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Updated:07-01-12 11:31 PM
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Visor2 (Ace2)  Popular! (More than 5000 hits)

Version: 1.0.2
by: Tenge [More]

This version is 4.3 compatible

Background:

There was little interest expressed within the Ace community for converting Visor from Ace to Ace2. As a long-time fan of this AddOn, that news didn't bode well for the upcoming (Burning Crusade) Expansion. I'd also been longing to ditch the old Ace libraries, since all of my other Ace'd mods are using Ace2 now.

What this version of Visor contains:

This release includes all of the functionality that I, personally, used from Visor. This includes: frame movement, frame scaling, frame alpha/hide/show, parenting, frame strata/level. This AddOn can be seen as an Ace2'd, lightweight version of MoveAnything or DiscordFrameModifier. There is a bit of a learning curve, but I've included more help within the AddOn itself compared to the earlier versions of Visor, where one had to research the commands on various Web sites. See the screenshot for a list of available commands.

Starting Tips:

"/vz set <options>" is the Heart & Soul of this AddOn.
Type /"vz help" for a rundown on the various options that can be used to modify frames.

Future Additions:

Ace3 conversion planned, once the libs are sorted out for MoP.

I'm hoping to increase the power of the "Frame Finder" functionality. Right now, this is identical to the original Visor, and is rather limited. It will only find top-level frames and not child frames that are deeply nested. For example, the Minimap is a conglomerate of many many frames. Currently the Frame Finder feature will only "find" the main MiniMap frame itself. I'd like to borrow some of Lozareth's ideas from DFM to provide the user with a more complete list of child frames, so they can pick one and assign it by name.

There are a few features from the original Visor which this version lacks. These deal mainly with frame textures, backdrops, button text and chat window & edit box skinning. I may or may not look into adding these at a later date, based on feedback.

Final Notes

This version is able to mimic all of the features that I used from the old Visor. If you download this and give it a spin, and find that the old Visor did something you loved that this one does not, post here and I'll take it into consideration. I've also flagged this as open for people to attach their own modifications. I'll take anything that's posted and see what I can do to work it into the main code.

Revision Hisotry

v 1.0.2 - Updated ToC for 4.3
v 1.0.1 - Updated ToC for 3.3.5
v 1.0-LK - Echos of Doom and WotLK Beta compatible
v 0.2.1 - Oops, ToC version typo - should be fixed now
v 0.2.0 - WoW 2.4 ToC Update
v 0.1.2 - WoW 2.0 (LUA 5.1) Ace2 libraries.
v 0.1.1 - Added the license information from the original Visor.

1.0.1 - Updated TOC for 3.3.5
Optional Files (0)


Archived Files (2)
File Name
Version
Size
Author
Date
1.0.1
185kB
Tenge
07-12-10 03:52 PM
1.0-LK
185kB
Tenge
10-22-08 09:56 PM


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Unread 11-03-12, 01:21 PM  
Vdo
A Kobold Labourer

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I loved this addon in WoTLK, it was the only addon I could use to scale down the raid warning/boss emote and battle objective frame. It would be great to have an updated version for MoP.
Last edited by Vdo : 11-03-12 at 01:21 PM.
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Unread 06-24-12, 01:07 AM  
Tenge
A Murloc Raider
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I just might be coming back for Mists. Been away from the game for much longer than I had thought. Will look into updating this as time permits, between job/wife/kids these days, heh. Glad it's still being used.

Though I just checked the date on the last comment and saw 2010... but eh. Still hope to spend some time on it in the coming month here.
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Last edited by Tenge : 06-24-12 at 01:08 AM.
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Unread 10-16-10, 09:07 AM  
Kerecha
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Would love to see an update to this for 4.0 and beyond, it still works somewhat but its dodgey and tossing errors
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Unread 07-01-10, 04:24 PM  
Tenge
A Murloc Raider
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I've been away from the game for quite a while, but will likely return for the end of WOtLK and for Cataclysm and its preceeding test phases. This would be a good opportunity to bring the mod up to newer Ace standards (Ace3? - need to do some research on what's current) as well as address a few of the comments here.
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Unread 01-29-09, 06:20 AM  
Andeh
A Wyrmkin Dreamwalker

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is this addon ever going to be updated again? I want to be able to set the strata of PlayerFrameHealthBarText and I just recieve some random error when I try this.
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Unread 10-25-08, 03:26 AM  
H0PE
A Fallenroot Satyr
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Too bad.
In this case I'm still not able to ditch DFM. It's buggy I'm not able to set anything anymore, the option windows totally useless. But the already set frames are working and all my earlier addon modifications are there. Maybe I just have to learn manually edit DFM lua files and I should be good.

Still I would love to ditch it, since no one taking care of that diamond worth addon. /whine

Hope one day I can switch to visor2.

Keep up the good worth.


Originally posted by Tenge
In this case, the command would be /vz set a=0.5
(I think case matters, so a=, not A=, for example)

Oh, and yes - some other mods will override the settings from vizor, since it hooks into the very baseline frame properties. Or in the case of completely custom frames from other mods, it may not work at all, depending on how the mod itself is structured.

Visor was made primarily to deal wtih the default blizzard frames in leiu of other mods, to enable more of a lightweight UI approach.

One thing I'd still like to do eventually is improve the frame-finder feature, since it can have trouble sometimes with very complex frame structures (like the minimap or the gryphon art on the main menu bar, for example). If anyone else has the inclination to undertake this, feel free as well.
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Unread 10-24-08, 04:54 PM  
Tenge
A Murloc Raider
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In this case, the command would be /vz set a=0.5
(I think case matters, so a=, not A=, for example)

Oh, and yes - some other mods will override the settings from vizor, since it hooks into the very baseline frame properties. Or in the case of completely custom frames from other mods, it may not work at all, depending on how the mod itself is structured.

Visor was made primarily to deal wtih the default blizzard frames in leiu of other mods, to enable more of a lightweight UI approach.

One thing I'd still like to do eventually is improve the frame-finder feature, since it can have trouble sometimes with very complex frame structures (like the minimap or the gryphon art on the main menu bar, for example). If anyone else has the inclination to undertake this, feel free as well.
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Tengaaris, 80 Warrior on Durotan
Tėnge, 75 Rogue on Durotan
Tehnne, xx Shaman (new Cata main?)
Last edited by Tenge : 10-24-08 at 04:58 PM.
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Unread 10-24-08, 08:15 AM  
H0PE
A Fallenroot Satyr
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Ok, still I have to ask the question

-Set visor framefinder
-click the button over trinketmenu, got the info "visor set the TrinketMenu_MainFrame active"
-Trying to change alpha (/vz set a 0.5) doesn't do anything.

What do I do wrong?

Also when I check details for the frame it says "not managint any details for trinketmenu_mainframe.

So if its active then I try to change alpha... this should be /vz set a 0.5 right? But it seems its activating the current frams so I got the message "trinketmenu_mainframe active..." blalba.

Sigh... seems that the opacity with the /vz set A=0.5 doesn't wanna change my trinketmenu's frame opacity.
Last edited by H0PE : 10-24-08 at 08:34 AM.
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Unread 10-24-08, 08:07 AM  
llargo
A Defias Bandit
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cheers, will try this tonight
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Unread 10-22-08, 09:57 PM  
Tenge
A Murloc Raider
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Echoes of Doom version uploaded, pending admin validation.
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Tėnge, 75 Rogue on Durotan
Tehnne, xx Shaman (new Cata main?)
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Unread 10-21-08, 06:04 PM  
Tenge
A Murloc Raider
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Originally posted by llargo
any updates planed for visor ?
Yes, I have a version that works on Beta, which should also behave on 3.0.X live. I'll try to remember to upload it tonight; sorry that it's delayed (work + family + loving the Prot warrior changes = I forgot to upload, heh).
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Unread 10-18-08, 01:44 AM  
llargo
A Defias Bandit
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any updates planed for visor ?
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Unread 07-19-08, 01:08 AM  
Tenge
A Murloc Raider
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Been a while since I've updated, or needed to for that matter.

Issues with the Bags and with the default "Panes", like skills, professions, character sheet, etc, have always been present, since these frames behave differently than most others, in my experience. This is especially true with the bags.

This happens because each of these frames is made up of countless child frames and grandchild frames. They way these are linked together in some cases is beyond the scope of what this addon currently does (and likely Discord too, at the time of the last comment's posting).

I'll look into this as part of the ongoing development, but I feel it might be a tough one to crack. Any tips from other authors would be great as well.
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Tėnge, 75 Rogue on Durotan
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Unread 07-01-07, 12:27 AM  
isokarhu
A Kobold Labourer

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bug?

Both discord and visor (i refer to discord here just because it is interesting to note), the second i use either to move any frame, if i open a tradeskill frame and then a trade frame or vendor frame, the two open on top of each other instead of next to each other. again this started with 2.1. Sounds dumb i know, but when you try to enchant something, open your enchant window and start looking for the enchant, then have the trade window block your view, forcing you to reopen the enchanting window, which you then have to close to click to enchant... it gets annoying.


with number 2, i was wondering if it was some sort of mod conflict i cant discern... have you ever seen this problem? it seems like it'd be obvious...


any info appreciated, thanks!
Last edited by isokarhu : 07-01-07 at 12:35 AM.
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Unread 05-10-07, 02:14 AM  
biopcb
A Kobold Labourer

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Originally posted by Kerecha
Could someone please help me with this issue:Wowace forum original post

I have used Visor2 to move and rescale my bags and at first it seemed to work perfectly.

BUt if the UI reloads for any reason (like logging out and back in) the settings getts screwed up and look like this instead:

http://img211.imageshack.us/img211/9428/err002ia0.jpg (the image is kinda big so i just link it)

the bag type and the actual items inside the bags are now offsynched from the bags themselves.
Ya ever get that fixed? I'm running into that problem too
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