02/25/2015: Updated for Patch 6.1! WeakAuras will no longer show Combo Points as question marks and all addons have been updated and should no longer be getting LUA errors.
02/11/2015: Shifted Target Castbar up and WeakAuras down, as WeakAuras are active more often than the castbar and I did not like having the auras shifted up for something that is only there occasionally. Added Combat WeakAuras for Adrenaline Rush, Killing Spree, Revealing Strike, and Bandit's Guile (Shallow/Moderate/Deep Insight timers as well as a visual for Sinister Strike count during each cycle). Added ToT's target as well as focus target's target to balance left and right.
02/09/2015: Scaled Bartender and Pitbull frames down, as well as font sizes across the board. Moved all frames toward the bottom of the screen to free up center screen space.
02/06/2015: Changed to my original texture, Melli Dark, from Flat. Modified WeakAuras to show Anticipation stacks as "ghost" 50% opacity combo points above normal combo points. Removed Honor Among Thieves icon timer and replaced with text timer next to energy. Modified WeakAura placement for buffs/debuffs to move dynamically with cooldowns and damage reductions being on the left and damage increases, CCs, etc, on the right. Modified order of Boss/Arena Pitbull frames, will now go down and left instead of up and left as to align with buffs.
02/06/2015: Updated Pitbull text to abbreviate target name after 20 characters. It will now take names like Dungeoneer's Training Dummy and display them as D. T. Dummy. NPC names will continue to appear colored by difficulty, player names will now appear colored by class. Level for NPCs will appear class colored, level for players will appear difficulty colored. Target of Target and Focus frames have been updated to reflect abbreviated names and colors and will abbreviate after 15 characters.