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Battle for Azeroth (8.0.1)
Updated:12-07-18 09:54 PM
Created:08-21-18 01:41 AM
Downloads:697
Favorites:6
MD5:
Categories:PvP, Arena, BattleGrounds, Combat Mods, Beta-version AddOns

weizPVP

Version: 1.53
by: pretoast [More]

weizPVP is an addon being developed to help detect enemy players, focused mostly on World PVP situations. Many additional features are planned and during this Beta version, some are already up and running, like crosshairs on targets, stealth alerts, in/out of combat alerts, health updates, and death status.



1.5-1.53
Lots of little fixes and optimizations of around 30%-50% in some situations for both CPU and memory. More of that to come!


Options under WoW's Interface options.
/wpvp or /weizpvp for more info

v1.3
+ general Fixes and crosshair optimizations/bug fixing
v1.2-beta1
+ Some visual and functional adjustments to the crosshairs.
+ Code cleanup and optimization to get ready for 1.2-release.
+ Image assets reworked and file sizes reduced.

v1.2-alpha2
+ BG option added to interface menu options so it can be enabled or disabled in BGs. Default of OFF/False.

v1.2-alpha1
+ Role icons added
+ Many small changes, fixes, and code optimizations.
* See CHANGELOG.md for details

v1.13
+ Mostly small changes involving the backend and some visual adjustments.
** Raids and getting gold to keep raiding has been eating up a lot of my time (and work), so nothing too major, but slowly getting polished on the front and backend. Currently working on a larger update which I'd like to release within the next month that has better detection and faster health updates as well as some more optimization with mem/cpu... even tho it does quite well

v1.0
+ Few small and infrequent bugs taken care of with some error handling. Removed unused libraries and updated all the ones that stayed.
** More prep for getting options up... which is looking like it will be a pretty good bit.
Archived Files (16)
File Name
Version
Size
Author
Date
1.5
489kB
pretoast
12-07-18 02:40 AM
1.3
765kB
pretoast
11-28-18 11:51 AM
1.23
490kB
pretoast
11-18-18 06:22 PM
1.22
490kB
pretoast
11-18-18 10:39 AM
1.21
490kB
pretoast
11-17-18 05:23 PM
1.2-beta1
495kB
pretoast
11-10-18 02:28 PM
1.2-alpha2
470kB
pretoast
10-25-18 04:14 PM
1.2-alpha1
470kB
pretoast
10-22-18 03:02 PM
1.13
2MB
pretoast
10-20-18 10:09 PM
1.0-release
2MB
pretoast
09-14-18 12:41 AM
1.0-beta3
2MB
pretoast
08-30-18 02:19 PM
1.0-beta1
2MB
pretoast
08-27-18 09:39 PM
1.0-alpha1
2MB
pretoast
08-23-18 07:40 PM
0.9-beta3
2MB
pretoast
08-22-18 10:49 PM
0.9-beta1
2MB
pretoast
08-21-18 08:42 AM
0.8-beta1
2MB
pretoast
08-21-18 01:41 AM


Post A Reply Comment Options
Unread 11-29-18, 05:40 AM  
pretoast
A Kobold Labourer
 
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Forum posts: 0
File comments: 5
Uploads: 1
Some minor issues noted and being worked on

I've noticed a few small bugs related to the crosshair frames. If you run into any make sure to reload the ui, and hopefully that will solve the issue.

Another thing I'll be working for towards 1.3 will be a heavy optimization and restricting of some of the code.

My main focus is to get to the bottom on the crosshair issue, which may involve some error handling. I also suspect some, but not all issue are related to nameplate addons moving and hiding some around.
If the future I would like to have a setting to setup the CVARs in the same way I have them, so perhaps the nameplates lock on a little better and smoother, especially if they're not directly in sight.

On top of this, blizzard has a MAX number of nameplates that it is willing to generate, and what looks like pre-make for possible units that may use them. Even with only about 20 enemy plates shown, I still see some not showing up, but mousing ovre NPCs shows them just fine making me think some are created, and reserved and hidden until needed.

Since some of my detection of players rely on these nameplates, it can act a little weird sometimes when hitting the threshold of limiting namepaltes. I'll see what I can dig into with the CVARs and other methods to see if something can be done to focus more on player priority.

If you run into any issues, no matter how small, feel free to post them here or on the curse's issue page.

Thanks, and hope you are enjoying the addon so far; more to time!
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Weiz from Emerald Dream
Longtime coder, new addon enthusiast.
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Unread 10-27-18, 11:16 PM  
pretoast
A Kobold Labourer
 
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Forum posts: 0
File comments: 5
Uploads: 1
Re: Sound?

Originally Posted by Icedawg
Could we get a sound notification when a pvp player gets listed?
Added to the dev version I'm working on now and should be included in next version (1.2)
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Unread 10-25-18, 06:08 PM  
Icedawg
A Kobold Labourer

Forum posts: 1
File comments: 53
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Re: Re: Sound?

Originally Posted by pretoast
Originally Posted by Icedawg
Could we get a sound notification when a pvp player gets listed?
Sounds thing, and was eventually planning on adding is, bust I got distracted with a lot of other things, that for me were useful for myself and guild.

My goal is to slowly build up the options menu with as much customization as possible, but since this is my first lua/wow project I'm focusing more on backend core stuff to make sure that part ends up being on par with at least most other addons. I do however feel at this point I have a pretty solid base to work from, although optimizations will be needed at some point (which is more for me... the cpu/me usage is pretty low compared to other pvp enemy scanning addons like Spy/ PVP Scan etc from my initial testing (but those addons also have more features.)

I really had working on menus for options at the moment.. maybe since I need more practice, but it will be there eventually. Something like a sound option for detection as well as sound selection using other files you have loaded is another step forward I need to look into.

In the meantime, how about a simple 'Play on Detection' options in the interface menus, but for now it would be hardcoded to something I pick? I'll try not to make it too annoying and do something to throttle the playback so it just play 40 times when you're running into and enemy city etc.

If you have any suggestions for sound samples go ahead and link them, otherwise I actually have a number of my own I think I could use.

Thanks for the feedback and hope you're enjoying it so far!
Yes i am enjoying the addon, it looks great and works well.
A simple Play on detection is fine, any sound will do for now.

I have been running it with Spy and weizPVP is detecting PVP players quicker then SPY, and seems to be using less memory too.

Thanks for this great addon
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Unread 10-25-18, 04:02 PM  
pretoast
A Kobold Labourer
 
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AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 5
Uploads: 1
Re: Sound?

Originally Posted by Icedawg
Could we get a sound notification when a pvp player gets listed?
Sounds thing, and was eventually planning on adding is, bust I got distracted with a lot of other things, that for me were useful for myself and guild.

My goal is to slowly build up the options menu with as much customization as possible, but since this is my first lua/wow project I'm focusing more on backend core stuff to make sure that part ends up being on par with at least most other addons. I do however feel at this point I have a pretty solid base to work from, although optimizations will be needed at some point (which is more for me... the cpu/me usage is pretty low compared to other pvp enemy scanning addons like Spy/ PVP Scan etc from my initial testing (but those addons also have more features.)

I really had working on menus for options at the moment.. maybe since I need more practice, but it will be there eventually. Something like a sound option for detection as well as sound selection using other files you have loaded is another step forward I need to look into.

In the meantime, how about a simple 'Play on Detection' options in the interface menus, but for now it would be hardcoded to something I pick? I'll try not to make it too annoying and do something to throttle the playback so it just play 40 times when you're running into and enemy city etc.

If you have any suggestions for sound samples go ahead and link them, otherwise I actually have a number of my own I think I could use.

Thanks for the feedback and hope you're enjoying it so far!
__________________
Weiz from Emerald Dream
Longtime coder, new addon enthusiast.
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Unread 10-23-18, 06:44 AM  
Icedawg
A Kobold Labourer

Forum posts: 1
File comments: 53
Uploads: 0
Sound?

Could we get a sound notification when a pvp player gets listed?
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