (It would make it easier for many of my friends that often forgets the /slash commands)

/D.
This is next on my list, yes.
Though I can't give an estimate yet as to when it'll be finished.
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Unread 11-30-06, 06:44 AM  
kappe
A Deviate Faerie Dragon

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before dl this mod, i'd like to know if it's simple like the 'mobile anchors' command of mobile frames (it shows anchors for drag locked frames) and if i am able to simply move windows where i want when i want (any window can be moved just draggin the top, like any os). if these 2 functions are up, i'll try this.. but i cant really read it anywhere..
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Unread 11-30-06, 02:30 PM  
Tenge
A Murloc Raider
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Originally posted by kappe
before dl this mod, i'd like to know if it's simple like the 'mobile anchors' command of mobile frames (it shows anchors for drag locked frames) and if i am able to simply move windows where i want when i want (any window can be moved just draggin the top, like any os). if these 2 functions are up, i'll try this.. but i cant really read it anywhere..
This one doesn't support click-and-drag on frames.
Currently, all of the commands are typed in; but there are also a few keybindings you can use to "nudge" frames around on the screen. You can set the distance that the frames move with each key-press. From what you describe above, this mod is probably not what you're looking for.
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Unread 12-04-06, 12:43 AM  
Tenge
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Originally posted by Farook
Any plans on adding this to http://www.wowace.com/files/ as well ?
I uploaded the latest version to the Ace SVN today as well.
Note that this version is configured to work with Tuesday's patch.
Please continue to use version 0.1.1 until then.
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Unread 12-04-06, 01:22 AM  
DCUI2
A Kobold Labourer

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@Tenge

Great news that you will update the VisorGUI to wow2.0, I'm really looking forward to it as it totally made me stop using the slash commands for visor...

Feel free to send a beta of it if you want some test help dhragasmail (at) yahoo . com

Thanks in advance,
/D.
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Unread 12-08-06, 06:28 AM  
Oxides
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I cannot get to the wiki docs and havent been able to for a few days.

Can anyone tell me the command to make the auction house window movable?
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Unread 12-09-06, 09:07 PM  
Salmoni
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I dont mind a command line version of a mod, but please post an almost complete list of all frame names, else its totally useless for me.
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Unread 12-12-06, 01:24 PM  
Arxon_Havenloft
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Thanks dude, I've been waiting for this!
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Unread 12-13-06, 04:07 PM  
Shabazza
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Hi,

hmm, i try to hide the minimapbuttons from skinner, smartbuff and questannouncer with visor2. On next logon the buttons appear again and visor has no information saved for the frames....

regards, Sha
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