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Battle for Azeroth (8.0.1)
Updated:11-10-18 04:09 PM
Created:10-20-17 09:37 PM
Downloads:426,722
Favorites:1,019
MD5:
8.0.1

Neuron  Popular! (More than 5000 hits)

Version: 0.9.37c
by: Maul, Soyier

Introduction:
Neuron is a macro-based action bar addon. It can stand on its own or supplement any other action bar addon, including even the default Blizzard UI.

Neuron is the continuation of the Ion Action Bars project, however, due to incompatible changes, your profiles from Ion cannot be directly used on Neuron.

Neuron is in active development, and as such there is the possibility of bugs, quirks, and rough edges. Please bear with me as I do my best to make Neuron as stable and full featured as it can be; however, as my time is limited, help and support is always appreciated.

Want to contribute?





Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.

If the command line is your thing, all of the options found in the graphical bar editor can also be set using the below command structure.

Commands:
Type /neuron alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/neuron state <state>). Type /neuron statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Credits:

Translators:
  • German: Aszkarath
  • French: Cinedelle
  • Brazilian Portuguese: Alanbre20
  • Russian: Hubbotu

Disclaimer:

Neuron is a fork of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years. I, Soyier, take no credit for the idea or implementation of this addon prior to my adoption of the code in the Fall quarter of 2017.

Archived Files (49)
File Name
Version
Size
Author
Date
0.9.37b
455kB
Maul
11-08-18 11:47 PM
0.9.37a
456kB
Maul
10-31-18 08:53 AM
0.9.37
456kB
Maul
10-30-18 10:53 PM
0.9.36e
456kB
Maul
10-30-18 12:29 AM
0.9.36d
456kB
Maul
10-29-18 02:53 PM
0.9.36c
456kB
Maul
10-29-18 10:24 AM
0.9.36a
457kB
Maul
10-28-18 04:52 PM
0.9.35b
456kB
Maul
08-23-18 05:44 PM
0.9.35a
456kB
Maul
08-20-18 07:49 PM
0.9.35
456kB
Maul
08-19-18 03:14 PM
0.9.34a
454kB
Maul
08-18-18 11:33 PM
0.9.34
454kB
Maul
08-18-18 07:50 PM
0.9.33b
454kB
Maul
08-15-18 11:34 PM
0.9.33a
454kB
Maul
08-15-18 08:59 PM
0.9.32c
454kB
Maul
08-15-18 04:57 PM
0.9.32a
455kB
Maul
08-15-18 09:43 AM
0.9.32
455kB
Maul
08-15-18 04:27 AM
0.9.31e
454kB
Maul
08-14-18 07:26 PM
0.9.31d
454kB
Maul
08-13-18 06:11 PM
0.9.31c
454kB
Maul
08-13-18 04:21 PM
0.9.31b
454kB
Maul
08-11-18 11:05 PM
0.9.31a
454kB
Maul
08-11-18 10:50 AM
0.9.31
454kB
Maul
08-04-18 06:53 PM
0.9.303
454kB
Maul
07-31-18 01:08 PM
0.9.30d
453kB
Maul
07-29-18 12:25 PM
0.9.30c
453kB
Maul
07-28-18 03:04 AM
0.9.30b
453kB
Maul
07-27-18 03:29 PM
0.9.30a
453kB
Maul
07-25-18 03:45 PM
0.9.30
453kB
Maul
07-17-18 11:31 AM
0.9.26g
452kB
Maul
07-02-18 01:01 PM
0.9.26f
451kB
Maul
06-22-18 10:19 PM
0.9.26e
451kB
Maul
06-22-18 12:34 AM
0.9.26d
451kB
Maul
06-17-18 12:01 AM
0.9.26b
452kB
Maul
06-09-18 10:17 AM
0.9.26a
451kB
Maul
06-05-18 11:23 AM
0.9.26
452kB
Maul
06-05-18 02:11 AM
0.9.25
451kB
Maul
06-03-18 05:07 PM
0.9.24f
464kB
Maul
06-01-18 07:01 PM
0.9.24e
464kB
Maul
05-28-18 11:27 PM
0.9.24d
465kB
Maul
05-24-18 11:54 AM
0.9.24c
465kB
Maul
05-23-18 09:27 PM
0.9.24b
465kB
Maul
05-22-18 10:34 PM
0.9.24a
465kB
Maul
05-22-18 05:23 PM
0.9.24
468kB
Maul
05-20-18 06:37 PM
0.9.23a
465kB
Maul
05-14-18 01:38 AM
0.9.22c
660kB
Maul
04-12-18 06:37 PM
0.9.22b
661kB
Maul
04-09-18 05:50 PM
0.9.22a
661kB
Maul
04-08-18 02:44 PM
0.9.21c
660kB
Maul
04-05-18 02:47 PM


Post A Reply Comment Options
Unread 11-10-18, 05:16 PM  
teh_fixerer
A Kobold Labourer

Forum posts: 1
File comments: 17
Uploads: 0
Re: Re: feature request - keybinds

Originally Posted by Soyier
Originally Posted by teh_fixerer
I was almost certain that in previous versions that keybinds worked when the "ALT-Z" hide buttons was used? can this be made functional (again?) This is handy when doing the tortolan mazes/macthing daily quests.
Ok this seems to be much more complex. Basically when you alt-z you hide all of the UI elements, and the keybinds go back to the default Wow actionbar keybinds because they're no Neuron buttons showing to overwrite those keybinds. This is going to be a much more complicated fix than I thought
For me its low priority in this case & mostly an FYI. Ok by me to back-burner this in order to work on other improvements if you like.
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Unread 11-10-18, 01:19 PM  
Soyier
A Murloc Raider
 
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Forum posts: 9
File comments: 180
Uploads: 1
Originally Posted by Apollumi
It seems to be working fine. Looking forward to the updates. Would also like to see some screenshots of the work to date of what it will look like if that is ok.

Have you ever given any thought to allowing pre-defined templates? One of the big restrictions of getting into an addon like Neuron is the learning curve. Maybe have people post their button layouts (screenshots) here and include a few that the masses could digest easily. Providing that the user wants to share it.

I also think having a template load on the first startup isn't a bad idea. Providing you have "zero" existing button layouts so somebody's hard work doesn't get overwritten.

With the above in mind having the ability to export and import button templates would be helpful. I know how to copy a few files over to a machine to get this done (my wife thanks me) but the average person is averse to these things.

Thank you for keeping the addon alive.
100% agreed on everything you said. I want yo add these options so badly, and with the database rewrite that we did it's actually now feasible to implement. Can you do me a favor and post these as feature requests on GitHub so I can track it.

Features like this WILL get implemented, it's just a matter of when. With my super limmited time I'm having to prioritize the foundational underlying rewrites over new features that you guys can actually see. The good news is that I've mostly rewritten in some shape or form most of the add-on behind the scenes.
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Unread 11-10-18, 01:14 PM  
Soyier
A Murloc Raider
 
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Forum posts: 9
File comments: 180
Uploads: 1
Re: feature request - keybinds

Originally Posted by teh_fixerer
I was almost certain that in previous versions that keybinds worked when the "ALT-Z" hide buttons was used? can this be made functional (again?) This is handy when doing the tortolan mazes/macthing daily quests.
Ok this seems to be much more complex. Basically when you alt-z you hide all of the UI elements, and the keybinds go back to the default Wow actionbar keybinds because they're no Neuron buttons showing to overwrite those keybinds. This is going to be a much more complicated fix than I thought
Last edited by Soyier : 11-10-18 at 03:45 PM.
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Unread 11-10-18, 12:29 PM  
teh_fixerer
A Kobold Labourer

Forum posts: 1
File comments: 17
Uploads: 0
feature request - keybinds

I was almost certain that in previous versions that keybinds worked when the "ALT-Z" hide buttons was used? can this be made functional (again?) This is handy when doing the tortolan mazes/macthing daily quests.
Last edited by teh_fixerer : 11-10-18 at 12:29 PM.
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Unread 11-10-18, 10:31 AM  
teh_fixerer
A Kobold Labourer

Forum posts: 1
File comments: 17
Uploads: 0
Originally Posted by Apollumi
It seems to be working fine. Looking forward to the updates. Would also like to see some screenshots of the work to date of what it will look like if that is ok.

Have you ever given any thought to allowing pre-defined templates? One of the big restrictions of getting into an addon like Neuron is the learning curve. Maybe have people post their button layouts (screenshots) here and include a few that the masses could digest easily. Providing that the user wants to share it.

I also think having a template load on the first startup isn't a bad idea. Providing you have "zero" existing button layouts so somebody's hard work doesn't get overwritten.

With the above in mind having the ability to export and import button templates would be helpful. I know how to copy a few files over to a machine to get this done (my wife thanks me) but the average person is averse to these things.

Thank you for keeping the addon alive.
If Soyier allows it, perhaps we can share our Neuron templates on his github along with a screenshot? I have multiple class/spec ones that I have shared with some of my guildies.
Last edited by teh_fixerer : 11-10-18 at 10:31 AM.
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Unread 11-10-18, 10:06 AM  
Apollumi
A Kobold Labourer

Forum posts: 0
File comments: 37
Uploads: 0
It seems to be working fine. Looking forward to the updates. Would also like to see some screenshots of the work to date of what it will look like if that is ok.

Have you ever given any thought to allowing pre-defined templates? One of the big restrictions of getting into an addon like Neuron is the learning curve. Maybe have people post their button layouts (screenshots) here and include a few that the masses could digest easily. Providing that the user wants to share it.

I also think having a template load on the first startup isn't a bad idea. Providing you have "zero" existing button layouts so somebody's hard work doesn't get overwritten.

With the above in mind having the ability to export and import button templates would be helpful. I know how to copy a few files over to a machine to get this done (my wife thanks me) but the average person is averse to these things.

Thank you for keeping the addon alive.
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Unread 11-09-18, 11:22 PM  
Soyier
A Murloc Raider
 
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Forum posts: 9
File comments: 180
Uploads: 1
Originally Posted by Fizgig1973
Originally Posted by Soyier
Ok things have cooled off a good bit after our big database upgrade. Are people happier with the state of things now? I fixed a number of longstanding issues like keybinding the zone ability and extra buttons, and crashes won't purge your saved profiles anymore (thank god). There were also a number of big performance improvements in 0.9.37 that hopefully you guys are feeling. Your framerates should be more steady now.

I updated my work on the GUI-refresh branch to match our latest codebase. I'd like to get back to work rebuilding the GUI

So far everything has been working great. Tested on 24 characters and no bugs popping up at all.

24 characters! Holy shit

With all my work on this addon I have exactly 1 max level character lol
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Unread 11-09-18, 02:36 PM  
Fizgig1973
A Deviate Faerie Dragon

Forum posts: 19
File comments: 50
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Originally Posted by Soyier
Ok things have cooled off a good bit after our big database upgrade. Are people happier with the state of things now? I fixed a number of longstanding issues like keybinding the zone ability and extra buttons, and crashes won't purge your saved profiles anymore (thank god). There were also a number of big performance improvements in 0.9.37 that hopefully you guys are feeling. Your framerates should be more steady now.

I updated my work on the GUI-refresh branch to match our latest codebase. I'd like to get back to work rebuilding the GUI

So far everything has been working great. Tested on 24 characters and no bugs popping up at all.
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Unread 11-07-18, 05:37 AM  
teh_fixerer
A Kobold Labourer

Forum posts: 1
File comments: 17
Uploads: 0
Originally Posted by Soyier
Ok things have cooled off a good bit after our big database upgrade. Are people happier with the state of things now? I fixed a number of longstanding issues like keybinding the zone ability and extra buttons, and crashes won't purge your saved profiles anymore (thank god). There were also a number of big performance improvements in 0.9.37 that hopefully you guys are feeling. Your framerates should be more steady now.

I updated my work on the GUI-refresh branch to match our latest codebase. I'd like to get back to work rebuilding the GUI
Looking good so far. Thanks for the updates.
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Unread 11-04-18, 06:26 PM  
Soyier
A Murloc Raider
 
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Forum posts: 9
File comments: 180
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Ok things have cooled off a good bit after our big database upgrade. Are people happier with the state of things now? I fixed a number of longstanding issues like keybinding the zone ability and extra buttons, and crashes won't purge your saved profiles anymore (thank god). There were also a number of big performance improvements in 0.9.37 that hopefully you guys are feeling. Your framerates should be more steady now.

I updated my work on the GUI-refresh branch to match our latest codebase. I'd like to get back to work rebuilding the GUI
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Unread 11-03-18, 01:33 AM  
Soyier
A Murloc Raider
 
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Originally Posted by dreaderus
So updated just now and suddenly i have no keybind mapping anymore for any character.

anyone have this issue?
In the update message the very first line is "Your keybindings have been reset!" lol. Unfortunately, during our database migration the keybindings couldn't be saved. Though you can rebind them and these bindings will be properly stored in our new database system
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Unread 11-02-18, 09:24 PM  
dreaderus
A Murloc Raider

Forum posts: 6
File comments: 6
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So updated just now and suddenly i have no keybind mapping anymore for any character.

anyone have this issue?
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Unread 10-31-18, 08:38 AM  
Soyier
A Murloc Raider
 
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Forum posts: 9
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Re: latest update bug with editing butons

Originally Posted by headcase111
After the latest update whenever I right click in a button to edit it I get a never ending lua error and have to reload ui.
Fixed. New release being pushed as I type this. Give it a few min and check Curse
Last edited by Soyier : 10-31-18 at 08:50 AM.
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Unread 10-31-18, 07:10 AM  
headcase111
A Kobold Labourer

Forum posts: 0
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latest update bug with editing butons

After the latest update whenever I right click in a button to edit it I get a never ending lua error and have to reload ui.
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Unread 10-30-18, 10:52 PM  
Soyier
A Murloc Raider
 
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Forum posts: 9
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New Release Out!

New Release is out. Most changes are under the hood, but to go along with the full database rewrite I went ahead and rewrote all the database data loading code. What we have now is SO MUCH BETTER and more stable. As a consequence, things like Neuron crashing and losing all your bar data shouldn't happen anymore (knock on wood). The database is much more hardened to such things.

Also in this release is the long awaited feature of being able to keybind the zone ability bar and the extra bar. (And the keybind actually works each time the game loads!). That should give you guys some quality of life
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