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Compatibility:
Shadowlands patch (9.0.2)
Updated:11-25-20 06:19 AM
Created:10-13-20 02:50 AM
Downloads:3,099
Favorites:9
MD5:
Categories:oUF: Layouts, Unit Mods
9.0.2

RUF

Version: r253-Release, Classic: r253-Release
by: Raeli [More]

About
RUF is a configurable Unit Frame addon using oUF. RUF isn't as fully featured as some unit frames, but should also use less resources while playing than most unit frame addons too.

RUF has a fairly in-depth set of configuration options available in game by typing /ruf in chat.

Features

  • Supports Player, Pet, Target, Pet's Target, Target's Target, Target's Target's Target, Party, Party Targets, and Party Pets.
  • Nickname - Like Details! In fact, this is synced with Details! This will sync to other people using RUF or Details! (or any other addon that supports NickTag-1.0)
  • Custom indicator status icons in place of the standard ones. These are icons such as PvP stats, Target Marks etc.
  • Buff and Debuff icons with optional type and dispellable highlighting and basic filtering. (more advanced filtering coming later)
  • Frame Highlighting for dispellable auras (debuffs on friendly units, or buffs on enemy units)
  • Cast Bars for Player, Target, and Focus frames.
  • Class Resource bar - Holy Power, Runes, Stagger etc. (Combo Points in Classic)
  • Range Fading & Combat Fading
  • Heal Prediction
  • 3D animated portraits
  • Several pre-configured layouts to choose from in the profile section.
  • Optional RGB Rainbows!



Live Only Features
  • Supports Focus, Focus's Target, Boss, Boss Targets, Arena, Arena Targets (In addition to the ones mentioned above)
  • Absorb Bar - a semi-transparent bar layered on top of the health bar showing your current absorbs as a percentage of max health.

Classic Only Features
  • Uses LibClassicDurations to display durations of short buffs and debuffs on units
  • Uses LibClassicCasterino for Cast Bars to get non-player unit casting information to show enemy cast bars.
  • Uses LibHealComm-4.0 for Heal Prediction.

Planned Features
  • Classification colouring colors (To colour units if they are Elite, Rare, Boss etc.)
  • Frame highlighting for mouseover
  • Buff/Debuff whitelisting / blacklisting
  • More tags, and increased options for existing tags

Future Possibilities
  • Raid unit support.
  • Layout designer to quickly setup multiple units.

Classic Support
oUF
RUF supports Classic, but requires my modified version of oUF to function. This is included with RUF automatically. As such, you should ensure that you do not have oUF installed separately as it's own addon. (This doesn't matter for Live users, only Classic users)

LibClassicDurations
Buffs & Debuffs do not return information about their duration in classic, so RUF uses LibClassicDurations in Classic to provide this information. It's included with RUF when you download it from Curseforge and works automatically. If you want to see numbers on RUF's buffs or debuffs, you'll want to grab OmniCC or TullaCC as well.

Any issues with auras showing incorrect durations in Classic should be directed to LibClassicDurations.

LibClassicCasterino
In Classic, you cannot reliably determine non-player casting information. RUF uses LibClassicCasterino in Classic to provide this information. It's included with RUF when you download it from Curseforge and works automatically.

Any issues with castbars showing incorrect cast durations in Classic should be directed to LibClassicCasterino.

LibHealComm-4.0
Heal Prediction isn't part of the classic API, so RUF uses LibHealComm-4.0 in Classic to provide this information.

Any issues with heal prediction showing incorrect values in Classic should be directed to LibHealComm-4.0.

Feedback & Support
You can contact me directly on Discord.

# RUF r253-Release
## Fixes
* Party health bars should properly animate again.
* Heal Prediction should no longer show for a split second on target and target's target units when first targetting someone.
### Known Issues
* Toggling on and off Test mode while targetting someone can cause the target portrait to scale incorrectly for the rest of that play session (until you relog or reloadUI). Deselecting your target and then toggling Test Mode on and off again should fix it.
* Joining a group while test mode is enabled will show additional party units while remaining in test mode.
* Test mode Auras display only buffs or debuffs the player currently has, rather than creating a bunch of temp icons.
* There is no preview of frame aura highlighting in test mode.
Archived Files (16)
File Name
Version
Size
Author
Date
 RUF
r252-Release
825kB
Raeli
11-17-20 01:47 PM
 RUF
r252-Release
825kB
Raeli
11-17-20 01:47 PM
 RUF
r252-Alpha
825kB
Raeli
11-02-20 09:18 AM
 RUF
r252-Alpha
825kB
Raeli
11-02-20 09:18 AM
 RUF
r252-Alpha
825kB
Raeli
11-02-20 09:18 AM
 RUF
r251-Alpha
825kB
Raeli
10-31-20 02:14 PM
 RUF
r251-Alpha
825kB
Raeli
10-31-20 02:14 PM
 RUF
r250-Alpha
825kB
Raeli
10-30-20 09:35 AM
 RUF
r250-Alpha
825kB
Raeli
10-30-20 09:35 AM
 RUF
r249-Alpha
824kB
Raeli
10-17-20 08:53 PM
 RUF
r249-Alpha
824kB
Raeli
10-17-20 08:53 PM
 RUF
r248-Release
825kB
Raeli
10-13-20 06:46 PM
 RUF
r248-Release
825kB
Raeli
10-13-20 06:46 PM
 RUF
r247-Release
824kB
Raeli
10-13-20 03:22 AM
 RUF
r247-Release
824kB
Raeli
10-13-20 03:22 AM
 RUF
r246
821kB
Raeli
10-13-20 02:50 AM


Post A Reply Comment Options
Unread 12-11-20, 12:31 AM  
Korra
A Kobold Labourer

Forum posts: 0
File comments: 2
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Re: Re: magic debuff dispel problem

Originally Posted by Raeli
Originally Posted by Korra
The party frames for this layout doesn't seem to be showing magic debuffs with a highlight which problematic for my healing spec. Works for the others.
Is this in queued dungeons? Are you going from DPS outside the dungeon to healer inside it?

Or does it just happen all the time? (Like when you're out in the world too, or go to M0s for example)

Additionally - what class and spec are you playing as?
Sorry for late reply, It was a problem in my week 1 and 2 M0s(took me some time to notice.) I was set as healer and I was a Resto Druid. Curses and Poisons were working but not Magic debuffs for some reason. I checked to make sure dispelable debuffs options weren't the issue at least to best of my ability.
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Unread 12-08-20, 12:41 PM  
Raeli
A Kobold Labourer
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Forum posts: 1
File comments: 10
Uploads: 5
Originally Posted by Dools1337
Hey! Thanks for answering

Are you planning on implementing raidframe ?
Sorry I missed this - raid frames are a potential long term feature (like probably more than a year away), but there are many other things I want to get into a state I'm happy with first.
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Unread 12-08-20, 12:38 PM  
Raeli
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 10
Uploads: 5
Re: magic debuff dispel problem

Originally Posted by Korra
The party frames for this layout doesn't seem to be showing magic debuffs with a highlight which problematic for my healing spec. Works for the others.
Is this in queued dungeons? Are you going from DPS outside the dungeon to healer inside it?

Or does it just happen all the time? (Like when you're out in the world too, or go to M0s for example)

Additionally - what class and spec are you playing as?
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Unread 12-05-20, 08:10 PM  
Korra
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
magic debuff dispel problem

The party frames for this layout doesn't seem to be showing magic debuffs with a highlight which problematic for my healing spec. Works for the others.
Last edited by Korra : 12-05-20 at 08:10 PM.
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Unread 11-14-20, 03:24 PM  
Dools1337
A Defias Bandit
 
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Forum posts: 2
File comments: 21
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Hey! Thanks for answering

Well in the end I switched to your addon and I'm pretty happy about it. Not sure what I would add, it's full of little things that I like (abbreviation of names/uppercase and other stuff is a nice touch).

Are you planning on implementing raidframe ?

In any case, thank you for making this addon. I feel like it will get the recognition it deserves in time.
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Unread 11-10-20, 06:24 PM  
Raeli
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 10
Uploads: 5
Originally Posted by Dools1337
Honestly the work you've done on this is proper amazing. I'm considering switching from pitbull to this. Still trying it out some more to see. (also because I'm too lazy to design a ouF layout for myself )

Not quite sure which one would be the most cpu/ressource efficient tbh
Making an oUF skin that does exactly what you want (assuming you're not doing anything crazy, and we're just talking about standard stuff like positioning of things, colours, fonts etc.) would always be more efficient than my addon or Pitbull.

Obviously RUF doesn't have the same breadth of options Pitbull has, and there's still a lot of work to be done there too, you can see the areas that are lacking in RUF such as buff/debuff or castbar options.

But there is a bit of feature creep and it's been a learning process so the design goals have changed somewhat over time, so there's also still a lot of work to be done on unifying the config options into something a little more user friendly.

Pitbull is definitely far more mature in that aspect.
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Unread 11-07-20, 03:10 PM  
Dools1337
A Defias Bandit
 
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Forum posts: 2
File comments: 21
Uploads: 0
Honestly the work you've done on this is proper amazing. I'm considering switching from pitbull to this. Still trying it out some more to see. (also because I'm too lazy to design a ouF layout for myself )

Not quite sure which one would be the most cpu/ressource efficient tbh
Last edited by Dools1337 : 11-07-20 at 03:11 PM.
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Unread 11-03-20, 02:25 AM  
Raeli
A Kobold Labourer
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Forum posts: 1
File comments: 10
Uploads: 5
Originally Posted by LVNDSCAPE
Gave another try to RUF , the castbars are still jumpy.
Thou r250 changelog says it should update smoothly.
Nonetheless, the castbar smoothing is the same as the pre-patch first release.
Is this with r252?

I've done various tests with r252 and I don't seem to get any juttering or anything like that.

What sort of FPS are you running at?
Last edited by Raeli : 11-03-20 at 02:26 AM.
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Unread 11-02-20, 10:53 AM  
LVNDSCAPE
A Murloc Raider

Forum posts: 4
File comments: 38
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Gave another try to RUF , the castbars are still jumpy.
Thou r250 changelog says it should update smoothly.
Nonetheless, the castbar smoothing is the same as the pre-patch first release.
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Unread 10-15-20, 06:34 AM  
Raeli
A Kobold Labourer
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Forum posts: 1
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Uploads: 5
Originally Posted by LVNDSCAPE
I am not sure if I'm doing something wrong I have used RUF before pre-patch and the bars have a natural smooth.
Right now , I don't know if I am phrasing it the right way but the casting bars are really jumpy/laggy.
Ah I had some update throttling for the cast bar, that may have been why - I'll take a look at it.
Last edited by Raeli : 10-15-20 at 11:25 AM.
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Unread 10-15-20, 03:46 AM  
LVNDSCAPE
A Murloc Raider

Forum posts: 4
File comments: 38
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Originally Posted by Raeli
Originally Posted by LVNDSCAPE
Is there an option to smooth the bars?
The bars should smoothly transition between values, there's no options to turn it on or off currently nor to customise the duration of the animation or other styles of animation.
I am not sure if I'm doing something wrong I have used RUF before pre-patch and the bars have a natural smooth.
Right now , I don't know if I am phrasing it the right way but the casting bars are really jumpy/laggy.
Last edited by LVNDSCAPE : 10-15-20 at 03:46 AM.
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Unread 10-14-20, 01:18 PM  
Raeli
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 10
Uploads: 5
Originally Posted by LVNDSCAPE
Is there an option to smooth the bars?
The bars should smoothly transition between values, there's no options to turn it on or off currently nor to customise the duration of the animation or other styles of animation.
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Unread 10-13-20, 09:54 PM  
LVNDSCAPE
A Murloc Raider

Forum posts: 4
File comments: 38
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Is there an option to smooth the bars?
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