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Shadowlands patch (9.0.2)
Updated:12-03-20 10:05 PM
Created:10-20-17 09:37 PM
Downloads:447,555
Favorites:1,025
MD5:
9.0.2

Neuron  Updated Today!  Popular! (More than 5000 hits)

Version: 1.4.2c
by: Maul, Soyier

Introduction:
Neuron is a full featured action Bar addon for World of Warcraft: Shadowlands

Important Note: Neuron tentatively works with World of Warcraft: Classic, but none of our developers actively play Classic, so support and bug fixes are offered without any guarantee. Realistically, many bugs in Classic require max level characters to debug, and none of us have any such characters. Outside help with Classic is always welcome!


Want to Donate?
Making add-ons is a lot of work! Your help goes a huge way to making my add-on work possible. If you would like to Donate, Github Sponsors is the preferred method as they are currently matching donations dollar for dollar and take zero cut.




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Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.


Credits:

Translators:
  • German: Aszkarath, Wolfsmutter
  • French: Cinedelle, El_Mapache
  • Brazilian Portuguese: Alanbre20
  • Russian: Hubbotu
  • Simplified Chinese: Acey7, Cestmysndee

Disclaimer:

Neuron is a fork of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years. I, Soyier, take no credit for the idea or implementation of this addon prior to my adoption of the code in the Fall quarter of 2017.

Archived Files (21)
File Name
Version
Size
Author
Date
1.4.2b
495kB
Maul
11-28-20 03:44 AM
1.4.2a
495kB
Maul
11-26-20 01:23 AM
1.4.1b
495kB
Maul
11-24-20 12:30 AM
1.4.1b
496kB
Maul
11-23-20 04:43 PM
1.4.1
496kB
Maul
11-23-20 12:35 AM
1.4.0d
494kB
Maul
10-19-20 06:12 PM
1.4.0c
494kB
Maul
10-16-20 05:57 PM
1.4.0b
494kB
Maul
10-16-20 02:27 PM
1.4.0a
494kB
Maul
10-15-20 05:19 PM
1.4.0
495kB
Maul
10-13-20 11:59 AM
1.3.3c
490kB
Maul
05-12-20 03:37 PM
1.3.3b
490kB
Maul
05-05-20 11:44 PM
1.3.3a
490kB
Maul
04-29-20 11:52 PM
1.3.3
490kB
Maul
04-26-20 01:56 AM
1.3.2a
490kB
Maul
04-21-20 05:14 PM
1.3.2
490kB
Maul
04-21-20 04:58 PM
1.3.1
492kB
Maul
04-10-20 03:35 AM
1.3.0c
493kB
Maul
04-03-20 12:31 AM
1.3.0b
493kB
Maul
04-01-20 07:35 PM
1.3.0a
493kB
Maul
04-01-20 04:21 PM
1.2.7
493kB
Maul
03-25-20 11:09 PM


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Unread 11-28-20, 12:29 PM  
Radoznali
A Deviate Faerie Dragon
 
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Forum posts: 11
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Originally Posted by Soyier
Yeah a new default of 3px for both horizontal and vertical padding was set to accommodate the rewriting of the default action button template. If you happened to have your value set to 0 (the old default) then the database didn't actually have a value set, it was just defaulting to the db default, hence why you saw it change to 3.

If this is an issue I can consider changing it back. The issue I found was that with a padding of 0 the buttons were all overlapped ontop of one another.
Maybe just a warning that this is happened if possiable.
For me i noticed some change on bars and since i forgot they were set to 0 before i set them to 1 .Ofc that resulted i needed to move some bars to fix .
But later i read about change and try to set value on rest of chars to 0.And they lined up like before ,maybe slight change on 1 bar. So not a real big deal.
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Unread 11-28-20, 06:54 AM  
Big_Fish
A Kobold Labourer

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Originally Posted by Soyier
Yeah a new default of 3px for both horizontal and vertical padding was set to accommodate the rewriting of the default action button template. If you happened to have your value set to 0 (the old default) then the database didn't actually have a value set, it was just defaulting to the db default, hence why you saw it change to 3.

If this is an issue I can consider changing it back. The issue I found was that with a padding of 0 the buttons were all overlapped ontop of one another.
It's not a big deal. It all depends on which masque skin I'm using as to what spacing I'm using.
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Unread 11-26-20, 06:58 PM  
Soyier
A Murloc Raider
 
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Yeah a new default of 3px for both horizontal and vertical padding was set to accommodate the rewriting of the default action button template. If you happened to have your value set to 0 (the old default) then the database didn't actually have a value set, it was just defaulting to the db default, hence why you saw it change to 3.

If this is an issue I can consider changing it back. The issue I found was that with a padding of 0 the buttons were all overlapped ontop of one another.
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Unread 11-26-20, 08:57 AM  
Radoznali
A Deviate Faerie Dragon
 
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Originally Posted by Big_Fish
Originally Posted by raysmith
Unsure if this is a bug, a config issue or just something weird on my end but as of SL, the Neuron bars have all grown in proportion to everything else in my UI. Everything else stayed the same but the Neuron elements are taking up more space than they used to so they're overlapping things like chat windows and dps meters that they used to fit between.

Actually, just figured out that the issue seems to be that my bars now have Horizontal Padding of 3, when I put that back to 0 they fit properly. No clue how it happened so not sure if it's a bug or not, just hoping I don't have to fix it manually on all of my toons.
I had the same thing happen on several of my toons, but not all of them. I fixed them the same way.
Think update in last few days did that. At leasts its my guess since i noticed that as well.
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Unread 11-26-20, 08:41 AM  
Big_Fish
A Kobold Labourer

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Originally Posted by raysmith
Unsure if this is a bug, a config issue or just something weird on my end but as of SL, the Neuron bars have all grown in proportion to everything else in my UI. Everything else stayed the same but the Neuron elements are taking up more space than they used to so they're overlapping things like chat windows and dps meters that they used to fit between.

Actually, just figured out that the issue seems to be that my bars now have Horizontal Padding of 3, when I put that back to 0 they fit properly. No clue how it happened so not sure if it's a bug or not, just hoping I don't have to fix it manually on all of my toons.
I had the same thing happen on several of my toons, but not all of them. I fixed them the same way.
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Unread 11-25-20, 03:35 PM  
raysmith
A Kobold Labourer

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Unsure if this is a bug, a config issue or just something weird on my end but as of SL, the Neuron bars have all grown in proportion to everything else in my UI. Everything else stayed the same but the Neuron elements are taking up more space than they used to so they're overlapping things like chat windows and dps meters that they used to fit between.

Actually, just figured out that the issue seems to be that my bars now have Horizontal Padding of 3, when I put that back to 0 they fit properly. No clue how it happened so not sure if it's a bug or not, just hoping I don't have to fix it manually on all of my toons.
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Unread 11-25-20, 03:26 PM  
raysmith
A Kobold Labourer

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Originally Posted by Ashyr
similar problem as Deathknight goinig into Lichborne for the hole duration and my Rouge after using Vanish for about 2 seconds. The Bar is blank or showing a complete different one
Another problem is, when i "unshow" the grid its pretty hard to insert skills item etc, cause the squares show up for a sec and then gone again so i can't insert what i want.

(in waiting of Neuron2 ^^)
For your own sanity just re-enable the grids temporarily when adding or moving abilities if you don't like the current button add mini-game. Me, I play the game 10 or so times first before giving up.
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Unread 11-15-20, 02:24 PM  
Ashyr
A Kobold Labourer

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similar problem as Deathknight goinig into Lichborne for the hole duration and my Rouge after using Vanish for about 2 seconds. The Bar is blank or showing a complete different one
Another problem is, when i "unshow" the grid its pretty hard to insert skills item etc, cause the squares show up for a sec and then gone again so i can't insert what i want.

(in waiting of Neuron2 ^^)
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Unread 10-31-20, 04:52 PM  
Invertigo
A Defias Bandit
 
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So ... question about override and Spirit of Redemption.

When a priest dies and Spirit activates, the Neuron override bar takes over ... except it's completely empty, no skills show up. If I deactivate override state the bar remains in caster form upon entering Spirit of Redemption (works just fine) but quests like The Cycle of Life no longer function.

Neuron, or Blizzard, don't think the Spirit of Redemption is a stance, so I can't remap the stance to caster or anything. Is there a custom state that would fix this problem where it keeps the caster bar active for Spirit of Redemption without ruining the override state for other things?

Thanks.
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Unread 10-21-20, 07:39 PM  
Soyier
A Murloc Raider
 
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Re: Classic

Originally Posted by hid
You probably already know this, I've read you don't have access to a maxlevel classic char so it's understandable, but 1.4.0 breaks classic, can't edit anything. (Everything works except editing/configuring)

I've just downgraded to 1.3.3c (which also has a few LUA warnings, but it works fine still it seems)
Ugh ok thanks. I'll fix what I can. It seems like the WoW retail API and the classic API are differing further and further. This makes it really hard to have one Neuron that will work on both clients. If WoW keeps diverging the APIs it may become impossible to support. I don't play Classic nor do I have any intention to so my priority is squarely on Retail

Edit: Ok I did some work to improve compatibility, but it's only partial and sadly can't really be rectified fully without having to have a hard split and spin off a full new version of Neuron just for Classic.

In a nutshell, Blizzard introduced a new concept into patch 9.0 called "BackdropTemplate" and "BackdropTemplateMixin" that all frames must implement or they will fail in the Retail client. However, in the Classic client this new concept doesn't exist, so any code from Retail that uses it will fail with "unknown inherited node, blah blah" errors. So they put all addon authors between a rock and a hard place. They mandate we use this new concept in one client, but mandate we 'don't' use it in the other client. Anyway, I tried working around it the best I could by adding conditionals, but sadly those conditionals won't work for XML, so the XML is throwing tons of errors. The good news is that the config panel buttons and elements are all back, but the bad news is tons and tons of lua errors.

I'm really tired of this crap from Blizzard. Nevertheless, I did what I could but I won't be spinning off a Neuron-Classic at this moment. I don't play classic, and it's hard enough keeping up with the maintenance of a single client, let alone two with ever increasing division in APIs.
Last edited by Soyier : 10-22-20 at 12:00 AM.
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Unread 10-21-20, 11:39 AM  
hid
A Kobold Labourer

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Classic

You probably already know this, I've read you don't have access to a maxlevel classic char so it's understandable, but 1.4.0 breaks classic, can't edit anything. (Everything works except editing/configuring)

I've just downgraded to 1.3.3c (which also has a few LUA warnings, but it works fine still it seems)
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Unread 10-20-20, 09:06 PM  
headcase111
A Kobold Labourer

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I figured out what it is!

It's the gcd.

When you use an ability, once the gcd is up it appears on every button. It's faint but it's there.
If you put some abilities on an extra bar and set the bar to autohide the flashes still appear but are a lot more noticeable. That's what was driving me nuts trying to figure out

This addon fixes it so the flash doesn't happen https://www.curseforge.com/wow/addon...yflashdisabler

Any chance of getting this integrated into Neuron, as it just seems to run a small piece of code?
Last edited by headcase111 : 10-20-20 at 11:54 PM.
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Unread 10-20-20, 05:58 PM  
headcase111
A Kobold Labourer

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Originally Posted by Soyier
Originally Posted by headcase111
Hi Soyier .. is there anyway to disable the alert flashes on spell buttons? It only happens on some of the buttons on my action bars.

I've tried everything I can think of to disable it but nothing works and it's really annoying me

This vid show what I mean https://youtu.be/nb7oHehJxjE
Up in the top right where I have 2 bars on autohide you can still see the flashes.

Oh .. and I've finally got around to buying you a beer or 2
In the bar edit window there should be an option for "spell alerts". Toggle it off and they should go away for that bar.
I already have spell alert toggled off on all the bars, but the silvery star shaped flash thing still happens.

I've turned off every addon but Neuron and made a new profile (with alerts toggled off) but no luck getting rid of the flashes
Last edited by headcase111 : 10-20-20 at 06:25 PM.
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Unread 10-20-20, 02:14 PM  
blademage727
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Is there a way to make a Neuron bar show only when you are in a battleground?
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Unread 10-20-20, 10:43 AM  
Soyier
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Originally Posted by headcase111
Hi Soyier .. is there anyway to disable the alert flashes on spell buttons? It only happens on some of the buttons on my action bars.

I've tried everything I can think of to disable it but nothing works and it's really annoying me

This vid show what I mean https://youtu.be/nb7oHehJxjE
Up in the top right where I have 2 bars on autohide you can still see the flashes.

Oh .. and I've finally got around to buying you a beer or 2
In the bar edit window there should be an option for "spell alerts". Toggle it off and they should go away for that bar.
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